RenderState.cpp revision 95cd24bb9d000eb541bc7ec7e6b53d1c7e313076
13b20251a355c88193c439f928a84ae69483fb488John Reck/* 23b20251a355c88193c439f928a84ae69483fb488John Reck * Copyright (C) 2014 The Android Open Source Project 33b20251a355c88193c439f928a84ae69483fb488John Reck * 43b20251a355c88193c439f928a84ae69483fb488John Reck * Licensed under the Apache License, Version 2.0 (the "License"); 53b20251a355c88193c439f928a84ae69483fb488John Reck * you may not use this file except in compliance with the License. 63b20251a355c88193c439f928a84ae69483fb488John Reck * You may obtain a copy of the License at 73b20251a355c88193c439f928a84ae69483fb488John Reck * 83b20251a355c88193c439f928a84ae69483fb488John Reck * http://www.apache.org/licenses/LICENSE-2.0 93b20251a355c88193c439f928a84ae69483fb488John Reck * 103b20251a355c88193c439f928a84ae69483fb488John Reck * Unless required by applicable law or agreed to in writing, software 113b20251a355c88193c439f928a84ae69483fb488John Reck * distributed under the License is distributed on an "AS IS" BASIS, 123b20251a355c88193c439f928a84ae69483fb488John Reck * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 133b20251a355c88193c439f928a84ae69483fb488John Reck * See the License for the specific language governing permissions and 143b20251a355c88193c439f928a84ae69483fb488John Reck * limitations under the License. 153b20251a355c88193c439f928a84ae69483fb488John Reck */ 1696a5c4c7bab6718524de7253da8309143ab48befChris Craik#include "renderstate/RenderState.h" 173b20251a355c88193c439f928a84ae69483fb488John Reck 18443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck#include "renderthread/CanvasContext.h" 190e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck#include "renderthread/EglManager.h" 20117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik#include "utils/GLUtils.h" 21443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck 223b20251a355c88193c439f928a84ae69483fb488John Recknamespace android { 233b20251a355c88193c439f928a84ae69483fb488John Recknamespace uirenderer { 243b20251a355c88193c439f928a84ae69483fb488John Reck 250e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John ReckRenderState::RenderState(renderthread::RenderThread& thread) 260e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck : mRenderThread(thread) 273b20251a355c88193c439f928a84ae69483fb488John Reck , mViewportWidth(0) 283b20251a355c88193c439f928a84ae69483fb488John Reck , mViewportHeight(0) 293b20251a355c88193c439f928a84ae69483fb488John Reck , mFramebuffer(0) { 300e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck mThreadId = pthread_self(); 313b20251a355c88193c439f928a84ae69483fb488John Reck} 323b20251a355c88193c439f928a84ae69483fb488John Reck 333b20251a355c88193c439f928a84ae69483fb488John ReckRenderState::~RenderState() { 3444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, 3596a5c4c7bab6718524de7253da8309143ab48befChris Craik "State object lifecycle not managed correctly"); 363b20251a355c88193c439f928a84ae69483fb488John Reck} 373b20251a355c88193c439f928a84ae69483fb488John Reck 383b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::onGLContextCreated() { 3944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, 4096a5c4c7bab6718524de7253da8309143ab48befChris Craik "State object lifecycle not managed correctly"); 4144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mBlend = new Blend(); 4296a5c4c7bab6718524de7253da8309143ab48befChris Craik mMeshState = new MeshState(); 4396a5c4c7bab6718524de7253da8309143ab48befChris Craik mScissor = new Scissor(); 4496a5c4c7bab6718524de7253da8309143ab48befChris Craik mStencil = new Stencil(); 4596a5c4c7bab6718524de7253da8309143ab48befChris Craik 463b20251a355c88193c439f928a84ae69483fb488John Reck // This is delayed because the first access of Caches makes GL calls 47ff5c8e8097e3eff910632a568195b798798cccccChris Craik if (!mCaches) { 48ff5c8e8097e3eff910632a568195b798798cccccChris Craik mCaches = &Caches::createInstance(*this); 49ff5c8e8097e3eff910632a568195b798798cccccChris Craik } 503b20251a355c88193c439f928a84ae69483fb488John Reck mCaches->init(); 51ebd52610cfeff6e557fde284a7e1efc5e6438285John Reck mCaches->textureCache.setAssetAtlas(&mAssetAtlas); 523b20251a355c88193c439f928a84ae69483fb488John Reck} 533b20251a355c88193c439f928a84ae69483fb488John Reck 5457998017ff137f7d4ec33df21b6596141f8c4547John Reckstatic void layerLostGlContext(Layer* layer) { 5557998017ff137f7d4ec33df21b6596141f8c4547John Reck layer->onGlContextLost(); 5657998017ff137f7d4ec33df21b6596141f8c4547John