RenderState.cpp revision 2a38c42e921451abebb4ee5f5ecd738f1b6b04ed
13b20251a355c88193c439f928a84ae69483fb488John Reck/* 23b20251a355c88193c439f928a84ae69483fb488John Reck * Copyright (C) 2014 The Android Open Source Project 33b20251a355c88193c439f928a84ae69483fb488John Reck * 43b20251a355c88193c439f928a84ae69483fb488John Reck * Licensed under the Apache License, Version 2.0 (the "License"); 53b20251a355c88193c439f928a84ae69483fb488John Reck * you may not use this file except in compliance with the License. 63b20251a355c88193c439f928a84ae69483fb488John Reck * You may obtain a copy of the License at 73b20251a355c88193c439f928a84ae69483fb488John Reck * 83b20251a355c88193c439f928a84ae69483fb488John Reck * http://www.apache.org/licenses/LICENSE-2.0 93b20251a355c88193c439f928a84ae69483fb488John Reck * 103b20251a355c88193c439f928a84ae69483fb488John Reck * Unless required by applicable law or agreed to in writing, software 113b20251a355c88193c439f928a84ae69483fb488John Reck * distributed under the License is distributed on an "AS IS" BASIS, 123b20251a355c88193c439f928a84ae69483fb488John Reck * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 133b20251a355c88193c439f928a84ae69483fb488John Reck * See the License for the specific language governing permissions and 143b20251a355c88193c439f928a84ae69483fb488John Reck * limitations under the License. 153b20251a355c88193c439f928a84ae69483fb488John Reck */ 1638e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck#include <GpuMemoryTracker.h> 1796a5c4c7bab6718524de7253da8309143ab48befChris Craik#include "renderstate/RenderState.h" 183b20251a355c88193c439f928a84ae69483fb488John Reck 19443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck#include "renderthread/CanvasContext.h" 200e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck#include "renderthread/EglManager.h" 21117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik#include "utils/GLUtils.h" 229db58c031f8ffa102a6d585cb585bed3bdb911a9Chris Craik#include <algorithm> 239db58c031f8ffa102a6d585cb585bed3bdb911a9Chris Craik 243b20251a355c88193c439f928a84ae69483fb488John Recknamespace android { 253b20251a355c88193c439f928a84ae69483fb488John Recknamespace uirenderer { 263b20251a355c88193c439f928a84ae69483fb488John Reck 270e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John ReckRenderState::RenderState(renderthread::RenderThread& thread) 280e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck : mRenderThread(thread) 293b20251a355c88193c439f928a84ae69483fb488John Reck , mViewportWidth(0) 303b20251a355c88193c439f928a84ae69483fb488John Reck , mViewportHeight(0) 313b20251a355c88193c439f928a84ae69483fb488John Reck , mFramebuffer(0) { 320e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck mThreadId = pthread_self(); 333b20251a355c88193c439f928a84ae69483fb488John Reck} 343b20251a355c88193c439f928a84ae69483fb488John Reck 353b20251a355c88193c439f928a84ae69483fb488John ReckRenderState::~RenderState() { 3644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, 3796a5c4c7bab6718524de7253da8309143ab48befChris Craik "State object lifecycle not managed correctly"); 383b20251a355c88193c439f928a84ae69483fb488John Reck} 393b20251a355c88193c439f928a84ae69483fb488John Reck 403b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::onGLContextCreated() { 4144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, 4296a5c4c7bab6718524de7253da8309143ab48befChris Craik "State object lifecycle not managed correctly"); 4338e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck GpuMemoryTracker::onGLContextCreated(); 4438e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck 4544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mBlend = new Blend(); 4696a5c4c7bab6718524de7253da8309143ab48befChris Craik mMeshState = new MeshState(); 4796a5c4c7bab6718524de7253da8309143ab48befChris Craik mScissor = new Scissor(); 4896a5c4c7bab6718524de7253da8309143ab48befChris Craik mStencil = new Stencil(); 4996a5c4c7bab6718524de7253da8309143ab48befChris Craik 503b20251a355c88193c439f928a84ae69483fb488John Reck // This is delayed because the first access of Caches makes GL calls 51ff5c8e8097e3eff910632a568195b798798cccccChris Craik if (!mCaches) { 52ff5c8e8097e3eff910632a568195b798798cccccChris Craik mCaches = &Caches::createInstance(*this); 53ff5c8e8097e3eff910632a568195b798798cccccChris Craik } 543b20251a355c88193c439f928a84ae69483fb488John Reck mCaches->init(); 553b20251a355c88193c439f928a84ae69483fb488John Reck} 563b20251a355c88193c439f928a84ae69483fb488John Reck 5757998017ff137f7d4ec33df21b6596141f8c4547John Reckstatic void layerLostGlContext(Layer* layer) { 