SkiaShader.cpp revision 14830948d02f768c41b97b7a8d15e1b3cab78267
106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy/*
206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * Copyright (C) 2010 The Android Open Source Project
306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy *
406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * Licensed under the Apache License, Version 2.0 (the "License");
506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * you may not use this file except in compliance with the License.
606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * You may obtain a copy of the License at
706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy *
806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy *      http://www.apache.org/licenses/LICENSE-2.0
906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy *
1006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * Unless required by applicable law or agreed to in writing, software
1106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * distributed under the License is distributed on an "AS IS" BASIS,
1206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
1306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * See the License for the specific language governing permissions and
1406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * limitations under the License.
1506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy */
1606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
1706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#define LOG_TAG "OpenGLRenderer"
1806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
1906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include <utils/Log.h>
2006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include <SkMatrix.h>
2206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "SkiaShader.h"
2406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "Texture.h"
2506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "Matrix.h"
2606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
2706f96e2652e4855b6520ad9dd70583677605b79aRomain Guynamespace android {
2806f96e2652e4855b6520ad9dd70583677605b79aRomain Guynamespace uirenderer {
2906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
3006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
3106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Support
3206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
3306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
3406f96e2652e4855b6520ad9dd70583677605b79aRomain Guystatic const GLenum gTextureUnitsMap[] = {
3506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE0,
3606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE1,
3706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_TEXTURE2
3806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy};
3906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
4006f96e2652e4855b6520ad9dd70583677605b79aRomain Guystatic const GLint gTileModes[] = {
4106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_CLAMP_TO_EDGE,   // == SkShader::kClamp_TileMode
4206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_REPEAT,          // == SkShader::kRepeat_Mode
4306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_MIRRORED_REPEAT  // == SkShader::kMirror_TileMode
4406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy};
4506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
4606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
4706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Base shader
4806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
4906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
5006f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaShader::SkiaShader(Type type, SkShader* key, SkShader::TileMode tileX,
5106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
5214830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        mType(type), mKey(key), mTileX(tileX), mTileY(tileY), mBlend(blend) {
5314830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    setMatrix(matrix);
5406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
5506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
5606f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaShader::~SkiaShader() {
5706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
5806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
5906f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaShader::describe(ProgramDescription& description, const Extensions& extensions) {
6006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
6106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
6206f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaShader::setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot,
6306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GLuint* textureUnit) {
6406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
6506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
6606f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaShader::bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit) {
6706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glActiveTexture(gTextureUnitsMap[textureUnit]);
6806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glBindTexture(GL_TEXTURE_2D, texture);
6906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
7006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
7106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
7206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
7314830948d02f768c41b97b7a8d15e1b3cab78267Romain Guyvoid SkiaShader::computeScreenSpaceMatrix(mat4& screenSpace, const mat4& modelView) {
7414830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    screenSpace.loadMultiply(mUnitMatrix, mShaderMatrix);
7514830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    screenSpace.multiply(modelView);
7614830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy}
7714830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy
7806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
7906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Bitmap shader
8006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
8106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
8206f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaBitmapShader::SkiaBitmapShader(SkBitmap* bitmap, SkShader* key, SkShader::TileMode tileX,
8306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkShader::TileMode tileY, SkMatrix* matrix, bool blend):
849cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy        SkiaShader(kBitmap, key, tileX, tileY, matrix, blend), mBitmap(bitmap), mTexture(NULL) {
8514830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    updateLocalMatrix(matrix);
8606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
8706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
8806f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaBitmapShader::describe(ProgramDescription& description, const Extensions& extensions) {
8906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    const Texture* texture = mTextureCache->get(mBitmap);
909cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
919cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    mTexture = texture;
9206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
9306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    const float width = texture->width;
