Texture.h revision 8cd3edfa15cc9cdbffa935d19ab894426b08d174
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_TEXTURE_H
18#define ANDROID_HWUI_TEXTURE_H
19
20#include "GpuMemoryTracker.h"
21#include "hwui/Bitmap.h"
22
23#include <GLES2/gl2.h>
24#include <EGL/egl.h>
25#include <EGL/eglext.h>
26#include <SkBitmap.h>
27
28namespace android {
29
30class GraphicBuffer;
31
32namespace uirenderer {
33
34class Caches;
35class UvMapper;
36class Layer;
37
38/**
39 * Represents an OpenGL texture.
40 */
41class Texture : public GpuMemoryTracker {
42public:
43    static SkBitmap uploadToN32(const SkBitmap& bitmap, bool hasSRGB, sk_sp<SkColorSpace> sRGB);
44    static bool hasUnsupportedColorType(const SkImageInfo& info, bool hasSRGB, SkColorSpace* sRGB);
45    static void colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType,
46            bool needSRGB, GLint* outInternalFormat, GLint* outFormat, GLint* outType);
47
48    explicit Texture(Caches& caches)
49        : GpuMemoryTracker(GpuObjectType::Texture)
50        , mCaches(caches)
51    { }
52
53    virtual ~Texture() { }
54
55    inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) {
56        setWrapST(wrap, wrap, bindTexture, force);
57    }
58
59    virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
60            bool force = false);
61
62    inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false) {
63        setFilterMinMag(filter, filter, bindTexture, force);
64    }
65
66    virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
67            bool force = false);
68
69    /**
70     * Convenience method to call glDeleteTextures() on this texture's id.
71     */
72    void deleteTexture();
73
74    /**
75     * Sets the width, height, and format of the texture along with allocating
76     * the texture ID. Does nothing if the width, height, and format are already
77     * the requested values.
78     *
79     * The image data is undefined after calling this.
80     */
81    void resize(uint32_t width, uint32_t height, GLint internalFormat, GLint format) {
82        upload(internalFormat, width, height, format, GL_UNSIGNED_BYTE, nullptr);
83    }
84
85    /**
86     * Updates this Texture with the contents of the provided Bitmap,
87     * also setting the appropriate width, height, and format. It is not necessary
88     * to call resize() prior to this.
89     *
90     * Note this does not set the generation from the Bitmap.
91     */
92    void upload(Bitmap& source);
93
94    /**
95     * Basically glTexImage2D/glTexSubImage2D.
96     */
97    void upload(GLint internalFormat, uint32_t width, uint32_t height,
98            GLenum format, GLenum type, const void* pixels);
99
100    /**
101     * Wraps an existing texture.
102     */
103    void wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat,
104            GLint format, GLenum target);
105
106    GLuint id() const {
107        return mId;
108    }
109
110    uint32_t width() const {
111        return mWidth;
112    }
113
114    uint32_t height() const {
115        return mHeight;
116    }
117
118    GLint format() const {
119        return mFormat;
120    }
121
122    GLint internalFormat() const {
123        return mInternalFormat;
124    }
125
126    GLenum target() const {
127        return mTarget;
128    }
129
130    /**
131     * Generation of the backing bitmap,
132     */
133    uint32_t generation = 0;
134    /**
135     * Indicates whether the texture requires blending.
136     */
137    bool blend = false;
138    /**
139     * Indicates whether this texture should be cleaned up after use.
140     */
141    bool cleanup = false;
142    /**
143     * Optional, size of the original bitmap.
144     */
145    uint32_t bitmapSize = 0;
146    /**
147     * Indicates whether this texture will use trilinear filtering.
148     */
149    bool mipMap = false;
150
151    /**
152     * Optional, pointer to a texture coordinates mapper.
153     */
154    const UvMapper* uvMapper = nullptr;
155
156    /**
157     * Whether or not the Texture is marked in use and thus not evictable for
158     * the current frame. This is reset at the start of a new frame.
159     */
160    void* isInUse = nullptr;
161private:
162    // TODO: Temporarily grant private access to GlLayer, remove once
163    // GlLayer can be de-tangled from being a dual-purpose render target
164    // and external texture wrapper
165    friend class GlLayer;
166
167    // Returns true if the size changed, false if it was the same
168    bool updateSize(uint32_t width, uint32_t height, GLint internalFormat,
169            GLint format, GLenum target);
170    void uploadHardwareBitmapToTexture(GraphicBuffer* buffer);
171    void resetCachedParams();
172
173    GLuint mId = 0;
174    uint32_t mWidth = 0;
175    uint32_t mHeight = 0;
176    GLint mFormat = 0;
177    GLint mInternalFormat = 0;
178    GLenum mTarget = GL_NONE;
179    EGLImageKHR mEglImageHandle = EGL_NO_IMAGE_KHR;
180
181    /* See GLES spec section 3.8.14
182     * "In the initial state, the value assigned to TEXTURE_MIN_FILTER is
183     * NEAREST_MIPMAP_LINEAR and the value for TEXTURE_MAG_FILTER is LINEAR.
184     * s, t, and r wrap modes are all set to REPEAT."
185     */
186    GLenum mWrapS = GL_REPEAT;
187    GLenum mWrapT = GL_REPEAT;
188    GLenum mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
189    GLenum mMagFilter = GL_LINEAR;
190
191    Caches& mCaches;
192}; // struct Texture
193
194class AutoTexture {
195public:
196    explicit AutoTexture(Texture* texture)
197            : texture(texture) {}
198    ~AutoTexture() {
199        if (texture && texture->cleanup) {
200            texture->deleteTexture();
201            delete texture;
202        }
203    }
204
205    Texture* const texture;
206}; // class AutoTexture
207
208}; // namespace uirenderer
209}; // namespace android
210
211#endif // ANDROID_HWUI_TEXTURE_H
212