TreeInfo.h revision dcba6725e8b9d3eba9ad7a01258d6aa974feafba
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16#ifndef TREEINFO_H 17#define TREEINFO_H 18 19#include <string> 20 21#include <utils/Timers.h> 22 23#include "DamageAccumulator.h" 24#include "utils/Macros.h" 25 26namespace android { 27namespace uirenderer { 28 29class BaseRenderNodeAnimator; 30class AnimationListener; 31class OpenGLRenderer; 32class RenderState; 33 34class AnimationHook { 35public: 36 virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* listener) = 0; 37protected: 38 ~AnimationHook() {} 39}; 40 41class ErrorHandler { 42public: 43 virtual void onError(const std::string& message) = 0; 44protected: 45 ~ErrorHandler() {} 46}; 47 48// This would be a struct, but we want to PREVENT_COPY_AND_ASSIGN 49class TreeInfo { 50 PREVENT_COPY_AND_ASSIGN(TreeInfo); 51public: 52 enum TraversalMode { 53 // The full monty - sync, push, run animators, etc... Used by DrawFrameTask 54 // May only be used if both the UI thread and RT thread are blocked on the 55 // prepare 56 MODE_FULL, 57 // Run only what can be done safely on RT thread. Currently this only means 58 // animators, but potentially things like SurfaceTexture updates 59 // could be handled by this as well if there are no listeners 60 MODE_RT_ONLY, 61 }; 62 63 explicit TreeInfo(TraversalMode mode, RenderState& renderState) 64 : mode(mode) 65 , frameTimeMs(0) 66 , animationHook(NULL) 67 , prepareTextures(mode == MODE_FULL) 68 , damageAccumulator(NullDamageAccumulator::instance()) 69 , renderState(renderState) 70 , renderer(NULL) 71 , errorHandler(NULL) 72 {} 73 74 explicit TreeInfo(TraversalMode mode, const TreeInfo& clone) 75 : mode(mode) 76 , frameTimeMs(clone.frameTimeMs) 77 , animationHook(clone.animationHook) 78 , prepareTextures(mode == MODE_FULL) 79 , damageAccumulator(clone.damageAccumulator) 80 , renderState(clone.renderState) 81 , renderer(clone.renderer) 82 , errorHandler(clone.errorHandler) 83 {} 84 85 const TraversalMode mode; 86 nsecs_t frameTimeMs; 87 AnimationHook* animationHook; 88 // TODO: Remove this? Currently this is used to signal to stop preparing 89 // textures if we run out of cache space. 90 bool prepareTextures; 91 // Must not be null 92 IDamageAccumulator* damageAccumulator; 93 RenderState& renderState; 94 // The renderer that will be drawing the next frame. Use this to push any 95 // layer updates or similar. May be NULL. 96 OpenGLRenderer* renderer; 97 ErrorHandler* errorHandler; 98 99 struct Out { 100 Out() 101 : hasFunctors(false) 102 , hasAnimations(false) 103 , requiresUiRedraw(false) 104 , canDrawThisFrame(true) 105 {} 106 bool hasFunctors; 107 // This is only updated if evaluateAnimations is true 108 bool hasAnimations; 109 // This is set to true if there is an animation that RenderThread cannot 110 // animate itself, such as if hasFunctors is true 111 // This is only set if hasAnimations is true 112 bool requiresUiRedraw; 113 // This is set to true if draw() can be called this frame 114 // false means that we must delay until the next vsync pulse as frame 115 // production is outrunning consumption 116 // NOTE that if this is false CanvasContext will set either requiresUiRedraw 117 // *OR* will post itself for the next vsync automatically, use this 118 // only to avoid calling draw() 119 bool canDrawThisFrame; 120 } out; 121 122 // TODO: Damage calculations 123}; 124 125} /* namespace uirenderer */ 126} /* namespace android */ 127 128#endif /* TREEINFO_H */ 129