RenderState.h revision c3f131696111a066d9efd9c7c3e37566a2a9fb89
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16#ifndef RENDERSTATE_H 17#define RENDERSTATE_H 18 19#include "Caches.h" 20#include "Glop.h" 21#include "renderstate/Blend.h" 22#include "renderstate/MeshState.h" 23#include "renderstate/OffscreenBufferPool.h" 24#include "renderstate/PixelBufferState.h" 25#include "renderstate/Scissor.h" 26#include "renderstate/Stencil.h" 27#include "utils/Macros.h" 28 29#include <set> 30#include <GLES2/gl2.h> 31#include <GLES2/gl2ext.h> 32#include <ui/Region.h> 33#include <utils/Mutex.h> 34#include <utils/Functor.h> 35#include <utils/RefBase.h> 36#include <private/hwui/DrawGlInfo.h> 37 38class GrContext; 39 40namespace android { 41namespace uirenderer { 42 43class Caches; 44class Layer; 45class DeferredLayerUpdater; 46 47namespace renderthread { 48class CanvasContext; 49class RenderThread; 50} 51 52// TODO: Replace Cache's GL state tracking with this. For now it's more a thin 53// wrapper of Caches for users to migrate to. 54class RenderState { 55 PREVENT_COPY_AND_ASSIGN(RenderState); 56 friend class renderthread::RenderThread; 57 friend class Caches; 58public: 59 void onGLContextCreated(); 60 void onGLContextDestroyed(); 61 62 void onVkContextCreated(); 63 void onVkContextDestroyed(); 64 65 void flush(Caches::FlushMode flushMode); 66 67 void setViewport(GLsizei width, GLsizei height); 68 void getViewport(GLsizei* outWidth, GLsizei* outHeight); 69 70 void bindFramebuffer(GLuint fbo); 71 GLuint getFramebuffer() { return mFramebuffer; } 72 GLuint createFramebuffer(); 73 void deleteFramebuffer(GLuint fbo); 74 75 void invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info); 76 77 void debugOverdraw(bool enable, bool clear); 78 79 void registerLayer(Layer* layer) { 80 mActiveLayers.insert(layer); 81 } 82 void unregisterLayer(Layer* layer) { 83 mActiveLayers.erase(layer); 84 } 85 86 void registerCanvasContext(renderthread::CanvasContext* context) { 87 mRegisteredContexts.insert(context); 88 } 89 90 void unregisterCanvasContext(renderthread::CanvasContext* context) { 91 mRegisteredContexts.erase(context); 92 } 93 94 void registerDeferredLayerUpdater(DeferredLayerUpdater* layerUpdater) { 95 mActiveLayerUpdaters.insert(layerUpdater); 96 } 97 98 void unregisterDeferredLayerUpdater(DeferredLayerUpdater* layerUpdater) { 99 mActiveLayerUpdaters.erase(layerUpdater); 100 } 101 102 // TODO: This system is a little clunky feeling, this could use some 103 // more thinking... 104 void postDecStrong(VirtualLightRefBase* object); 105 106 void render(const Glop& glop, const Matrix4& orthoMatrix); 107 108 Blend& blend() { return *mBlend; } 109 MeshState& meshState() { return *mMeshState; } 110 Scissor& scissor() { return *mScissor; } 111 Stencil& stencil() { return *mStencil; } 112 113 OffscreenBufferPool& layerPool() { return mLayerPool; } 114 115 GrContext* getGrContext() const; 116 117 void dump(); 118 119private: 120 void interruptForFunctorInvoke(); 121 void resumeFromFunctorInvoke(); 122 void destroyLayersInUpdater(); 123 124 explicit RenderState(renderthread::RenderThread& thread); 125 ~RenderState(); 126 127 128 renderthread::RenderThread& mRenderThread; 129 Caches* mCaches = nullptr; 130 131 Blend* mBlend = nullptr; 132 MeshState* mMeshState = nullptr; 133 Scissor* mScissor = nullptr; 134 Stencil* mStencil = nullptr; 135 136 OffscreenBufferPool mLayerPool; 137 138 std::set<Layer*> mActiveLayers; 139 std::set<DeferredLayerUpdater*> mActiveLayerUpdaters; 140 std::set<renderthread::CanvasContext*> mRegisteredContexts; 141 142 GLsizei mViewportWidth; 143 GLsizei mViewportHeight; 144 GLuint mFramebuffer; 145 146 pthread_t mThreadId; 147}; 148 149} /* namespace uirenderer */ 150} /* namespace android */ 151 152#endif /* RENDERSTATE_H */ 153