SkiaPipeline.cpp revision 4bda6bfaa6b8cb775f18f2453720d05f4cb29152
1/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "SkiaPipeline.h"
18
19#include "utils/TraceUtils.h"
20#include <SkOSFile.h>
21#include <SkPicture.h>
22#include <SkPictureRecorder.h>
23#include <SkPixelSerializer.h>
24#include <SkStream.h>
25
26using namespace android::uirenderer::renderthread;
27
28namespace android {
29namespace uirenderer {
30namespace skiapipeline {
31
32float   SkiaPipeline::mLightRadius = 0;
33uint8_t SkiaPipeline::mAmbientShadowAlpha = 0;
34uint8_t SkiaPipeline::mSpotShadowAlpha = 0;
35
36Vector3 SkiaPipeline::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN};
37
38SkiaPipeline::SkiaPipeline(RenderThread& thread) :  mRenderThread(thread) { }
39
40TaskManager* SkiaPipeline::getTaskManager() {
41    return &mTaskManager;
42}
43
44void SkiaPipeline::onDestroyHardwareResources() {
45    // No need to flush the caches here. There is a timer
46    // which will flush temporary resources over time.
47}
48
49void SkiaPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
50        LayerUpdateQueue* layerUpdateQueue, bool opaque,
51        const BakedOpRenderer::LightInfo& lightInfo) {
52    updateLighting(lightGeometry, lightInfo);
53    ATRACE_NAME("draw layers");
54    renderLayersImpl(*layerUpdateQueue, opaque);
55    layerUpdateQueue->clear();
56}
57
58void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) {
59    // Render all layers that need to be updated, in order.
60    for (size_t i = 0; i < layers.entries().size(); i++) {
61        RenderNode* layerNode = layers.entries()[i].renderNode;
62        // only schedule repaint if node still on layer - possible it may have been
63        // removed during a dropped frame, but layers may still remain scheduled so
64        // as not to lose info on what portion is damaged
65        if (CC_LIKELY(layerNode->getLayerSurface() != nullptr)) {
66            SkASSERT(layerNode->getLayerSurface());
67            SkASSERT(layerNode->getDisplayList()->isSkiaDL());
68            SkiaDisplayList* displayList = (SkiaDisplayList*)layerNode->getDisplayList();
69            if (!displayList || displayList->isEmpty()) {
70                SkDEBUGF(("%p drawLayers(%s) : missing drawable", this, layerNode->getName()));
71                return;
72            }
73
74            const Rect& layerDamage = layers.entries()[i].damage;
75
76            SkCanvas* layerCanvas = layerNode->getLayerSurface()->getCanvas();
77
78            int saveCount = layerCanvas->save();
79            SkASSERT(saveCount == 1);
80
81            layerCanvas->clipRect(layerDamage.toSkRect(), SkRegion::kReplace_Op);
82
83            auto savedLightCenter = mLightCenter;
84            // map current light center into RenderNode's coordinate space
85            layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(mLightCenter);
86
87            const RenderProperties& properties = layerNode->properties();
88            const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
89            if (properties.getClipToBounds() && layerCanvas->quickReject(bounds)) {
90                return;
91            }
92
93            layerCanvas->clear(SK_ColorTRANSPARENT);
94
95            RenderNodeDrawable root(layerNode, layerCanvas, false);
96            root.forceDraw(layerCanvas);
97            layerCanvas->restoreToCount(saveCount);
98            layerCanvas->flush();
99            mLightCenter = savedLightCenter;
100        }
101    }
102}
103
104bool SkiaPipeline::createOrUpdateLayer(RenderNode* node,
105        const DamageAccumulator& damageAccumulator) {
106    SkSurface* layer = node->getLayerSurface();
107    if (!layer || layer->width() != node->getWidth() || layer->height() != node->getHeight()) {
108        SkImageInfo info = SkImageInfo::MakeN32Premul(node->getWidth(), node->getHeight());
109        SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
110        SkASSERT(mRenderThread.getGrContext() != nullptr);
111        node->setLayerSurface(
112                SkSurface::MakeRenderTarget(mRenderThread.getGrContext(), SkBudgeted::kYes,
113                        info, 0, &props));
114        if (node->getLayerSurface()) {
115            // update the transform in window of the layer to reset its origin wrt light source
116            // position
117            Matrix4 windowTransform;
118            damageAccumulator.computeCurrentTransform(&windowTransform);
119            node->getSkiaLayer()->inverseTransformInWindow = windowTransform;
120        }
121        return true;
122    }
123    return false;
124}
125
126void SkiaPipeline::destroyLayer(RenderNode* node) {
127    node->setLayerSurface(nullptr);
128}
129
130void SkiaPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
131    GrContext* context = thread.getGrContext();
132    if (context) {
133        ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height());
134        SkBitmap skiaBitmap;
135        bitmap->getSkBitmap(&skiaBitmap);
136        sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(skiaBitmap, kNever_SkCopyPixelsMode);
137        SkImage_pinAsTexture(image.get(), context);
138        SkImage_unpinAsTexture(image.get(), context);
139    }
140}
141
142// Encodes to PNG, unless there is already encoded data, in which case that gets
143// used.
