Canvas.h revision 79abbf22d4f672208327546661e694d837f564a9
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_GRAPHICS_CANVAS_H 18#define ANDROID_GRAPHICS_CANVAS_H 19 20#include <cutils/compiler.h> 21#include <utils/Functor.h> 22 23#include "utils/NinePatch.h" 24 25#include <SkBitmap.h> 26#include <SkCanvas.h> 27#include <SkMatrix.h> 28 29namespace android { 30 31namespace uirenderer { 32 class CanvasPropertyPaint; 33 class CanvasPropertyPrimitive; 34 class DeferredLayerUpdater; 35 class DisplayList; 36 class RenderNode; 37} 38 39namespace SaveFlags { 40 41// These must match the corresponding Canvas API constants. 42enum { 43 Matrix = 0x01, 44 Clip = 0x02, 45 HasAlphaLayer = 0x04, 46 ClipToLayer = 0x10, 47 48 // Helper constant 49 MatrixClip = Matrix | Clip, 50}; 51typedef uint32_t Flags; 52 53} // namespace SaveFlags 54 55namespace uirenderer { 56class SkiaCanvasProxy; 57namespace VectorDrawable { 58class Tree; 59}; 60}; 61typedef uirenderer::VectorDrawable::Tree VectorDrawableRoot; 62 63class Paint; 64struct Typeface; 65 66class ANDROID_API Canvas { 67public: 68 virtual ~Canvas() {}; 69 70 static Canvas* create_canvas(const SkBitmap& bitmap); 71 72 static Canvas* create_recording_canvas(int width, int height); 73 74 /** 75 * Create a new Canvas object which delegates to an SkCanvas. 76 * 77 * @param skiaCanvas Must not be NULL. All drawing calls will be 78 * delegated to this object. This function will call ref() on the 79 * SkCanvas, and the returned Canvas will unref() it upon 80 * destruction. 81 * @return new Canvas object. Will not return NULL. 82 */ 83 static Canvas* create_canvas(SkCanvas* skiaCanvas); 84 85 /** 86 * Provides a Skia SkCanvas interface that acts as a proxy to this Canvas. 87 * It is useful for testing and clients (e.g. Picture/Movie) that expect to 88 * draw their contents into an SkCanvas. 89 * 90 * The SkCanvas returned is *only* valid until another Canvas call is made 91 * that would change state (e.g. matrix or clip). Clients of asSkCanvas() 92 * are responsible for *not* persisting this pointer. 93 * 94 * Further, the returned SkCanvas should NOT be unref'd and is valid until 95 * this canvas is destroyed or a new bitmap is set. 96 */ 97 virtual SkCanvas* asSkCanvas() = 0; 98 99 100 virtual void setBitmap(const SkBitmap& bitmap) = 0; 101 102 virtual bool isOpaque() = 0; 103 virtual int width() = 0; 104 virtual int height() = 0; 105 106// ---------------------------------------------------------------------------- 107// View System operations (not exposed in public Canvas API) 108// ---------------------------------------------------------------------------- 109 110 virtual void resetRecording(int width, int height) = 0; 111 virtual uirenderer::DisplayList* finishRecording() = 0; 112 virtual void insertReorderBarrier(bool enableReorder) = 0; 113 114 virtual void setHighContrastText(bool highContrastText) = 0; 115 virtual bool isHighContrastText() = 0; 116 117 virtual void drawRoundRect(uirenderer::CanvasPropertyPrimitive* left, 118 uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right, 119 uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx, 120 uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) = 0; 121 virtual void drawCircle(uirenderer::CanvasPropertyPrimitive* x, 122 uirenderer::CanvasPropertyPrimitive* y, uirenderer::CanvasPropertyPrimitive* radius, 123 uirenderer::CanvasPropertyPaint* paint) = 0; 124 125 virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) = 0; 126 virtual void drawRenderNode(uirenderer::RenderNode* renderNode) = 0; 127 virtual void callDrawGLFunction(Functor* functor) = 0; 128 129// ---------------------------------------------------------------------------- 130// Canvas state operations 131// ---------------------------------------------------------------------------- 132 133 // Save (layer) 134 virtual int getSaveCount() const = 0; 135 virtual int save(SaveFlags::Flags flags) = 0; 136 virtual void restore() = 0; 137 virtual void restoreToCount(int saveCount) = 0; 138 139 virtual int saveLayer(float left, float top, float right, float bottom, 140 const SkPaint* paint, SaveFlags::Flags flags) = 0; 141 virtual int saveLayerAlpha(float left, float top, float right, float bottom, 142 int alpha, SaveFlags::Flags flags) = 0; 143 144 // Matrix 145 virtual void getMatrix(SkMatrix* outMatrix) const = 0; 146 virtual void setMatrix(const SkMatrix& matrix) = 0; 147 148 virtual void concat(const SkMatrix& matrix) = 0; 149 virtual void rotate(float degrees) = 0; 150 virtual void scale(float sx, float sy) = 0; 151 virtual void skew(float sx, float sy) = 0; 152 virtual void translate(float dx, float dy) = 0; 153 154 // clip 155 virtual bool getClipBounds(SkRect* outRect) const = 0; 156 