SkiaPipeline.h revision b7d34b64dd32e3d84bd43344c9c3d9ad098129af
1/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include "renderthread/CanvasContext.h"
20#include "FrameBuilder.h"
21#include "renderthread/IRenderPipeline.h"
22#include <SkSurface.h>
23
24namespace android {
25namespace uirenderer {
26namespace skiapipeline {
27
28class SkiaPipeline : public renderthread::IRenderPipeline {
29public:
30    SkiaPipeline(renderthread::RenderThread& thread);
31    virtual ~SkiaPipeline() {}
32
33    TaskManager* getTaskManager() override;
34
35    void onDestroyHardwareResources() override;
36
37    bool pinImages(std::vector<SkImage*>& mutableImages) override;
38    bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override { return false; }
39    void unpinImages() override;
40
41    void renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
42            LayerUpdateQueue* layerUpdateQueue, bool opaque,
43            const BakedOpRenderer::LightInfo& lightInfo) override;
44
45    bool createOrUpdateLayer(RenderNode* node,
46            const DamageAccumulator& damageAccumulator) override;
47
48    void renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
49            const std::vector< sp<RenderNode> >& nodes, bool opaque, const Rect &contentDrawBounds,
50            sk_sp<SkSurface> surface);
51
52    static void destroyLayer(RenderNode* node);
53
54    static void prepareToDraw(const renderthread::RenderThread& thread, Bitmap* bitmap);
55
56    static void renderLayersImpl(const LayerUpdateQueue& layers, bool opaque);
57
58    static bool skpCaptureEnabled() { return false; }
59
60    static float getLightRadius() {
61        if (CC_UNLIKELY(Properties::overrideLightRadius > 0)) {
62            return Properties::overrideLightRadius;
63        }
64        return mLightRadius;
65    }
66
67    static uint8_t getAmbientShadowAlpha() {
68        if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
69            return Properties::overrideAmbientShadowStrength;
70        }
71        return mAmbientShadowAlpha;
72    }
73
74    static uint8_t getSpotShadowAlpha() {
75        if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
76            return Properties::overrideSpotShadowStrength;
77        }
78        return mSpotShadowAlpha;
79    }
80
81    static Vector3 getLightCenter() {
82        if (CC_UNLIKELY(Properties::overrideLightPosY > 0 || Properties::overrideLightPosZ > 0)) {
83            Vector3 adjustedLightCenter = mLightCenter;
84            if (CC_UNLIKELY(Properties::overrideLightPosY > 0)) {
85                // negated since this shifts up
86                adjustedLightCenter.y = - Properties::overrideLightPosY;
87            }
88            if (CC_UNLIKELY(Properties::overrideLightPosZ > 0)) {
89                adjustedLightCenter.z = Properties::overrideLightPosZ;
90            }
91            return adjustedLightCenter;
92        }
93        return mLightCenter;
94    }
95
96    static void updateLighting(const FrameBuilder::LightGeometry& lightGeometry,
97            const BakedOpRenderer::LightInfo& lightInfo) {
98        mLightRadius = lightGeometry.radius;
99        mAmbientShadowAlpha = lightInfo.ambientShadowAlpha;
100        mSpotShadowAlpha = lightInfo.spotShadowAlpha;
101        mLightCenter = lightGeometry.center;
102    }
103protected:
104    renderthread::RenderThread& mRenderThread;
105
106private:
107    TaskManager mTaskManager;
108    std::vector<sk_sp<SkImage>> mPinnedImages;
109    static float mLightRadius;
110    static uint8_t mAmbientShadowAlpha;
111    static uint8_t mSpotShadowAlpha;
112    static Vector3 mLightCenter;
113};
114
115} /* namespace skiapipeline */
116} /* namespace uirenderer */
117} /* namespace android */
118