Reck} 5757998017ff137f7d4ec33df21b6596141f8c4547John Reck 581d4774233304c484673e2af2c1de2ab41021c979Chris Craikvoid RenderState::onGLContextDestroyed() { 5921029ef131d6a98862ae6faf3305bee2872e9c5fChris Craik/* 60bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik size_t size = mActiveLayers.size(); 61bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik if (CC_UNLIKELY(size != 0)) { 62bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik ALOGE("Crashing, have %d contexts and %d layers at context destruction. isempty %d", 63bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik mRegisteredContexts.size(), size, mActiveLayers.empty()); 6417035b0211a3c9d45ea46a99217a6acbe76e8fbeJohn Reck mCaches->dumpMemoryUsage(); 65443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck for (std::set<renderthread::CanvasContext*>::iterator cit = mRegisteredContexts.begin(); 66443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck cit != mRegisteredContexts.end(); cit++) { 67443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck renderthread::CanvasContext* context = *cit; 68bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik ALOGE("Context: %p (root = %p)", context, context->mRootRenderNode.get()); 69bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik ALOGE(" Prefeteched layers: %zu", context->mPrefetechedLayers.size()); 70443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck for (std::set<RenderNode*>::iterator pit = context->mPrefetechedLayers.begin(); 71443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck pit != context->mPrefetechedLayers.end(); pit++) { 72443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck (*pit)->debugDumpLayers(" "); 73443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck } 74443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck context->mRootRenderNode->debugDumpLayers(" "); 75443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck } 76599e254ea33231b1809466ae765dbee53dc4685cChris Craik 77bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik 78bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik if (mActiveLayers.begin() == mActiveLayers.end()) { 79bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik ALOGE("set has become empty. wat."); 80bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik } 81599e254ea33231b1809466ae765dbee53dc4685cChris Craik for (std::set<const Layer*>::iterator lit = mActiveLayers.begin(); 82599e254ea33231b1809466ae765dbee53dc4685cChris Craik lit != mActiveLayers.end(); lit++) { 83599e254ea33231b1809466ae765dbee53dc4685cChris Craik const Layer* layer = *(lit); 84bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik ALOGE("Layer %p, state %d, texlayer %d, fbo %d, buildlayered %d", 85bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik layer, layer->state, layer->isTextureLayer(), layer->getFbo(), layer->wasBuildLayered); 86599e254ea33231b1809466ae765dbee53dc4685cChris Craik } 87bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik LOG_ALWAYS_FATAL("%d layers have survived gl context destruction", size); 8817035b0211a3c9d45ea46a99217a6acbe76e8fbeJohn Reck } 8921029ef131d6a98862ae6faf3305bee2872e9c5fChris Craik*/ 9049bc4acfadf9c5b1e520217278ccb38010d38c89John Reck 9196a5c4c7bab6718524de7253da8309143ab48befChris Craik // TODO: reset all cached state in state objects 9257998017ff137f7d4ec33df21b6596141f8c4547John Reck std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerLostGlContext); 93ebd52610cfeff6e557fde284a7e1efc5e6438285John Reck mAssetAtlas.terminate(); 9496a5c4c7bab6718524de7253da8309143ab48befChris Craik 9544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches->terminate(); 9644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik 9744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik delete mBlend; 9844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mBlend = nullptr; 9996a5c4c7bab6718524de7253da8309143ab48befChris Craik delete mMeshState; 10096a5c4c7bab6718524de7253da8309143ab48befChris Craik mMeshState = nullptr; 10196a5c4c7bab6718524de7253da8309143ab48befChris Craik delete mScissor; 10296a5c4c7bab6718524de7253da8309143ab48befChris Craik mScissor = nullptr; 10396a5c4c7bab6718524de7253da8309143ab48befChris Craik delete mStencil; 10496a5c4c7bab6718524de7253da8309143ab48befChris Craik mStencil = nullptr; 1051d4774233304c484673e2af2c1de2ab41021c979Chris Craik} 1061d4774233304c484673e2af2c1de2ab41021c979Chris Craik 1073b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::setViewport(GLsizei