SkiaPipeline.cpp revision e92d4045ebea6bb0491f8f9de0fcf051598d9563
1/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "SkiaPipeline.h"
18
19#include "utils/TraceUtils.h"
20#include <SkOSFile.h>
21#include <SkPicture.h>
22#include <SkPictureRecorder.h>
23#include <SkPixelSerializer.h>
24#include <SkStream.h>
25
26using namespace android::uirenderer::renderthread;
27
28namespace android {
29namespace uirenderer {
30namespace skiapipeline {
31
32float   SkiaPipeline::mLightRadius = 0;
33uint8_t SkiaPipeline::mAmbientShadowAlpha = 0;
34uint8_t SkiaPipeline::mSpotShadowAlpha = 0;
35
36Vector3 SkiaPipeline::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN};
37
38SkiaPipeline::SkiaPipeline(RenderThread& thread) :  mRenderThread(thread) { }
39
40TaskManager* SkiaPipeline::getTaskManager() {
41    return &mTaskManager;
42}
43
44void SkiaPipeline::onDestroyHardwareResources() {
45    // No need to flush the caches here. There is a timer
46    // which will flush temporary resources over time.
47}
48
49bool SkiaPipeline::pinImages(std::vector<SkImage*>& mutableImages) {
50    for (SkImage* image : mutableImages) {
51        if (SkImage_pinAsTexture(image, mRenderThread.getGrContext())) {
52            mPinnedImages.emplace_back(sk_ref_sp(image));
53        } else {
54            return false;
55        }
56    }
57    return true;
58}
59
60void SkiaPipeline::unpinImages() {
61    for (auto& image : mPinnedImages) {
62        SkImage_unpinAsTexture(image.get(), mRenderThread.getGrContext());
63    }
64    mPinnedImages.clear();
65}
66
67void SkiaPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
68        LayerUpdateQueue* layerUpdateQueue, bool opaque,
69        const BakedOpRenderer::LightInfo& lightInfo) {
70    updateLighting(lightGeometry, lightInfo);
71    ATRACE_NAME("draw layers");
72    renderLayersImpl(*layerUpdateQueue, opaque);
73    layerUpdateQueue->clear();
74}
75
76void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) {
77    // Render all layers that need to be updated, in order.
78    for (size_t i = 0; i < layers.entries().size(); i++) {
79        RenderNode* layerNode = layers.entries()[i].renderNode;
80        // only schedule repaint if node still on layer - possible it may have been
81        // removed during a dropped frame, but layers may still remain scheduled so
82        // as not to lose info on what portion is damaged
83        if (CC_LIKELY(layerNode->getLayerSurface() != nullptr)) {
84            SkASSERT(layerNode->getLayerSurface());
85            SkASSERT(layerNode->getDisplayList()->isSkiaDL());
86            SkiaDisplayList* displayList = (SkiaDisplayList*)layerNode->getDisplayList();
87            if (!displayList || displayList->isEmpty()) {
88                SkDEBUGF(("%p drawLayers(%s) : missing drawable", this, layerNode->getName()));
89                return;
90            }
91
92            const Rect& layerDamage = layers.entries()[i].damage;
93
94            SkCanvas* layerCanvas = layerNode->getLayerSurface()->getCanvas();
95
96            int saveCount = layerCanvas->save();
97            SkASSERT(saveCount == 1);
98
99            layerCanvas->clipRect(layerDamage.toSkRect(), SkRegion::kReplace_Op);
100
101            auto savedLightCenter = mLightCenter;
102            // map current light center into RenderNode's coordinate space
103            layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(mLightCenter);
104
105            const RenderProperties& properties = layerNode->properties();
106            const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
107            if (properties.getClipToBounds() && layerCanvas->quickReject(bounds)) {
108                return;
109            }
110
111            layerNode->getSkiaLayer()->hasRenderedSinceRepaint = false;
112            layerCanvas->clear(SK_ColorTRANSPARENT);
113
114            RenderNodeDrawable root(layerNode, layerCanvas, false);
115            root.forceDraw(layerCanvas);
116            layerCanvas->restoreToCount(saveCount);
117            layerCanvas->flush();
