RenderState.cpp revision b9ce116dac378b4cf4490f265dcbd5704a1dd43c
13b20251a355c88193c439f928a84ae69483fb488John Reck/* 23b20251a355c88193c439f928a84ae69483fb488John Reck * Copyright (C) 2014 The Android Open Source Project 33b20251a355c88193c439f928a84ae69483fb488John Reck * 43b20251a355c88193c439f928a84ae69483fb488John Reck * Licensed under the Apache License, Version 2.0 (the "License"); 53b20251a355c88193c439f928a84ae69483fb488John Reck * you may not use this file except in compliance with the License. 63b20251a355c88193c439f928a84ae69483fb488John Reck * You may obtain a copy of the License at 73b20251a355c88193c439f928a84ae69483fb488John Reck * 83b20251a355c88193c439f928a84ae69483fb488John Reck * http://www.apache.org/licenses/LICENSE-2.0 93b20251a355c88193c439f928a84ae69483fb488John Reck * 103b20251a355c88193c439f928a84ae69483fb488John Reck * Unless required by applicable law or agreed to in writing, software 113b20251a355c88193c439f928a84ae69483fb488John Reck * distributed under the License is distributed on an "AS IS" BASIS, 123b20251a355c88193c439f928a84ae69483fb488John Reck * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 133b20251a355c88193c439f928a84ae69483fb488John Reck * See the License for the specific language governing permissions and 143b20251a355c88193c439f928a84ae69483fb488John Reck * limitations under the License. 153b20251a355c88193c439f928a84ae69483fb488John Reck */ 1696a5c4c7bab6718524de7253da8309143ab48befChris Craik#include "renderstate/RenderState.h" 173b20251a355c88193c439f928a84ae69483fb488John Reck 18443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck#include "renderthread/CanvasContext.h" 190e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck#include "renderthread/EglManager.h" 20117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik#include "utils/GLUtils.h" 21443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck 229db58c031f8ffa102a6d585cb585bed3bdb911a9Chris Craik#include <algorithm> 239db58c031f8ffa102a6d585cb585bed3bdb911a9Chris Craik 243b20251a355c88193c439f928a84ae69483fb488John Recknamespace android { 253b20251a355c88193c439f928a84ae69483fb488John Recknamespace uirenderer { 263b20251a355c88193c439f928a84ae69483fb488John Reck 270e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John ReckRenderState::RenderState(renderthread::RenderThread& thread) 280e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck : mRenderThread(thread) 293b20251a355c88193c439f928a84ae69483fb488John Reck , mViewportWidth(0) 303b20251a355c88193c439f928a84ae69483fb488John Reck , mViewportHeight(0) 313b20251a355c88193c439f928a84ae69483fb488John Reck , mFramebuffer(0) { 320e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck mThreadId = pthread_self(); 333b20251a355c88193c439f928a84ae69483fb488John Reck} 343b20251a355c88193c439f928a84ae69483fb488John Reck 353b20251a355c88193c439f928a84ae69483fb488John ReckRenderState::~RenderState() { 3644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, 3796a5c4c7bab6718524de7253da8309143ab48befChris Craik "State object lifecycle not managed correctly"); 383b20251a355c88193c439f928a84ae69483fb488John Reck} 393b20251a355c88193c439f928a84ae69483fb488John Reck 403b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::onGLContextCreated() { 4144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, 4296a5c4c7bab6718524de7253da8309143ab48befChris Craik "State object lifecycle not managed correctly"); 4344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mBlend = new Blend(); 4496a5c4c7bab6718524de7253da8309143ab48befChris Craik mMeshState = new MeshState(); 4596a5c4c7bab6718524de7253da8309143ab48befChris Craik mScissor = new Scissor(); 4696a5c4c7bab6718524de7253da8309143ab48befChris Craik mStencil = new Stencil(); 4796a5c4c7bab6718524de7253da8309143ab48befChris Craik 483b20251a355c88193c439f928a84ae69483fb488John Reck // This is delayed because the first access of Caches makes GL calls 49ff5c8e8097e3eff910632a568195b798798cccccChris Craik if (!mCaches) { 50ff5c8e8097e3eff910632a568195b798798cccccChris Craik mCaches = &Caches::createInstance(*this); 51ff5c8e8097e3eff910632a568195b798798cccccChris Craik } 523b20251a355c88193c439f928a84ae69483fb488John Reck mCaches->init(); 53ebd52610cfeff6e557fde284a7e1efc5e6438285John Reck mCaches->textureCache.setAssetAtlas(&mAssetAtlas); 543b20251a355c88193c439f928a84ae69483fb488John Reck} 553b20251a355c88193c439f928a84ae69483fb488John Reck 5657998017ff137f7d4ec33df21b6596141f8c4547John Reckstatic void layerLostGlContext(Layer* layer) { 