VkLayer.cpp revision 45ec62ba72c5017fae7d8baab20bfb0d4c99c627
1/* 2 * Copyright (C) 2017 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "VkLayer.h" 18 19#include "renderstate/RenderState.h" 20 21#include <SkCanvas.h> 22#include <SkSurface.h> 23 24namespace android { 25namespace uirenderer { 26 27void VkLayer::updateTexture() { 28 sk_sp<SkSurface> surface; 29 SkImageInfo info = SkImageInfo::MakeS32(mWidth, mHeight, kPremul_SkAlphaType); 30 surface = SkSurface::MakeRenderTarget(mRenderState.getGrContext(), SkBudgeted::kNo, info); 31 surface->getCanvas()->clear(SK_ColorBLUE); 32 mImage = surface->makeImageSnapshot(SkBudgeted::kNo, SkSurface::kNo_ForceUnique); 33} 34 35void VkLayer::onVkContextDestroyed() { 36 mImage = nullptr; 37} 38 39}; // namespace uirenderer 40}; // namespace android 41