RenderState.cpp revision 12efe649d3f5df8e81f4b78179939c1d488673a0
13b20251a355c88193c439f928a84ae69483fb488John Reck/*
23b20251a355c88193c439f928a84ae69483fb488John Reck * Copyright (C) 2014 The Android Open Source Project
33b20251a355c88193c439f928a84ae69483fb488John Reck *
43b20251a355c88193c439f928a84ae69483fb488John Reck * Licensed under the Apache License, Version 2.0 (the "License");
53b20251a355c88193c439f928a84ae69483fb488John Reck * you may not use this file except in compliance with the License.
63b20251a355c88193c439f928a84ae69483fb488John Reck * You may obtain a copy of the License at
73b20251a355c88193c439f928a84ae69483fb488John Reck *
83b20251a355c88193c439f928a84ae69483fb488John Reck *      http://www.apache.org/licenses/LICENSE-2.0
93b20251a355c88193c439f928a84ae69483fb488John Reck *
103b20251a355c88193c439f928a84ae69483fb488John Reck * Unless required by applicable law or agreed to in writing, software
113b20251a355c88193c439f928a84ae69483fb488John Reck * distributed under the License is distributed on an "AS IS" BASIS,
123b20251a355c88193c439f928a84ae69483fb488John Reck * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
133b20251a355c88193c439f928a84ae69483fb488John Reck * See the License for the specific language governing permissions and
143b20251a355c88193c439f928a84ae69483fb488John Reck * limitations under the License.
153b20251a355c88193c439f928a84ae69483fb488John Reck */
1696a5c4c7bab6718524de7253da8309143ab48befChris Craik#include "renderstate/RenderState.h"
173b20251a355c88193c439f928a84ae69483fb488John Reck
18443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck#include "renderthread/CanvasContext.h"
190e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck#include "renderthread/EglManager.h"
20117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik#include "utils/GLUtils.h"
21443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck
229db58c031f8ffa102a6d585cb585bed3bdb911a9Chris Craik#include <algorithm>
239db58c031f8ffa102a6d585cb585bed3bdb911a9Chris Craik
243b20251a355c88193c439f928a84ae69483fb488John Recknamespace android {
253b20251a355c88193c439f928a84ae69483fb488John Recknamespace uirenderer {
263b20251a355c88193c439f928a84ae69483fb488John Reck
270e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John ReckRenderState::RenderState(renderthread::RenderThread& thread)
280e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck        : mRenderThread(thread)
293b20251a355c88193c439f928a84ae69483fb488John Reck        , mViewportWidth(0)
303b20251a355c88193c439f928a84ae69483fb488John Reck        , mViewportHeight(0)
313b20251a355c88193c439f928a84ae69483fb488John Reck        , mFramebuffer(0) {
320e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck    mThreadId = pthread_self();
333b20251a355c88193c439f928a84ae69483fb488John Reck}
343b20251a355c88193c439f928a84ae69483fb488John Reck
353b20251a355c88193c439f928a84ae69483fb488John ReckRenderState::~RenderState() {
3644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil,
3796a5c4c7bab6718524de7253da8309143ab48befChris Craik            "State object lifecycle not managed correctly");
383b20251a355c88193c439f928a84ae69483fb488John Reck}
393b20251a355c88193c439f928a84ae69483fb488John Reck
403b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::onGLContextCreated() {
4144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil,
4296a5c4c7bab6718524de7253da8309143ab48befChris Craik            "State object lifecycle not managed correctly");
4344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mBlend = new Blend();
4496a5c4c7bab6718524de7253da8309143ab48befChris Craik    mMeshState = new MeshState();
4596a5c4c7bab6718524de7253da8309143ab48befChris Craik    mScissor = new Scissor();
4696a5c4c7bab6718524de7253da8309143ab48befChris Craik    mStencil = new Stencil();
4796a5c4c7bab6718524de7253da8309143ab48befChris Craik
483b20251a355c88193c439f928a84ae69483fb488John Reck    // This is delayed because the first access of Caches makes GL calls
49ff5c8e8097e3eff910632a568195b798798cccccChris Craik    if (!mCaches) {
50ff5c8e8097e3eff910632a568195b798798cccccChris Craik        mCaches = &Caches::createInstance(*this);
51ff5c8e8097e3eff910632a568195b798798cccccChris Craik    }
523b20251a355c88193c439f928a84ae69483fb488John Reck    mCaches->init();
53ebd52610cfeff6e557fde284a7e1efc5e6438285John Reck    mCaches->textureCache.setAssetAtlas(&mAssetAtlas);
543b20251a355c88193c439f928a84ae69483fb488John Reck}
553b20251a355c88193c439f928a84ae69483fb488John Reck
5657998017ff137f7d4ec33df21b6596141f8c4547John Reckstatic void layerLostGlContext(Layer* layer) {
5757998017ff137f7d4ec33df21b6596141f8c4547John Reck    layer->onGlContextLost();
5857998017ff137f7d4ec33df21b6596141f8c4547John Reck}
