Canvas.h revision 260ab726486317496bc12a57d599ea96dcde3284
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include <cutils/compiler.h>
20#include <utils/Functor.h>
21
22#include "GlFunctorLifecycleListener.h"
23#include "utils/Macros.h"
24#include "utils/NinePatch.h"
25
26#include <SkBitmap.h>
27#include <SkCanvas.h>
28#include <SkMatrix.h>
29
30namespace minikin {
31    class Layout;
32}
33
34namespace android {
35
36namespace uirenderer {
37    class CanvasPropertyPaint;
38    class CanvasPropertyPrimitive;
39    class DeferredLayerUpdater;
40    class DisplayList;
41    class RenderNode;
42}
43
44namespace SaveFlags {
45
46// These must match the corresponding Canvas API constants.
47enum {
48    Matrix        = 0x01,
49    Clip          = 0x02,
50    HasAlphaLayer = 0x04,
51    ClipToLayer   = 0x10,
52
53    // Helper constant
54    MatrixClip    = Matrix | Clip,
55};
56typedef uint32_t Flags;
57
58} // namespace SaveFlags
59
60namespace uirenderer {
61class SkiaCanvasProxy;
62namespace VectorDrawable {
63class Tree;
64};
65};
66typedef uirenderer::VectorDrawable::Tree VectorDrawableRoot;
67
68class Paint;
69struct Typeface;
70
71class ANDROID_API Canvas {
72public:
73    virtual ~Canvas() {};
74
75    static Canvas* create_canvas(const SkBitmap& bitmap);
76
77    static WARN_UNUSED_RESULT Canvas* create_recording_canvas(int width, int height);
78
79    /**
80     *  Create a new Canvas object which delegates to an SkCanvas.
81     *
82     *  @param skiaCanvas Must not be NULL. All drawing calls will be
83     *      delegated to this object. This function will call ref() on the
84     *      SkCanvas, and the returned Canvas will unref() it upon
85     *      destruction.
86     *  @return new Canvas object. Will not return NULL.
87     */
88    static Canvas* create_canvas(SkCanvas* skiaCanvas);
89
90    /**
91     *  Provides a Skia SkCanvas interface that acts as a proxy to this Canvas.
92     *  It is useful for testing and clients (e.g. Picture/Movie) that expect to
93     *  draw their contents into an SkCanvas.
94     *
95     *  The SkCanvas returned is *only* valid until another Canvas call is made
96     *  that would change state (e.g. matrix or clip). Clients of asSkCanvas()
97     *  are responsible for *not* persisting this pointer.
98     *
99     *  Further, the returned SkCanvas should NOT be unref'd and is valid until
100     *  this canvas is destroyed or a new bitmap is set.
101     */
102    virtual SkCanvas* asSkCanvas() = 0;
103
104
105    virtual void setBitmap(const SkBitmap& bitmap) = 0;
106
107    virtual bool isOpaque() = 0;
108    virtual int width() = 0;
109    virtual int height() = 0;
110
111// ----------------------------------------------------------------------------
112// View System operations (not exposed in public Canvas API)
113// ----------------------------------------------------------------------------
114
115    virtual void resetRecording(int width, int height) = 0;
116    virtual uirenderer::DisplayList* finishRecording() = 0;
117    virtual void insertReorderBarrier(bool enableReorder) = 0;
118
119    virtual void setHighContrastText(bool highContrastText) = 0;
120    virtual bool isHighContrastText() = 0;
121
122    virtual void drawRoundRect(uirenderer::CanvasPropertyPrimitive* left,
123            uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right,
124            uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx,
125            uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) = 0;
126    virtual void drawCircle(uirenderer::CanvasPropertyPrimitive* x,
127            uirenderer::CanvasPropertyPrimitive* y, uirenderer::CanvasPropertyPrimitive* radius,
128            uirenderer::CanvasPropertyPaint* paint) = 0;
129
130    virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) = 0;
131    virtual void drawRenderNode(uirenderer::RenderNode* renderNode) = 0;
132    virtual void callDrawGLFunction(Functor* functor,
133            uirenderer::GlFunctorLifecycleListener* listener) = 0;
134
135// ----------------------------------------------------------------------------
136// Canvas state operations
137// ----------------------------------------------------------------------------
138
139    // Save (layer)
140    virtual int getSaveCount() const = 0;
141    virtual int save(SaveFlags::Flags flags) = 0;
142    virtual void restore() = 0;
143    virtual void restoreToCount(int saveCount) = 0;
144
145    virtual int saveLayer(float left, float top, float right, float bottom,
146                const SkPaint* paint, SaveFlags::Flags flags) = 0;
147    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
148            int alpha, SaveFlags::Flags flags) = 0;
149
150    // Matrix
151    virtual void getMatrix(SkMatrix* outMatrix) const = 0;
152    virtual void setMatrix(const SkMatrix& matrix) = 0;
153
154    virtual void concat(const SkMatrix& matrix) = 0;
155    virtual void rotate(float degrees) = 0;
156    virtual void scale(float sx, float sy) = 0;
157    virtual void skew(float sx, float sy) = 0;
158    virtual void translate(float dx, float dy) = 0;
159
160    // clip