9406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    const float height = texture->height;
9506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
9606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    description.hasBitmap = true;
9706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // The driver does not support non-power of two mirrored/repeated
9806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // textures, so do it ourselves
9961c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy    if (!extensions.hasNPot() && (!isPowerOfTwo(width) || !isPowerOfTwo(height)) &&
10061c8c9c5b2006d18e9310b6521c65b36ffe75ce4Romain Guy            (mTileX != SkShader::kClamp_TileMode || mTileY != SkShader::kClamp_TileMode)) {
10106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        description.isBitmapNpot = true;
10206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        description.bitmapWrapS = gTileModes[mTileX];
10306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        description.bitmapWrapT = gTileModes[mTileY];
10429d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        mWrapS = GL_CLAMP_TO_EDGE;
10529d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        mWrapT = GL_CLAMP_TO_EDGE;
10629d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    } else {
10729d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        mWrapS = gTileModes[mTileX];
10829d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy        mWrapT = gTileModes[mTileY];
10906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
11006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
11106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
11206f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView,
11306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        const Snapshot& snapshot, GLuint* textureUnit) {
11406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureSlot = (*textureUnit)++;
11506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glActiveTexture(gTextureUnitsMap[textureSlot]);
1169cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy
1179cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    const Texture* texture = mTexture;
1189cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    mTexture = NULL;
1199cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    if (!texture) return;
1209cccc2b9bdd4850a3f9679569aaec3ab98477a5dRomain Guy    const AutoTexture autoCleanup(texture);
12106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
12206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    const float width = texture->width;
12306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    const float height = texture->height;
12406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
12506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mat4 textureTransform;
12614830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    computeScreenSpaceMatrix(textureTransform, modelView);
12706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
12806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Uniforms
12929d8997bd43b7c4ad37fc3d6f91eaafa74913c88Romain Guy    bindTexture(texture->id, mWrapS, mWrapT, textureSlot);
13006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
13106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
13206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy            GL_FALSE, &textureTransform.data[0]);
13306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height);
13406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
13506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
136759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid SkiaBitmapShader::updateTransforms(Program* program, const mat4& modelView,
137759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const Snapshot& snapshot) {
138759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    mat4 textureTransform;
13914830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    computeScreenSpaceMatrix(textureTransform, modelView);
140759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
141759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy            GL_FALSE, &textureTransform.data[0]);
142759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
143759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
14406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
14506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Linear gradient shader
14606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
14706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
148e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guystatic void toUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) {
149e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    SkVector vec = pts[1] - pts[0];
150e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    const float mag = vec.length();
151e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    const float inv = mag ? 1.0f / mag : 0;
152e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy
153e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    vec.scale(inv);
154e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
155e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    matrix->postTranslate(-pts[0].fX, -pts[0].fY);
156e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    matrix->postScale(inv, inv);
157e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy}
158e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy
15906f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaLinearGradientShader::SkiaLinearGradientShader(float* bounds, uint32_t* colors,
16006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
16106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkMatrix* matrix, bool blend):
16206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkiaShader(kLinearGradient, key, tileMode, tileMode, matrix, blend),
16306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        mBounds(bounds), mColors(colors), mPositions(positions), mCount(count) {
164e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    SkPoint points[2];
165e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    points[0].set(bounds[0], bounds[1]);
166e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    points[1].set(bounds[2], bounds[3]);
167e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy
168e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    SkMatrix unitMatrix;
169e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    toUnitMatrix(points, &unitMatrix);
170e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    mUnitMatrix.load(unitMatrix);
171e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy
172e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    updateLocalMatrix(matrix);
17306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
17406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
17506f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaLinearGradientShader::~SkiaLinearGradientShader() {
17625ee037fee1607e8a77b1f2e259356e74dd6f645Romain Guy    delete[] mBounds;
17725ee037fee1607e8a77b1f2e259356e74dd6f645Romain Guy    delete[] mColors;
17825ee037fee1607e8a77b1f2e259356e74dd6f645Romain Guy    delete[] mPositions;
17906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
