SkiaPipeline.cpp revision 79756be175dea78ee9d51bb22abba7621bd9b5cc
1/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "SkiaPipeline.h"
18
19#include "utils/TraceUtils.h"
20#include <SkOSFile.h>
21#include <SkPicture.h>
22#include <SkPictureRecorder.h>
23#include <SkPixelSerializer.h>
24#include <SkStream.h>
25
26using namespace android::uirenderer::renderthread;
27
28namespace android {
29namespace uirenderer {
30namespace skiapipeline {
31
32float   SkiaPipeline::mLightRadius = 0;
33uint8_t SkiaPipeline::mAmbientShadowAlpha = 0;
34uint8_t SkiaPipeline::mSpotShadowAlpha = 0;
35
36Vector3 SkiaPipeline::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN};
37
38SkiaPipeline::SkiaPipeline(RenderThread& thread) :  mRenderThread(thread) { }
39
40TaskManager* SkiaPipeline::getTaskManager() {
41    return &mTaskManager;
42}
43
44void SkiaPipeline::onDestroyHardwareResources() {
45    // No need to flush the caches here. There is a timer
46    // which will flush temporary resources over time.
47}
48
49bool SkiaPipeline::pinImages(std::vector<SkImage*>& mutableImages) {
50    for (SkImage* image : mutableImages) {
51        mPinnedImages.emplace_back(sk_ref_sp(image));
52        // TODO: return false if texture creation fails (see b/32691999)
53        SkImage_pinAsTexture(image, mRenderThread.getGrContext());
54    }
55    return true;
56}
57
58void SkiaPipeline::unpinImages() {
59    for (auto& image : mPinnedImages) {
60        SkImage_unpinAsTexture(image.get(), mRenderThread.getGrContext());
61    }
62    mPinnedImages.clear();
63}
64
65void SkiaPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
66        LayerUpdateQueue* layerUpdateQueue, bool opaque,
67        const BakedOpRenderer::LightInfo& lightInfo) {
68    updateLighting(lightGeometry, lightInfo);
69    ATRACE_NAME("draw layers");
70    renderLayersImpl(*layerUpdateQueue, opaque);
71    layerUpdateQueue->clear();
72}
73
74void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) {
75    // Render all layers that need to be updated, in order.
76    for (size_t i = 0; i < layers.entries().size(); i++) {
77        RenderNode* layerNode = layers.entries()[i].renderNode;
78        // only schedule repaint if node still on layer - possible it may have been
79        // removed during a dropped frame, but layers may still remain scheduled so
80        // as not to lose info on what portion is damaged
81        if (CC_LIKELY(layerNode->getLayerSurface() != nullptr)) {
82            SkASSERT(layerNode->getLayerSurface());
83            SkASSERT(layerNode->getDisplayList()->isSkiaDL());
84            SkiaDisplayList* displayList = (SkiaDisplayList*)layerNode->getDisplayList();
85            if (!displayList || displayList->isEmpty()) {
86                SkDEBUGF(("%p drawLayers(%s) : missing drawable", this, layerNode->getName()));
87                return;
88            }
89
90            const Rect& layerDamage = layers.entries()[i].damage;
91
92            SkCanvas* layerCanvas = layerNode->getLayerSurface()->getCanvas();
93
94            int saveCount = layerCanvas->save();
95            SkASSERT(saveCount == 1);
96
97            layerCanvas->clipRect(layerDamage.toSkRect(), SkRegion::kReplace_Op);
98
99            auto savedLightCenter = mLightCenter;
100            // map current light center into RenderNode's coordinate space
101            layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(mLightCenter);
102
103            const RenderProperties& properties = layerNode->properties();
104            const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
105            if (properties.getClipToBounds() && layerCanvas->quickReject(bounds)) {
106                return;
107            }
108
109            layerNode->getSkiaLayer()->hasRenderedSinceRepaint = false;
110            layerCanvas->clear(SK_ColorTRANSPARENT);
111
112            RenderNodeDrawable root(layerNode, layerCanvas, false);
113            root.forceDraw(layerCanvas);
114            layerCanvas->restoreToCount(saveCount);
115            layerCanvas->flush();