5957998017ff137f7d4ec33df21b6596141f8c4547John Reck
601d4774233304c484673e2af2c1de2ab41021c979Chris Craikvoid RenderState::onGLContextDestroyed() {
6121029ef131d6a98862ae6faf3305bee2872e9c5fChris Craik/*
62bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik    size_t size = mActiveLayers.size();
63bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik    if (CC_UNLIKELY(size != 0)) {
64bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik        ALOGE("Crashing, have %d contexts and %d layers at context destruction. isempty %d",
65bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik                mRegisteredContexts.size(), size, mActiveLayers.empty());
6617035b0211a3c9d45ea46a99217a6acbe76e8fbeJohn Reck        mCaches->dumpMemoryUsage();
67443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck        for (std::set<renderthread::CanvasContext*>::iterator cit = mRegisteredContexts.begin();
68443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck                cit != mRegisteredContexts.end(); cit++) {
69443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck            renderthread::CanvasContext* context = *cit;
70bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik            ALOGE("Context: %p (root = %p)", context, context->mRootRenderNode.get());
71bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik            ALOGE("  Prefeteched layers: %zu", context->mPrefetechedLayers.size());
72443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck            for (std::set<RenderNode*>::iterator pit = context->mPrefetechedLayers.begin();
73443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck                    pit != context->mPrefetechedLayers.end(); pit++) {
74443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck                (*pit)->debugDumpLayers("    ");
75443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck            }
76443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck            context->mRootRenderNode->debugDumpLayers("  ");
77443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck        }
78599e254ea33231b1809466ae765dbee53dc4685cChris Craik
79bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik
80bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik        if (mActiveLayers.begin() == mActiveLayers.end()) {
81bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik            ALOGE("set has become empty. wat.");
82bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik        }
83599e254ea33231b1809466ae765dbee53dc4685cChris Craik        for (std::set<const Layer*>::iterator lit = mActiveLayers.begin();
84599e254ea33231b1809466ae765dbee53dc4685cChris Craik             lit != mActiveLayers.end(); lit++) {
85599e254ea33231b1809466ae765dbee53dc4685cChris Craik            const Layer* layer = *(lit);
86bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik            ALOGE("Layer %p, state %d, texlayer %d, fbo %d, buildlayered %d",
87bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik                    layer, layer->state, layer->isTextureLayer(), layer->getFbo(), layer->wasBuildLayered);
88599e254ea33231b1809466ae765dbee53dc4685cChris Craik        }
89bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik        LOG_ALWAYS_FATAL("%d layers have survived gl context destruction", size);
9017035b0211a3c9d45ea46a99217a6acbe76e8fbeJohn Reck    }
9121029ef131d6a98862ae6faf3305bee2872e9c5fChris Craik*/
9249bc4acfadf9c5b1e520217278ccb38010d38c89John Reck
9396a5c4c7bab6718524de7253da8309143ab48befChris Craik    // TODO: reset all cached state in state objects
9457998017ff137f7d4ec33df21b6596141f8c4547John Reck    std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerLostGlContext);
95ebd52610cfeff6e557fde284a7e1efc5e6438285John Reck    mAssetAtlas.terminate();
9696a5c4c7bab6718524de7253da8309143ab48befChris Craik
9744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches->terminate();
9844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
9944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    delete mBlend;
10044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mBlend = nullptr;
10196a5c4c7bab6718524de7253da8309143ab48befChris Craik    delete mMeshState;
10296a5c4c7bab6718524de7253da8309143ab48befChris Craik    mMeshState = nullptr;
10396a5c4c7bab6718524de7253da8309143ab48befChris Craik    delete mScissor;
10496a5c4c7bab6718524de7253da8309143ab48befChris Craik    mScissor = nullptr;
10596a5c4c7bab6718524de7253da8309143ab48befChris Craik    delete mStencil;
10696a5c4c7bab6718524de7253da8309143ab48befChris Craik    mStencil = nullptr;
1071d4774233304c484673e2af2c1de2ab41021c979Chris Craik}
1081d4774233304c484673e2af2c1de2ab41021c979Chris Craik
