CanvasContext.cpp revision 240ff6246a29602539fd0295274e1c769e743a2e
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "CanvasContext.h"
18
19#include "EglManager.h"
20#include "RenderThread.h"
21#include "../AnimationContext.h"
22#include "../Caches.h"
23#include "../DeferredLayerUpdater.h"
24#include "../renderstate/RenderState.h"
25#include "../renderstate/Stencil.h"
26#include "../LayerRenderer.h"
27#include "../OpenGLRenderer.h"
28
29#include <algorithm>
30#include <cutils/properties.h>
31#include <private/hwui/DrawGlInfo.h>
32#include <strings.h>
33
34#define TRIM_MEMORY_COMPLETE 80
35#define TRIM_MEMORY_UI_HIDDEN 20
36
37#define PROPERTY_SKIP_EMPTY_DAMAGE "debug.hwui.skip_empty_damage"
38
39static bool sInitialized = false;
40static bool sSkipEmptyDamage = true;
41
42static void initGlobals() {
43    if (sInitialized) return;
44    sInitialized = true;
45    sSkipEmptyDamage = property_get_bool(PROPERTY_SKIP_EMPTY_DAMAGE,
46            sSkipEmptyDamage);
47}
48
49namespace android {
50namespace uirenderer {
51namespace renderthread {
52
53CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
54        RenderNode* rootRenderNode, IContextFactory* contextFactory)
55        : mRenderThread(thread)
56        , mEglManager(thread.eglManager())
57        , mOpaque(!translucent)
58        , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
59        , mRootRenderNode(rootRenderNode)
60        , mJankTracker(thread.timeLord().frameIntervalNanos()) {
61    // Done lazily at first draw instead of at library load to avoid
62    // running pre-zygote fork
63    initGlobals();
64    mRenderThread.renderState().registerCanvasContext(this);
65    mProfiler.setDensity(mRenderThread.mainDisplayInfo().density);
66}
67
68CanvasContext::~CanvasContext() {
69    destroy();
70    mRenderThread.renderState().unregisterCanvasContext(this);
71}
72
73void CanvasContext::destroy() {
74    stopDrawing();
75    setSurface(nullptr);
76    freePrefetechedLayers();
77    destroyHardwareResources();
78    mAnimationContext->destroy();
79    if (mCanvas) {
80        delete mCanvas;
81        mCanvas = nullptr;
82    }
83}
84
85void CanvasContext::setSurface(ANativeWindow* window) {
86    ATRACE_CALL();
87
88    mNativeWindow = window;
89
90    if (mEglSurface != EGL_NO_SURFACE) {
91        mEglManager.destroySurface(mEglSurface);
92        mEglSurface = EGL_NO_SURFACE;
93    }
94
95    if (window) {
96        mEglSurface = mEglManager.createSurface(window);
97    }
98
99    if (mEglSurface != EGL_NO_SURFACE) {
100        const bool preserveBuffer = (mSwapBehavior != kSwap_discardBuffer);
101        mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
102        mHaveNewSurface = true;
103        makeCurrent();
104    } else {
105        mRenderThread.removeFrameCallback(this);
106    }
107}
108
109void CanvasContext::swapBuffers() {
110    if (CC_UNLIKELY(!mEglManager.swapBuffers(mEglSurface))) {
111        setSurface(nullptr);
112    }
113    mHaveNewSurface = false;
114}
115
116void CanvasContext::requireSurface() {
117    LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
118            "requireSurface() called but no surface set!");
119    makeCurrent();
120}
121
122void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) {
123    mSwapBehavior = swapBehavior;
124}
125
126bool CanvasContext::initialize(ANativeWindow* window) {
127    setSurface(window);
128    if (mCanvas) return false;
129    mCanvas = new OpenGLRenderer(mRenderThread.renderState());
130    mCanvas->initProperties();
131    return true;
132}
133
134void CanvasContext::updateSurface(ANativeWindow* window) {
135    setSurface(window);
136}
137
138bool CanvasContext::pauseSurface(ANativeWindow* window) {
139    return mRenderThread.removeFrameCallback(this);
140}
141
142// TODO: don't pass viewport size, it's automatic via EGL
143void CanvasContext::setup(int width, int height, const Vector3& lightCenter, float lightRadius,
144        uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
145    if (!mCanvas) return;
146    mCanvas->initLight(lightCenter, lightRadius, ambientShadowAlpha, spotShadowAlpha);
147}
148
149void CanvasContext::setOpaque(bool opaque) {
150    mOpaque = opaque;
151}
152
153void CanvasContext::makeCurrent() {
154    // TODO: Figure out why this workaround is needed, see b/13913604
155    // In the meantime this matches the behavior of GLRenderer, so it is not a regression
156    mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface);
157}
158
159void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater) {
160    bool success = layerUpdater->apply();
161    LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!");
162    if (layerUpdater->backingLayer()->deferredUpdateScheduled) {
163        mCanvas->pushLayerUpdate(layerUpdater->backingLayer());
164    }
165}
166
167void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo) {
168    mRenderThread.removeFrameCallback(this);
169
170    mCurrentFrameInfo = &mFrames.next();
171    mCurrentFrameInfo->importUiThreadInfo(uiFrameInfo);
172    mCurrentFrameInfo->markSyncStart();
173
174    info.damageAccumulator = &mDamageAccumulator;
175    info.renderer = mCanvas;
176    if (mPrefetechedLayers.size() && info.mode == TreeInfo::MODE_FULL) {
177        info.canvasContext = this;
178    }
179    mAnimationContext->startFrame(info.mode);
180    mRootRenderNode->prepareTree(info);
181    mAnimationContext->runRemainingAnimations(info);
182
183    if (info.canvasContext) {
184        freePrefetechedLayers();
185    }
186
187    if (CC_UNLIKELY(!mNativeWindow.get())) {
188        info.out.canDrawThisFrame = false;
189        return;
190    }
191
192    int runningBehind = 0;
193    // TODO: This query is moderately expensive, investigate adding some sort
194    // of fast-path based off when we last called eglSwapBuffers() as well as
195    // last vsync time. Or something.
