CanvasContext.cpp revision 64e445bf74bee2098781d608cedfd723d8cc88d3
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "CanvasContext.h"
18
19#include "AnimationContext.h"
20#include "Caches.h"
21#include "DeferredLayerUpdater.h"
22#include "EglManager.h"
23#include "LayerRenderer.h"
24#include "OpenGLRenderer.h"
25#include "Properties.h"
26#include "RenderThread.h"
27#include "renderstate/RenderState.h"
28#include "renderstate/Stencil.h"
29#include "protos/hwui.pb.h"
30
31#include <cutils/properties.h>
32#include <google/protobuf/io/zero_copy_stream_impl.h>
33#include <private/hwui/DrawGlInfo.h>
34#include <strings.h>
35
36#include <algorithm>
37#include <fcntl.h>
38#include <sys/stat.h>
39
40#define TRIM_MEMORY_COMPLETE 80
41#define TRIM_MEMORY_UI_HIDDEN 20
42
43#define ENABLE_RENDERNODE_SERIALIZATION false
44
45#define LOG_FRAMETIME_MMA 0
46
47#if LOG_FRAMETIME_MMA
48static float sBenchMma = 0;
49static int sFrameCount = 0;
50static const float NANOS_PER_MILLIS_F = 1000000.0f;
51#endif
52
53namespace android {
54namespace uirenderer {
55namespace renderthread {
56
57CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
58        RenderNode* rootRenderNode, IContextFactory* contextFactory)
59        : mRenderThread(thread)
60        , mEglManager(thread.eglManager())
61        , mOpaque(!translucent)
62        , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
63        , mRootRenderNode(rootRenderNode)
64        , mJankTracker(thread.timeLord().frameIntervalNanos())
65        , mProfiler(mFrames) {
66    mRenderThread.renderState().registerCanvasContext(this);
67    mProfiler.setDensity(mRenderThread.mainDisplayInfo().density);
68}
69
70CanvasContext::~CanvasContext() {
71    destroy();
72    mRenderThread.renderState().unregisterCanvasContext(this);
73}
74
75void CanvasContext::destroy() {
76    stopDrawing();
77    setSurface(nullptr);
78    freePrefetechedLayers();
79    destroyHardwareResources();
80    mAnimationContext->destroy();
81    if (mCanvas) {
82        delete mCanvas;
83        mCanvas = nullptr;
84    }
85}
86
87void CanvasContext::setSurface(ANativeWindow* window) {
88    ATRACE_CALL();
89
90    mNativeWindow = window;
91
92    if (mEglSurface != EGL_NO_SURFACE) {
93        mEglManager.destroySurface(mEglSurface);
94        mEglSurface = EGL_NO_SURFACE;
95    }
96
97    if (window) {
98        mEglSurface = mEglManager.createSurface(window);
99    }
100
101    if (mEglSurface != EGL_NO_SURFACE) {
102        const bool preserveBuffer = (mSwapBehavior != kSwap_discardBuffer);
103        mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
104        mHaveNewSurface = true;
105        makeCurrent();
106    } else {
107        mRenderThread.removeFrameCallback(this);
108    }
109}
110
111void CanvasContext::requireSurface() {
112    LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
113            "requireSurface() called but no surface set!");
114    makeCurrent();
115}
116
117void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) {
118    mSwapBehavior = swapBehavior;
119}
120
121bool CanvasContext::initialize(ANativeWindow* window) {
122    setSurface(window);
123    if (mCanvas) return false;
124    mCanvas = new OpenGLRenderer(mRenderThread.renderState());
125    mCanvas->initProperties();
126    return true;
127}
128
129void CanvasContext::updateSurface(ANativeWindow* window) {
130    setSurface(window);
131}
132
133bool CanvasContext::pauseSurface(ANativeWindow* window) {
134    return mRenderThread.removeFrameCallback(this);
135}
136
137// TODO: don't pass viewport size, it's automatic via EGL
138void CanvasContext::setup(int width, int height, float lightRadius,
139        uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
140    if (!mCanvas) return;
141    mCanvas->initLight(lightRadius, ambientShadowAlpha, spotShadowAlpha);
142}
143
144void CanvasContext::setLightCenter(const Vector3& lightCenter) {
145    if (!mCanvas) return;
146    mCanvas->setLightCenter(lightCenter);
147}
148
149void CanvasContext::setOpaque(bool opaque) {
150    mOpaque = opaque;
151}
152
153void CanvasContext::makeCurrent() {
154    // TODO: Figure out why this workaround is needed, see b/13913604
155    // In the meantime this matches the behavior of GLRenderer, so it is not a regression
156    EGLint error = 0;
157    mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface, &error);
158    if (error) {
159        setSurface(nullptr);
160    }
161}
162
163void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater) {
