SkiaOpenGLPipeline.cpp revision 500a0c30d4dcd012218c3e44a62926a1c34a259f
1/* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "SkiaOpenGLPipeline.h" 18 19#include "DeferredLayerUpdater.h" 20#include "renderthread/EglManager.h" 21#include "renderstate/RenderState.h" 22#include "Readback.h" 23#include "utils/TraceUtils.h" 24 25#include <android/native_window.h> 26#include <cutils/properties.h> 27#include <strings.h> 28 29using namespace android::uirenderer::renderthread; 30 31namespace android { 32namespace uirenderer { 33namespace skiapipeline { 34 35SkiaOpenGLPipeline::SkiaOpenGLPipeline(RenderThread& thread) 36 : SkiaPipeline(thread) 37 , mEglManager(thread.eglManager()) { 38} 39 40MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() { 41 // TODO: Figure out why this workaround is needed, see b/13913604 42 // In the meantime this matches the behavior of GLRenderer, so it is not a regression 43 EGLint error = 0; 44 if (!mEglManager.makeCurrent(mEglSurface, &error)) { 45 return MakeCurrentResult::AlreadyCurrent; 46 } 47 return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded; 48} 49 50Frame SkiaOpenGLPipeline::getFrame() { 51 LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE, 52 "drawRenderNode called on a context with no surface!"); 53 return mEglManager.beginFrame(mEglSurface); 54} 55 56bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, 57 const SkRect& dirty, 58 const FrameBuilder::LightGeometry& lightGeometry, 59 LayerUpdateQueue* layerUpdateQueue, 60 const Rect& contentDrawBounds, bool opaque, 61 const BakedOpRenderer::LightInfo& lightInfo, 62 const std::vector<sp<RenderNode>>& renderNodes, 63 FrameInfoVisualizer* profiler) { 64 65 mEglManager.damageFrame(frame, dirty); 66 67 // setup surface for fbo0 68 GrBackendRenderTargetDesc renderTargetDesc; 69 renderTargetDesc.fWidth = frame.width(); 70 renderTargetDesc.fHeight = frame.height(); 71 renderTargetDesc.fConfig = kRGBA_8888_GrPixelConfig; 72 renderTargetDesc.fOrigin = kBottomLeft_GrSurfaceOrigin; 73 renderTargetDesc.fSampleCnt = 0; 74 renderTargetDesc.fStencilBits = STENCIL_BUFFER_SIZE; 75 renderTargetDesc.fRenderTargetHandle = 0; 76 77 SkSurfaceProps props(0, kUnknown_SkPixelGeometry); 78 79 SkASSERT(mRenderThread.getGrContext() != nullptr); 80 sk_sp<SkSurface> surface(SkSurface::MakeFromBackendRenderTarget( 81 mRenderThread.getGrContext(), renderTargetDesc, &props)); 82 83 SkiaPipeline::updateLighting(lightGeometry, lightInfo); 84 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface); 85 layerUpdateQueue->clear(); 86 return true; 87} 88 89bool SkiaOpenGLPipeline::swapBuffers(const Frame& frame, bool drew, 90 const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) { 91 92 GL_CHECKPOINT(LOW); 93 94 // Even if we decided to cancel the frame, from the perspective of jank 95 // metrics the frame was swapped at this point 96 currentFrameInfo->markSwapBuffers(); 97 98 *requireSwap = drew || mEglManager.damageRequiresSwap(); 99 100 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) { 101 return false; 102 } 103 104 return *requireSwap; 105} 106 107bool SkiaOpenGLPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) { 108 layer->apply(); 109 return Readback::copyTextureLayerInto(mRenderThread, *(layer->backingLayer()), bitmap) 110 == CopyResult::Success; 111} 112 113DeferredLayerUpdater* SkiaOpenGLPipeline::createTextureLayer() { 114 mEglManager.initialize(); 115 Layer* layer = new Layer(mRenderThread.renderState(), 0, 0); 116 layer->generateTexture(); 117 return new DeferredLayerUpdater(layer); 118} 119 120void SkiaOpenGLPipeline::onStop() { 121 if (mEglManager.isCurrent(mEglSurface)) { 122 mEglManager.makeCurrent(EGL_NO_SURFACE); 123 } 124} 125 126bool SkiaOpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior) { 127 128 if (mEglSurface != EGL_NO_SURFACE) { 129 mEglManager.destroySurface(mEglSurface); 130 mEglSurface = EGL_NO_SURFACE; 131 } 132 133 if (surface) { 134 mEglSurface = mEglManager.createSurface(surface); 135 } 136 137 if (mEglSurface != EGL_NO_SURFACE) { 138 const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer); 139 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer); 140 return true; 141 } 142 143 return false; 144} 145 146bool SkiaOpenGLPipeline::isSurfaceReady() { 147 return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE); 148} 149 150bool SkiaOpenGLPipeline::isContextReady() { 151 return CC_LIKELY(mEglManager.hasEglContext()); 152} 153 154void SkiaOpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) { 155 DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext; 156 if (thread.eglManager().hasEglContext()) { 157 mode = DrawGlInfo::kModeProcess; 158 } 159 160 (*functor)(mode, nullptr); 161 162 // If there's no context we don't need to reset as there's no gl state to save/restore 163 if (mode != DrawGlInfo::kModeProcessNoContext) { 164 thread.getGrContext()->resetContext(); 165 } 166} 167 168} /* namespace skiapipeline */ 169} /* namespace uirenderer */ 170} /* namespace android */ 171