1093b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::setViewport(GLsizei width, GLsizei height) {
1103b20251a355c88193c439f928a84ae69483fb488John Reck    mViewportWidth = width;
1113b20251a355c88193c439f928a84ae69483fb488John Reck    mViewportHeight = height;
1123b20251a355c88193c439f928a84ae69483fb488John Reck    glViewport(0, 0, mViewportWidth, mViewportHeight);
1133b20251a355c88193c439f928a84ae69483fb488John Reck}
1143b20251a355c88193c439f928a84ae69483fb488John Reck
1153b20251a355c88193c439f928a84ae69483fb488John Reck
1163b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::getViewport(GLsizei* outWidth, GLsizei* outHeight) {
1173b20251a355c88193c439f928a84ae69483fb488John Reck    *outWidth = mViewportWidth;
1183b20251a355c88193c439f928a84ae69483fb488John Reck    *outHeight = mViewportHeight;
1193b20251a355c88193c439f928a84ae69483fb488John Reck}
1203b20251a355c88193c439f928a84ae69483fb488John Reck
1213b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::bindFramebuffer(GLuint fbo) {
1223b20251a355c88193c439f928a84ae69483fb488John Reck    if (mFramebuffer != fbo) {
1233b20251a355c88193c439f928a84ae69483fb488John Reck        mFramebuffer = fbo;
1243b20251a355c88193c439f928a84ae69483fb488John Reck        glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
1253b20251a355c88193c439f928a84ae69483fb488John Reck    }
1263b20251a355c88193c439f928a84ae69483fb488John Reck}
1273b20251a355c88193c439f928a84ae69483fb488John Reck
1283b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) {
12995cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck    if (mode == DrawGlInfo::kModeProcessNoContext) {
13095cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck        // If there's no context we don't need to interrupt as there's
13195cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck        // no gl state to save/restore
13295cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck        (*functor)(mode, info);
13395cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck    } else {
13495cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck        interruptForFunctorInvoke();
13595cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck        (*functor)(mode, info);
13695cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck        resumeFromFunctorInvoke();
13795cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck    }
1383b20251a355c88193c439f928a84ae69483fb488John Reck}
1393b20251a355c88193c439f928a84ae69483fb488John Reck
1403b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::interruptForFunctorInvoke() {
1416c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    mCaches->setProgram(nullptr);
14244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches->textureState().resetActiveTexture();
14396a5c4c7bab6718524de7253da8309143ab48befChris Craik    meshState().unbindMeshBuffer();
14496a5c4c7bab6718524de7253da8309143ab48befChris Craik    meshState().unbindIndicesBuffer();
14596a5c4c7bab6718524de7253da8309143ab48befChris Craik    meshState().resetVertexPointers();
14696a5c4c7bab6718524de7253da8309143ab48befChris Craik    meshState().disableTexCoordsVertexArray();
1473b20251a355c88193c439f928a84ae69483fb488John Reck    debugOverdraw(false, false);
1483b20251a355c88193c439f928a84ae69483fb488John Reck}
1493b20251a355c88193c439f928a84ae69483fb488John Reck
1503b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::resumeFromFunctorInvoke() {
1513b20251a355c88193c439f928a84ae69483fb488John Reck    glViewport(0, 0, mViewportWidth, mViewportHeight);
1523b20251a355c88193c439f928a84ae69483fb488John Reck    glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
1533b20251a355c88193c439f928a84ae69483fb488John Reck    debugOverdraw(false, false);
1543b20251a355c88193c439f928a84ae69483fb488John Reck
1553b20251a355c88193c439f928a84ae69483fb488John Reck    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
1563b20251a355c88193c439f928a84ae69483fb488John Reck
15765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik    scissor().invalidate();
15844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    blend().invalidate();
1593b20251a355c88193c439f928a84ae69483fb488John Reck
16044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches->textureState().activateTexture(0);
16144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mCaches->textureState().resetBoundTextures();
1623b20251a355c88193c439f928a84ae69483fb488John Reck}
1633b20251a355c88193c439f928a84ae69483fb488John Reck
1643b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::debugOverdraw(bool enable, bool clear) {
1652507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik    if (Properties::debugOverdraw && mFramebuffer == 0) {
1663b20251a355c88193c439f928a84ae69483fb488John Reck        if (clear) {