196    mNativeWindow->query(mNativeWindow.get(),
197            NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind);
198    info.out.canDrawThisFrame = !runningBehind;
199
200    if (info.out.hasAnimations || !info.out.canDrawThisFrame) {
201        if (!info.out.requiresUiRedraw) {
202            // If animationsNeedsRedraw is set don't bother posting for an RT anim
203            // as we will just end up fighting the UI thread.
204            mRenderThread.postFrameCallback(this);
205        }
206    }
207}
208
209void CanvasContext::stopDrawing() {
210    mRenderThread.removeFrameCallback(this);
211}
212
213void CanvasContext::notifyFramePending() {
214    ATRACE_CALL();
215    mRenderThread.pushBackFrameCallback(this);
216}
217
218void CanvasContext::draw() {
219    LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
220            "drawRenderNode called on a context with no canvas or surface!");
221
222    SkRect dirty;
223    mDamageAccumulator.finish(&dirty);
224
225    if (dirty.isEmpty() && sSkipEmptyDamage) {
226        mCurrentFrameInfo->addFlag(FrameInfoFlags::kSkippedFrame);
227        return;
228    }
229
230    profiler().markPlaybackStart();
231    mCurrentFrameInfo->markIssueDrawCommandsStart();
232
233    EGLint width, height;
234    mEglManager.beginFrame(mEglSurface, &width, &height);
235    if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
236        mCanvas->setViewport(width, height);
237        dirty.setEmpty();
238    } else if (!mBufferPreserved || mHaveNewSurface) {
239        dirty.setEmpty();
240    } else {
241        if (!dirty.isEmpty() && !dirty.intersect(0, 0, width, height)) {
242            ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?",
243                    SK_RECT_ARGS(dirty), width, height);
244            dirty.setEmpty();
245        }
246        profiler().unionDirty(&dirty);
247    }
248
249    if (!dirty.isEmpty()) {
250        mCanvas->prepareDirty(dirty.fLeft, dirty.fTop,
251                dirty.fRight, dirty.fBottom, mOpaque);
252    } else {
253        mCanvas->prepare(mOpaque);
254    }
255
256    Rect outBounds;
257    mCanvas->drawRenderNode(mRootRenderNode.get(), outBounds);
258
259    profiler().draw(mCanvas);
260
261    bool drew = mCanvas->finish();
262
263    profiler().markPlaybackEnd();
264
265    // Even if we decided to cancel the frame, from the perspective of jank
266    // metrics the frame was swapped at this point
267    mCurrentFrameInfo->markSwapBuffers();
268
269    if (drew) {
270        swapBuffers();
271    } else {
272        mEglManager.cancelFrame();
273    }
274
275    // TODO: Use a fence for real completion?
