SkiaShader.cpp revision 44eb2c00861098dd3e2950d923646814b4cc57c2
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/Log.h>
20
21#include <SkMatrix.h>
22
23#include "Caches.h"
24#include "Extensions.h"
25#include "Layer.h"
26#include "Matrix.h"
27#include "SkiaShader.h"
28#include "Texture.h"
29
30namespace android {
31namespace uirenderer {
32
33///////////////////////////////////////////////////////////////////////////////
34// Support
35///////////////////////////////////////////////////////////////////////////////
36
37static const GLint gTileModes[] = {
38        GL_CLAMP_TO_EDGE,   // == SkShader::kClamp_TileMode
39        GL_REPEAT,          // == SkShader::kRepeat_Mode
40        GL_MIRRORED_REPEAT  // == SkShader::kMirror_TileMode
41};
42
43/**
44 * This function does not work for n == 0.
45 */
46static inline bool isPowerOfTwo(unsigned int n) {
47    return !(n & (n - 1));
48}
49
50static inline void bindUniformColor(int slot, uint32_t color) {
51    const float a = ((color >> 24) & 0xff) / 255.0f;
52    glUniform4f(slot,
53            a * ((color >> 16) & 0xff) / 255.0f,
54            a * ((color >>  8) & 0xff) / 255.0f,
55            a * ((color      ) & 0xff) / 255.0f,
56            a);
57}
58
59static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) {
60    caches->textureState().bindTexture(texture->id);
61    texture->setWrapST(wrapS, wrapT);
62}
63
64/**
65 * Compute the matrix to transform to screen space.
66 * @param screenSpace Output param for the computed matrix.
67 * @param unitMatrix The unit matrix for gradient shaders, as returned by SkShader::asAGradient,
68 *      or identity.
69 * @param localMatrix Local matrix, as returned by SkShader::getLocalMatrix().
70 * @param modelViewMatrix Model view matrix, as supplied by the OpenGLRenderer.
71 */
72static void computeScreenSpaceMatrix(mat4& screenSpace, const SkMatrix& unitMatrix,
73        const SkMatrix& localMatrix, const mat4& modelViewMatrix) {
74    mat4 shaderMatrix;
75    // uses implicit construction
76    shaderMatrix.loadInverse(localMatrix);
77    // again, uses implicit construction
78    screenSpace.loadMultiply(unitMatrix, shaderMatrix);
79    screenSpace.multiply(modelViewMatrix);
80}
81
82// Returns true if one is a bitmap and the other is a gradient
83static bool bitmapAndGradient(SkiaShaderType type1, SkiaShaderType type2) {
84    return (type1 == kBitmap_SkiaShaderType && type2 == kGradient_SkiaShaderType)
85            || (type2 == kBitmap_SkiaShaderType && type1 == kGradient_SkiaShaderType);
86}
87
88SkiaShaderType SkiaShader::getType(const SkShader& shader) {
89    // First check for a gradient shader.
90    switch (shader.asAGradient(nullptr)) {
91        case SkShader::kNone_GradientType:
92            // Not a gradient shader. Fall through to check for other types.
93            break;
94        case SkShader::kLinear_GradientType:
95        case SkShader::kRadial_GradientType:
96        case SkShader::kSweep_GradientType:
97            return kGradient_SkiaShaderType;
98        default:
99            // This is a Skia gradient that has no SkiaShader equivalent. Return None to skip.
100            return kNone_SkiaShaderType;
101    }
102
103    // The shader is not a gradient. Check for a bitmap shader.
104    if (shader.asABitmap(nullptr, nullptr, nullptr) == SkShader::kDefault_BitmapType) {
105        return kBitmap_SkiaShaderType;
106    }
107
108    // Check for a ComposeShader.
109    SkShader::ComposeRec rec;
110    if (shader.asACompose(&rec)) {
111        const SkiaShaderType shaderAType = getType(*rec.fShaderA);
112        const SkiaShaderType shaderBType = getType(*rec.fShaderB);
113
114        // Compose is only supported if one is a bitmap and the other is a
115        // gradient. Otherwise, return None to skip.
