SkiaVulkanPipeline.cpp revision cf2c05c652190ddc66f873192c17d193478138a1
1/* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "SkiaVulkanPipeline.h" 18 19#include "DeferredLayerUpdater.h" 20#include "renderthread/EglManager.h" // needed for Frame 21#include "Readback.h" 22#include "renderstate/RenderState.h" 23#include "SkiaPipeline.h" 24#include "SkiaProfileRenderer.h" 25 26#include <SkTypes.h> 27#include <WindowContextFactory_android.h> 28#include <VulkanWindowContext.h> 29 30#include <android/native_window.h> 31#include <cutils/properties.h> 32#include <strings.h> 33 34using namespace android::uirenderer::renderthread; 35using namespace sk_app; 36 37namespace android { 38namespace uirenderer { 39namespace skiapipeline { 40 41MakeCurrentResult SkiaVulkanPipeline::makeCurrent() { 42 return (mWindowContext != nullptr) ? 43 MakeCurrentResult::AlreadyCurrent : MakeCurrentResult::Failed; 44} 45 46Frame SkiaVulkanPipeline::getFrame() { 47 LOG_ALWAYS_FATAL_IF(mWindowContext == nullptr, "Tried to draw into null vulkan context!"); 48 mBackbuffer = mWindowContext->getBackbufferSurface(); 49 if (mBackbuffer.get() == nullptr) { 50 // try recreating the context? 51 SkDebugf("failed to get backbuffer"); 52 return Frame(-1, -1, 0); 53 } 54 55 // TODO: support buffer age if Vulkan API can do it 56 Frame frame(mBackbuffer->width(), mBackbuffer->height(), 0); 57 return frame; 58} 59 60bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty, 61 const SkRect& dirty, 62 const FrameBuilder::LightGeometry& lightGeometry, 63 LayerUpdateQueue* layerUpdateQueue, 64 const Rect& contentDrawBounds, bool opaque, 65 const BakedOpRenderer::LightInfo& lightInfo, 66 const std::vector<sp<RenderNode>>& renderNodes, 67 FrameInfoVisualizer* profiler) { 68 69 if (mBackbuffer.get() == nullptr) { 70 return false; 71 } 72 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, mBackbuffer); 73 layerUpdateQueue->clear(); 74 75 // Draw visual debugging features 76 if (CC_UNLIKELY(Properties::showDirtyRegions 77 || ProfileType::None == Properties::getProfileType())) { 78 SkCanvas* profileCanvas = mBackbuffer->getCanvas(); 79 SkiaProfileRenderer profileRenderer(profileCanvas); 80 profiler->draw(profileRenderer); 81 profileCanvas->flush(); 82 } 83 84 return true; 85} 86 87bool SkiaVulkanPipeline::swapBuffers(const Frame& frame, bool drew, 88 const SkRect& screenDirty, FrameInfo* currentFrameInfo, bool* requireSwap) { 89 90 *requireSwap = drew; 91 92 // Even if we decided to cancel the frame, from the perspective of jank 93 // metrics the frame was swapped at this point 94 currentFrameInfo->markSwapBuffers(); 95 96 if (*requireSwap) { 97 mWindowContext->swapBuffers(); 98 } 99 100 mBackbuffer.reset(); 101 102 return *requireSwap; 103} 104 105bool SkiaVulkanPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) { 106 // TODO: implement copyLayerInto for vulkan. 107 return false; 108} 109 110DeferredLayerUpdater* SkiaVulkanPipeline::createTextureLayer() { 111 Layer* layer = new Layer(mRenderThread.renderState(), 0, 0); 112 return new DeferredLayerUpdater(layer); 113} 114 115void SkiaVulkanPipeline::onStop() { 116} 117 118bool SkiaVulkanPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior) { 119 120 if (mWindowContext) { 121 delete mWindowContext; 122 mWindowContext = nullptr; 123 } 124 125 if (surface) { 126 DisplayParams displayParams; 127 mWindowContext = window_context_factory::NewVulkanForAndroid(surface, displayParams); 128 if (mWindowContext) { 129 DeviceInfo::initialize(mWindowContext->getGrContext()->caps()->maxRenderTargetSize()); 130 } 131 } 132 133 134 // this doesn't work for if there is more than one CanvasContext available at one time! 135 mRenderThread.setGrContext(mWindowContext ? mWindowContext->getGrContext() : nullptr); 136 137 return mWindowContext != nullptr; 138} 139 140bool SkiaVulkanPipeline::isSurfaceReady() { 141 return CC_LIKELY(mWindowContext != nullptr) && mWindowContext->isValid(); 142} 143 144bool SkiaVulkanPipeline::isContextReady() { 145 return CC_LIKELY(mWindowContext != nullptr); 146} 147 148void SkiaVulkanPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) { 149 // TODO: we currently don't support OpenGL WebView's 150 DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext; 151 (*functor)(mode, nullptr); 152} 153 154} /* namespace skiapipeline */ 155} /* namespace uirenderer */ 156} /* namespace android */ 157