118            mLightCenter = savedLightCenter;
119        }
120    }
121}
122
123bool SkiaPipeline::createOrUpdateLayer(RenderNode* node,
124        const DamageAccumulator& damageAccumulator) {
125    SkSurface* layer = node->getLayerSurface();
126    if (!layer || layer->width() != node->getWidth() || layer->height() != node->getHeight()) {
127        SkImageInfo info = SkImageInfo::MakeN32Premul(node->getWidth(), node->getHeight());
128        SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
129        SkASSERT(mRenderThread.getGrContext() != nullptr);
130        node->setLayerSurface(
131                SkSurface::MakeRenderTarget(mRenderThread.getGrContext(), SkBudgeted::kYes,
132                        info, 0, &props));
133        if (node->getLayerSurface()) {
134            // update the transform in window of the layer to reset its origin wrt light source
135            // position
136            Matrix4 windowTransform;
137            damageAccumulator.computeCurrentTransform(&windowTransform);
138            node->getSkiaLayer()->inverseTransformInWindow = windowTransform;
139        }
140        return true;
141    }
142    return false;
143}
144
145void SkiaPipeline::destroyLayer(RenderNode* node) {
146    node->setLayerSurface(nullptr);
147}
148
149void SkiaPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
150    GrContext* context = thread.getGrContext();
151    if (context) {
152        ATRACE_FORMAT("Bitmap#prepareToDraw %dx%d", bitmap->width(), bitmap->height());
153        SkBitmap skiaBitmap;
154        bitmap->getSkBitmap(&skiaBitmap);
155        sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(skiaBitmap, kNever_SkCopyPixelsMode);
156        SkImage_pinAsTexture(image.get(), context);
157        SkImage_unpinAsTexture(image.get(), context);
158    }
159}
160
161// Encodes to PNG, unless there is already encoded data, in which case that gets
162// used.
163class PngPixelSerializer : public SkPixelSerializer {
164public:
165    bool onUseEncodedData(const void*, size_t) override { return true; }
166    SkData* onEncode(const SkPixmap& pixmap) override {
167        return SkImageEncoder::EncodeData(pixmap.info(), pixmap.addr(), pixmap.rowBytes(),
168                                          SkImageEncoder::kPNG_Type, 100);
169    }
170};
171
172void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
173        const std::vector<sp<RenderNode>>& nodes, bool opaque, const Rect &contentDrawBounds,
174        sk_sp<SkSurface> surface) {
175
176    // draw all layers up front
177    renderLayersImpl(layers, opaque);
178
179    // initialize the canvas for the current frame
180    SkCanvas* canvas = surface->getCanvas();
181
182    std::unique_ptr<SkPictureRecorder> recorder;
183    bool recordingPicture = false;
184    char prop[PROPERTY_VALUE_MAX];
185    if (skpCaptureEnabled()) {
186        property_get("debug.hwui.capture_frame_as_skp", prop, "0");
187        recordingPicture = prop[0] != '0' && !sk_exists(prop);
188        if (recordingPicture) {
189            recorder.reset(new SkPictureRecorder());
190            canvas = recorder->beginRecording(surface->width(), surface->height(),
191                    nullptr, SkPictureRecorder::kPlaybackDrawPicture_RecordFlag);
192        }
193    }
194
195    canvas->clipRect(clip, SkRegion::kReplace_Op);
196
197    if (!opaque) {
198        canvas->clear(SK_ColorTRANSPARENT);
199    }
200
201    // If there are multiple render nodes, they are laid out as follows:
202    // #0 - backdrop (content + caption)
203    // #1 - content (positioned at (0,0) and clipped to - its bounds mContentDrawBounds)
204    // #2 - additional overlay nodes
205    // Usually the backdrop cannot be seen since it will be entirely covered by the content. While
206    // resizing however it might become partially visible. The following render loop will crop the
207    // backdrop against the content and draw the remaining part of it. It will then draw the content
208    // cropped to the backdrop (since that indicates a shrinking of the window).