164    bool success = layerUpdater->apply();
165    LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!");
166    if (layerUpdater->backingLayer()->deferredUpdateScheduled) {
167        mCanvas->pushLayerUpdate(layerUpdater->backingLayer());
168    }
169}
170
171static bool wasSkipped(FrameInfo* info) {
172    return info && ((*info)[FrameInfoIndex::Flags] & FrameInfoFlags::SkippedFrame);
173}
174
175void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t syncQueued) {
176    mRenderThread.removeFrameCallback(this);
177
178    // If the previous frame was dropped we don't need to hold onto it, so
179    // just keep using the previous frame's structure instead
180    if (!wasSkipped(mCurrentFrameInfo)) {
181        mCurrentFrameInfo = &mFrames.next();
182    }
183    mCurrentFrameInfo->importUiThreadInfo(uiFrameInfo);
184    mCurrentFrameInfo->set(FrameInfoIndex::SyncQueued) = syncQueued;
185    mCurrentFrameInfo->markSyncStart();
186
187    info.damageAccumulator = &mDamageAccumulator;
188    info.renderer = mCanvas;
189    info.canvasContext = this;
190
191    mAnimationContext->startFrame(info.mode);
192    mRootRenderNode->prepareTree(info);
193    mAnimationContext->runRemainingAnimations(info);
194
195    freePrefetechedLayers();
196
197    if (CC_UNLIKELY(!mNativeWindow.get())) {
198        mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
199        info.out.canDrawThisFrame = false;
200        return;
201    }
202
203    int runningBehind = 0;
204    // TODO: This query is moderately expensive, investigate adding some sort
205    // of fast-path based off when we last called eglSwapBuffers() as well as
206    // last vsync time. Or something.
207    mNativeWindow->query(mNativeWindow.get(),
208            NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind);
209    info.out.canDrawThisFrame = !runningBehind;
210
211    if (!info.out.canDrawThisFrame) {
212        mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
213    }
214
215    if (info.out.hasAnimations || !info.out.canDrawThisFrame) {
216        if (!info.out.requiresUiRedraw) {
217            // If animationsNeedsRedraw is set don't bother posting for an RT anim
218            // as we will just end up fighting the UI thread.
219            mRenderThread.postFrameCallback(this);
220        }
221    }
222}
223
224void CanvasContext::stopDrawing() {
225    mRenderThread.removeFrameCallback(this);
226}
227
228void CanvasContext::notifyFramePending() {
229    ATRACE_CALL();
230    mRenderThread.pushBackFrameCallback(this);
231}
232
233void CanvasContext::draw() {
234    LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
235            "drawRenderNode called on a context with no canvas or surface!");
236
237    SkRect dirty;
238    mDamageAccumulator.finish(&dirty);
239
240    // TODO: Re-enable after figuring out cause of b/22592975
241//    if (dirty.isEmpty() && Properties::skipEmptyFrames) {
242//        mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
243//        return;
244//    }
245
246    mCurrentFrameInfo->markIssueDrawCommandsStart();
247
248    Frame frame = mEglManager.beginFrame(mEglSurface);
249    if (frame.width() != mCanvas->getViewportWidth()
250            || frame.height() != mCanvas->getViewportHeight()) {
251        // can't rely on prior content of window if viewport size changes
252        dirty.setEmpty();
253    } else if (mHaveNewSurface || frame.bufferAge() == 0) {
254        // New surface needs a full draw
255        dirty.setEmpty();
256    } else {
257        if (!dirty.isEmpty() && !dirty.intersect(0, 0, frame.width(), frame.height())) {
258            ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?",
259                    SK_RECT_ARGS(dirty), frame.width(), frame.height());
260            dirty.setEmpty();
261        }
262        profiler().unionDirty(&dirty);
263    }
264
265    if (dirty.isEmpty()) {
266        dirty.set(0, 0, frame.width(), frame.height());
267    }
268
269    // At this point dirty is the area of the screen to update. However,
270    // the area of the frame we need to repaint is potentially different, so
271    // stash the screen area for later
272    SkRect screenDirty(dirty);
273
274    // If the buffer age is 0 we do a full-screen repaint (handled above)
275    // If the buffer age is 1 the buffer contents are the same as they were
276    // last frame so there's nothing to union() against
277    // Therefore we only care about the > 1 case.