116            mLightCenter = savedLightCenter;
117        }
118    }
119}
120
121bool SkiaPipeline::createOrUpdateLayer(RenderNode* node,
122        const DamageAccumulator& damageAccumulator) {
123    SkSurface* layer = node->getLayerSurface();
124    if (!layer || layer->width() != node->getWidth() || layer->height() != node->getHeight()) {
125        SkImageInfo info = SkImageInfo::MakeN32Premul(node->getWidth(), node->getHeight());
126        SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
127        SkASSERT(mRenderThread.getGrContext() != nullptr);
128        node->setLayerSurface(
129                SkSurface::MakeRenderTarget(mRenderThread.getGrContext(), SkBudgeted::kYes,
130                        info, 0, &props));
131        if (node->getLayerSurface()) {
132            // update the transform in window of the layer to reset its origin wrt light source
133            // position
134            Matrix4 windowTransform;
135            damageAccumulator.computeCurrentTransform(&windowTransform);
136            node->getSkiaLayer()->inverseTransformInWindow = windowTransform;
137        }
138        return true;
139    }
140    return false;
141}
142
143void SkiaPipeline::destroyLayer(RenderNode* node) {
144    node->setLayerSurface(nullptr);
145}
146
147void SkiaPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
148    GrContext* context = thread.getGrContext();
149    if (context) {
150        ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height());
151        SkBitmap skiaBitmap;
152        bitmap->getSkBitmap(&skiaBitmap);
153        sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(skiaBitmap, kNever_SkCopyPixelsMode);
154        SkImage_pinAsTexture(image.get(), context);
155        SkImage_unpinAsTexture(image.get(), context);
156    }
157}
158
159// Encodes to PNG, unless there is already encoded data, in which case that gets
160// used.
161class PngPixelSerializer : public SkPixelSerializer {
162public:
163    bool onUseEncodedData(const void*, size_t) override { return true; }
164    SkData* onEncode(const SkPixmap& pixmap) override {
165        return SkImageEncoder::EncodeData(pixmap.info(), pixmap.addr(), pixmap.rowBytes(),
166                                          SkImageEncoder::kPNG_Type, 100);
167    }
168};
169
170void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
171        const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds,
172        sk_sp<SkSurface> surface) {
173
174    // draw all layers up front
175    renderLayersImpl(layers, opaque);
176
177    // initialize the canvas for the current frame
178    SkCanvas* canvas = surface->getCanvas();
179
180    std::unique_ptr<SkPictureRecorder> recorder;
181    bool recordingPicture = false;
182    char prop[PROPERTY_VALUE_MAX];
183    if (skpCaptureEnabled()) {
184        property_get("debug.hwui.capture_frame_as_skp", prop, "0");
185        recordingPicture = prop[0] != '0' && !sk_exists(prop);
186        if (recordingPicture) {
187            recorder.reset(new SkPictureRecorder());
188            canvas = recorder->beginRecording(surface->width(), surface->height(),
189                    nullptr, SkPictureRecorder::kPlaybackDrawPicture_RecordFlag);
190        }
191    }
192
193    canvas->clipRect(clip, SkRegion::kReplace_Op);
194
195    if (!opaque) {
196        canvas->clear(SK_ColorTRANSPARENT);
197    }
198
199    // If there are multiple render nodes, they are laid out as follows:
200    // #0 - backdrop (content + caption)
201    // #1 - content (positioned at (0,0) and clipped to - its bounds mContentDrawBounds)
202    // #2 - additional overlay nodes
203    // Usually the backdrop cannot be seen since it will be entirely covered by the content. While
204    // resizing however it might become partially visible. The following render loop will crop the
205    // backdrop against the content and draw the remaining part of it. It will then draw the content
206    // cropped to the backdrop (since that indicates a shrinking of the window).