5857998017ff137f7d4ec33df21b6596141f8c4547John Reck layer->onGlContextLost(); 5957998017ff137f7d4ec33df21b6596141f8c4547John Reck} 6057998017ff137f7d4ec33df21b6596141f8c4547John Reck 611d4774233304c484673e2af2c1de2ab41021c979Chris Craikvoid RenderState::onGLContextDestroyed() { 629fded232a9548a304e0145011df8849fba0dcda7Chris Craik mLayerPool.clear(); 639fded232a9548a304e0145011df8849fba0dcda7Chris Craik 6496a5c4c7bab6718524de7253da8309143ab48befChris Craik // TODO: reset all cached state in state objects 6557998017ff137f7d4ec33df21b6596141f8c4547John Reck std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerLostGlContext); 6696a5c4c7bab6718524de7253da8309143ab48befChris Craik 6744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches->terminate(); 6844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik 6944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik delete mBlend; 7044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mBlend = nullptr; 7196a5c4c7bab6718524de7253da8309143ab48befChris Craik delete mMeshState; 7296a5c4c7bab6718524de7253da8309143ab48befChris Craik mMeshState = nullptr; 7396a5c4c7bab6718524de7253da8309143ab48befChris Craik delete mScissor; 7496a5c4c7bab6718524de7253da8309143ab48befChris Craik mScissor = nullptr; 7596a5c4c7bab6718524de7253da8309143ab48befChris Craik delete mStencil; 7696a5c4c7bab6718524de7253da8309143ab48befChris Craik mStencil = nullptr; 7738e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck 7838e0c32852e3b9d8ca4a9d3791577f52536419cbJohn Reck GpuMemoryTracker::onGLContextDestroyed(); 791d4774233304c484673e2af2c1de2ab41021c979Chris Craik} 801d4774233304c484673e2af2c1de2ab41021c979Chris Craik 819fded232a9548a304e0145011df8849fba0dcda7Chris Craikvoid RenderState::flush(Caches::FlushMode mode) { 829fded232a9548a304e0145011df8849fba0dcda7Chris Craik switch (mode) { 839fded232a9548a304e0145011df8849fba0dcda7Chris Craik case Caches::FlushMode::Full: 849fded232a9548a304e0145011df8849fba0dcda7Chris Craik // fall through 859fded232a9548a304e0145011df8849fba0dcda7Chris Craik case Caches::FlushMode::Moderate: 869fded232a9548a304e0145011df8849fba0dcda7Chris Craik // fall through 879fded232a9548a304e0145011df8849fba0dcda7Chris Craik case Caches::FlushMode::Layers: 889fded232a9548a304e0145011df8849fba0dcda7Chris Craik mLayerPool.clear(); 899fded232a9548a304e0145011df8849fba0dcda7Chris Craik break; 909fded232a9548a304e0145011df8849fba0dcda7Chris Craik } 919fded232a9548a304e0145011df8849fba0dcda7Chris Craik mCaches->flush(mode); 929fded232a9548a304e0145011df8849fba0dcda7Chris Craik} 939fded232a9548a304e0145011df8849fba0dcda7Chris Craik 943b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::setViewport(GLsizei width, GLsizei height) { 953b20251a355c88193c439f928a84ae69483fb488John Reck mViewportWidth = width; 963b20251a355c88193c439f928a84ae69483fb488John Reck mViewportHeight = height; 973b20251a355c88193c439f928a84ae69483fb488John Reck glViewport(0, 0, mViewportWidth, mViewportHeight); 983b20251a355c88193c439f928a84ae69483fb488John Reck} 993b20251a355c88193c439f928a84ae69483fb488John Reck 1003b20251a355c88193c439f928a84ae69483fb488John Reck 1013b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::getViewport(GLsizei* outWidth, GLsizei* outHeight) { 1023b20251a355c88193c439f928a84ae69483fb488John Reck *outWidth = mViewportWidth; 1033b20251a355c88193c439f928a84ae69483fb488John Reck *outHeight = mViewportHeight; 1043b20251a355c88193c439f928a84ae69483fb488John Reck} 1053b20251a355c88193c439f928a84ae69483fb488John Reck 1063b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::bindFramebuffer(GLuint fbo) { 1073b20251a355c88193c439f928a84ae69483fb488John Reck if (mFramebuffer != fbo) { 1083b20251a355c88193c439f928a84ae69483fb488John Reck mFramebuffer = fbo; 1093b20251a355c88193c439f928a84ae69483fb488John Reck glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); 1103b20251a355c88193c439f928a84ae69483fb488John Reck } 1113b20251a355c88193c439f928a84ae69483fb488John Reck} 1123b20251a355c88193c439f928a84ae69483fb488John Reck 1130b8d0677be2289bbc9e0b48c0878fb67d1cc0ebdJohn ReckGLuint RenderState::createFramebuffer() { 114818c9fbf1d76d5df19253ba4eb964efa939ec9ecChris Craik GLuint ret; 115818c9fbf1d76d5df19253ba4eb964efa939ec9ecChris Craik glGenFramebuffers(1, &ret); 116818c9fbf1d76d5df19253ba4eb964efa939ec9ecChris Craik return ret; 117818c9fbf1d76d5df19253ba4eb964efa939ec9ecChris Craik} 118818c9fbf1d76d5df19253ba4eb964efa939ec9ecChris Craik 119818c9fbf1d76d5df19253ba4eb964efa939ec9ecChris Craikvoid RenderState::deleteFramebuffer(GLuint fbo) { 120818c9fbf1d76d5df19253ba4eb964efa939ec9ecChris Craik if (mFramebuffer == fbo) { 121818c9fbf1d76d5df19253ba4eb964efa939ec9ecChris Craik // GL defines that deleting the currently bound FBO rebinds FBO 0. 