Texture.h revision 2a38c42e921451abebb4ee5f5ecd738f1b6b04ed
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_TEXTURE_H
18#define ANDROID_HWUI_TEXTURE_H
19
20#include "GpuMemoryTracker.h"
21#include "hwui/Bitmap.h"
22
23#include <GLES2/gl2.h>
24
25namespace android {
26namespace uirenderer {
27
28class Caches;
29class UvMapper;
30class Layer;
31
32/**
33 * Represents an OpenGL texture.
34 */
35class Texture : public GpuMemoryTracker {
36public:
37    explicit Texture(Caches& caches)
38        : GpuMemoryTracker(GpuObjectType::Texture)
39        , mCaches(caches)
40    { }
41
42    virtual ~Texture() { }
43
44    inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) {
45        setWrapST(wrap, wrap, bindTexture, force);
46    }
47
48    virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
49            bool force = false);
50
51    inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false) {
52        setFilterMinMag(filter, filter, bindTexture, force);
53    }
54
55    virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
56            bool force = false);
57
58    /**
59     * Convenience method to call glDeleteTextures() on this texture's id.
60     */
61    void deleteTexture();
62
63    /**
64     * Sets the width, height, and format of the texture along with allocating
65     * the texture ID. Does nothing if the width, height, and format are already
66     * the requested values.
67     *
68     * The image data is undefined after calling this.
69     */
70    void resize(uint32_t width, uint32_t height, GLint internalFormat, GLint format) {
71        upload(internalFormat, width, height, format, GL_UNSIGNED_BYTE, nullptr);
72    }
73
74    /**
75     * Updates this Texture with the contents of the provided Bitmap,
76     * also setting the appropriate width, height, and format. It is not necessary
77     * to call resize() prior to this.
78     *
79     * Note this does not set the generation from the Bitmap.
80     */
81    void upload(Bitmap& source);
82
83    /**
84     * Basically glTexImage2D/glTexSubImage2D.
85     */
86    void upload(GLint internalFormat, uint32_t width, uint32_t height,
87            GLenum format, GLenum type, const void* pixels);
88
89    /**
90     * Wraps an existing texture.
91     */
92    void wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat,
93            GLint format, GLenum target);
94
95    GLuint id() const {
96        return mId;
97    }
98
99    uint32_t width() const {
100        return mWidth;
101    }
102
103    uint32_t height() const {
104        return mHeight;
105    }
106
107    GLint format() const {
108        return mFormat;
109    }
110
111    GLint internalFormat() const {
112        return mInternalFormat;
113    }
114
115    GLenum target() const {
116        return mTarget;
117    }
118
119    /**
120     * Generation of the backing bitmap,
121     */
122    uint32_t generation = 0;
123    /**
124     * Indicates whether the texture requires blending.
125     */
126    bool blend = false;
127    /**
128     * Indicates whether this texture should be cleaned up after use.
129     */
130    bool cleanup = false;
131    /**
132     * Optional, size of the original bitmap.
133     */
134    uint32_t bitmapSize = 0;
135    /**
136     * Indicates whether this texture will use trilinear filtering.
137     */
138    bool mipMap = false;
139
140    /**
141     * Optional, pointer to a texture coordinates mapper.
142     */
143    const UvMapper* uvMapper = nullptr;
144
145    /**
146     * Whether or not the Texture is marked in use and thus not evictable for
147     * the current frame. This is reset at the start of a new frame.
148     */
149    void* isInUse = nullptr;
150
151private:
152    // TODO: Temporarily grant private access to Layer, remove once
153    // Layer can be de-tangled from being a dual-purpose render target
154    // and external texture wrapper
155    friend class Layer;
156
157    // Returns true if the size changed, false if it was the same
158    bool updateSize(uint32_t width, uint32_t height, GLint internalFormat,
159            GLint format, GLenum target);
160    void resetCachedParams();
161
162    GLuint mId = 0;
163    uint32_t mWidth = 0;
164    uint32_t mHeight = 0;
165    GLint mFormat = 0;
166    GLint mInternalFormat = 0;
167    GLenum mTarget = GL_NONE;
168
169    /* See GLES spec section 3.8.14
170     * "In the initial state, the value assigned to TEXTURE_MIN_FILTER is
171     * NEAREST_MIPMAP_LINEAR and the value for TEXTURE_MAG_FILTER is LINEAR.
172     * s, t, and r wrap modes are all set to REPEAT."
173     */
174    GLenum mWrapS = GL_REPEAT;
175    GLenum mWrapT = GL_REPEAT;
176    GLenum mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
177    GLenum mMagFilter = GL_LINEAR;
178
179    Caches& mCaches;
180}; // struct Texture
181
182class AutoTexture {
183public:
184    explicit AutoTexture(Texture* texture)
185            : texture(texture) {}
186    ~AutoTexture() {
187        if (texture && texture->cleanup) {
188            texture->deleteTexture();
189            delete texture;
190        }
191    }
192
193    Texture* const texture;
194}; // class AutoTexture
195
196}; // namespace uirenderer
197}; // namespace android
198
199#endif // ANDROID_HWUI_TEXTURE_H
200