virtual bool quickRejectRect(float left, float top, float right, float bottom) const = 0; 157 virtual bool quickRejectPath(const SkPath& path) const = 0; 158 159 virtual bool clipRect(float left, float top, float right, float bottom, 160 SkRegion::Op op = SkRegion::kIntersect_Op) = 0; 161 virtual bool clipPath(const SkPath* path, SkRegion::Op op) = 0; 162 virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) = 0; 163 164 // filters 165 virtual SkDrawFilter* getDrawFilter() = 0; 166 virtual void setDrawFilter(SkDrawFilter* drawFilter) = 0; 167 168// ---------------------------------------------------------------------------- 169// Canvas draw operations 170// ---------------------------------------------------------------------------- 171 virtual void drawColor(int color, SkXfermode::Mode mode) = 0; 172 virtual void drawPaint(const SkPaint& paint) = 0; 173 174 // Geometry 175 virtual void drawPoint(float x, float y, const SkPaint& paint) = 0; 176 virtual void drawPoints(const float* points, int floatCount, const SkPaint& paint) = 0; 177 virtual void drawLine(float startX, float startY, float stopX, float stopY, 178 const SkPaint& paint) = 0; 179 virtual void drawLines(const float* points, int floatCount, const SkPaint& paint) = 0; 180 virtual void drawRect(float left, float top, float right, float bottom, 181 const SkPaint& paint) = 0; 182 virtual void drawRegion(const SkRegion& region, const SkPaint& paint) = 0; 183 virtual void drawRoundRect(float left, float top, float right, float bottom, 184 float rx, float ry, const SkPaint& paint) = 0; 185 virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) = 0; 186 virtual void drawOval(float left, float top, float right, float bottom, 187 const SkPaint& paint) = 0; 188 virtual void drawArc(float left, float top, float right, float bottom, 189 float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) = 0; 190 virtual void drawPath(const SkPath& path, const SkPaint& paint) = 0; 191 virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount, 192 const float* verts, const float* tex, const int* colors, 193 const uint16_t* indices, int indexCount, const SkPaint& paint) = 0; 194 195 // Bitmap-based 196 virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, 197 const SkPaint* paint) = 0; 198 virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, 199 const SkPaint* paint) = 0; 200 virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop, 201 float srcRight, float srcBottom, float dstLeft, float dstTop, 202 float dstRight, float dstBottom, const SkPaint* paint) = 0; 203 virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight, 204 const float* vertices, const int* colors, const SkPaint* paint) = 0; 205 virtual void drawNinePatch(const SkBitmap& bitmap, const android::Res_png_9patch& chunk, 206 float dstLeft, float dstTop, float dstRight, float dstBottom, 207 const SkPaint* paint) = 0; 208 209 /** 210 * Specifies if the positions passed to ::drawText are absolute or relative 211 * to the (x,y) value provided. 212 * 213 * If true the (x,y) values are ignored. Otherwise, those (x,y) values need 214 * to be added to each glyph's position to get its absolute position. 215 */ 216 virtual bool drawTextAbsolutePos() const = 0; 217 218 /** 219 * Draws a VectorDrawable onto the canvas. 220 */ 221 virtual void drawVectorDrawable(VectorDrawableRoot* tree); 222 223 /** 224 * Converts utf16 text to glyphs, calculating position and boundary, 225 * and delegating the final draw to virtual drawGlyphs method. 226 */ 227 void drawText(const uint16_t* text, int start, int count, int contextCount, 228 float x, float y, int bidiFlags, const Paint& origPaint, Typeface* typeface); 229 230 void drawTextOnPath(const uint16_t* text, int count, int bidiFlags, const SkPath& path, 231 float hOffset, float vOffset, const Paint& paint, Typeface* typeface); 232 233protected: 234 void drawTextDecorations(float x, float y, float length, const SkPaint& paint); 235 236 /** 237 * drawText: count is of glyphs 238 * totalAdvance: used to define width of text decorations (underlines, strikethroughs). 239 */ 240 virtual void drawGlyphs(const uint16_t* glyphs, const float* positions, int count, 241 const SkPaint& paint, float x, float y, 242 float boundsLeft, float boundsTop, float boundsRight, float boundsBottom, 243 float totalAdvance) = 0; 244 /** drawTextOnPath: count is of glyphs */ 245 virtual void drawGlyphsOnPath(const uint16_t* glyphs, int count, const SkPath& path, 246 float hOffset, float vOffset, const SkPaint& paint) = 0; 247 248 friend class DrawTextFunctor; 249 friend class DrawTextOnPathFunctor; 250 friend class uirenderer::SkiaCanvasProxy; 251}; 252 253}; // namespace android 254#endif // ANDROID_GRAPHICS_CANVAS_H 255