122818c9fbf1d76d5df19253ba4eb964efa939ec9ecChris Craik // Reflect this in our cached value. 123818c9fbf1d76d5df19253ba4eb964efa939ec9ecChris Craik mFramebuffer = 0; 124818c9fbf1d76d5df19253ba4eb964efa939ec9ecChris Craik } 125818c9fbf1d76d5df19253ba4eb964efa939ec9ecChris Craik glDeleteFramebuffers(1, &fbo); 126818c9fbf1d76d5df19253ba4eb964efa939ec9ecChris Craik} 127818c9fbf1d76d5df19253ba4eb964efa939ec9ecChris Craik 1283b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) { 12995cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck if (mode == DrawGlInfo::kModeProcessNoContext) { 13095cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck // If there's no context we don't need to interrupt as there's 13195cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck // no gl state to save/restore 13295cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck (*functor)(mode, info); 13395cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck } else { 13495cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck interruptForFunctorInvoke(); 13595cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck (*functor)(mode, info); 13695cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck resumeFromFunctorInvoke(); 13795cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck } 1383b20251a355c88193c439f928a84ae69483fb488John Reck} 1393b20251a355c88193c439f928a84ae69483fb488John Reck 1403b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::interruptForFunctorInvoke() { 1416c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik mCaches->setProgram(nullptr); 14244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches->textureState().resetActiveTexture(); 14396a5c4c7bab6718524de7253da8309143ab48befChris Craik meshState().unbindMeshBuffer(); 14496a5c4c7bab6718524de7253da8309143ab48befChris Craik meshState().unbindIndicesBuffer(); 14596a5c4c7bab6718524de7253da8309143ab48befChris Craik meshState().resetVertexPointers(); 14696a5c4c7bab6718524de7253da8309143ab48befChris Craik meshState().disableTexCoordsVertexArray(); 1473b20251a355c88193c439f928a84ae69483fb488John Reck debugOverdraw(false, false); 148253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy // TODO: We need a way to know whether the functor is sRGB aware (b/32072673) 149253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy if (mCaches->extensions().hasSRGBWriteControl()) { 150253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy glDisable(GL_FRAMEBUFFER_SRGB_EXT); 151253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy } 1523b20251a355c88193c439f928a84ae69483fb488John Reck} 1533b20251a355c88193c439f928a84ae69483fb488John Reck 1543b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::resumeFromFunctorInvoke() { 155253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy if (mCaches->extensions().hasSRGBWriteControl()) { 156253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy glEnable(GL_FRAMEBUFFER_SRGB_EXT); 157253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy } 158253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy 1593b20251a355c88193c439f928a84ae69483fb488John Reck glViewport(0, 0, mViewportWidth, mViewportHeight); 1603b20251a355c88193c439f928a84ae69483fb488John Reck glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); 1613b20251a355c88193c439f928a84ae69483fb488John Reck debugOverdraw(false, false); 1623b20251a355c88193c439f928a84ae69483fb488John Reck 1633b20251a355c88193c439f928a84ae69483fb488John Reck glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 1643b20251a355c88193c439f928a84ae69483fb488John Reck 16565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik scissor().invalidate(); 16644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik blend().invalidate(); 1673b20251a355c88193c439f928a84ae69483fb488John Reck 16844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches->textureState().activateTexture(0); 16944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches->textureState().resetBoundTextures(); 1703b20251a355c88193c439f928a84ae69483fb488John Reck} 1713b20251a355c88193c439f928a84ae69483fb488John Reck 1723b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::debugOverdraw(bool enable, bool clear) { 1732507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik if (Properties::debugOverdraw && mFramebuffer == 0) { 1743b20251a355c88193c439f928a84ae69483fb488John Reck if (clear) { 17565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik scissor().setEnabled(false); 17696a5c4c7bab6718524de7253da8309143ab48befChris Craik stencil().clear(); 1773b20251a355c88193c439f928a84ae69483fb488John Reck } 1783b20251a355c88193c439f928a84ae69483fb488John Reck if (enable) { 17996a5c4c7bab6718524de7253da8309143ab48befChris Craik stencil().enableDebugWrite(); 1803b20251a355c88193c439f928a84ae69483fb488John Reck } else { 18196a5c4c7bab6718524de7253da8309143ab48befChris Craik stencil().disable(); 1823b20251a355c88193c439f928a84ae69483fb488John Reck } 1833b20251a355c88193c439f928a84ae69483fb488John Reck } 1843b20251a355c88193c439f928a84ae69483fb488John Reck} 1853b20251a355c88193c439f928a84ae69483fb488John Reck 1860e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reckclass DecStrongTask : public renderthread::RenderTask { 1870e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reckpublic: 188c6baf563ba6aa207a48317c177b29f1d2b70cf3dChih-Hung Hsieh explicit DecStrongTask(VirtualLightRefBase* object) : mObject(object) {} 1890e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck 190d41c4d8c732095ae99c955b6b82f7306633004b1Chris Craik virtual void run() override { 191d41c4d8c732095ae99c955b6b82f7306633004b1Chris Craik mObject->decStrong(nullptr); 192d41c4d8c732095ae99c955b6b82f7306633004b1Chris Craik mObject = nullptr; 1930e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck delete this; 1940e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck } 1950e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck 1960e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reckprivate: 1970e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck VirtualLightRefBase* mObject; 1980e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck}; 1990e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck 2000e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reckvoid RenderState::postDecStrong(VirtualLightRefBase* object) { 201a55b5d6c65cde2b7cc28bb3ea160bfaaef7a446aJohn Reck if (pthread_equal(mThreadId, pthread_self())) { 202a55b5d6c65cde2b7cc28bb3ea160bfaaef7a446aJohn Reck object->decStrong(nullptr); 203a55b5d6c65cde2b7cc28bb3ea160bfaaef7a446aJohn Reck } else { 204a55b5d6c65cde2b7cc28bb3ea160bfaaef7a446aJohn Reck mRenderThread.queue(new DecStrongTask(object)); 205a55b5d6c65cde2b7cc28bb3ea160bfaaef7a446aJohn Reck } 2060e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck} 2070e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck 2086c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik/////////////////////////////////////////////////////////////////////////////// 2096c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik// Render 2106c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik/////////////////////////////////////////////////////////////////////////////// 2116c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik 21212efe649d3f5df8e81f4b78179939c1d488673a0Chris Craikvoid RenderState::render(const Glop& glop, const Matrix4& orthoMatrix) { 2136c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik const Glop::Mesh& mesh = glop.mesh; 214ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik const Glop::Mesh::Vertices& vertices = mesh.vertices; 215ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik const Glop::Mesh::Indices& indices = mesh.indices; 2160519c810a56bded1284fcb2ae40f438878c6585fChris Craik const Glop::Fill& fill = glop.fill; 2176c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik 218975591a7af883d866d86ab819e164c6004694744John Reck GL_CHECKPOINT(MODERATE); 2199372ac3621848085e77b867f220c0b5ffce4010dJohn Reck 2200519c810a56bded1284fcb2ae40f438878c6585fChris Craik // --------------------------------------------- 2210519c810a56bded1284fcb2ae40f438878c6585fChris Craik // ---------- Program + uniform setup ---------- 2220519c810a56bded1284fcb2ae40f438878c6585fChris Craik // --------------------------------------------- 2230519c810a56bded1284fcb2ae40f438878c6585fChris Craik mCaches->setProgram(fill.program); 2246c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik 2250519c810a56bded1284fcb2ae40f438878c6585fChris Craik if (fill.colorEnabled) { 2260519c810a56bded1284fcb2ae40f438878c6585fChris Craik fill.program->setColor(fill.color); 2270519c810a56bded1284fcb2ae40f438878c6585fChris Craik } 2286c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik 22912efe649d3f5df8e81f4b78179939c1d488673a0Chris Craik fill.program->set(orthoMatrix, 2306c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik glop.transform.modelView, 23153e51e4aa933f9603587e1780f446c18816bf9beChris Craik glop.transform.meshTransform(), 23253e51e4aa933f9603587e1780f446c18816bf9beChris Craik