276    mCurrentFrameInfo->markFrameCompleted();
277    mJankTracker.addFrame(*mCurrentFrameInfo);
278    mRenderThread.jankTracker().addFrame(*mCurrentFrameInfo);
279    profiler().finishFrame();
280}
281
282// Called by choreographer to do an RT-driven animation
283void CanvasContext::doFrame() {
284    if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) {
285        return;
286    }
287
288    ATRACE_CALL();
289
290    profiler().startFrame();
291    int64_t frameInfo[UI_THREAD_FRAME_INFO_SIZE];
292    UiFrameInfoBuilder(frameInfo)
293        .addFlag(FrameInfoFlags::kRTAnimation)
294        .setVsync(mRenderThread.timeLord().computeFrameTimeNanos(),
295                mRenderThread.timeLord().latestVsync());
296
297    TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState());
298    prepareTree(info, frameInfo);
299    if (info.out.canDrawThisFrame) {
300        draw();
301    } else {
302        mCurrentFrameInfo->addFlag(FrameInfoFlags::kSkippedFrame);
303    }
304}
305
306void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
307    ATRACE_CALL();
308    DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
309    if (thread.eglManager().hasEglContext()) {
310        thread.eglManager().requireGlContext();
311        mode = DrawGlInfo::kModeProcess;
312    }
313
314    thread.renderState().invokeFunctor(functor, mode, nullptr);
315}
316
317void CanvasContext::markLayerInUse(RenderNode* node) {
318    if (mPrefetechedLayers.erase(node)) {
319        node->decStrong(nullptr);
320    }
321}
322
323static void destroyPrefetechedNode(RenderNode* node) {
324    ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...", node->getName());
325    node->destroyHardwareResources();
326    node->decStrong(nullptr);
327}
328
329void CanvasContext::freePrefetechedLayers() {
330    if (mPrefetechedLayers.size()) {
331        requireGlContext();
332        std::for_each(mPrefetechedLayers.begin(), mPrefetechedLayers.end(), destroyPrefetechedNode);
333        mPrefetechedLayers.clear();
334    }
335}
336
337void CanvasContext::buildLayer(RenderNode* node) {
338    ATRACE_CALL();
339    if (!mEglManager.hasEglContext() || !mCanvas) {
340        return;
341    }
342    requireGlContext();
343    // buildLayer() will leave the tree in an unknown state, so we must stop drawing
344    stopDrawing();
345
346    TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState());
347    info.damageAccumulator = &mDamageAccumulator;
348    info.renderer = mCanvas;
349    info.runAnimations = false;
350    node->prepareTree(info);
351    SkRect ignore;
352    mDamageAccumulator.finish(&ignore);
353    // Tickle the GENERIC property on node to mark it as dirty for damaging
354    // purposes when the frame is actually drawn
355    node->setPropertyFieldsDirty(RenderNode::GENERIC);
356
357    mCanvas->markLayersAsBuildLayers();
358    mCanvas->flushLayerUpdates();
359
360    node->incStrong(nullptr);
361    mPrefetechedLayers.insert(node);
362}
363
364bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
365    requireGlContext();
366    layer->apply();
367    return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
368}
369
370void CanvasContext::destroyHardwareResources() {
371    stopDrawing();
372    if (mEglManager.hasEglContext()) {
373        requireGlContext();
374        freePrefetechedLayers();
375        mRootRenderNode->destroyHardwareResources();
376        Caches::getInstance().flush(Caches::kFlushMode_Layers);
377    }
378}
379
380void CanvasContext::trimMemory(RenderThread& thread, int level) {
381    // No context means nothing to free
382    if (!thread.eglManager().hasEglContext()) return;
383
384    ATRACE_CALL();
385    thread.eglManager().requireGlContext();
386    if (level >= TRIM_MEMORY_COMPLETE) {
387        Caches::getInstance().flush(Caches::kFlushMode_Full);
388        thread.eglManager().destroy();
389    } else if (level >= TRIM_MEMORY_UI_HIDDEN) {
390        Caches::getInstance().flush(Caches::kFlushMode_Moderate);
391    }
392}
393
394void CanvasContext::runWithGlContext(RenderTask* task) {
395    requireGlContext();
396    task->run();
397}
398
399Layer* CanvasContext::createTextureLayer() {
400    requireSurface();
401    return LayerRenderer::createTextureLayer(mRenderThread.renderState());
402}
403
404void CanvasContext::requireGlContext() {
405    mEglManager.requireGlContext();
406}
407
408void CanvasContext::setTextureAtlas(RenderThread& thread,
409        const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) {
410    thread.eglManager().setTextureAtlas(buffer, map, mapSize);
411}
412
413void CanvasContext::dumpFrames(int fd) {
414    FILE* file = fdopen(fd, "a");
415    fprintf(file, "\n\n---PROFILEDATA---");
416    for (size_t i = 0; i < mFrames.size(); i++) {
417        FrameInfo& frame = mFrames[i];
418        if (frame[FrameInfoIndex::kSyncStart] == 0) {
419            continue;
420        }
421        fprintf(file, "\n");
422        for (int i = 0; i < static_cast<int>(FrameInfoIndex::kNumIndexes); i++) {
423            fprintf(file, "%" PRId64 ",", frame[i]);
424        }
425    }
426    fprintf(file, "\n---PROFILEDATA---\n\n");
427    fflush(file);
428}
429
430void CanvasContext::resetFrameStats() {
431    mFrames.clear();
432    mRenderThread.jankTracker().reset();
433}
434
435} /* namespace renderthread */
436} /* namespace uirenderer */
437} /* namespace android */
438