1/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include "SkiaPipeline.h"
20#include "renderthread/VulkanManager.h"
21
22namespace android {
23namespace uirenderer {
24namespace skiapipeline {
25
26class SkiaVulkanPipeline : public SkiaPipeline {
27public:
28    SkiaVulkanPipeline(renderthread::RenderThread& thread);
29    virtual ~SkiaVulkanPipeline() {}
30
31    renderthread::MakeCurrentResult makeCurrent() override;
32    renderthread::Frame getFrame() override;
33    bool draw(const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
34            const FrameBuilder::LightGeometry& lightGeometry,
35            LayerUpdateQueue* layerUpdateQueue,
36            const Rect& contentDrawBounds, bool opaque,
37            const BakedOpRenderer::LightInfo& lightInfo,
38            const std::vector< sp<RenderNode> >& renderNodes,
39            FrameInfoVisualizer* profiler) override;
40    bool swapBuffers(const renderthread::Frame& frame, bool drew, const SkRect& screenDirty,
41            FrameInfo* currentFrameInfo, bool* requireSwap) override;
42    bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) override;
43    DeferredLayerUpdater* createTextureLayer() override;
44    bool setSurface(Surface* window, renderthread::SwapBehavior swapBehavior) override;
45    void onStop() override;
46    bool isSurfaceReady() override;
47    bool isContextReady() override;
48
49    static void invokeFunctor(const renderthread::RenderThread& thread, Functor* functor);
50
51private:
52    renderthread::VulkanManager& mVkManager;
53    renderthread::VulkanSurface* mVkSurface = nullptr;
54};
55
56} /* namespace skiapipeline */
57} /* namespace uirenderer */
58} /* namespace android */
59