glop.transform.transformFlags & TransformFlags::OffsetByFudgeFactor); 233117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik 2340519c810a56bded1284fcb2ae40f438878c6585fChris Craik // Color filter uniforms 235b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik if (fill.filterMode == ProgramDescription::ColorFilterMode::Blend) { 236ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik const FloatColor& color = fill.filter.color; 237117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik glUniform4f(mCaches->program().getUniform("colorBlend"), 238117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik color.r, color.g, color.b, color.a); 239b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik } else if (fill.filterMode == ProgramDescription::ColorFilterMode::Matrix) { 240117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik glUniformMatrix4fv(mCaches->program().getUniform("colorMatrix"), 1, GL_FALSE, 241ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik fill.filter.matrix.matrix); 242117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik glUniform4fv(mCaches->program().getUniform("colorMatrixVector"), 1, 243ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik fill.filter.matrix.vector); 244117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik } 2456c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik 2460519c810a56bded1284fcb2ae40f438878c6585fChris Craik // Round rect clipping uniforms 2470519c810a56bded1284fcb2ae40f438878c6585fChris Craik if (glop.roundRectClipState) { 2480519c810a56bded1284fcb2ae40f438878c6585fChris Craik // TODO: avoid query, and cache values (or RRCS ptr) in program 2490519c810a56bded1284fcb2ae40f438878c6585fChris Craik const RoundRectClipState* state = glop.roundRectClipState; 2500519c810a56bded1284fcb2ae40f438878c6585fChris Craik const Rect& innerRect = state->innerRect; 2510519c810a56bded1284fcb2ae40f438878c6585fChris Craik glUniform4f(fill.program->getUniform("roundRectInnerRectLTRB"), 2520519c810a56bded1284fcb2ae40f438878c6585fChris Craik innerRect.left, innerRect.top, 2530519c810a56bded1284fcb2ae40f438878c6585fChris Craik innerRect.right, innerRect.bottom); 2540519c810a56bded1284fcb2ae40f438878c6585fChris Craik glUniformMatrix4fv(fill.program->getUniform("roundRectInvTransform"), 2550519c810a56bded1284fcb2ae40f438878c6585fChris Craik 1, GL_FALSE, &state->matrix.data[0]); 2560519c810a56bded1284fcb2ae40f438878c6585fChris Craik 2570519c810a56bded1284fcb2ae40f438878c6585fChris Craik // add half pixel to round out integer rect space to cover pixel centers 2580519c810a56bded1284fcb2ae40f438878c6585fChris Craik float roundedOutRadius = state->radius + 0.5f; 2590519c810a56bded1284fcb2ae40f438878c6585fChris Craik glUniform1f(fill.program->getUniform("roundRectRadius"), 2600519c810a56bded1284fcb2ae40f438878c6585fChris Craik roundedOutRadius); 2610519c810a56bded1284fcb2ae40f438878c6585fChris Craik } 262ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik 263975591a7af883d866d86ab819e164c6004694744John Reck GL_CHECKPOINT(MODERATE); 2649372ac3621848085e77b867f220c0b5ffce4010dJohn Reck 265117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // -------------------------------- 2666c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik // ---------- Mesh setup ---------- 267117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // -------------------------------- 268117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // vertices 2691b7db4000eabb570697f4c5097588acbfa4df62bChris Craik meshState().bindMeshBuffer(vertices.bufferObject); 2701b7db4000eabb570697f4c5097588acbfa4df62bChris Craik meshState().bindPositionVertexPointer(vertices.position, vertices.stride); 271117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik 272117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // indices 2731b7db4000eabb570697f4c5097588acbfa4df62bChris Craik meshState().bindIndicesBuffer(indices.bufferObject); 274117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik 275138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik // texture 276138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik if (fill.texture.texture != nullptr) { 27726bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik const Glop::Fill::TextureData& texture = fill.texture; 27826bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik // texture always takes slot 0, shader samplers increment from there 2790519c810a56bded1284fcb2ae40f438878c6585fChris Craik mCaches->textureState().activateTexture(0); 2800519c810a56bded1284fcb2ae40f438878c6585fChris Craik 2812a38c42e921451abebb4ee5f5ecd738f1b6b04edsergeyv