SkiaShader.cpp revision 68a9dd8c88869fa47aa7d3c2e9ecce5077452f57
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "SkiaShader.h" 18 19#include "Caches.h" 20#include "Extensions.h" 21#include "Layer.h" 22#include "Matrix.h" 23#include "Texture.h" 24#include "hwui/Bitmap.h" 25 26#include <SkMatrix.h> 27#include <utils/Log.h> 28 29namespace android { 30namespace uirenderer { 31 32/////////////////////////////////////////////////////////////////////////////// 33// Support 34/////////////////////////////////////////////////////////////////////////////// 35 36static constexpr GLenum gTileModes[] = { 37 GL_CLAMP_TO_EDGE, // == SkShader::kClamp_TileMode 38 GL_REPEAT, // == SkShader::kRepeat_Mode 39 GL_MIRRORED_REPEAT // == SkShader::kMirror_TileMode 40}; 41 42static_assert(gTileModes[SkShader::kClamp_TileMode] == GL_CLAMP_TO_EDGE, 43 "SkShader TileModes have changed"); 44static_assert(gTileModes[SkShader::kRepeat_TileMode] == GL_REPEAT, 45 "SkShader TileModes have changed"); 46static_assert(gTileModes[SkShader::kMirror_TileMode] == GL_MIRRORED_REPEAT, 47 "SkShader TileModes have changed"); 48 49/** 50 * This function does not work for n == 0. 51 */ 52static inline bool isPowerOfTwo(unsigned int n) { 53 return !(n & (n - 1)); 54} 55 56static inline void bindUniformColor(int slot, FloatColor color) { 57 glUniform4fv(slot, 1, reinterpret_cast<const float*>(&color)); 58} 59 60static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) { 61 caches->textureState().bindTexture(texture->target(), texture->id()); 62 texture->setWrapST(wrapS, wrapT); 63} 64 65/** 66 * Compute the matrix to transform to screen space. 67 * @param screenSpace Output param for the computed matrix. 68 * @param unitMatrix The unit matrix for gradient shaders, as returned by SkShader::asAGradient, 69 * or identity. 70 * @param localMatrix Local matrix, as returned by SkShader::getLocalMatrix(). 71 * @param modelViewMatrix Model view matrix, as supplied by the OpenGLRenderer. 72 */ 73static void computeScreenSpaceMatrix(mat4& screenSpace, const SkMatrix& unitMatrix, 74 const SkMatrix& localMatrix, const mat4& modelViewMatrix) { 75 mat4 shaderMatrix; 76 // uses implicit construction 77 shaderMatrix.loadInverse(localMatrix); 78 // again, uses implicit construction 79 screenSpace.loadMultiply(unitMatrix, shaderMatrix); 80 screenSpace.multiply(modelViewMatrix); 81} 82 83/////////////////////////////////////////////////////////////////////////////// 84// Gradient shader matrix helpers 85/////////////////////////////////////////////////////////////////////////////// 86 87static void toLinearUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) { 88 SkVector vec = pts[1] - pts[0]; 89 const float mag = vec.length(); 90 const float inv = mag ? 1.0f / mag : 0; 91 92 vec.scale(inv); 93 matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY); 94 matrix->postTranslate(-pts[0].fX, -pts[0].fY); 95 matrix->postScale(inv, inv); 96} 97 98static void toCircularUnitMatrix(const float x, const float y, const float radius, 99 SkMatrix* matrix) { 100 const float inv = 1.0f / radius; 101 matrix->setTranslate(-x, -y); 102 matrix->postScale(inv, inv); 103} 104 105static void toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix) { 106 matrix->setTranslate(-x, -y); 107} 108 109/////////////////////////////////////////////////////////////////////////////// 110// Common gradient code 111/////////////////////////////////////////////////////////////////////////////// 112 113static bool isSimpleGradient(const SkShader::GradientInfo& gradInfo) { 114 return gradInfo.fColorCount == 2 && gradInfo.fTileMode == SkShader::kClamp_TileMode; 115} 116 