18006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
18106f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaLinearGradientShader::describe(ProgramDescription& description,
18206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        const Extensions& extensions) {
18306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    description.hasGradient = true;
184ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    description.gradientType = ProgramDescription::kGradientLinear;
18506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
18606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
18706f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView,
18806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        const Snapshot& snapshot, GLuint* textureUnit) {
18906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    GLuint textureSlot = (*textureUnit)++;
19006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glActiveTexture(gTextureUnitsMap[textureSlot]);
19106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
19206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    Texture* texture = mGradientCache->get(mKey);
19306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (!texture) {
194ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        texture = mGradientCache->addLinearGradient(mKey, mColors, mPositions, mCount, mTileX);
19506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
19606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
197e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    mat4 screenSpace;
198e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    computeScreenSpaceMatrix(screenSpace, modelView);
19906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
20006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    // Uniforms
20106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    bindTexture(texture->id, gTileModes[mTileX], gTileModes[mTileY], textureSlot);
20206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniform1i(program->getUniform("gradientSampler"), textureSlot);
20306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
20406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
20506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
206759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guyvoid SkiaLinearGradientShader::updateTransforms(Program* program, const mat4& modelView,
207759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy        const Snapshot& snapshot) {
208e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    mat4 screenSpace;
209e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    computeScreenSpaceMatrix(screenSpace, modelView);
210759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy    glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
211759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy}
212759ea80dca64ad652110a129e0d8bf93fea79f61Romain Guy
21306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
214ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy// Circular gradient shader
215ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy///////////////////////////////////////////////////////////////////////////////
216ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy
21714830948d02f768c41b97b7a8d15e1b3cab78267Romain Guystatic void toCircularUnitMatrix(const float x, const float y, const float radius,
21814830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        SkMatrix* matrix) {
21914830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    const float inv = 1.0f / radius;
22014830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    matrix->setTranslate(-x, -y);
22114830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    matrix->postScale(inv, inv);
22214830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy}
22314830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy
224ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain GuySkiaCircularGradientShader::SkiaCircularGradientShader(float x, float y, float radius,
225ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
226ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        SkMatrix* matrix, bool blend):
227ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        SkiaSweepGradientShader(kCircularGradient, x, y, colors, positions, count, key,
22814830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy                tileMode, matrix, blend) {
22914830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    SkMatrix unitMatrix;
23014830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    toCircularUnitMatrix(x, y, radius, &unitMatrix);
23114830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    mUnitMatrix.load(unitMatrix);
23214830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy
23314830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    updateLocalMatrix(matrix);
234ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy}
235ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy
236ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guyvoid SkiaCircularGradientShader::describe(ProgramDescription& description,
237ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        const Extensions& extensions) {
238ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy    description.hasGradient = true;
239ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy    description.gradientType = ProgramDescription::kGradientCircular;
240ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy}
241ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy
242ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy///////////////////////////////////////////////////////////////////////////////
243ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy// Sweep gradient shader
244ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy///////////////////////////////////////////////////////////////////////////////
245ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
24614830948d02f768c41b97b7a8d15e1b3cab78267Romain Guystatic void toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix) {
24714830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    matrix->setTranslate(-x, -y);
24814830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy}
24914830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy
250ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain GuySkiaSweepGradientShader::SkiaSweepGradientShader(float x, float y, uint32_t* colors,
251ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        float* positions, int count, SkShader* key, SkMatrix* matrix, bool blend):
252ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        SkiaShader(kSweepGradient, key, SkShader::kClamp_TileMode,
253ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy                SkShader::kClamp_TileMode, matrix, blend),
25414830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        mColors(colors), mPositions(positions), mCount(count) {
25514830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    SkMatrix unitMatrix;
25614830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    toSweepUnitMatrix(x, y, &unitMatrix);
25714830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    mUnitMatrix.load(unitMatrix);
25814830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy
25914830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    updateLocalMatrix(matrix);
260ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}
261ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
262ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain GuySkiaSweepGradientShader::SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors,
263ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        float* positions, int count, SkShader* key, SkShader::TileMode tileMode,
264ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        SkMatrix* matrix, bool blend):
265ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy        SkiaShader(type, key, tileMode, tileMode, matrix, blend),
26614830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        mColors(colors), mPositions(positions), mCount(count) {
267ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy}
268ddb80bebb0776e6d852aab6e8bba5d5591847a55Romain Guy
269ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain GuySkiaSweepGradientShader::~SkiaSweepGradientShader() {
270ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    delete[] mColors;
271ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    delete[] mPositions;
272ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}
273ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
274ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyvoid SkiaSweepGradientShader::describe(ProgramDescription& description,
275ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        const Extensions& extensions) {
276ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    description.hasGradient = true;
277ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    description.gradientType = ProgramDescription::kGradientSweep;
278ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}
279ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
280ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyvoid SkiaSweepGradientShader::setupProgram(Program* program, const mat4& modelView,
281ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        const Snapshot& snapshot, GLuint* textureUnit) {
282ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    GLuint textureSlot = (*textureUnit)++;
283ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    glActiveTexture(gTextureUnitsMap[textureSlot]);
284ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
285ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    Texture* texture = mGradientCache->get(mKey);
286ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    if (!texture) {
287ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        texture = mGradientCache->addLinearGradient(mKey, mColors, mPositions, mCount);
288ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    }
289ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
29014830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    mat4 screenSpace;
29114830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    computeScreenSpaceMatrix(screenSpace, modelView);
292ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
293ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    // Uniforms
294ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    bindTexture(texture->id, gTileModes[mTileX], gTileModes[mTileY], textureSlot);
295ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    glUniform1i(program->getUniform("gradientSampler"), textureSlot);
296ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
297ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}
298ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
299ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guyvoid SkiaSweepGradientShader::updateTransforms(Program* program, const mat4& modelView,
300ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy        const Snapshot& snapshot) {
30114830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    mat4 screenSpace;
30214830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    computeScreenSpaceMatrix(screenSpace, modelView);
303ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy    glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
304ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy}
305ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy
306ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6fRomain Guy///////////////////////////////////////////////////////////////////////////////
30706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Compose shader
30806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
30906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
31006f96e2652e4855b6520ad9dd70583677605b79aRomain GuySkiaComposeShader::SkiaComposeShader(SkiaShader* first, SkiaShader* second,
31106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkXfermode::Mode mode, SkShader* key):
31206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        SkiaShader(kCompose, key, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
31306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        NULL, first->blend() || second->blend()), mFirst(first), mSecond(second), mMode(mode) {
31406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
31506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
31606f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaComposeShader::set(TextureCache* textureCache, GradientCache* gradientCache) {
31706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    SkiaShader::set(textureCache, gradientCache);
31806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mFirst->set(textureCache, gradientCache);
31906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mSecond->set(textureCache, gradientCache);
32006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
32106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
32206f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaComposeShader::describe(ProgramDescription& description, const Extensions& extensions) {
32306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mFirst->describe(description, extensions);
32406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mSecond->describe(description, extensions);
32506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    if (mFirst->type() == kBitmap) {
32606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        description.isBitmapFirst = true;
32706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    }
32806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    description.shadersMode = mMode;
32906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
33006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
33106f96e2652e4855b6520ad9dd70583677605b79aRomain Guyvoid SkiaComposeShader::setupProgram(Program* program, const mat4& modelView,
33206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        const Snapshot& snapshot, GLuint* textureUnit) {
33306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mFirst->setupProgram(program, modelView, snapshot, textureUnit);
33406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy    mSecond->setupProgram(program, modelView, snapshot, textureUnit);
33506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}
33606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
33706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}; // namespace uirenderer
33806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}; // namespace android
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