161    virtual bool getClipBounds(SkRect* outRect) const = 0;
162    virtual bool quickRejectRect(float left, float top, float right, float bottom) const = 0;
163    virtual bool quickRejectPath(const SkPath& path) const = 0;
164
165    virtual bool clipRect(float left, float top, float right, float bottom,
166            SkRegion::Op op = SkRegion::kIntersect_Op) = 0;
167    virtual bool clipPath(const SkPath* path, SkRegion::Op op) = 0;
168    virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) = 0;
169
170    // filters
171    virtual SkDrawFilter* getDrawFilter() = 0;
172    virtual void setDrawFilter(SkDrawFilter* drawFilter) = 0;
173
174// ----------------------------------------------------------------------------
175// Canvas draw operations
176// ----------------------------------------------------------------------------
177    virtual void drawColor(int color, SkBlendMode mode) = 0;
178    virtual void drawPaint(const SkPaint& paint) = 0;
179
180    // Geometry
181    virtual void drawPoint(float x, float y, const SkPaint& paint) = 0;
182    virtual void drawPoints(const float* points, int floatCount, const SkPaint& paint) = 0;
183    virtual void drawLine(float startX, float startY, float stopX, float stopY,
184                const SkPaint& paint) = 0;
185    virtual void drawLines(const float* points, int floatCount, const SkPaint& paint) = 0;
186    virtual void drawRect(float left, float top, float right, float bottom,
187            const SkPaint& paint) = 0;
188    virtual void drawRegion(const SkRegion& region, const SkPaint& paint) = 0;
189    virtual void drawRoundRect(float left, float top, float right, float bottom,
190            float rx, float ry, const SkPaint& paint) = 0;
191    virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) = 0;
192    virtual void drawOval(float left, float top, float right, float bottom,
193            const SkPaint& paint) = 0;
194    virtual void drawArc(float left, float top, float right, float bottom,
195            float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) = 0;
196    virtual void drawPath(const SkPath& path, const SkPaint& paint) = 0;
197    virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
198                              const float* verts, const float* tex, const int* colors,
199                              const uint16_t* indices, int indexCount, const SkPaint& paint) = 0;
200
201    // Bitmap-based
202    virtual void drawBitmap(const SkBitmap& bitmap, float left, float top,
203            const SkPaint* paint) = 0;
204    virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
205            const SkPaint* paint) = 0;
206    virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
207            float srcRight, float srcBottom, float dstLeft, float dstTop,
208            float dstRight, float dstBottom, const SkPaint* paint) = 0;
209    virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
210            const float* vertices, const int* colors, const SkPaint* paint) = 0;
211    virtual void drawNinePatch(const SkBitmap& bitmap, const android::Res_png_9patch& chunk,
212            float dstLeft, float dstTop, float dstRight, float dstBottom,
213            const SkPaint* paint) = 0;
214
215    /**
216     * Specifies if the positions passed to ::drawText are absolute or relative
217     * to the (x,y) value provided.
218     *
219     * If true the (x,y) values are ignored. Otherwise, those (x,y) values need
220     * to be added to each glyph's position to get its absolute position.
221     */
222    virtual bool drawTextAbsolutePos() const = 0;
223
224    /**
225     * Draws a VectorDrawable onto the canvas.
226     */
227    virtual void drawVectorDrawable(VectorDrawableRoot* tree) = 0;
228
229    /**
230     * Converts utf16 text to glyphs, calculating position and boundary,
231     * and delegating the final draw to virtual drawGlyphs method.
232     */
233    void drawText(const uint16_t* text, int start, int count, int contextCount,
234            float x, float y, int bidiFlags, const Paint& origPaint, Typeface* typeface);
235
236    void drawTextOnPath(const uint16_t* text, int count, int bidiFlags, const SkPath& path,
237            float hOffset, float vOffset, const Paint& paint, Typeface* typeface);
238
239protected:
240    void drawTextDecorations(float x, float y, float length, const SkPaint& paint);
241
242    /**
243     * drawText: count is of glyphs
244     * totalAdvance: used to define width of text decorations (underlines, strikethroughs).
245     */
246    virtual void drawGlyphs(const uint16_t* glyphs, const float* positions, int count,
247            const SkPaint& paint, float x, float y,
248            float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
249            float totalAdvance) = 0;
250    virtual void drawLayoutOnPath(const minikin::Layout& layout, float hOffset, float vOffset,
251            const SkPaint& paint, const SkPath& path, size_t start, size_t end) = 0;
252    friend class DrawTextFunctor;
253    friend class DrawTextOnPathFunctor;
254    friend class uirenderer::SkiaCanvasProxy;
255};
256
257}; // namespace android
258