209    //
210    // Additional nodes will be drawn on top with no particular clipping semantics.
211
212    // The bounds of the backdrop against which the content should be clipped.
213    Rect backdropBounds = contentDrawBounds;
214    // Usually the contents bounds should be mContentDrawBounds - however - we will
215    // move it towards the fixed edge to give it a more stable appearance (for the moment).
216    // If there is no content bounds we ignore the layering as stated above and start with 2.
217    int layer = (contentDrawBounds.isEmpty() || nodes.size() == 1) ? 2 : 0;
218
219    for (const sp<RenderNode>& node : nodes) {
220        if (node->nothingToDraw()) continue;
221
222        SkASSERT(node->getDisplayList()->isSkiaDL());
223
224        int count = canvas->save();
225
226        if (layer == 0) {
227            const RenderProperties& properties = node->properties();
228            Rect targetBounds(properties.getLeft(), properties.getTop(),
229                              properties.getRight(), properties.getBottom());
230            // Move the content bounds towards the fixed corner of the backdrop.
231            const int x = targetBounds.left;
232            const int y = targetBounds.top;
233            // Remember the intersection of the target bounds and the intersection bounds against
234            // which we have to crop the content.
235            backdropBounds.set(x, y, x + backdropBounds.getWidth(), y + backdropBounds.getHeight());
236            backdropBounds.doIntersect(targetBounds);
237        } else if (layer == 1) {
238            // We shift and clip the content to match its final location in the window.
239            const SkRect clip = SkRect::MakeXYWH(contentDrawBounds.left, contentDrawBounds.top,
240                                                 backdropBounds.getWidth(), backdropBounds.getHeight());
241            const float dx = backdropBounds.left - contentDrawBounds.left;
242            const float dy = backdropBounds.top - contentDrawBounds.top;
243            canvas->translate(dx, dy);
244            // It gets cropped against the bounds of the backdrop to stay inside.
245            canvas->clipRect(clip, SkRegion::kIntersect_Op);
246        }
247
248        RenderNodeDrawable root(node.get(), canvas);
249        root.draw(canvas);
250        canvas->restoreToCount(count);
251        layer++;
252    }
253
254    if (skpCaptureEnabled() && recordingPicture) {
255        sk_sp<SkPicture> picture = recorder->finishRecordingAsPicture();
256        if (picture->approximateOpCount() > 0) {
257            SkFILEWStream stream(prop);
258            if (stream.isValid()) {
259                PngPixelSerializer serializer;
260                picture->serialize(&stream, &serializer);
261                stream.flush();
262                SkDebugf("Captured Drawing Output (%d bytes) for frame. %s", stream.bytesWritten(), prop);
263            }
264        }
265        surface->getCanvas()->drawPicture(picture);
266    }
267
268    ATRACE_NAME("flush commands");
269    canvas->flush();
270}
271
272void SkiaPipeline::dumpResourceCacheUsage() const {
273    int resources, maxResources;
274    size_t bytes, maxBytes;
275    mRenderThread.getGrContext()->getResourceCacheUsage(&resources, &bytes);
276    mRenderThread.getGrContext()->getResourceCacheLimits(&maxResources, &maxBytes);
277
278    SkString log("Resource Cache Usage:\n");
279    log.appendf("%8d items out of %d maximum items\n", resources, maxResources);
280    log.appendf("%8zu bytes (%.2f MB) out of %.2f MB maximum\n",
281            bytes, bytes * (1.0f / (1024.0f * 1024.0f)), maxBytes * (1.0f / (1024.0f * 1024.0f)));
282
283    ALOGD("%s", log.c_str());
284}
285
286} /* namespace skiapipeline */
287} /* namespace uirenderer */
288} /* namespace android */
289