116        if (!bitmapAndGradient(shaderAType, shaderBType)) {
117            return kNone_SkiaShaderType;
118        }
119        return kCompose_SkiaShaderType;
120    }
121
122    if (shader.asACustomShader(nullptr)) {
123        return kLayer_SkiaShaderType;
124    }
125
126    return kNone_SkiaShaderType;
127}
128
129typedef void (*describeProc)(Caches* caches, ProgramDescription& description,
130        const Extensions& extensions, const SkShader& shader);
131
132describeProc gDescribeProc[] = {
133    InvalidSkiaShader::describe,
134    SkiaBitmapShader::describe,
135    SkiaGradientShader::describe,
136    SkiaComposeShader::describe,
137    SkiaLayerShader::describe,
138};
139
140typedef void (*setupProgramProc)(Caches* caches, const mat4& modelViewMatrix,
141        GLuint* textureUnit, const Extensions& extensions, const SkShader& shader);
142
143setupProgramProc gSetupProgramProc[] = {
144    InvalidSkiaShader::setupProgram,
145    SkiaBitmapShader::setupProgram,
146    SkiaGradientShader::setupProgram,
147    SkiaComposeShader::setupProgram,
148    SkiaLayerShader::setupProgram,
149};
150
151void SkiaShader::describe(Caches* caches, ProgramDescription& description,
152        const Extensions& extensions, const SkShader& shader) {
153    gDescribeProc[getType(shader)](caches, description, extensions, shader);
154}
155
156void SkiaShader::setupProgram(Caches* caches, const mat4& modelViewMatrix,
157        GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) {
158
159    gSetupProgramProc[getType(shader)](caches, modelViewMatrix, textureUnit, extensions, shader);
160}
161
162///////////////////////////////////////////////////////////////////////////////
163// Layer shader
164///////////////////////////////////////////////////////////////////////////////
165
166void SkiaLayerShader::describe(Caches*, ProgramDescription& description,
167        const Extensions&, const SkShader& shader) {
168    description.hasBitmap = true;
169}
170
171void SkiaLayerShader::setupProgram(Caches* caches, const mat4& modelViewMatrix,
172        GLuint* textureUnit, const Extensions&, const SkShader& shader) {
173    Layer* layer;
174    if (!shader.asACustomShader(reinterpret_cast<void**>(&layer))) {
175        LOG_ALWAYS_FATAL("SkiaLayerShader::setupProgram called on the wrong type of shader!");
176    }
177
178    GLuint textureSlot = (*textureUnit)++;
179    caches->textureState().activateTexture(textureSlot);
180
181    const float width = layer->getWidth();
182    const float height = layer->getHeight();
183
184    mat4 textureTransform;
185    computeScreenSpaceMatrix(textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
186            modelViewMatrix);
187
188
189    // Uniforms
190    layer->bindTexture();
191    layer->setWrap(GL_CLAMP_TO_EDGE);
192    layer->setFilter(GL_LINEAR);
193
194    Program* program = caches->currentProgram;
195    glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
196    glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
197            GL_FALSE, &textureTransform.data[0]);
198    glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height);
199}
200
201///////////////////////////////////////////////////////////////////////////////
202// Bitmap shader
203///////////////////////////////////////////////////////////////////////////////
204
205struct BitmapShaderInfo {
206    float width;
207    float height;
208    GLenum wrapS;
209    GLenum wrapT;
210    Texture* texture;
211};
212
213static bool bitmapShaderHelper(Caches* caches, ProgramDescription* description,
214        BitmapShaderInfo* shaderInfo,
215        const Extensions& extensions,
216        const SkBitmap& bitmap, SkShader::TileMode tileModes[2]) {
217    Texture* texture = caches->textureCache.get(&bitmap);
218    if (!texture) return false;
219
220    const float width = texture->width;
221    const float height = texture->height;
222    GLenum wrapS, wrapT;
223
224    if (description) {
225        description->hasBitmap = true;
226    }
227    // The driver does not support non-power of two mirrored/repeated
228    // textures, so do it ourselves
229    if (!extensions.hasNPot() && (!isPowerOfTwo(width) || !isPowerOfTwo(height)) &&
230            (tileModes[0] != SkShader::kClamp_TileMode ||
231             tileModes[1] != SkShader::kClamp_TileMode)) {
232        if (description) {
233            description->isBitmapNpot = true;
234            description->bitmapWrapS = gTileModes[tileModes[0]];
235            description->bitmapWrapT = gTileModes[tileModes[1]];
236        }
237        wrapS = GL_CLAMP_TO_EDGE;
238        wrapT = GL_CLAMP_TO_EDGE;
239    } else {
240        wrapS = gTileModes[tileModes[0]];
241        wrapT = gTileModes[tileModes[1]];
242    }
243
244    if (shaderInfo) {
245        shaderInfo->width = width;
246        shaderInfo->height = height;
247        shaderInfo->wrapS = wrapS;
248        shaderInfo->wrapT = wrapT;
249        shaderInfo->texture = texture;
250    }
251    return true;
252}
253
254void SkiaBitmapShader::describe(Caches* caches, ProgramDescription& description,