117/////////////////////////////////////////////////////////////////////////////// 118// Store / apply 119/////////////////////////////////////////////////////////////////////////////// 120 121bool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix, 122 GLuint* textureUnit, ProgramDescription* description, 123 SkiaShaderData::GradientShaderData* outData) { 124 SkShader::GradientInfo gradInfo; 125 gradInfo.fColorCount = 0; 126 gradInfo.fColors = nullptr; 127 gradInfo.fColorOffsets = nullptr; 128 129 SkMatrix unitMatrix; 130 switch (shader.asAGradient(&gradInfo)) { 131 case SkShader::kLinear_GradientType: 132 description->gradientType = ProgramDescription::kGradientLinear; 133 134 toLinearUnitMatrix(gradInfo.fPoint, &unitMatrix); 135 break; 136 case SkShader::kRadial_GradientType: 137 description->gradientType = ProgramDescription::kGradientCircular; 138 139 toCircularUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY, 140 gradInfo.fRadius[0], &unitMatrix); 141 break; 142 case SkShader::kSweep_GradientType: 143 description->gradientType = ProgramDescription::kGradientSweep; 144 145 toSweepUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY, &unitMatrix); 146 break; 147 default: 148 // Do nothing. This shader is unsupported. 149 return false; 150 } 151 description->hasGradient = true; 152 description->isSimpleGradient = isSimpleGradient(gradInfo); 153 154 computeScreenSpaceMatrix(outData->screenSpace, unitMatrix, 155 shader.getLocalMatrix(), modelViewMatrix); 156 157 // re-query shader to get full color / offset data 158 std::unique_ptr<SkColor[]> colorStorage(new SkColor[gradInfo.fColorCount]); 159 std::unique_ptr<SkScalar[]> colorOffsets(new SkScalar[gradInfo.fColorCount]); 160 gradInfo.fColors = &colorStorage[0]; 161 gradInfo.fColorOffsets = &colorOffsets[0]; 162 shader.asAGradient(&gradInfo); 163 164 if (CC_UNLIKELY(!description->isSimpleGradient)) { 165 outData->gradientSampler = (*textureUnit)++; 166 167#ifndef SK_SCALAR_IS_FLOAT 168 #error Need to convert gradInfo.fColorOffsets to float! 169#endif 170 outData->gradientTexture = caches.gradientCache.get( 171 gradInfo.fColors, gradInfo.fColorOffsets, gradInfo.fColorCount); 172 outData->wrapST = gTileModes[gradInfo.fTileMode]; 173 } else { 174 outData->gradientSampler = 0; 175 outData->gradientTexture = nullptr; 176 177 outData->startColor.setUnPreMultipliedSRGB(gradInfo.fColors[0]); 178 outData->endColor.setUnPreMultipliedSRGB(gradInfo.fColors[1]); 179 } 180 181 return true; 182} 183 184void applyGradient(Caches& caches, const SkiaShaderData::GradientShaderData& data, 185 const GLsizei width, const GLsizei height) { 186 187 if (CC_UNLIKELY(data.gradientTexture)) { 188 caches.textureState().activateTexture(data.gradientSampler); 189 bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST); 190 glUniform1i(caches.program().getUniform("gradientSampler"), data.gradientSampler); 191 } else { 192 bindUniformColor(caches.program().getUniform("startColor"), data.startColor); 193 bindUniformColor(caches.program().getUniform("endColor"), data.endColor); 194 } 195 196 glUniform2f(caches.program().getUniform("screenSize"), 1.0f / width, 1.0f / height); 197 glUniformMatrix4fv(caches.program().getUniform("screenSpace"), 1, 198 GL_FALSE, &data.screenSpace.data[0]); 199} 200 201bool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, 202 GLuint* textureUnit, ProgramDescription* description, 203 SkiaShaderData::BitmapShaderData* outData) { 204 SkBitmap bitmap; 205 SkShader::TileMode xy[2]; 206 if (!shader.isABitmap(&bitmap, nullptr, xy)) { 207 return false; 208 } 209 210 // TODO: create hwui-owned BitmapShader. 