width, GLsizei height) { 1083b20251a355c88193c439f928a84ae69483fb488John Reck mViewportWidth = width; 1093b20251a355c88193c439f928a84ae69483fb488John Reck mViewportHeight = height; 1103b20251a355c88193c439f928a84ae69483fb488John Reck glViewport(0, 0, mViewportWidth, mViewportHeight); 1113b20251a355c88193c439f928a84ae69483fb488John Reck} 1123b20251a355c88193c439f928a84ae69483fb488John Reck 1133b20251a355c88193c439f928a84ae69483fb488John Reck 1143b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::getViewport(GLsizei* outWidth, GLsizei* outHeight) { 1153b20251a355c88193c439f928a84ae69483fb488John Reck *outWidth = mViewportWidth; 1163b20251a355c88193c439f928a84ae69483fb488John Reck *outHeight = mViewportHeight; 1173b20251a355c88193c439f928a84ae69483fb488John Reck} 1183b20251a355c88193c439f928a84ae69483fb488John Reck 1193b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::bindFramebuffer(GLuint fbo) { 1203b20251a355c88193c439f928a84ae69483fb488John Reck if (mFramebuffer != fbo) { 1213b20251a355c88193c439f928a84ae69483fb488John Reck mFramebuffer = fbo; 1223b20251a355c88193c439f928a84ae69483fb488John Reck glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); 1233b20251a355c88193c439f928a84ae69483fb488John Reck } 1243b20251a355c88193c439f928a84ae69483fb488John Reck} 1253b20251a355c88193c439f928a84ae69483fb488John Reck 1263b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) { 12795cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck if (mode == DrawGlInfo::kModeProcessNoContext) { 12895cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck // If there's no context we don't need to interrupt as there's 12995cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck // no gl state to save/restore 13095cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck (*functor)(mode, info); 13195cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck } else { 13295cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck interruptForFunctorInvoke(); 13395cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck (*functor)(mode, info); 13495cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck resumeFromFunctorInvoke(); 13595cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck } 1363b20251a355c88193c439f928a84ae69483fb488John Reck} 1373b20251a355c88193c439f928a84ae69483fb488John Reck 1383b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::interruptForFunctorInvoke() { 1396c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik mCaches->setProgram(nullptr); 14044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches->textureState().resetActiveTexture(); 14196a5c4c7bab6718524de7253da8309143ab48befChris Craik meshState().unbindMeshBuffer(); 14296a5c4c7bab6718524de7253da8309143ab48befChris Craik meshState().unbindIndicesBuffer(); 14396a5c4c7bab6718524de7253da8309143ab48befChris Craik meshState().resetVertexPointers(); 14496a5c4c7bab6718524de7253da8309143ab48befChris Craik meshState().disableTexCoordsVertexArray(); 1453b20251a355c88193c439f928a84ae69483fb488John Reck debugOverdraw(false, false); 1463b20251a355c88193c439f928a84ae69483fb488John Reck} 1473b20251a355c88193c439f928a84ae69483fb488John Reck 1483b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::resumeFromFunctorInvoke() { 1493b20251a355c88193c439f928a84ae69483fb488John Reck glViewport(0, 0, mViewportWidth, mViewportHeight); 1503b20251a355c88193c439f928a84ae69483fb488John Reck glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); 1513b20251a355c88193c439f928a84ae69483fb488John Reck debugOverdraw(false, false); 1523b20251a355c88193c439f928a84ae69483fb488John Reck 1533b20251a355c88193c439f928a84ae69483fb488John Reck glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 1543b20251a355c88193c439f928a84ae69483fb488John Reck 15565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik scissor().invalidate(); 15644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik blend().invalidate(); 1573b20251a355c88193c439f928a84ae69483fb488John Reck 15844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches->textureState().activateTexture(0); 15944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches->textureState().resetBoundTextures(); 1603b20251a355c88193c439f928a84ae69483fb488John Reck} 1613b20251a355c88193c439f928a84ae69483fb488John Reck 1623b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::debugOverdraw(bool enable, bool clear) { 1632507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik if (Properties::debugOverdraw && mFramebuffer == 0) { 