mCaches->textureState().bindTexture(texture.texture->target(), texture.texture->id()); 28226bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik if (texture.clamp != GL_INVALID_ENUM) { 2832a38c42e921451abebb4ee5f5ecd738f1b6b04edsergeyv texture.texture->setWrap(texture.clamp, false, false); 28430036092b40badecbe64d9c2bff4850132147f78Chris Craik } 28526bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik if (texture.filter != GL_INVALID_ENUM) { 2862a38c42e921451abebb4ee5f5ecd738f1b6b04edsergeyv texture.texture->setFilter(texture.filter, false, false); 28730036092b40badecbe64d9c2bff4850132147f78Chris Craik } 2880519c810a56bded1284fcb2ae40f438878c6585fChris Craik 28926bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik if (texture.textureTransform) { 29026bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik glUniformMatrix4fv(fill.program->getUniform("mainTextureTransform"), 1, 29126bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik GL_FALSE, &texture.textureTransform->data[0]); 29226bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik } 293138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik } 294138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik 295138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik // vertex attributes (tex coord, color, alpha) 296138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik if (vertices.attribFlags & VertexAttribFlags::TextureCoord) { 297138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik meshState().enableTexCoordsVertexArray(); 298138c21fbec12bead3c7ca1f181c3fd35542ccb00Chris Craik meshState().bindTexCoordsVertexPointer(vertices.texCoord, vertices.stride); 2996c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik } else { 3006c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik meshState().disableTexCoordsVertexArray(); 3016c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik } 302ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik int colorLocation = -1; 30353e51e4aa933f9603587e1780f446c18816bf9beChris Craik if (vertices.attribFlags & VertexAttribFlags::Color) { 304ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik colorLocation = fill.program->getAttrib("colors"); 305ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik glEnableVertexAttribArray(colorLocation); 306ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, vertices.stride, vertices.color); 3076c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik } 308ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik int alphaLocation = -1; 30953e51e4aa933f9603587e1780f446c18816bf9beChris Craik if (vertices.attribFlags & VertexAttribFlags::Alpha) { 310ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik // NOTE: alpha vertex position is computed assuming no VBO 311ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik const void* alphaCoords = ((const GLbyte*) vertices.position) + kVertexAlphaOffset; 312ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik alphaLocation = fill.program->getAttrib("vtxAlpha"); 313ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik glEnableVertexAttribArray(alphaLocation); 314ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik glVertexAttribPointer(alphaLocation, 1, GL_FLOAT, GL_FALSE, vertices.stride, alphaCoords); 3156c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik } 316922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik // Shader uniforms 317253f2c213f6ecda63b6872aee77bd30d5ec07c82Romain Guy SkiaShader::apply(*mCaches, fill.skiaShaderData, mViewportWidth, mViewportHeight); 318922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik 319975591a7af883d866d86ab819e164c6004694744John Reck GL_CHECKPOINT(MODERATE); 320c5a3efd28668a62df3e3b364b49624c5af7549b6Dohyun Lee Texture* texture = (fill.skiaShaderData.skiaShaderType & kBitmap_SkiaShaderType) ? 321c5a3efd28668a62df3e3b364b49624c5af7549b6Dohyun Lee fill.skiaShaderData.bitmapData.bitmapTexture : nullptr; 322c5a3efd28668a62df3e3b364b49624c5af7549b6Dohyun Lee const AutoTexture autoCleanup(texture); 3239372ac3621848085e77b867f220c0b5ffce4010dJohn Reck 324117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // ------------------------------------ 3256c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik // ---------- GL state setup ---------- 326117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // ------------------------------------ 327031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik blend().setFactors(glop.blend.src, glop.blend.dst); 3286c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik 329975591a7af883d866d86ab819e164c6004694744John