OffscreenBufferPool.cpp revision aff230f6f9f9e44a5e111ba3f087d03f7a0e24f3
1/* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "OffscreenBufferPool.h" 18 19#include "Caches.h" 20#include "Properties.h" 21#include "renderstate/RenderState.h" 22#include "utils/FatVector.h" 23#include "utils/TraceUtils.h" 24 25#include <utils/Log.h> 26 27#include <GLES2/gl2.h> 28 29namespace android { 30namespace uirenderer { 31 32//////////////////////////////////////////////////////////////////////////////// 33// OffscreenBuffer 34//////////////////////////////////////////////////////////////////////////////// 35 36OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches, 37 uint32_t viewportWidth, uint32_t viewportHeight) 38 : GpuMemoryTracker(GpuObjectType::OffscreenBuffer) 39 , renderState(renderState) 40 , viewportWidth(viewportWidth) 41 , viewportHeight(viewportHeight) 42 , texture(caches) { 43 uint32_t width = computeIdealDimension(viewportWidth); 44 uint32_t height = computeIdealDimension(viewportHeight); 45 ATRACE_FORMAT("Allocate %ux%u HW Layer", width, height); 46 caches.textureState().activateTexture(0); 47 texture.resize(width, height, GL_RGBA); 48 texture.blend = true; 49 texture.setWrap(GL_CLAMP_TO_EDGE); 50 // not setting filter on texture, since it's set when drawing, based on transform 51} 52 53Rect OffscreenBuffer::getTextureCoordinates() { 54 const float texX = 1.0f / static_cast<float>(texture.width()); 55 const float texY = 1.0f / static_cast<float>(texture.height()); 56 return Rect(0, viewportHeight * texY, viewportWidth * texX, 0); 57} 58 59void OffscreenBuffer::dirty(Rect dirtyArea) { 60 dirtyArea.doIntersect(0, 0, viewportWidth, viewportHeight); 61 if (!dirtyArea.isEmpty()) { 62 region.orSelf(android::Rect(dirtyArea.left, dirtyArea.top, 63 dirtyArea.right, dirtyArea.bottom)); 64 } 65} 66 67void OffscreenBuffer::updateMeshFromRegion() { 68 // avoid T-junctions as they cause artifacts in between the resultant 69 // geometry when complex transforms occur. 70 // TODO: generate the safeRegion only if necessary based on drawing transform 71 Region safeRegion = Region::createTJunctionFreeRegion(region); 72 73 size_t count; 74 const android::Rect* rects = safeRegion.getArray(&count); 75 76 const float texX = 1.0f / float(texture.width()); 77 const float texY = 1.0f / float(texture.height()); 78 79 FatVector<TextureVertex, 64> meshVector(count * 4); // uses heap if more than 64 vertices needed 80 TextureVertex* mesh = &meshVector[0]; 81 for (size_t i = 0; i < count; i++) { 82 const android::Rect* r = &rects[i]; 83 84 const float u1 = r->left * texX; 85 const float v1 = (viewportHeight - r->top) * texY; 86 const float u2 = r->right * texX; 87 const float v2 = (viewportHeight - r->bottom) * texY; 88 89 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 90 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 91 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 92 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 93 } 94 elementCount = count * 6; 95 renderState.meshState().genOrUpdateMeshBuffer(&vbo, 96 sizeof(TextureVertex) * count * 4, 97 &meshVector[0], 98 GL_DYNAMIC_DRAW); // TODO: GL_STATIC_DRAW if savelayer 99} 100 101uint32_t OffscreenBuffer::computeIdealDimension(uint32_t dimension) { 102 return uint32_t(ceilf(dimension / float(LAYER_SIZE)) * LAYER_SIZE); 103} 104 105OffscreenBuffer::~OffscreenBuffer() { 106 ATRACE_FORMAT("Destroy %ux%u HW Layer", texture.width(), texture.height()); 107 texture.deleteTexture(); 108 renderState.meshState().deleteMeshBuffer(vbo); 109 elementCount = 0; 110 vbo = 0; 111} 112 113/////////////////////////////////////////////////////////////////////////////// 114// OffscreenBufferPool 115/////////////////////////////////////////////////////////////////////////////// 116 117OffscreenBufferPool::OffscreenBufferPool() 118 : mMaxSize(Properties::layerPoolSize) { 119} 120 121OffscreenBufferPool::~OffscreenBufferPool() { 122 clear(); // TODO: unique_ptr? 123} 124 125int OffscreenBufferPool::Entry::compare(const Entry& lhs, const Entry& rhs) { 126 int deltaInt = int(lhs.width) - int(rhs.width); 127 if (deltaInt != 0) return deltaInt; 128 129 return int(lhs.height) - int(rhs.height); 130} 131 132void OffscreenBufferPool::clear() { 133 for (auto& entry : mPool) { 134 delete entry.layer; 135 } 136 mPool.clear(); 137 mSize = 0; 138} 139 140OffscreenBuffer* OffscreenBufferPool::get(RenderState& renderState, 141 const uint32_t width, const uint32_t height) { 142 OffscreenBuffer* layer = nullptr; 143 144 Entry entry(width, height); 145 auto iter = mPool.find(entry); 146 147 if (iter != mPool.end()) { 148 entry = *iter; 149 mPool.erase(iter); 150 151 layer = entry.layer; 152 layer->viewportWidth = width; 153 layer->viewportHeight = height; 154 mSize -= layer->getSizeInBytes(); 155 } else { 156 layer = new OffscreenBuffer(renderState, Caches::getInstance(), width, height); 157 } 158 159 return layer; 160} 161 162OffscreenBuffer* OffscreenBufferPool::resize(OffscreenBuffer* layer, 163 const uint32_t width, const uint32_t height) { 164 RenderState& renderState = layer->renderState; 165 if (layer->texture.width() == OffscreenBuffer::computeIdealDimension(width) 166 && layer->texture.height() == OffscreenBuffer::computeIdealDimension(height)) { 167 // resize in place 168 layer->viewportWidth = width; 169 layer->viewportHeight = height; 170 171 // entire area will be repainted (and may be smaller) so clear usage region 172 layer->region.clear(); 173 return layer; 174 } 175 putOrDelete(layer); 176 return get(renderState, width, height); 177} 178 179void OffscreenBufferPool::dump() { 180 for (auto entry : mPool) { 181 ALOGD(" Layer size %dx%d", entry.width, entry.height); 182 } 183} 184 185void OffscreenBufferPool::putOrDelete(OffscreenBuffer* layer) { 186 const uint32_t size = layer->getSizeInBytes(); 187 // Don't even try to cache a layer that's bigger than the cache 188 if (size < mMaxSize) { 189 // TODO: Use an LRU 190 while (mSize + size > mMaxSize) { 191 OffscreenBuffer* victim = mPool.begin()->layer; 192 mSize -= victim->getSizeInBytes(); 193 delete victim; 194 mPool.erase(mPool.begin()); 195 } 196 197 // clear region, since it's no longer valid 198 layer->region.clear(); 199 200 Entry entry(layer); 201 202 mPool.insert(entry); 203 mSize += size; 204 } else { 205 delete layer; 206 } 207} 208 209}; // namespace uirenderer 210}; // namespace android 211