Texture.h revision 253f2c213f6ecda63b6872aee77bd30d5ec07c82
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_TEXTURE_H
18#define ANDROID_HWUI_TEXTURE_H
19
20#include "GpuMemoryTracker.h"
21
22#include <GLES2/gl2.h>
23#include <SkBitmap.h>
24
25namespace android {
26namespace uirenderer {
27
28class Caches;
29class UvMapper;
30class Layer;
31
32/**
33 * Represents an OpenGL texture.
34 */
35class Texture : public GpuMemoryTracker {
36public:
37    explicit Texture(Caches& caches)
38        : GpuMemoryTracker(GpuObjectType::Texture)
39        , mCaches(caches)
40    { }
41
42    virtual ~Texture() { }
43
44    inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false,
45                GLenum renderTarget = GL_TEXTURE_2D) {
46        setWrapST(wrap, wrap, bindTexture, force, renderTarget);
47    }
48
49    virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
50            bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
51
52    inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false,
53                GLenum renderTarget = GL_TEXTURE_2D) {
54        setFilterMinMag(filter, filter, bindTexture, force, renderTarget);
55    }
56
57    virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
58            bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
59
60    /**
61     * Convenience method to call glDeleteTextures() on this texture's id.
62     */
63    void deleteTexture();
64
65    /**
66     * Sets the width, height, and format of the texture along with allocating
67     * the texture ID. Does nothing if the width, height, and format are already
68     * the requested values.
69     *
70     * The image data is undefined after calling this.
71     */
72    void resize(uint32_t width, uint32_t height, GLint internalFormat, GLint format) {
73        upload(internalFormat, width, height, format, GL_UNSIGNED_BYTE, nullptr);
74    }
75
76    /**
77     * Updates this Texture with the contents of the provided SkBitmap,
78     * also setting the appropriate width, height, and format. It is not necessary
79     * to call resize() prior to this.
80     *
81     * Note this does not set the generation from the SkBitmap.
82     */
83    void upload(const SkBitmap& source);
84
85    /**
86     * Basically glTexImage2D/glTexSubImage2D.
87     */
88    void upload(GLint internalFormat, uint32_t width, uint32_t height,
89            GLenum format, GLenum type, const void* pixels);
90
91    /**
92     * Wraps an existing texture.
93     */
94    void wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat, GLint format);
95
96    GLuint id() const {
97        return mId;
98    }
99
100    uint32_t width() const {
101        return mWidth;
102    }
103
104    uint32_t height() const {
105        return mHeight;
106    }
107
108    GLint format() const {
109        return mFormat;
110    }
111
112    GLint internalFormat() const {
113        return mInternalFormat;
114    }
115
116    /**
117     * Generation of the backing bitmap,
118     */
119    uint32_t generation = 0;
120    /**
121     * Indicates whether the texture requires blending.
122     */
123    bool blend = false;
124    /**
125     * Indicates whether this texture should be cleaned up after use.
126     */
127    bool cleanup = false;
128    /**
129     * Optional, size of the original bitmap.
130     */
131    uint32_t bitmapSize = 0;
132    /**
133     * Indicates whether this texture will use trilinear filtering.
134     */
135    bool mipMap = false;
136
137    /**
138     * Optional, pointer to a texture coordinates mapper.
139     */
140    const UvMapper* uvMapper = nullptr;
141
142    /**
143     * Whether or not the Texture is marked in use and thus not evictable for
144     * the current frame. This is reset at the start of a new frame.
145     */
146    void* isInUse = nullptr;
147
148private:
149    // TODO: Temporarily grant private access to Layer, remove once
150    // Layer can be de-tangled from being a dual-purpose render target
151    // and external texture wrapper
152    friend class Layer;
153
154    // Returns true if the size changed, false if it was the same
155    bool updateSize(uint32_t width, uint32_t height, GLint internalFormat, GLint format);
156    void resetCachedParams();
157
158    GLuint mId = 0;
159    uint32_t mWidth = 0;
160    uint32_t mHeight = 0;
161    GLint mFormat = 0;
162    GLint mInternalFormat = 0;
163
164    /* See GLES spec section 3.8.14
165     * "In the initial state, the value assigned to TEXTURE_MIN_FILTER is
166     * NEAREST_MIPMAP_LINEAR and the value for TEXTURE_MAG_FILTER is LINEAR.
167     * s, t, and r wrap modes are all set to REPEAT."
168     */
169    GLenum mWrapS = GL_REPEAT;
170    GLenum mWrapT = GL_REPEAT;
171    GLenum mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
172    GLenum mMagFilter = GL_LINEAR;
173
174    Caches& mCaches;
175}; // struct Texture
176
177class AutoTexture {
178public:
179    explicit AutoTexture(Texture* texture)
180            : texture(texture) {}
181    ~AutoTexture() {
182        if (texture && texture->cleanup) {
183            texture->deleteTexture();
184            delete texture;
185        }
186    }
187
188    Texture* const texture;
189}; // class AutoTexture
190
191}; // namespace uirenderer
192}; // namespace android
193
194#endif // ANDROID_HWUI_TEXTURE_H
195