5757998017ff137f7d4ec33df21b6596141f8c4547John Reck layer->onGlContextLost(); 5857998017ff137f7d4ec33df21b6596141f8c4547John Reck} 5957998017ff137f7d4ec33df21b6596141f8c4547John Reck 601d4774233304c484673e2af2c1de2ab41021c979Chris Craikvoid RenderState::onGLContextDestroyed() { 6121029ef131d6a98862ae6faf3305bee2872e9c5fChris Craik/* 62bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik size_t size = mActiveLayers.size(); 63bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik if (CC_UNLIKELY(size != 0)) { 64bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik ALOGE("Crashing, have %d contexts and %d layers at context destruction. isempty %d", 65bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik mRegisteredContexts.size(), size, mActiveLayers.empty()); 6617035b0211a3c9d45ea46a99217a6acbe76e8fbeJohn Reck mCaches->dumpMemoryUsage(); 67443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck for (std::set<renderthread::CanvasContext*>::iterator cit = mRegisteredContexts.begin(); 68443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck cit != mRegisteredContexts.end(); cit++) { 69443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck renderthread::CanvasContext* context = *cit; 70bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik ALOGE("Context: %p (root = %p)", context, context->mRootRenderNode.get()); 71bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik ALOGE(" Prefeteched layers: %zu", context->mPrefetechedLayers.size()); 72443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck for (std::set<RenderNode*>::iterator pit = context->mPrefetechedLayers.begin(); 73443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck pit != context->mPrefetechedLayers.end(); pit++) { 74443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck (*pit)->debugDumpLayers(" "); 75443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck } 76443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck context->mRootRenderNode->debugDumpLayers(" "); 77443a714fa7c0dd07fee3527cc5bc3d3ca1fb7d44John Reck } 78599e254ea33231b1809466ae765dbee53dc4685cChris Craik 79bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik 80bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik if (mActiveLayers.begin() == mActiveLayers.end()) { 81bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik ALOGE("set has become empty. wat."); 82bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik } 83599e254ea33231b1809466ae765dbee53dc4685cChris Craik for (std::set<const Layer*>::iterator lit = mActiveLayers.begin(); 84599e254ea33231b1809466ae765dbee53dc4685cChris Craik lit != mActiveLayers.end(); lit++) { 85599e254ea33231b1809466ae765dbee53dc4685cChris Craik const Layer* layer = *(lit); 86bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik ALOGE("Layer %p, state %d, texlayer %d, fbo %d, buildlayered %d", 87bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik layer, layer->state, layer->isTextureLayer(), layer->getFbo(), layer->wasBuildLayered); 88599e254ea33231b1809466ae765dbee53dc4685cChris Craik } 89bfd1cd620991ac2fa9202fdce6c00ec47d071935Chris Craik LOG_ALWAYS_FATAL("%d layers have survived gl context destruction", size); 9017035b0211a3c9d45ea46a99217a6acbe76e8fbeJohn Reck } 9121029ef131d6a98862ae6faf3305bee2872e9c5fChris Craik*/ 9249bc4acfadf9c5b1e520217278ccb38010d38c89John Reck 9396a5c4c7bab6718524de7253da8309143ab48befChris Craik // TODO: reset all cached state in state objects 9457998017ff137f7d4ec33df21b6596141f8c4547John Reck std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerLostGlContext); 95ebd52610cfeff6e557fde284a7e1efc5e6438285John Reck mAssetAtlas.terminate(); 9696a5c4c7bab6718524de7253da8309143ab48befChris Craik 9744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches->terminate(); 9844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik 9944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik delete mBlend; 10044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mBlend = nullptr; 10196a5c4c7bab6718524de7253da8309143ab48befChris Craik delete mMeshState; 10296a5c4c7bab6718524de7253da8309143ab48befChris Craik mMeshState = nullptr; 10396a5c4c7bab6718524de7253da8309143ab48befChris Craik delete mScissor; 10496a5c4c7bab6718524de7253da8309143ab48befChris Craik mScissor = nullptr; 10596a5c4c7bab6718524de7253da8309143ab48befChris Craik delete mStencil; 10696a5c4c7bab6718524de7253da8309143ab48befChris Craik mStencil = nullptr; 1071d4774233304c484673e2af2c1de2ab41021c979Chris Craik} 1081d4774233304c484673e2af2c1de2ab41021c979Chris