16765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik            scissor().setEnabled(false);
16896a5c4c7bab6718524de7253da8309143ab48befChris Craik            stencil().clear();
1693b20251a355c88193c439f928a84ae69483fb488John Reck        }
1703b20251a355c88193c439f928a84ae69483fb488John Reck        if (enable) {
17196a5c4c7bab6718524de7253da8309143ab48befChris Craik            stencil().enableDebugWrite();
1723b20251a355c88193c439f928a84ae69483fb488John Reck        } else {
17396a5c4c7bab6718524de7253da8309143ab48befChris Craik            stencil().disable();
1743b20251a355c88193c439f928a84ae69483fb488John Reck        }
1753b20251a355c88193c439f928a84ae69483fb488John Reck    }
1763b20251a355c88193c439f928a84ae69483fb488John Reck}
1773b20251a355c88193c439f928a84ae69483fb488John Reck
1780e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reckvoid RenderState::requireGLContext() {
1790e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck    assertOnGLThread();
180d7db4d767246b41d44995acb93d03d220b53c748John Reck    LOG_ALWAYS_FATAL_IF(!mRenderThread.eglManager().hasEglContext(),
181d7db4d767246b41d44995acb93d03d220b53c748John Reck            "No GL context!");
1820e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck}
1830e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck
1840e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reckvoid RenderState::assertOnGLThread() {
1850e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck    pthread_t curr = pthread_self();
1860e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck    LOG_ALWAYS_FATAL_IF(!pthread_equal(mThreadId, curr), "Wrong thread!");
1870e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck}
1880e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck
1890e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reckclass DecStrongTask : public renderthread::RenderTask {
1900e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reckpublic:
1910e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck    DecStrongTask(VirtualLightRefBase* object) : mObject(object) {}
1920e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck
193d41c4d8c732095ae99c955b6b82f7306633004b1Chris Craik    virtual void run() override {
194d41c4d8c732095ae99c955b6b82f7306633004b1Chris Craik        mObject->decStrong(nullptr);
195d41c4d8c732095ae99c955b6b82f7306633004b1Chris Craik        mObject = nullptr;
1960e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck        delete this;
1970e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck    }
1980e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck
1990e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reckprivate:
2000e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck    VirtualLightRefBase* mObject;
2010e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck};
2020e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck
2030e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reckvoid RenderState::postDecStrong(VirtualLightRefBase* object) {
2040e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck    mRenderThread.queue(new DecStrongTask(object));
2050e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck}
2060e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck
2076c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik///////////////////////////////////////////////////////////////////////////////
2086c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik// Render
2096c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik///////////////////////////////////////////////////////////////////////////////
2106c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik
21112efe649d3f5df8e81f4b78179939c1d488673a0Chris Craikvoid RenderState::render(const Glop& glop, const Matrix4& orthoMatrix) {
2126c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    const Glop::Mesh& mesh = glop.mesh;
213ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik    const Glop::Mesh::Vertices& vertices = mesh.vertices;
214ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik    const Glop::Mesh::Indices& indices = mesh.indices;
2150519c810a56bded1284fcb2ae40f438878c6585fChris Craik    const Glop::Fill& fill = glop.fill;
2166c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik
2170519c810a56bded1284fcb2ae40f438878c6585fChris Craik    // ---------------------------------------------
2180519c810a56bded1284fcb2ae40f438878c6585fChris Craik    // ---------- Program + uniform setup ----------
2190519c810a56bded1284fcb2ae40f438878c6585fChris Craik    // ---------------------------------------------
2200519c810a56bded1284fcb2ae40f438878c6585fChris Craik    mCaches->setProgram(fill.program);
2216c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik
2220519c810a56bded1284fcb2ae40f438878c6585fChris Craik    if (fill.colorEnabled) {
2230519c810a56bded1284fcb2ae40f438878c6585fChris Craik        fill.program->setColor(fill.color);
2240519c810a56bded1284fcb2ae40f438878c6585fChris Craik    }
2256c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik
22612efe649d3f5df8e81f4b78179939c1d488673a0Chris Craik    fill.program->set(orthoMatrix,
2276c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik            glop.transform.modelView,
22853e51e4aa933f9603587e1780f446c18816bf9beChris Craik            glop.transform.meshTransform(),
22953e51e4aa933f9603587e1780f446c18816bf9beChris Craik            glop.transform.transformFlags & TransformFlags::OffsetByFudgeFactor);
230117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik
2310519c810a56bded1284fcb2ae40f438878c6585fChris Craik    // Color filter uniforms
232b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik    if (fill.filterMode == ProgramDescription::ColorFilterMode::Blend) {
233ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik        const FloatColor& color = fill.filter.color;
234117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        glUniform4f(mCaches->program().getUniform("colorBlend"),
235117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik                color.r, color.g, color.b, color.a);
236b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik    } else if (fill.filterMode == ProgramDescription::ColorFilterMode::Matrix) {
237117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        glUniformMatrix4fv(mCaches->program().getUniform("colorMatrix"), 1, GL_FALSE,
238ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik                fill.filter.matrix.matrix);
239117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik        glUniform4fv(mCaches->program().getUniform("colorMatrixVector"), 1,
240ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik                fill.filter.matrix.vector);
241117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    }
2426c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik
2430519c810a56bded1284fcb2ae40f438878c6585fChris Craik    // Round rect clipping uniforms
2440519c810a56bded1284fcb2ae40f438878c6585fChris Craik    if (glop.roundRectClipState) {
2450519c810a56bded1284fcb2ae40f438878c6585fChris Craik        // TODO: avoid query, and cache values (or RRCS ptr) in program
2460519c810a56bded1284fcb2ae40f438878c6585fChris Craik        const RoundRectClipState* state = glop.roundRectClipState;
2470519c810a56bded1284fcb2ae40f438878c6585fChris Craik        const Rect& innerRect = state->innerRect;
2480519c810a56bded1284fcb2ae40f438878c6585fChris Craik        glUniform4f(fill.program->getUniform("roundRectInnerRectLTRB"),
2490519c810a56bded1284fcb2ae40f438878c6585fChris Craik                innerRect.left, innerRect.top,
2500519c810a56bded1284fcb2ae40f438878c6585fChris Craik                innerRect.right, innerRect.bottom);
2510519c810a56bded1284fcb2ae40f438878c6585fChris Craik        glUniformMatrix4fv(fill.program->getUniform("roundRectInvTransform"),
2520519c810a56bded1284fcb2ae40f438878c6585fChris Craik                1, GL_FALSE, &state->matrix.data[0]);
2530519c810a56bded1284fcb2ae40f438878c6585fChris Craik
2540519c810a56bded1284fcb2ae40f438878c6585fChris Craik        // add half pixel to round out integer rect space to cover pixel centers
2550519c810a56bded1284fcb2ae40f438878c6585fChris Craik        float roundedOutRadius = state->radius + 0.5f;
2560519c810a56bded1284fcb2ae40f438878c6585fChris Craik        glUniform1f(fill.program->getUniform("roundRectRadius"),
2570519c810a56bded1284fcb2ae40f438878c6585fChris Craik                roundedOutRadius);
2580519c810a56bded1284fcb2ae40f438878c6585fChris Craik    }
259ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik
260117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    // --------------------------------
2616c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    // ---------- Mesh setup ----------
262117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    // --------------------------------
263117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    // vertices
264ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik    const bool force = meshState().bindMeshBufferInternal(vertices.bufferObject)
265ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik            || (vertices.position != nullptr);
266ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik    meshState().bindPositionVertexPointer(force, vertices.position, vertices.stride);
267117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik
268117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    // indices
269ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik    meshState().bindIndicesBufferInternal(indices.bufferObject);
270117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik
27153e51e4aa933f9603587e1780f446c18816bf9beChris Craik    if (vertices.attribFlags & VertexAttribFlags::TextureCoord) {
27226bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik        const Glop::Fill::TextureData& texture = fill.texture;
27326bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik        // texture always takes slot 0, shader samplers increment from there
2740519c810a56bded1284fcb2ae40f438878c6585fChris Craik        mCaches->textureState().activateTexture(0);
2750519c810a56bded1284fcb2ae40f438878c6585fChris Craik
27626bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik        if (texture.clamp != GL_INVALID_ENUM) {
2775f1356c80a3f0daf436aa4250dcfa8fce3029828Chris Craik            texture.texture->setWrap(texture.clamp, true, false, texture.target);
27830036092b40badecbe64d9c2bff4850132147f78Chris Craik        }
27926bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik        if (texture.filter != GL_INVALID_ENUM) {
2805f1356c80a3f0daf436aa4250dcfa8fce3029828Chris Craik            texture.texture->setFilter(texture.filter, true, false, texture.target);
28130036092b40badecbe64d9c2bff4850132147f78Chris Craik        }
2820519c810a56bded1284fcb2ae40f438878c6585fChris Craik
28326bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik        mCaches->textureState().bindTexture(texture.target, texture.texture->id);
2840519c810a56bded1284fcb2ae40f438878c6585fChris Craik        meshState().enableTexCoordsVertexArray();
285ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik        meshState().bindTexCoordsVertexPointer(force, vertices.texCoord, vertices.stride);
28626bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik
28726bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik        if (texture.textureTransform) {
28826bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik            glUniformMatrix4fv(fill.program->getUniform("mainTextureTransform"), 1,
28926bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik                    GL_FALSE, &texture.textureTransform->data[0]);
29026bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik        }
2916c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    } else {
2926c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik        meshState().disableTexCoordsVertexArray();
2936c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    }
294ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik    int colorLocation = -1;
29553e51e4aa933f9603587e1780f446c18816bf9beChris Craik    if (vertices.attribFlags & VertexAttribFlags::Color) {
296ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik        colorLocation = fill.program->getAttrib("colors");
297ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik        glEnableVertexAttribArray(colorLocation);
298ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik        glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, vertices.stride, vertices.color);
2996c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    }
300ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik    int alphaLocation = -1;
30153e51e4aa933f9603587e1780f446c18816bf9beChris Craik    if (vertices.attribFlags & VertexAttribFlags::Alpha) {
302ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik        // NOTE: alpha vertex position is computed assuming no VBO
303ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik        const void* alphaCoords = ((const GLbyte*) vertices.position) + kVertexAlphaOffset;
304ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik        alphaLocation = fill.program->getAttrib("vtxAlpha");
305ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik        glEnableVertexAttribArray(alphaLocation);
306ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik        glVertexAttribPointer(alphaLocation, 1, GL_FLOAT, GL_FALSE, vertices.stride, alphaCoords);
3076c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    }
308922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    // Shader uniforms
309ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik    SkiaShader::apply(*mCaches, fill.skiaShaderData);
310922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
311117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    // ------------------------------------
3126c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    // ---------- GL state setup ----------
313117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    // ------------------------------------
314031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik    blend().setFactors(glop.blend.src, glop.blend.dst);
