SpotShadow.h revision f5ca8b4cb178008472e67fa0ae6a3e3fa75d7952
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_SPOT_SHADOW_H 18#define ANDROID_HWUI_SPOT_SHADOW_H 19 20#include "Debug.h" 21#include "Vector.h" 22#include "VertexBuffer.h" 23 24namespace android { 25namespace uirenderer { 26 27class SpotShadow { 28public: 29 static void createSpotShadow(const Vector3* poly, int polyLength, 30 const Vector3& lightCenter, float lightSize, int lightVertexCount, 31 int rays, int layers, float strength, VertexBuffer& retStrips); 32 33private: 34 static void computeSpotShadow(const Vector3* lightPoly, int lightPolyLength, 35 const Vector3& lightCenter, const Vector3* poly, int polyLength, 36 int rays, int layers, float strength, VertexBuffer& retstrips); 37 38 static void computeLightPolygon(int points, const Vector3& lightCenter, 39 float size, Vector3* ret); 40 41 static int getStripSize(int rays, int layers); 42 static void smoothPolygon(int level, int rays, float* rayDist); 43 static float calculateOpacity(float jf, float deltaDist); 44 static float rayIntersectPoly(const Vector2* poly, int polyLength, 45 const Vector2& point, float dx, float dy); 46 47 static Vector2 centroid2d(const Vector2* poly, int polyLength); 48 49 static void xsort(Vector2* points, int pointsLength); 50 static int hull(Vector2* points, int pointsLength, Vector2* retPoly); 51 static bool ccw(double ax, double ay, double bx, double by, double cx, double cy); 52 static int intersection(Vector2* poly1, int poly1length, Vector2* poly2, int poly2length); 53 static void sort(Vector2* poly, int polyLength, const Vector2& center); 54 55 static float angle(const Vector2& point, const Vector2& center); 56 static void swap(Vector2* points, int i, int j); 57 static void quicksortCirc(Vector2* points, int low, int high, const Vector2& center); 58 static void quicksortX(Vector2* points, int low, int high); 59 60 static bool testPointInsidePolygon(const Vector2 testPoint, const Vector2* poly, int len); 61 static void makeClockwise(Vector2* polygon, int len); 62 static bool isClockwise(Vector2* polygon, int len); 63 static void reverse(Vector2* polygon, int len); 64 static inline bool lineIntersection(double x1, double y1, double x2, double y2, 65 double x3, double y3, double x4, double y4, Vector2& ret); 66 67 static void generateTriangleStrip(const Vector2* penumbra, int penumbraLength, 68 const Vector2* umbra, int umbraLength, int rays, int layers, 69 float strength, VertexBuffer& retstrips); 70 71 static const double EPSILON = 1e-7; 72 73#if DEBUG_SHADOW 74 // Verification utility function. 75 static bool testConvex(const Vector2* polygon, int polygonLength, 76 const char* name); 77 static void testIntersection(const Vector2* poly1, int poly1Length, 78 const Vector2* poly2, int poly2Length, 79 const Vector2* intersection, int intersectionLength); 80 static void updateBound(const Vector2 inVector, Vector2& lowerBound, Vector2& upperBound ); 81#endif 82 83}; // SpotShadow 84 85}; // namespace uirenderer 86}; // namespace android 87 88#endif // ANDROID_HWUI_SPOT_SHADOW_H 89