Craik 1093b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::setViewport(GLsizei width, GLsizei height) { 1103b20251a355c88193c439f928a84ae69483fb488John Reck mViewportWidth = width; 1113b20251a355c88193c439f928a84ae69483fb488John Reck mViewportHeight = height; 1123b20251a355c88193c439f928a84ae69483fb488John Reck glViewport(0, 0, mViewportWidth, mViewportHeight); 1133b20251a355c88193c439f928a84ae69483fb488John Reck} 1143b20251a355c88193c439f928a84ae69483fb488John Reck 1153b20251a355c88193c439f928a84ae69483fb488John Reck 1163b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::getViewport(GLsizei* outWidth, GLsizei* outHeight) { 1173b20251a355c88193c439f928a84ae69483fb488John Reck *outWidth = mViewportWidth; 1183b20251a355c88193c439f928a84ae69483fb488John Reck *outHeight = mViewportHeight; 1193b20251a355c88193c439f928a84ae69483fb488John Reck} 1203b20251a355c88193c439f928a84ae69483fb488John Reck 1213b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::bindFramebuffer(GLuint fbo) { 1223b20251a355c88193c439f928a84ae69483fb488John Reck if (mFramebuffer != fbo) { 1233b20251a355c88193c439f928a84ae69483fb488John Reck mFramebuffer = fbo; 1243b20251a355c88193c439f928a84ae69483fb488John Reck glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); 1253b20251a355c88193c439f928a84ae69483fb488John Reck } 1263b20251a355c88193c439f928a84ae69483fb488John Reck} 1273b20251a355c88193c439f928a84ae69483fb488John Reck 1283b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) { 12995cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck if (mode == DrawGlInfo::kModeProcessNoContext) { 13095cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck // If there's no context we don't need to interrupt as there's 13195cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck // no gl state to save/restore 13295cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck (*functor)(mode, info); 13395cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck } else { 13495cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck interruptForFunctorInvoke(); 13595cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck (*functor)(mode, info); 13695cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck resumeFromFunctorInvoke(); 13795cd24bb9d000eb541bc7ec7e6b53d1c7e313076John Reck } 1383b20251a355c88193c439f928a84ae69483fb488John Reck} 1393b20251a355c88193c439f928a84ae69483fb488John Reck 1403b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::interruptForFunctorInvoke() { 1416c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik mCaches->setProgram(nullptr); 14244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches->textureState().resetActiveTexture(); 14396a5c4c7bab6718524de7253da8309143ab48befChris Craik meshState().unbindMeshBuffer(); 14496a5c4c7bab6718524de7253da8309143ab48befChris Craik meshState().unbindIndicesBuffer(); 14596a5c4c7bab6718524de7253da8309143ab48befChris Craik meshState().resetVertexPointers(); 14696a5c4c7bab6718524de7253da8309143ab48befChris Craik meshState().disableTexCoordsVertexArray(); 1473b20251a355c88193c439f928a84ae69483fb488John Reck debugOverdraw(false, false); 1483b20251a355c88193c439f928a84ae69483fb488John Reck} 1493b20251a355c88193c439f928a84ae69483fb488John Reck 1503b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::resumeFromFunctorInvoke() { 1513b20251a355c88193c439f928a84ae69483fb488John Reck glViewport(0, 0, mViewportWidth, mViewportHeight); 1523b20251a355c88193c439f928a84ae69483fb488John Reck glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); 1533b20251a355c88193c439f928a84ae69483fb488John Reck debugOverdraw(false, false); 1543b20251a355c88193c439f928a84ae69483fb488John Reck 1553b20251a355c88193c439f928a84ae69483fb488John Reck glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 1563b20251a355c88193c439f928a84ae69483fb488John Reck 15765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik scissor().invalidate(); 15844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik blend().invalidate(); 1593b20251a355c88193c439f928a84ae69483fb488John Reck 16044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches->textureState().activateTexture(0); 16144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik mCaches->textureState().resetBoundTextures(); 1623b20251a355c88193c439f928a84ae69483fb488John Reck} 1633b20251a355c88193c439f928a84ae69483fb488John Reck 1643b20251a355c88193c439f928a84ae69483fb488John Reckvoid RenderState::debugOverdraw(bool enable, bool clear) { 1652507c34d91bb0d722b6012e85cb47387b2aa6873Chris