144class PngPixelSerializer : public SkPixelSerializer {
145public:
146    bool onUseEncodedData(const void*, size_t) override { return true; }
147    SkData* onEncode(const SkPixmap& pixmap) override {
148        return SkImageEncoder::EncodeData(pixmap.info(), pixmap.addr(), pixmap.rowBytes(),
149                                          SkImageEncoder::kPNG_Type, 100);
150    }
151};
152
153void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
154        const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds,
155        sk_sp<SkSurface> surface) {
156
157    // unpin all mutable images that were attached to nodes deleted while on the UI thread
158    SkiaDisplayList::cleanupImages(surface->getCanvas()->getGrContext());
159
160    // draw all layers up front
161    renderLayersImpl(layers, opaque);
162
163    // initialize the canvas for the current frame
164    SkCanvas* canvas = surface->getCanvas();
165
166    std::unique_ptr<SkPictureRecorder> recorder;
167    bool recordingPicture = false;
168    char prop[PROPERTY_VALUE_MAX];
169    if (skpCaptureEnabled()) {
170        property_get("debug.hwui.capture_frame_as_skp", prop, "0");
171        recordingPicture = prop[0] != '0' && !sk_exists(prop);
172        if (recordingPicture) {
173            recorder.reset(new SkPictureRecorder());
174            canvas = recorder->beginRecording(surface->width(), surface->height(),
175                    nullptr, SkPictureRecorder::kPlaybackDrawPicture_RecordFlag);
176        }
177    }
178
179    canvas->clipRect(clip, SkRegion::kReplace_Op);
180
181    if (!opaque) {
182        canvas->clear(SK_ColorTRANSPARENT);
183    }
184
185    // If there are multiple render nodes, they are laid out as follows:
186    // #0 - backdrop (content + caption)
187    // #1 - content (positioned at (0,0) and clipped to - its bounds mContentDrawBounds)
188    // #2 - additional overlay nodes
189    // Usually the backdrop cannot be seen since it will be entirely covered by the content. While
190    // resizing however it might become partially visible. The following render loop will crop the
191    // backdrop against the content and draw the remaining part of it. It will then draw the content
192    // cropped to the backdrop (since that indicates a shrinking of the window).
193    //
194    // Additional nodes will be drawn on top with no particular clipping semantics.
195
196    // The bounds of the backdrop against which the content should be clipped.
197    Rect backdropBounds = contentDrawBounds;
198    // Usually the contents bounds should be mContentDrawBounds - however - we will
199    // move it towards the fixed edge to give it a more stable appearance (for the moment).
200    // If there is no content bounds we ignore the layering as stated above and start with 2.
201    int layer = (contentDrawBounds.isEmpty() || nodes.size() == 1) ? 2 : 0;
202
203    for (const sp<RenderNode>& node : nodes) {
204        if (node->nothingToDraw()) continue;
205
206        SkASSERT(node->getDisplayList()->isSkiaDL());
207
208        int count = canvas->save();
209
210        if (layer == 0) {
211            const RenderProperties& properties = node->properties();
212            Rect targetBounds(properties.getLeft(), properties.getTop(),
213                              properties.getRight(), properties.getBottom());
214            // Move the content bounds towards the fixed corner of the backdrop.
215            const int x = targetBounds.left;
216            const int y = targetBounds.top;
217            // Remember the intersection of the target bounds and the intersection bounds against
218            // which we have to crop the content.
219            backdropBounds.set(x, y, x + backdropBounds.getWidth(), y + backdropBounds.getHeight());
220            backdropBounds.doIntersect(targetBounds);
221        } else if (layer == 1) {
222            // We shift and clip the content to match its final location in the window.
223            const SkRect clip = SkRect::MakeXYWH(contentDrawBounds.left, contentDrawBounds.top,
224                                                 backdropBounds.getWidth(), backdropBounds.getHeight());
225            const float dx = backdropBounds.left - contentDrawBounds.left;
226            const float dy = backdropBounds.top - contentDrawBounds.top;
227            canvas->translate(dx, dy);
228            // It gets cropped against the bounds of the backdrop to stay inside.
229            canvas->clipRect(clip, SkRegion::kIntersect_Op);
230        }
231
232        RenderNodeDrawable root(node.get(), canvas);
233        root.draw(canvas);
234        canvas->restoreToCount(count);
235        layer++;
236    }
237
238    if (skpCaptureEnabled() && recordingPicture) {
239        sk_sp<SkPicture> picture = recorder->finishRecordingAsPicture();
240        if (picture->approximateOpCount() > 0) {
241            SkFILEWStream stream(prop);
242            if (stream.isValid()) {
243                PngPixelSerializer serializer;
244                picture->serialize(&stream, &serializer);
245                stream.flush();
246                SkDebugf("Captured Drawing Output (%d bytes) for frame. %s", stream.bytesWritten(), prop);
247            }
248        }
249        surface->getCanvas()->drawPicture(picture);
250    }
251
252    ATRACE_NAME("flush commands");
253    canvas->flush();
254}
255
256void SkiaPipeline::dumpResourceCacheUsage() const {
257    int resources, maxResources;
258    size_t bytes, maxBytes;
259    mRenderThread.getGrContext()->getResourceCacheUsage(&resources, &bytes);
260    mRenderThread.getGrContext()->getResourceCacheLimits(&maxResources, &maxBytes);
261
262    SkString log("Resource Cache Usage:\n");
263    log.appendf("%8d items out of %d maximum items\n", resources, maxResources);
264    log.appendf("%8zu bytes (%.2f MB) out of %.2f MB maximum\n",
265            bytes, bytes * (1.0f / (1024.0f * 1024.0f)), maxBytes * (1.0f / (1024.0f * 1024.0f)));
266
267    ALOGD("%s", log.c_str());
268}
269
270} /* namespace skiapipeline */
271} /* namespace uirenderer */
272} /* namespace android */
273