255        const Extensions& extensions, const SkShader& shader) {
256    SkBitmap bitmap;
257    SkShader::TileMode xy[2];
258    if (shader.asABitmap(&bitmap, nullptr, xy) != SkShader::kDefault_BitmapType) {
259        LOG_ALWAYS_FATAL("SkiaBitmapShader::describe called with a different kind of shader!");
260    }
261    bitmapShaderHelper(caches, &description, nullptr, extensions, bitmap, xy);
262}
263
264void SkiaBitmapShader::setupProgram(Caches* caches, const mat4& modelViewMatrix,
265        GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) {
266    SkBitmap bitmap;
267    SkShader::TileMode xy[2];
268    if (shader.asABitmap(&bitmap, nullptr, xy) != SkShader::kDefault_BitmapType) {
269        LOG_ALWAYS_FATAL("SkiaBitmapShader::setupProgram called with a different kind of shader!");
270    }
271
272    GLuint textureSlot = (*textureUnit)++;
273    Caches::getInstance().textureState().activateTexture(textureSlot);
274
275    BitmapShaderInfo shaderInfo;
276    if (!bitmapShaderHelper(caches, nullptr, &shaderInfo, extensions, bitmap, xy)) {
277        return;
278    }
279
280    Program* program = caches->currentProgram;
281    Texture* texture = shaderInfo.texture;
282
283    const AutoTexture autoCleanup(texture);
284
285    mat4 textureTransform;
286    computeScreenSpaceMatrix(textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
287            modelViewMatrix);
288
289    // Uniforms
290    bindTexture(caches, texture, shaderInfo.wrapS, shaderInfo.wrapT);
291    texture->setFilter(GL_LINEAR);
292
293    glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
294    glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
295            GL_FALSE, &textureTransform.data[0]);
296    glUniform2f(program->getUniform("textureDimension"), 1.0f / shaderInfo.width,
297            1.0f / shaderInfo.height);
298}
299
300///////////////////////////////////////////////////////////////////////////////
301// Linear gradient shader
302///////////////////////////////////////////////////////////////////////////////
303
304static void toUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) {
305    SkVector vec = pts[1] - pts[0];
306    const float mag = vec.length();
307    const float inv = mag ? 1.0f / mag : 0;
308
309    vec.scale(inv);
310    matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
311    matrix->postTranslate(-pts[0].fX, -pts[0].fY);
312    matrix->postScale(inv, inv);
313}
314
315///////////////////////////////////////////////////////////////////////////////
316// Circular gradient shader
317///////////////////////////////////////////////////////////////////////////////
318
319static void toCircularUnitMatrix(const float x, const float y, const float radius,
320        SkMatrix* matrix) {
321    const float inv = 1.0f / radius;
322    matrix->setTranslate(-x, -y);
323    matrix->postScale(inv, inv);
324}
325
326///////////////////////////////////////////////////////////////////////////////
327// Sweep gradient shader
328///////////////////////////////////////////////////////////////////////////////
329
330static void toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix) {
331    matrix->setTranslate(-x, -y);
332}
333
334///////////////////////////////////////////////////////////////////////////////
335// Common gradient code
336///////////////////////////////////////////////////////////////////////////////
337
338static bool isSimpleGradient(const SkShader::GradientInfo& gradInfo) {
339    return gradInfo.fColorCount == 2 && gradInfo.fTileMode == SkShader::kClamp_TileMode;
340}
341
342void SkiaGradientShader::describe(Caches*, ProgramDescription& description,
343        const Extensions& extensions, const SkShader& shader) {
344    SkShader::GradientInfo gradInfo;
345    gradInfo.fColorCount = 0;
346    gradInfo.fColors = nullptr;
347    gradInfo.fColorOffsets = nullptr;
348
349    switch (shader.asAGradient(&gradInfo)) {
350        case SkShader::kLinear_GradientType:
351            description.gradientType = ProgramDescription::kGradientLinear;
352            break;
353        case SkShader::kRadial_GradientType:
354            description.gradientType = ProgramDescription::kGradientCircular;
355            break;
356        case SkShader::kSweep_GradientType:
357            description.gradientType = ProgramDescription::kGradientSweep;
358            break;
359        default:
360            // Do nothing. This shader is unsupported.
361            return;
362    }
363    description.hasGradient = true;
364    description.isSimpleGradient = isSimpleGradient(gradInfo);
365}
366
367void SkiaGradientShader::setupProgram(Caches* caches, const mat4& modelViewMatrix,
368        GLuint* textureUnit, const Extensions&, const SkShader& shader) {
369    // SkShader::GradientInfo.fColorCount is an in/out parameter. As input, it tells asAGradient
370    // how much space has been allocated for fColors and fColorOffsets.  10 was chosen
371    // arbitrarily, but should be >= 2.
372    // As output, it tells the number of actual colors/offsets in the gradient.