Craik if (Properties::debugOverdraw && mFramebuffer == 0) { 1663b20251a355c88193c439f928a84ae69483fb488John Reck if (clear) { 16765fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6Chris Craik scissor().setEnabled(false); 16896a5c4c7bab6718524de7253da8309143ab48befChris Craik stencil().clear(); 1693b20251a355c88193c439f928a84ae69483fb488John Reck } 1703b20251a355c88193c439f928a84ae69483fb488John Reck if (enable) { 17196a5c4c7bab6718524de7253da8309143ab48befChris Craik stencil().enableDebugWrite(); 1723b20251a355c88193c439f928a84ae69483fb488John Reck } else { 17396a5c4c7bab6718524de7253da8309143ab48befChris Craik stencil().disable(); 1743b20251a355c88193c439f928a84ae69483fb488John Reck } 1753b20251a355c88193c439f928a84ae69483fb488John Reck } 1763b20251a355c88193c439f928a84ae69483fb488John Reck} 1773b20251a355c88193c439f928a84ae69483fb488John Reck 1780e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reckvoid RenderState::requireGLContext() { 1790e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck assertOnGLThread(); 180d7db4d767246b41d44995acb93d03d220b53c748John Reck LOG_ALWAYS_FATAL_IF(!mRenderThread.eglManager().hasEglContext(), 181d7db4d767246b41d44995acb93d03d220b53c748John Reck "No GL context!"); 1820e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck} 1830e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck 1840e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reckvoid RenderState::assertOnGLThread() { 1850e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck pthread_t curr = pthread_self(); 1860e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck LOG_ALWAYS_FATAL_IF(!pthread_equal(mThreadId, curr), "Wrong thread!"); 1870e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck} 1880e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck 1890e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reckclass DecStrongTask : public renderthread::RenderTask { 1900e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reckpublic: 1910e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck DecStrongTask(VirtualLightRefBase* object) : mObject(object) {} 1920e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck 193d41c4d8c732095ae99c955b6b82f7306633004b1Chris Craik virtual void run() override { 194d41c4d8c732095ae99c955b6b82f7306633004b1Chris Craik mObject->decStrong(nullptr); 195d41c4d8c732095ae99c955b6b82f7306633004b1Chris Craik mObject = nullptr; 1960e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck delete this; 1970e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck } 1980e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck 1990e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reckprivate: 2000e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck VirtualLightRefBase* mObject; 2010e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck}; 2020e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck 2030e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reckvoid RenderState::postDecStrong(VirtualLightRefBase* object) { 2040e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck mRenderThread.queue(new DecStrongTask(object)); 2050e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck} 2060e89e2b7bcb2c035e8cee77f93120e7c5617f8d2John Reck 2076c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik/////////////////////////////////////////////////////////////////////////////// 2086c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik// Render 2096c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik/////////////////////////////////////////////////////////////////////////////// 2106c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik 2116c15ffa196fc9b7724c189d833c3435d8db12266Chris Craikvoid RenderState::render(const Glop& glop) { 2126c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik const Glop::Mesh& mesh = glop.mesh; 213ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik const Glop::Mesh::Vertices& vertices = mesh.vertices; 214ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik const Glop::Mesh::Indices& indices = mesh.indices; 2150519c810a56bded1284fcb2ae40f438878c6585fChris Craik const Glop::Fill& fill = glop.fill; 2166c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik 2170519c810a56bded1284fcb2ae40f438878c6585fChris Craik // --------------------------------------------- 2180519c810a56bded1284fcb2ae40f438878c6585fChris Craik // ---------- Program + uniform setup ---------- 2190519c810a56bded1284fcb2ae40f438878c6585fChris Craik // --------------------------------------------- 