Reck GL_CHECKPOINT(MODERATE); 3309372ac3621848085e77b867f220c0b5ffce4010dJohn Reck 331117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // ------------------------------------ 3322ab95d780b023152556d9f8659de734ec7b55047Chris Craik // ---------- Actual drawing ---------- 333117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // ------------------------------------ 334ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik if (indices.bufferObject == meshState().getQuadListIBO()) { 3352ab95d780b023152556d9f8659de734ec7b55047Chris Craik // Since the indexed quad list is of limited length, we loop over 3362ab95d780b023152556d9f8659de734ec7b55047Chris Craik // the glDrawXXX method while updating the vertex pointer 3370519c810a56bded1284fcb2ae40f438878c6585fChris Craik GLsizei elementsCount = mesh.elementCount; 338ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik const GLbyte* vertexData = static_cast<const GLbyte*>(vertices.position); 3392ab95d780b023152556d9f8659de734ec7b55047Chris Craik while (elementsCount > 0) { 3409db58c031f8ffa102a6d585cb585bed3bdb911a9Chris Craik GLsizei drawCount = std::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6); 3411b7db4000eabb570697f4c5097588acbfa4df62bChris Craik meshState().bindPositionVertexPointer(vertexData, vertices.stride); 34253e51e4aa933f9603587e1780f446c18816bf9beChris Craik if (vertices.attribFlags & VertexAttribFlags::TextureCoord) { 3431b7db4000eabb570697f4c5097588acbfa4df62bChris Craik meshState().bindTexCoordsVertexPointer( 344ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik vertexData + kMeshTextureOffset, vertices.stride); 345f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik } 346f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik 3472ab95d780b023152556d9f8659de734ec7b55047Chris Craik glDrawElements(mesh.primitiveMode, drawCount, GL_UNSIGNED_SHORT, nullptr); 3482ab95d780b023152556d9f8659de734ec7b55047Chris Craik elementsCount -= drawCount; 349ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik vertexData += (drawCount / 6) * 4 * vertices.stride; 3502ab95d780b023152556d9f8659de734ec7b55047Chris Craik } 351ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik } else if (indices.bufferObject || indices.indices) { 352ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik glDrawElements(mesh.primitiveMode, mesh.elementCount, GL_UNSIGNED_SHORT, indices.indices); 3536c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik } else { 3540519c810a56bded1284fcb2ae40f438878c6585fChris Craik glDrawArrays(mesh.primitiveMode, 0, mesh.elementCount); 355117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik } 356117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik 357975591a7af883d866d86ab819e164c6004694744John Reck GL_CHECKPOINT(MODERATE); 3589372ac3621848085e77b867f220c0b5ffce4010dJohn Reck 3592ab95d780b023152556d9f8659de734ec7b55047Chris Craik // ----------------------------------- 3602ab95d780b023152556d9f8659de734ec7b55047Chris Craik // ---------- Mesh teardown ---------- 3612ab95d780b023152556d9f8659de734ec7b55047Chris Craik // ----------------------------------- 36253e51e4aa933f9603587e1780f446c18816bf9beChris Craik if (vertices.attribFlags & VertexAttribFlags::Alpha) { 363ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik glDisableVertexAttribArray(alphaLocation); 364ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik } 36553e51e4aa933f9603587e1780f446c18816bf9beChris Craik if (vertices.attribFlags & VertexAttribFlags::Color) { 366ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik glDisableVertexAttribArray(colorLocation); 3676c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik } 3689372ac3621848085e77b867f220c0b5ffce4010dJohn Reck 369975591a7af883d866d86ab819e164c6004694744John Reck GL_CHECKPOINT(MODERATE); 3706c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik} 3716c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik 372117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craikvoid RenderState::dump() { 373117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik blend().dump(); 374117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik meshState().dump(); 375117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik scissor().dump(); 376117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik stencil().dump(); 377117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik} 378117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik 3793b20251a355c88193c439f928a84ae69483fb488John Reck} /* namespace uirenderer */ 3803b20251a355c88193c439f928a84ae69483fb488John Reck} /* namespace android */ 381