3156c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik
316117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    // ------------------------------------
3172ab95d780b023152556d9f8659de734ec7b55047Chris Craik    // ---------- Actual drawing ----------
318117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    // ------------------------------------
319ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik    if (indices.bufferObject == meshState().getQuadListIBO()) {
3202ab95d780b023152556d9f8659de734ec7b55047Chris Craik        // Since the indexed quad list is of limited length, we loop over
3212ab95d780b023152556d9f8659de734ec7b55047Chris Craik        // the glDrawXXX method while updating the vertex pointer
3220519c810a56bded1284fcb2ae40f438878c6585fChris Craik        GLsizei elementsCount = mesh.elementCount;
323ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik        const GLbyte* vertexData = static_cast<const GLbyte*>(vertices.position);
3242ab95d780b023152556d9f8659de734ec7b55047Chris Craik        while (elementsCount > 0) {
3259db58c031f8ffa102a6d585cb585bed3bdb911a9Chris Craik            GLsizei drawCount = std::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
3262ab95d780b023152556d9f8659de734ec7b55047Chris Craik
327f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik            // rebind pointers without forcing, since initial bind handled above
328ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik            meshState().bindPositionVertexPointer(false, vertexData, vertices.stride);
32953e51e4aa933f9603587e1780f446c18816bf9beChris Craik            if (vertices.attribFlags & VertexAttribFlags::TextureCoord) {
330f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik                meshState().bindTexCoordsVertexPointer(false,
331ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik                        vertexData + kMeshTextureOffset, vertices.stride);
332f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik            }
333f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik
3342ab95d780b023152556d9f8659de734ec7b55047Chris Craik            glDrawElements(mesh.primitiveMode, drawCount, GL_UNSIGNED_SHORT, nullptr);
3352ab95d780b023152556d9f8659de734ec7b55047Chris Craik            elementsCount -= drawCount;
336ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik            vertexData += (drawCount / 6) * 4 * vertices.stride;
3372ab95d780b023152556d9f8659de734ec7b55047Chris Craik        }
338ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik    } else if (indices.bufferObject || indices.indices) {
339ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik        glDrawElements(mesh.primitiveMode, mesh.elementCount, GL_UNSIGNED_SHORT, indices.indices);
3406c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    } else {
3410519c810a56bded1284fcb2ae40f438878c6585fChris Craik        glDrawArrays(mesh.primitiveMode, 0, mesh.elementCount);
342117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    }
343117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik
3442ab95d780b023152556d9f8659de734ec7b55047Chris Craik    // -----------------------------------
3452ab95d780b023152556d9f8659de734ec7b55047Chris Craik    // ---------- Mesh teardown ----------
3462ab95d780b023152556d9f8659de734ec7b55047Chris Craik    // -----------------------------------
34753e51e4aa933f9603587e1780f446c18816bf9beChris Craik    if (vertices.attribFlags & VertexAttribFlags::Alpha) {
348ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik        glDisableVertexAttribArray(alphaLocation);
349ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik    }
35053e51e4aa933f9603587e1780f446c18816bf9beChris Craik    if (vertices.attribFlags & VertexAttribFlags::Color) {
351ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik        glDisableVertexAttribArray(colorLocation);
3526c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik    }
3536c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik}
3546c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik
355117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craikvoid RenderState::dump() {
356117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    blend().dump();
357117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    meshState().dump();
358117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    scissor().dump();
359117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik    stencil().dump();
360117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik}
361117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik
3623b20251a355c88193c439f928a84ae69483fb488John Reck} /* namespace uirenderer */
3633b20251a355c88193c439f928a84ae69483fb488John Reck} /* namespace android */
364