1643b20251a355c88193c439f928a84ae69483fb488John Reck if (clear) { 16565fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik scissor().setEnabled(false); 16696a5c4c7bab6718524de7253da8309143ab48befChris Craik stencil().clear(); 1673b20251a355c88193c439f928a84ae69483fb488John Reck } 1683b20251a355c88193c439f928a84ae69483fb488John Reck if (enable) { 16996a5c4c7bab6718524de7253da8309143ab48befChris Craik stencil().enableDebugWrite(); 1703b20251a355c88193c439f928a84ae69483fb488John Reck } else { 17196a5c4c7bab6718524de7253da8309143ab48befChris Craik stencil().disable(); 1723b20251a355c88193c439f928a84ae69483fb488John Reck } 1733b20251a355c88193c439f928a84ae69483fb488John Reck } 1743b20251a355c88193c439f928a84ae69483fb488John Reck} 1753b20251a355c88193c439f928a84ae69483fb488John Reck 1760e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reckvoid RenderState::requireGLContext() { 1770e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck assertOnGLThread(); 178d7db4d767246b41d44995acb93d03d220b53c748John Reck LOG_ALWAYS_FATAL_IF(!mRenderThread.eglManager().hasEglContext(), 179d7db4d767246b41d44995acb93d03d220b53c748John Reck "No GL context!"); 1800e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck} 1810e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck 1820e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reckvoid RenderState::assertOnGLThread() { 1830e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck pthread_t curr = pthread_self(); 1840e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck LOG_ALWAYS_FATAL_IF(!pthread_equal(mThreadId, curr), "Wrong thread!"); 1850e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck} 1860e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck 1870e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reckclass DecStrongTask : public renderthread::RenderTask { 1880e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reckpublic: 1890e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck DecStrongTask(VirtualLightRefBase* object) : mObject(object) {} 1900e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck 191d41c4d8c732095ae99c955b6b82f7306633004b1Chris Craik virtual void run() override { 192d41c4d8c732095ae99c955b6b82f7306633004b1Chris Craik mObject->decStrong(nullptr); 193d41c4d8c732095ae99c955b6b82f7306633004b1Chris Craik mObject = nullptr; 1940e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck delete this; 1950e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck } 1960e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck 1970e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reckprivate: 1980e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck VirtualLightRefBase* mObject; 1990e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck}; 2000e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck 2010e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reckvoid RenderState::postDecStrong(VirtualLightRefBase* object) { 2020e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck mRenderThread.queue(new DecStrongTask(object)); 2030e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck} 2040e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck 2056c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik/////////////////////////////////////////////////////////////////////////////// 2066c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik// Render 2076c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik/////////////////////////////////////////////////////////////////////////////// 2086c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik 2096c15ffa196fc9b7724c189d833c3435d8db12266Chris Craikvoid RenderState::render(const Glop& glop) { 2106c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik const Glop::Mesh& mesh = glop.mesh; 211ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik const Glop::Mesh::Vertices& vertices = mesh.vertices; 212ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik const Glop::Mesh::Indices& indices = mesh.indices; 2130519c810a56bded1284fcb2ae40f438878c6585fChris Craik const Glop::Fill& fill = glop.fill; 2146c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik 2150519c810a56bded1284fcb2ae40f438878c6585fChris Craik // --------------------------------------------- 2160519c810a56bded1284fcb2ae40f438878c6585fChris Craik // ---------- Program + uniform setup ---------- 2170519c810a56bded1284fcb2ae40f438878c6585fChris Craik // --------------------------------------------- 2180519c810a56bded1284fcb2ae40f438878c6585fChris