211 Bitmap* hwuiBitmap = static_cast<Bitmap*>(bitmap.pixelRef()); 212 outData->bitmapTexture = caches.textureCache.get(hwuiBitmap); 213 if (!outData->bitmapTexture) return false; 214 215 outData->bitmapSampler = (*textureUnit)++; 216 217 const float width = outData->bitmapTexture->width(); 218 const float height = outData->bitmapTexture->height(); 219 220 description->hasBitmap = true; 221 description->isShaderBitmapExternal = hwuiBitmap->isHardware(); 222 // gralloc doesn't support non-clamp modes 223 if (hwuiBitmap->isHardware() || (!caches.extensions().hasNPot() 224 && (!isPowerOfTwo(width) || !isPowerOfTwo(height)) 225 && (xy[0] != SkShader::kClamp_TileMode || xy[1] != SkShader::kClamp_TileMode))) { 226 // need non-clamp mode, but it's not supported for this draw, 227 // so enable custom shader logic to mimic 228 description->useShaderBasedWrap = true; 229 description->bitmapWrapS = gTileModes[xy[0]]; 230 description->bitmapWrapT = gTileModes[xy[1]]; 231 232 outData->wrapS = GL_CLAMP_TO_EDGE; 233 outData->wrapT = GL_CLAMP_TO_EDGE; 234 } else { 235 outData->wrapS = gTileModes[xy[0]]; 236 outData->wrapT = gTileModes[xy[1]]; 237 } 238 239 computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader.getLocalMatrix(), 240 modelViewMatrix); 241 outData->textureDimension[0] = 1.0f / width; 242 outData->textureDimension[1] = 1.0f / height; 243 244 return true; 245} 246 247void applyBitmap(Caches& caches, const SkiaShaderData::BitmapShaderData& data) { 248 caches.textureState().activateTexture(data.bitmapSampler); 249 bindTexture(&caches, data.bitmapTexture, data.wrapS, data.wrapT); 250 data.bitmapTexture->setFilter(GL_LINEAR); 251 252 glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler); 253 glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, GL_FALSE, 254 &data.textureTransform.data[0]); 255 glUniform2fv(caches.program().getUniform("textureDimension"), 1, &data.textureDimension[0]); 256} 257 258SkiaShaderType getComposeSubType(const SkShader& shader) { 259 // First check for a gradient shader. 260 switch (shader.asAGradient(nullptr)) { 261 case SkShader::kNone_GradientType: 262 // Not a gradient shader. Fall through to check for other types. 263 break; 264 case SkShader::kLinear_GradientType: 265 case SkShader::kRadial_GradientType: 266 case SkShader::kSweep_GradientType: 267 return kGradient_SkiaShaderType; 268 default: 269 // This is a Skia gradient that has no SkiaShader equivalent. Return None to skip. 270 return kNone_SkiaShaderType; 271 } 272 273 // The shader is not a gradient. Check for a bitmap shader. 274 if (shader.isABitmap()) { 275 return kBitmap_SkiaShaderType; 276 } 277 return kNone_SkiaShaderType; 278} 279 280void storeCompose(Caches& caches, const SkShader& bitmapShader, const SkShader& gradientShader, 281 const Matrix4& modelViewMatrix, GLuint* textureUnit, 282 ProgramDescription* description, SkiaShaderData* outData) { 283 LOG_ALWAYS_FATAL_IF(!tryStoreBitmap(caches, bitmapShader, modelViewMatrix, 284 textureUnit, description, &outData->bitmapData), 285 "failed storing bitmap shader data"); 286 LOG_ALWAYS_FATAL_IF(!tryStoreGradient(caches, gradientShader, modelViewMatrix, 287 textureUnit, description, &outData->gradientData), 288 "failing storing gradient shader data"); 289} 290 291bool tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, 292 GLuint* textureUnit, ProgramDescription* description, 293 SkiaShaderData* outData) { 294 295 SkShader::ComposeRec rec; 296 if (!shader.asACompose(&rec)) return false; 297 298 const SkiaShaderType shaderAType = getComposeSubType(*rec.fShaderA); 299 const SkiaShaderType shaderBType = getComposeSubType(*rec.fShaderB); 300 301 // check that type enum values are the 2 flags that compose the kCompose value 302 if ((shaderAType & shaderBType) != 0) return false; 303 if ((shaderAType | shaderBType) != kCompose_SkiaShaderType) return false; 304 305 mat4 transform; 306 computeScreenSpaceMatrix(transform, SkMatrix::I(), shader.getLocalMatrix(), modelViewMatrix); 307 if (shaderAType == kBitmap_SkiaShaderType) { 308 description->isBitmapFirst = true; 309 storeCompose(caches, *rec.fShaderA, *rec.fShaderB, 310 transform, textureUnit, description, outData); 311 } else { 312 description->isBitmapFirst = false; 313 storeCompose(caches, *rec.fShaderB, *rec.fShaderA, 314 transform, textureUnit, description, outData); 315 } 316 description->shadersMode = rec.fBlendMode; 317 return true; 318} 319 320bool tryStoreLayer(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, 321 GLuint* textureUnit, ProgramDescription* description, 322 SkiaShaderData::LayerShaderData* outData) { 323 Layer* layer; 324 if (!shader.asACustomShader(reinterpret_cast<void**>(&layer))) { 325 return false; 326 } 327 328 description->hasBitmap = true; 329 outData->layer = layer; 330 outData->bitmapSampler = (*textureUnit)++; 331 332 const float width = layer->getWidth(); 333 const float height = layer->getHeight(); 334 335 computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader.getLocalMatrix(), 336 modelViewMatrix); 337 338 outData->textureDimension[0] = 1.0f / width; 339 outData->textureDimension[1] = 1.0f / height; 340 return true; 341} 342 343void applyLayer(Caches& caches, const SkiaShaderData::LayerShaderData& data) { 344 caches.textureState().activateTexture(data.bitmapSampler); 345 346 data.layer->bindTexture(); 347 data.layer->setWrap(GL_CLAMP_TO_EDGE); 348 data.layer->setFilter(GL_LINEAR); 349 350 glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler); 351 glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, 352 GL_FALSE, &data.textureTransform.data[0]); 353 glUniform2fv(caches.program().getUniform("textureDimension"), 1, &data.textureDimension[0]); 354} 355 356void SkiaShader::store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, 357 GLuint* textureUnit, ProgramDescription* description, 358 SkiaShaderData* outData) { 359 if (tryStoreGradient(caches, shader, modelViewMatrix, 360 textureUnit, description, &outData->gradientData)) { 361 outData->skiaShaderType = kGradient_SkiaShaderType; 362 return; 363 } 364 365 if (tryStoreBitmap(caches, shader, modelViewMatrix, 366 textureUnit, description, &outData->bitmapData)) { 367 outData->skiaShaderType = kBitmap_SkiaShaderType; 368 return; 369 } 370 371 if (tryStoreCompose(caches, shader, modelViewMatrix, 372 textureUnit, description, outData)) { 373 outData->skiaShaderType = kCompose_SkiaShaderType; 374 return; 375 } 376 377 if (tryStoreLayer(caches, shader, modelViewMatrix, 378 textureUnit, description, &outData->layerData)) { 379 outData->skiaShaderType = kLayer_SkiaShaderType; 380 return; 381 } 382 383 // Unknown/unsupported type, so explicitly ignore shader 384 outData->skiaShaderType = kNone_SkiaShaderType; 385} 386 387void SkiaShader::apply(Caches& caches, const SkiaShaderData& data, 388 const GLsizei width, const GLsizei height) { 389 if (!data.skiaShaderType) return; 390 391 if (data.skiaShaderType & kGradient_SkiaShaderType) { 392 applyGradient(caches, data.gradientData, width, height); 393 } 394 if (data.skiaShaderType & kBitmap_SkiaShaderType) { 395 applyBitmap(caches, data.bitmapData); 396 } 397 398 if (data.skiaShaderType == kLayer_SkiaShaderType) { 399 applyLayer(caches, data.layerData); 400 } 401} 402 403}; // namespace uirenderer 404}; // namespace android 405