2200519c810a56bded1284fcb2ae40f438878c6585fChris Craik mCaches->setProgram(fill.program); 2216c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik 2220519c810a56bded1284fcb2ae40f438878c6585fChris Craik if (fill.colorEnabled) { 2230519c810a56bded1284fcb2ae40f438878c6585fChris Craik fill.program->setColor(fill.color); 2240519c810a56bded1284fcb2ae40f438878c6585fChris Craik } 2256c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik 2260519c810a56bded1284fcb2ae40f438878c6585fChris Craik fill.program->set(glop.transform.ortho, 2276c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik glop.transform.modelView, 22853e51e4aa933f9603587e1780f446c18816bf9beChris Craik glop.transform.meshTransform(), 22953e51e4aa933f9603587e1780f446c18816bf9beChris Craik glop.transform.transformFlags & TransformFlags::OffsetByFudgeFactor); 230117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik 2310519c810a56bded1284fcb2ae40f438878c6585fChris Craik // Color filter uniforms 232b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik if (fill.filterMode == ProgramDescription::ColorFilterMode::Blend) { 233ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik const FloatColor& color = fill.filter.color; 234117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik glUniform4f(mCaches->program().getUniform("colorBlend"), 235117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik color.r, color.g, color.b, color.a); 236b9ce116dac378b4cf4490f265dcbd5704a1dd43cChris Craik } else if (fill.filterMode == ProgramDescription::ColorFilterMode::Matrix) { 237117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik glUniformMatrix4fv(mCaches->program().getUniform("colorMatrix"), 1, GL_FALSE, 238ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik fill.filter.matrix.matrix); 239117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik glUniform4fv(mCaches->program().getUniform("colorMatrixVector"), 1, 240ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik fill.filter.matrix.vector); 241117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik } 2426c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik 2430519c810a56bded1284fcb2ae40f438878c6585fChris Craik // Round rect clipping uniforms 2440519c810a56bded1284fcb2ae40f438878c6585fChris Craik if (glop.roundRectClipState) { 2450519c810a56bded1284fcb2ae40f438878c6585fChris Craik // TODO: avoid query, and cache values (or RRCS ptr) in program 2460519c810a56bded1284fcb2ae40f438878c6585fChris Craik const RoundRectClipState* state = glop.roundRectClipState; 2470519c810a56bded1284fcb2ae40f438878c6585fChris Craik const Rect& innerRect = state->innerRect; 2480519c810a56bded1284fcb2ae40f438878c6585fChris Craik glUniform4f(fill.program->getUniform("roundRectInnerRectLTRB"), 2490519c810a56bded1284fcb2ae40f438878c6585fChris Craik innerRect.left, innerRect.top, 2500519c810a56bded1284fcb2ae40f438878c6585fChris Craik innerRect.right, innerRect.bottom); 2510519c810a56bded1284fcb2ae40f438878c6585fChris Craik glUniformMatrix4fv(fill.program->getUniform("roundRectInvTransform"), 2520519c810a56bded1284fcb2ae40f438878c6585fChris Craik 1, GL_FALSE, &state->matrix.data[0]); 2530519c810a56bded1284fcb2ae40f438878c6585fChris Craik 2540519c810a56bded1284fcb2ae40f438878c6585fChris Craik // add half pixel to round out integer rect space to cover pixel centers 2550519c810a56bded1284fcb2ae40f438878c6585fChris Craik float roundedOutRadius = state->radius + 0.5f; 2560519c810a56bded1284fcb2ae40f438878c6585fChris Craik glUniform1f(fill.program->getUniform("roundRectRadius"), 2570519c810a56bded1284fcb2ae40f438878c6585fChris Craik roundedOutRadius); 2580519c810a56bded1284fcb2ae40f438878c6585fChris Craik } 259ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik 260117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // -------------------------------- 2616c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik // ---------- Mesh setup ---------- 262117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // -------------------------------- 263117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // vertices 264ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik const bool force = meshState().bindMeshBufferInternal(vertices.bufferObject) 265ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik || (vertices.position != nullptr); 266ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik meshState().bindPositionVertexPointer(force, vertices.position, vertices.stride); 267117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik 268117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // indices 269ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik meshState().bindIndicesBufferInternal(indices.bufferObject); 270117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik 27153e51e4aa933f9603587e1780f446c18816bf9beChris Craik if (vertices.attribFlags & VertexAttribFlags::TextureCoord) { 27226bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik const Glop::Fill::TextureData& texture = fill.texture; 27326bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik // texture always takes slot 0, shader samplers increment from there 2740519c810a56bded1284fcb2ae40f438878c6585fChris Craik mCaches->textureState().activateTexture(0); 2750519c810a56bded1284fcb2ae40f438878c6585fChris Craik 27626bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik if (texture.clamp != GL_INVALID_ENUM) { 2775f1356c80a3f0daf436aa4250dcfa8fce3029828Chris Craik texture.texture->setWrap(texture.clamp, true, false, texture.target); 27830036092b40badecbe64d9c2bff4850132147f78Chris Craik } 27926bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik if (texture.filter != GL_INVALID_ENUM) { 2805f1356c80a3f0daf436aa4250dcfa8fce3029828Chris Craik texture.texture->setFilter(texture.filter, true, false, texture.target); 28130036092b40badecbe64d9c2bff4850132147f78Chris Craik } 2820519c810a56bded1284fcb2ae40f438878c6585fChris Craik 28326bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik mCaches->textureState().bindTexture(texture.target, texture.texture->id); 2840519c810a56bded1284fcb2ae40f438878c6585fChris Craik meshState().enableTexCoordsVertexArray(); 285ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik meshState().bindTexCoordsVertexPointer(force, vertices.texCoord, vertices.stride); 28626bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik 28726bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik if (texture.textureTransform) { 28826bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik glUniformMatrix4fv(fill.program->getUniform("mainTextureTransform"), 1, 28926bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik GL_FALSE, &texture.textureTransform->data[0]); 29026bf34200e40a0fa8c66366559aa016380cd8c6fChris Craik } 2916c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik } else { 2926c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik meshState().disableTexCoordsVertexArray(); 2936c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik } 294ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik int colorLocation = -1; 29553e51e4aa933f9603587e1780f446c18816bf9beChris Craik if (vertices.attribFlags & VertexAttribFlags::Color) { 296ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik colorLocation = fill.program->getAttrib("colors"); 297ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik glEnableVertexAttribArray(colorLocation); 298ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, vertices.stride, vertices.color); 2996c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik } 300ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik int alphaLocation = -1; 30153e51e4aa933f9603587e1780f446c18816bf9beChris Craik if (vertices.attribFlags & VertexAttribFlags::Alpha) { 302ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik // NOTE: alpha vertex position is computed assuming no VBO 303ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik const void* alphaCoords = ((const GLbyte*) vertices.position) + kVertexAlphaOffset; 304ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik alphaLocation = fill.program->getAttrib("vtxAlpha"); 305ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik glEnableVertexAttribArray(alphaLocation); 306ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik glVertexAttribPointer(alphaLocation, 1, GL_FLOAT, GL_FALSE, vertices.stride, alphaCoords); 3076c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik } 308922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik // Shader uniforms 309ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik SkiaShader::apply(*mCaches, fill.skiaShaderData); 310922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik 311117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // ------------------------------------ 3126c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik // ---------- GL state setup ---------- 313117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // ------------------------------------ 314031888744e24b5c7243ac99ec98b78aff5db1c78Chris Craik blend().setFactors(glop.blend.src, glop.blend.dst); 