Craik mCaches->setProgram(fill.program); 2196c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik 2200519c810a56bded1284fcb2ae40f438878c6585fChris Craik if (fill.colorEnabled) { 2210519c810a56bded1284fcb2ae40f438878c6585fChris Craik fill.program->setColor(fill.color); 2220519c810a56bded1284fcb2ae40f438878c6585fChris Craik } 2236c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik 2240519c810a56bded1284fcb2ae40f438878c6585fChris Craik fill.program->set(glop.transform.ortho, 2256c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik glop.transform.modelView, 22653e51e4aa933f9603587e1780f446c18816bf9beChris Craik glop.transform.meshTransform(), 22753e51e4aa933f9603587e1780f446c18816bf9beChris Craik glop.transform.transformFlags & TransformFlags::OffsetByFudgeFactor); 228117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik 2290519c810a56bded1284fcb2ae40f438878c6585fChris Craik // Color filter uniforms 230ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik if (fill.filterMode == ProgramDescription::kColorBlend) { 231ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik const FloatColor& color = fill.filter.color; 232117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik glUniform4f(mCaches->program().getUniform("colorBlend"), 233117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik color.r, color.g, color.b, color.a); 234ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik } else if (fill.filterMode == ProgramDescription::kColorMatrix) { 235117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik glUniformMatrix4fv(mCaches->program().getUniform("colorMatrix"), 1, GL_FALSE, 236ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik fill.filter.matrix.matrix); 237117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik glUniform4fv(mCaches->program().getUniform("colorMatrixVector"), 1, 238ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik fill.filter.matrix.vector); 239117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik } 2406c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik 2410519c810a56bded1284fcb2ae40f438878c6585fChris Craik // Round rect clipping uniforms 2420519c810a56bded1284fcb2ae40f438878c6585fChris Craik if (glop.roundRectClipState) { 2430519c810a56bded1284fcb2ae40f438878c6585fChris Craik // TODO: avoid query, and cache values (or RRCS ptr) in program 2440519c810a56bded1284fcb2ae40f438878c6585fChris Craik const RoundRectClipState* state = glop.roundRectClipState; 2450519c810a56bded1284fcb2ae40f438878c6585fChris Craik const Rect& innerRect = state->innerRect; 2460519c810a56bded1284fcb2ae40f438878c6585fChris Craik glUniform4f(fill.program->getUniform("roundRectInnerRectLTRB"), 2470519c810a56bded1284fcb2ae40f438878c6585fChris Craik innerRect.left, innerRect.top, 2480519c810a56bded1284fcb2ae40f438878c6585fChris Craik innerRect.right, innerRect.bottom); 2490519c810a56bded1284fcb2ae40f438878c6585fChris Craik glUniformMatrix4fv(fill.program->getUniform("roundRectInvTransform"), 2500519c810a56bded1284fcb2ae40f438878c6585fChris Craik 1, GL_FALSE, &state->matrix.data[0]); 2510519c810a56bded1284fcb2ae40f438878c6585fChris Craik 2520519c810a56bded1284fcb2ae40f438878c6585fChris Craik // add half pixel to round out integer rect space to cover pixel centers 2530519c810a56bded1284fcb2ae40f438878c6585fChris Craik float roundedOutRadius = state->radius + 0.5f; 2540519c810a56bded1284fcb2ae40f438878c6585fChris Craik glUniform1f(fill.program->getUniform("roundRectRadius"), 2550519c810a56bded1284fcb2ae40f438878c6585fChris Craik roundedOutRadius); 2560519c810a56bded1284fcb2ae40f438878c6585fChris Craik } 257ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik 258117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // -------------------------------- 2596c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik // ---------- Mesh setup ---------- 260117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // -------------------------------- 261117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // vertices 262ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik const bool force = meshState().bindMeshBufferInternal(vertices.bufferObject) 263ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik || (vertices.position != nullptr); 264ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik meshState().bindPositionVertexPointer(force, vertices.position, vertices.stride); 265117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik 266117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // indices 267ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik meshState().bindIndicesBufferInternal(indices.bufferObject); 268117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik 26953e51e4aa933f9603587e1780f446c18816bf9beChris Craik if (vertices.attribFlags & VertexAttribFlags::TextureCoord) { 27026bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik const Glop::Fill::TextureData& texture = fill.texture; 27126bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik // texture always takes slot 0, shader samplers increment from there 2720519c810a56bded1284fcb2ae40f438878c6585fChris Craik mCaches->textureState().activateTexture(0); 2730519c810a56bded1284fcb2ae40f438878c6585fChris Craik 27426bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik if (texture.clamp != GL_INVALID_ENUM) { 2755f1356c80a3f0daf436aa4250dcfa8fce3029828Chris Craik texture.texture->setWrap(texture.clamp, true, false, texture.target); 27630036092b40badecbe64d9c2bff4850132147f78Chris Craik } 27726bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik if (texture.filter != GL_INVALID_ENUM) { 2785f1356c80a3f0daf436aa4250dcfa8fce3029828Chris Craik texture.texture->setFilter(texture.filter, true, false, texture.target); 27930036092b40badecbe64d9c2bff4850132147f78Chris Craik } 2800519c810a56bded1284fcb2ae40f438878c6585fChris Craik 28126bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik mCaches->textureState().bindTexture(texture.target, texture.texture->id); 2820519c810a56bded1284fcb2ae40f438878c6585fChris Craik meshState().enableTexCoordsVertexArray(); 283ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik meshState().bindTexCoordsVertexPointer(force, vertices.texCoord, vertices.stride); 28426bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik 28526bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik if (texture.textureTransform) { 28626bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik glUniformMatrix4fv(fill.program->getUniform("mainTextureTransform"), 1, 28726bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik GL_FALSE, &texture.textureTransform->data[0]); 28826bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik } 2896c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik } else { 2906c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik meshState().disableTexCoordsVertexArray(); 2916c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik } 292ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik int colorLocation = -1; 29353e51e4aa933f9603587e1780f446c18816bf9beChris Craik if (vertices.attribFlags & VertexAttribFlags::Color) { 294ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik colorLocation = fill.program->getAttrib("colors"); 295ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik glEnableVertexAttribArray(colorLocation); 296ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, vertices.stride, vertices.color); 2976c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik } 298ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik int alphaLocation = -1; 29953e51e4aa933f9603587e1780f446c18816bf9beChris Craik if (vertices.attribFlags & VertexAttribFlags::Alpha) { 300ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik // NOTE: alpha vertex position is computed assuming no VBO 301ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik const void* alphaCoords = ((const GLbyte*) vertices.position) + kVertexAlphaOffset; 302ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik alphaLocation = fill.program->getAttrib("vtxAlpha"); 303ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik glEnableVertexAttribArray(alphaLocation); 304ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik glVertexAttribPointer(alphaLocation, 1, GL_FLOAT, GL_FALSE, vertices.stride, alphaCoords); 3056c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik } 306922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik // Shader uniforms 307ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik SkiaShader::apply(*mCaches, fill.skiaShaderData); 308922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik 309117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // ------------------------------------ 3106c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik // ---------- GL state setup ---------- 311117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // ------------------------------------ 312031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik blend().setFactors(glop.blend.src, glop.blend.dst); 