207    //
208    // Additional nodes will be drawn on top with no particular clipping semantics.
209
210    // The bounds of the backdrop against which the content should be clipped.
211    Rect backdropBounds = contentDrawBounds;
212    // Usually the contents bounds should be mContentDrawBounds - however - we will
213    // move it towards the fixed edge to give it a more stable appearance (for the moment).
214    // If there is no content bounds we ignore the layering as stated above and start with 2.
215    int layer = (contentDrawBounds.isEmpty() || nodes.size() == 1) ? 2 : 0;
216
217    for (const sp<RenderNode>& node : nodes) {
218        if (node->nothingToDraw()) continue;
219
220        SkASSERT(node->getDisplayList()->isSkiaDL());
221
222        int count = canvas->save();
223
224        if (layer == 0) {
225            const RenderProperties& properties = node->properties();
226            Rect targetBounds(properties.getLeft(), properties.getTop(),
227                              properties.getRight(), properties.getBottom());
228            // Move the content bounds towards the fixed corner of the backdrop.
229            const int x = targetBounds.left;
230            const int y = targetBounds.top;
231            // Remember the intersection of the target bounds and the intersection bounds against
232            // which we have to crop the content.
233            backdropBounds.set(x, y, x + backdropBounds.getWidth(), y + backdropBounds.getHeight());
234            backdropBounds.doIntersect(targetBounds);
235        } else if (layer == 1) {
236            // We shift and clip the content to match its final location in the window.
237            const SkRect clip = SkRect::MakeXYWH(contentDrawBounds.left, contentDrawBounds.top,
238                                                 backdropBounds.getWidth(), backdropBounds.getHeight());
239            const float dx = backdropBounds.left - contentDrawBounds.left;
240            const float dy = backdropBounds.top - contentDrawBounds.top;
241            canvas->translate(dx, dy);
242            // It gets cropped against the bounds of the backdrop to stay inside.
243            canvas->clipRect(clip, SkRegion::kIntersect_Op);
244        }
245
246        RenderNodeDrawable root(node.get(), canvas);
247        root.draw(canvas);
248        canvas->restoreToCount(count);
249        layer++;
250    }
251
252    if (skpCaptureEnabled() && recordingPicture) {
253        sk_sp<SkPicture> picture = recorder->finishRecordingAsPicture();
254        if (picture->approximateOpCount() > 0) {
255            SkFILEWStream stream(prop);
256            if (stream.isValid()) {
257                PngPixelSerializer serializer;
258                picture->serialize(&stream, &serializer);
259                stream.flush();
260                SkDebugf("Captured Drawing Output (%d bytes) for frame. %s", stream.bytesWritten(), prop);
261            }
262        }
263        surface->getCanvas()->drawPicture(picture);
264    }
265
266    ATRACE_NAME("flush commands");
267    canvas->flush();
268}
269
270void SkiaPipeline::dumpResourceCacheUsage() const {
271    int resources, maxResources;
272    size_t bytes, maxBytes;
273    mRenderThread.getGrContext()->getResourceCacheUsage(&resources, &bytes);
274    mRenderThread.getGrContext()->getResourceCacheLimits(&maxResources, &maxBytes);
275
276    SkString log("Resource Cache Usage:\n");
277    log.appendf("%8d items out of %d maximum items\n", resources, maxResources);
278    log.appendf("%8zu bytes (%.2f MB) out of %.2f MB maximum\n",
279            bytes, bytes * (1.0f / (1024.0f * 1024.0f)), maxBytes * (1.0f / (1024.0f * 1024.0f)));
280
281    ALOGD("%s", log.c_str());
282}
283
284} /* namespace skiapipeline */
285} /* namespace uirenderer */
286} /* namespace android */
287