3156c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik 316117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // ------------------------------------ 3172ab95d780b023152556d9f8659de734ec7b55047Chris Craik // ---------- Actual drawing ---------- 318117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik // ------------------------------------ 319ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik if (indices.bufferObject == meshState().getQuadListIBO()) { 3202ab95d780b023152556d9f8659de734ec7b55047Chris Craik // Since the indexed quad list is of limited length, we loop over 3212ab95d780b023152556d9f8659de734ec7b55047Chris Craik // the glDrawXXX method while updating the vertex pointer 3220519c810a56bded1284fcb2ae40f438878c6585fChris Craik GLsizei elementsCount = mesh.elementCount; 323ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik const GLbyte* vertexData = static_cast<const GLbyte*>(vertices.position); 3242ab95d780b023152556d9f8659de734ec7b55047Chris Craik while (elementsCount > 0) { 3259db58c031f8ffa102a6d585cb585bed3bdb911a9Chris Craik GLsizei drawCount = std::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6); 3262ab95d780b023152556d9f8659de734ec7b55047Chris Craik 327f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik // rebind pointers without forcing, since initial bind handled above 328ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik meshState().bindPositionVertexPointer(false, vertexData, vertices.stride); 32953e51e4aa933f9603587e1780f446c18816bf9beChris Craik if (vertices.attribFlags & VertexAttribFlags::TextureCoord) { 330f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik meshState().bindTexCoordsVertexPointer(false, 331ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik vertexData + kMeshTextureOffset, vertices.stride); 332f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik } 333f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik 3342ab95d780b023152556d9f8659de734ec7b55047Chris Craik glDrawElements(mesh.primitiveMode, drawCount, GL_UNSIGNED_SHORT, nullptr); 3352ab95d780b023152556d9f8659de734ec7b55047Chris Craik elementsCount -= drawCount; 336ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik vertexData += (drawCount / 6) * 4 * vertices.stride; 3372ab95d780b023152556d9f8659de734ec7b55047Chris Craik } 338ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik } else if (indices.bufferObject || indices.indices) { 339ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik glDrawElements(mesh.primitiveMode, mesh.elementCount, GL_UNSIGNED_SHORT, indices.indices); 3406c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik } else { 3410519c810a56bded1284fcb2ae40f438878c6585fChris Craik glDrawArrays(mesh.primitiveMode, 0, mesh.elementCount); 342117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik } 343117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik 3442ab95d780b023152556d9f8659de734ec7b55047Chris Craik // ----------------------------------- 3452ab95d780b023152556d9f8659de734ec7b55047Chris Craik // ---------- Mesh teardown ---------- 3462ab95d780b023152556d9f8659de734ec7b55047Chris Craik // ----------------------------------- 34753e51e4aa933f9603587e1780f446c18816bf9beChris Craik if (vertices.attribFlags & VertexAttribFlags::Alpha) { 348ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik glDisableVertexAttribArray(alphaLocation); 349ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik } 35053e51e4aa933f9603587e1780f446c18816bf9beChris Craik if (vertices.attribFlags & VertexAttribFlags::Color) { 351ef2507439c08f4e9c4c9bba1c6243ca9df2ee827Chris Craik glDisableVertexAttribArray(colorLocation); 3526c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik } 3536c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik} 3546c15ffa196fc9b7724c189d833c3435d8db12266Chris Craik 355117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craikvoid RenderState::dump() { 356117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik blend().dump(); 357117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik meshState().dump(); 358117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik scissor().dump(); 359117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik stencil().dump(); 360117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik} 361117bdbcfa3e8306dad21e7e01fa71b00cdfa7265Chris Craik 3623b20251a355c88193c439f928a84ae69483fb488John Reck} /* namespace uirenderer */ 3633b20251a355c88193c439f928a84ae69483fb488John Reck} /* namespace android */ 364