3136c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik 314117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // ------------------------------------ 3152ab95d780b023152556d9f8659de734ec7b55047Chris Craik // ---------- Actual drawing ---------- 316117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // ------------------------------------ 317ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik if (indices.bufferObject == meshState().getQuadListIBO()) { 3182ab95d780b023152556d9f8659de734ec7b55047Chris Craik // Since the indexed quad list is of limited length, we loop over 3192ab95d780b023152556d9f8659de734ec7b55047Chris Craik // the glDrawXXX method while updating the vertex pointer 3200519c810a56bded1284fcb2ae40f438878c6585fChris Craik GLsizei elementsCount = mesh.elementCount; 321ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik const GLbyte* vertexData = static_cast<const GLbyte*>(vertices.position); 3222ab95d780b023152556d9f8659de734ec7b55047Chris Craik while (elementsCount > 0) { 3232ab95d780b023152556d9f8659de734ec7b55047Chris Craik GLsizei drawCount = MathUtils::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6); 3242ab95d780b023152556d9f8659de734ec7b55047Chris Craik 325f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik // rebind pointers without forcing, since initial bind handled above 326ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik meshState().bindPositionVertexPointer(false, vertexData, vertices.stride); 32753e51e4aa933f9603587e1780f446c18816bf9beChris Craik if (vertices.attribFlags & VertexAttribFlags::TextureCoord) { 328f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik meshState().bindTexCoordsVertexPointer(false, 329ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik vertexData + kMeshTextureOffset, vertices.stride); 330f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik } 331f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik 3322ab95d780b023152556d9f8659de734ec7b55047Chris Craik glDrawElements(mesh.primitiveMode, drawCount, GL_UNSIGNED_SHORT, nullptr); 3332ab95d780b023152556d9f8659de734ec7b55047Chris Craik elementsCount -= drawCount; 334ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik vertexData += (drawCount / 6) * 4 * vertices.stride; 3352ab95d780b023152556d9f8659de734ec7b55047Chris Craik } 336ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik } else if (indices.bufferObject || indices.indices) { 337ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik glDrawElements(mesh.primitiveMode, mesh.elementCount, GL_UNSIGNED_SHORT, indices.indices); 3386c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik } else { 3390519c810a56bded1284fcb2ae40f438878c6585fChris Craik glDrawArrays(mesh.primitiveMode, 0, mesh.elementCount); 340117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik } 341117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik 3422ab95d780b023152556d9f8659de734ec7b55047Chris Craik // ----------------------------------- 3432ab95d780b023152556d9f8659de734ec7b55047Chris Craik // ---------- Mesh teardown ---------- 3442ab95d780b023152556d9f8659de734ec7b55047Chris Craik // ----------------------------------- 34553e51e4aa933f9603587e1780f446c18816bf9beChris Craik if (vertices.attribFlags & VertexAttribFlags::Alpha) { 346ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik glDisableVertexAttribArray(alphaLocation); 347ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik } 34853e51e4aa933f9603587e1780f446c18816bf9beChris Craik if (vertices.attribFlags & VertexAttribFlags::Color) { 349ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik glDisableVertexAttribArray(colorLocation); 3506c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik } 3516c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik} 3526c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik 353117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craikvoid RenderState::dump() { 354117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik blend().dump(); 355117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik meshState().dump(); 356117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik scissor().dump(); 357117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik stencil().dump(); 358117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik} 359117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik 3603b20251a355c88193c439f928a84ae69483fb488John Reck} /* namespace uirenderer */ 3613b20251a355c88193c439f928a84ae69483fb488John Reck} /* namespace android */ 362