278    if (frame.bufferAge() > 1) {
279        if (frame.bufferAge() > (int) mDamageHistory.size()) {
280            // We don't have enough history to handle this old of a buffer
281            // Just do a full-draw
282            dirty.set(0, 0, frame.width(), frame.height());
283        } else {
284            // At this point we haven't yet added the latest frame
285            // to the damage history (happens below)
286            // So we need to damage
287            for (int i = mDamageHistory.size() - 1;
288                    i > ((int) mDamageHistory.size()) - frame.bufferAge(); i--) {
289                dirty.join(mDamageHistory[i]);
290            }
291        }
292    }
293
294    // Add the screen damage to the ring buffer.
295    mDamageHistory.next() = screenDirty;
296
297    mEglManager.damageFrame(frame, dirty);
298    mCanvas->prepareDirty(frame.width(), frame.height(),
299            dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom, mOpaque);
300
301    Rect outBounds;
302    mCanvas->drawRenderNode(mRootRenderNode.get(), outBounds);
303
304    profiler().draw(mCanvas);
305
306    bool drew = mCanvas->finish();
307
308    // Even if we decided to cancel the frame, from the perspective of jank
309    // metrics the frame was swapped at this point
310    mCurrentFrameInfo->markSwapBuffers();
311
312    if (drew) {
313        if (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty))) {
314            setSurface(nullptr);
315        }
316        mHaveNewSurface = false;
317    }
318
319    // TODO: Use a fence for real completion?
320    mCurrentFrameInfo->markFrameCompleted();
321
322#if LOG_FRAMETIME_MMA
323    float thisFrame = mCurrentFrameInfo->duration(
324            FrameInfoIndex::IssueDrawCommandsStart,
325            FrameInfoIndex::FrameCompleted) / NANOS_PER_MILLIS_F;
326    if (sFrameCount) {
327        sBenchMma = ((9 * sBenchMma) + thisFrame) / 10;
328    } else {
329        sBenchMma = thisFrame;
330    }
331    if (++sFrameCount == 10) {
332        sFrameCount = 1;
333        ALOGD("Average frame time: %.4f", sBenchMma);
334    }
335#endif
336
337    mJankTracker.addFrame(*mCurrentFrameInfo);
338    mRenderThread.jankTracker().addFrame(*mCurrentFrameInfo);
339}
340
341// Called by choreographer to do an RT-driven animation
342void CanvasContext::doFrame() {
343    if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) {
344        return;
345    }
346
347    ATRACE_CALL();
348
349    int64_t frameInfo[UI_THREAD_FRAME_INFO_SIZE];
350    UiFrameInfoBuilder(frameInfo)
351        .addFlag(FrameInfoFlags::RTAnimation)
352        .setVsync(mRenderThread.timeLord().computeFrameTimeNanos(),
353                mRenderThread.timeLord().latestVsync());
354
355    TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState());
356    prepareTree(info, frameInfo, systemTime(CLOCK_MONOTONIC));
357    if (info.out.canDrawThisFrame) {
358        draw();
359    }
360}
361
362void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
363    ATRACE_CALL();
364    DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
365    if (thread.eglManager().hasEglContext()) {
366        mode = DrawGlInfo::kModeProcess;
367    }
368
369    thread.renderState().invokeFunctor(functor, mode, nullptr);
370}
371
372void CanvasContext::markLayerInUse(RenderNode* node) {
373    if (mPrefetechedLayers.erase(node)) {
374        node->decStrong(nullptr);
375    }
376}
377
378static void destroyPrefetechedNode(RenderNode* node) {
379    ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...", node->getName());
380    node->destroyHardwareResources();
381    node->decStrong(nullptr);
382}
383
384void CanvasContext::freePrefetechedLayers() {
385    if (mPrefetechedLayers.size()) {
386        std::for_each(mPrefetechedLayers.begin(), mPrefetechedLayers.end(), destroyPrefetechedNode);
387        mPrefetechedLayers.clear();
388    }
389}
390
391void CanvasContext::buildLayer(RenderNode* node) {
392    ATRACE_CALL();
393    if (!mEglManager.hasEglContext() || !mCanvas) {
394        return;
395    }
396    // buildLayer() will leave the tree in an unknown state, so we must stop drawing
397    stopDrawing();
398
399    TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState());
400    info.damageAccumulator = &mDamageAccumulator;
401    info.renderer = mCanvas;
