SkiaOpenGLPipeline.cpp revision 3e9999bd866fac71c72e6b484a9836c87c328a08
1/* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "SkiaOpenGLPipeline.h" 18 19#include "DeferredLayerUpdater.h" 20#include "GlLayer.h" 21#include "LayerDrawable.h" 22#include "renderthread/EglManager.h" 23#include "renderthread/Frame.h" 24#include "renderstate/RenderState.h" 25#include "SkiaPipeline.h" 26#include "SkiaProfileRenderer.h" 27#include "utils/TraceUtils.h" 28 29#include <android/native_window.h> 30#include <cutils/properties.h> 31#include <strings.h> 32 33using namespace android::uirenderer::renderthread; 34 35namespace android { 36namespace uirenderer { 37namespace skiapipeline { 38 39SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread) 40 : SkiaPipeline(thread) 41 , mEglManager(thread.eglManager()) { 42} 43 44MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() { 45 // TODO: Figure out why this workaround is needed, see b/13913604 46 // In the meantime this matches the behavior of GLRenderer, so it is not a regression 47 EGLint error = 0; 48 if (!mEglManager.makeCurrent(mEglSurface, &error)) { 49 return MakeCurrentResult::AlreadyCurrent; 50 } 51 return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded; 52} 53 54Frame SkiaOpenGLPipeline::getFrame() { 55 LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE, 56 "drawRenderNode called on a context with no surface!"); 57 return mEglManager.beginFrame(mEglSurface); 58} 59 60bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, 61 const SkRect& dirty, 62 const FrameBuilder::LightGeometry& lightGeometry, 63 LayerUpdateQueue* layerUpdateQueue, 64 const Rect& contentDrawBounds, bool opaque, 65 const BakedOpRenderer::LightInfo& lightInfo, 66 const std::vector<sp<RenderNode>>& renderNodes, 67 FrameInfoVisualizer* profiler) { 68 69 mEglManager.damageFrame(frame, dirty); 70 71 // setup surface for fbo0 72 GrBackendRenderTargetDesc renderTargetDesc; 73 renderTargetDesc.fWidth = frame.width(); 74 renderTargetDesc.fHeight = frame.height(); 75 renderTargetDesc.fConfig = kRGBA_8888_GrPixelConfig; 76 renderTargetDesc.fOrigin = kBottomLeft_GrSurfaceOrigin; 77 renderTargetDesc.fSampleCnt = 0; 78 renderTargetDesc.fStencilBits = STENCIL_BUFFER_SIZE; 79 renderTargetDesc.fRenderTargetHandle = 0; 80 81 SkSurfaceProps props(0, kUnknown_SkPixelGeometry); 82 83 SkASSERT(mRenderThread.getGrContext() != nullptr); 84 sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget( 85 mRenderThread.getGrContext(), renderTargetDesc, &props)); 86 87 SkiaPipeline::updateLighting(lightGeometry, lightInfo); 88 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface); 89 layerUpdateQueue->clear(); 90 91 // Draw visual debugging features 92 if (CC_UNLIKELY(Properties::showDirtyRegions 93 || ProfileType::None != Properties::getProfileType())) { 94 SkCanvas* profileCanvas = surface->getCanvas(); 95 SkiaProfileRenderer profileRenderer(profileCanvas); 96 profiler->draw(profileRenderer); 97 profileCanvas->flush(); 98 } 99 100 // Log memory statistics 101 if (CC_UNLIKELY(Properties::debugLevel != kDebugDisabled)) { 102 dumpResourceCacheUsage(); 103 } 104 105 return true; 106} 107 108bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew, 109 const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) { 110 111 GL_CHECKPOINT(LOW); 112 113 // Even if we decided to cancel the frame, from the perspective of jank 114 // metrics the frame was swapped at this point 115 currentFrameInfo->markSwapBuffers(); 116 117 *requireSwap = drew || mEglManager.damageRequiresSwap(); 118 119 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) { 120 return false; 121 } 122 123 return *requireSwap; 124} 125 126bool SkiaOpenGLPipeline::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBitmap* bitmap) { 127 if (!mRenderThread.getGrContext()) { 128 return false; 129 } 130 131 deferredLayer->apply(); 132 133 SkCanvas canvas(*bitmap); 134 Layer* layer = deferredLayer->backingLayer(); 135 return LayerDrawable::DrawLayer(mRenderThread.getGrContext(), &canvas, layer); 136} 137 138static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight, 139 SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend) { 140 GlLayer* layer = new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, 141 mode, blend); 142 layer->generateTexture(); 143 return layer; 144} 145 146DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() { 147 mEglManager.initialize(); 148 return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL); 149} 150 151void SkiaOpenGLPipeline::onStop() { 152 if (mEglManager.isCurrent(mEglSurface)) { 153 mEglManager.makeCurrent(EGL_NO_SURFACE); 154 } 155} 156 157bool SkiaOpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior) { 158 159 if (mEglSurface != EGL_NO_SURFACE) { 160 mEglManager.destroySurface(mEglSurface); 161 mEglSurface = EGL_NO_SURFACE; 162 } 163 164 if (surface) { 165 mEglSurface = mEglManager.createSurface(surface); 166 } 167 168 if (mEglSurface != EGL_NO_SURFACE) { 169 const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer); 170 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer); 171 return true; 172 } 173 174 return false; 175} 176 177bool SkiaOpenGLPipeline::isSurfaceReady() { 178 return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE); 179} 180 181bool SkiaOpenGLPipeline::isContextReady() { 182 return CC_LIKELY(mEglManager.hasEglContext()); 183} 184 185void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) { 186 DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext; 187 if (thread.eglManager().hasEglContext()) { 188 mode = DrawGlInfo::kModeProcess; 189 } 190 191 (*functor)(mode, nullptr); 192 193 // If there's no context we don't need to reset as there's no gl state to save/restore 194 if (mode != DrawGlInfo::kModeProcessNoContext) { 195 thread.getGrContext()->resetContext(); 196 } 197} 198 199} /* namespace skiapipeline */ 200} /* namespace uirenderer */ 201} /* namespace android */ 202