373    const int COLOR_COUNT = 10;
374    SkAutoSTMalloc<COLOR_COUNT, SkColor> colorStorage(COLOR_COUNT);
375    SkAutoSTMalloc<COLOR_COUNT, SkScalar> positionStorage(COLOR_COUNT);
376
377    SkShader::GradientInfo gradInfo;
378    gradInfo.fColorCount = COLOR_COUNT;
379    gradInfo.fColors = colorStorage.get();
380    gradInfo.fColorOffsets = positionStorage.get();
381
382    SkShader::GradientType gradType = shader.asAGradient(&gradInfo);
383
384    Program* program = caches->currentProgram;
385    if (CC_UNLIKELY(!isSimpleGradient(gradInfo))) {
386        if (gradInfo.fColorCount > COLOR_COUNT) {
387            // There was not enough room in our arrays for all the colors and offsets. Try again,
388            // now that we know the true number of colors.
389            gradInfo.fColors = colorStorage.reset(gradInfo.fColorCount);
390            gradInfo.fColorOffsets = positionStorage.reset(gradInfo.fColorCount);
391
392            shader.asAGradient(&gradInfo);
393        }
394        GLuint textureSlot = (*textureUnit)++;
395        caches->textureState().activateTexture(textureSlot);
396
397#ifndef SK_SCALAR_IS_FLOAT
398    #error Need to convert gradInfo.fColorOffsets to float!
399#endif
400        Texture* texture = caches->gradientCache.get(gradInfo.fColors, gradInfo.fColorOffsets,
401                gradInfo.fColorCount);
402
403        // Uniforms
404        bindTexture(caches, texture, gTileModes[gradInfo.fTileMode], gTileModes[gradInfo.fTileMode]);
405        glUniform1i(program->getUniform("gradientSampler"), textureSlot);
406    } else {
407        bindUniformColor(program->getUniform("startColor"), gradInfo.fColors[0]);
408        bindUniformColor(program->getUniform("endColor"), gradInfo.fColors[1]);
409    }
410
411    caches->dither.setupProgram(program, textureUnit);
412
413    SkMatrix unitMatrix;
414    switch (gradType) {
415        case SkShader::kLinear_GradientType:
416            toUnitMatrix(gradInfo.fPoint, &unitMatrix);
417            break;
418        case SkShader::kRadial_GradientType:
419            toCircularUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY,
420                    gradInfo.fRadius[0], &unitMatrix);
421            break;
422        case SkShader::kSweep_GradientType:
423            toSweepUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY, &unitMatrix);
424            break;
425        default:
426            LOG_ALWAYS_FATAL("Invalid SkShader gradient type %d", gradType);
427    }
428
429    mat4 screenSpace;
430    computeScreenSpaceMatrix(screenSpace, unitMatrix, shader.getLocalMatrix(), modelViewMatrix);
431    glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
432}
433
434///////////////////////////////////////////////////////////////////////////////
435// Compose shader
436///////////////////////////////////////////////////////////////////////////////
437
438void SkiaComposeShader::describe(Caches* caches, ProgramDescription& description,
439        const Extensions& extensions, const SkShader& shader) {
440    SkShader::ComposeRec rec;
441    if (!shader.asACompose(&rec)) {
442        LOG_ALWAYS_FATAL("SkiaComposeShader::describe called on the wrong shader type!");
443    }
444    SkiaShader::describe(caches, description, extensions, *rec.fShaderA);
445    SkiaShader::describe(caches, description, extensions, *rec.fShaderB);
446    if (SkiaShader::getType(*rec.fShaderA) == kBitmap_SkiaShaderType) {
447        description.isBitmapFirst = true;
448    }
449    if (!SkXfermode::AsMode(rec.fMode, &description.shadersMode)) {
450        // TODO: Support other modes.
451        description.shadersMode = SkXfermode::kSrcOver_Mode;
452    }
453}
454
455void SkiaComposeShader::setupProgram(Caches* caches, const mat4& modelViewMatrix,
456        GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) {
457    SkShader::ComposeRec rec;
458    if (!shader.asACompose(&rec)) {
459        LOG_ALWAYS_FATAL("SkiaComposeShader::setupProgram called on the wrong shader type!");
460    }
461
462    // Apply this compose shader's local transform and pass it down to
463    // the child shaders. They will in turn apply their local transform
464    // to this matrix.
465    mat4 transform;
466    computeScreenSpaceMatrix(transform, SkMatrix::I(), shader.getLocalMatrix(),
467            modelViewMatrix);
468
469    SkiaShader::setupProgram(caches, transform, textureUnit, extensions, *rec.fShaderA);
470    SkiaShader::setupProgram(caches, transform, textureUnit, extensions, *rec.fShaderB);
471}
472
473}; // namespace uirenderer
474}; // namespace android
475