402    info.runAnimations = false;
403    node->prepareTree(info);
404    SkRect ignore;
405    mDamageAccumulator.finish(&ignore);
406    // Tickle the GENERIC property on node to mark it as dirty for damaging
407    // purposes when the frame is actually drawn
408    node->setPropertyFieldsDirty(RenderNode::GENERIC);
409
410    mCanvas->markLayersAsBuildLayers();
411    mCanvas->flushLayerUpdates();
412
413    node->incStrong(nullptr);
414    mPrefetechedLayers.insert(node);
415}
416
417bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
418    layer->apply();
419    return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
420}
421
422void CanvasContext::destroyHardwareResources() {
423    stopDrawing();
424    if (mEglManager.hasEglContext()) {
425        freePrefetechedLayers();
426        mRootRenderNode->destroyHardwareResources();
427        Caches& caches = Caches::getInstance();
428        // Make sure to release all the textures we were owning as there won't
429        // be another draw
430        caches.textureCache.resetMarkInUse(this);
431        caches.flush(Caches::FlushMode::Layers);
432    }
433}
434
435void CanvasContext::trimMemory(RenderThread& thread, int level) {
436    // No context means nothing to free
437    if (!thread.eglManager().hasEglContext()) return;
438
439    ATRACE_CALL();
440    if (level >= TRIM_MEMORY_COMPLETE) {
441        Caches::getInstance().flush(Caches::FlushMode::Full);
442        thread.eglManager().destroy();
443    } else if (level >= TRIM_MEMORY_UI_HIDDEN) {
444        Caches::getInstance().flush(Caches::FlushMode::Moderate);
445    }
446}
447
448void CanvasContext::runWithGlContext(RenderTask* task) {
449    LOG_ALWAYS_FATAL_IF(!mEglManager.hasEglContext(),
450            "GL context not initialized!");
451    task->run();
452}
453
454Layer* CanvasContext::createTextureLayer() {
455    requireSurface();
456    return LayerRenderer::createTextureLayer(mRenderThread.renderState());
457}
458
459void CanvasContext::setTextureAtlas(RenderThread& thread,
460        const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) {
461    thread.eglManager().setTextureAtlas(buffer, map, mapSize);
462}
463
464void CanvasContext::dumpFrames(int fd) {
465    FILE* file = fdopen(fd, "a");
466    fprintf(file, "\n\n---PROFILEDATA---\n");
467    for (size_t i = 0; i < static_cast<size_t>(FrameInfoIndex::NumIndexes); i++) {
468        fprintf(file, "%s", FrameInfoNames[i].c_str());
469        fprintf(file, ",");
470    }
471    for (size_t i = 0; i < mFrames.size(); i++) {
472        FrameInfo& frame = mFrames[i];
473        if (frame[FrameInfoIndex::SyncStart] == 0) {
474            continue;
475        }
476        fprintf(file, "\n");
477        for (int i = 0; i < static_cast<int>(FrameInfoIndex::NumIndexes); i++) {
478            fprintf(file, "%" PRId64 ",", frame[i]);
479        }
480    }
481    fprintf(file, "\n---PROFILEDATA---\n\n");
482    fflush(file);
483}
484
485void CanvasContext::resetFrameStats() {
486    mFrames.clear();
487    mRenderThread.jankTracker().reset();
488}
489
490void CanvasContext::serializeDisplayListTree() {
491#if ENABLE_RENDERNODE_SERIALIZATION
492    using namespace google::protobuf::io;
493    char package[128];
494    // Check whether tracing is enabled for this process.
495    FILE * file = fopen("/proc/self/cmdline", "r");
496    if (file) {
497        if (!fgets(package, 128, file)) {
498            ALOGE("Error reading cmdline: %s (%d)", strerror(errno), errno);
499            fclose(file);
500            return;
501        }
502        fclose(file);
503    } else {
504        ALOGE("Error opening /proc/self/cmdline: %s (%d)", strerror(errno),
505                errno);
506        return;
507    }
508    char path[1024];
509    snprintf(path, 1024, "/data/data/%s/cache/rendertree_dump", package);
510    int fd = open(path, O_CREAT | O_WRONLY, S_IRWXU | S_IRGRP | S_IROTH);
511    if (fd == -1) {
512        ALOGD("Failed to open '%s'", path);
513        return;
514    }
515    proto::RenderNode tree;
516    // TODO: Streaming writes?
517    mRootRenderNode->copyTo(&tree);
518    std::string data = tree.SerializeAsString();
519    write(fd, data.c_str(), data.length());
520    close(fd);
521#endif
522}
523
524} /* namespace renderthread */
525} /* namespace uirenderer */
526} /* namespace android */
527