CanvasContext.cpp revision be3fba05e823f740f65b2679929347dc3dd282ad
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "CanvasContext.h"
18
19#include "AnimationContext.h"
20#include "Caches.h"
21#include "DeferredLayerUpdater.h"
22#include "EglManager.h"
23#include "LayerRenderer.h"
24#include "OpenGLRenderer.h"
25#include "Properties.h"
26#include "RenderThread.h"
27#include "renderstate/RenderState.h"
28#include "renderstate/Stencil.h"
29
30#include <algorithm>
31#include <strings.h>
32#include <cutils/properties.h>
33#include <private/hwui/DrawGlInfo.h>
34
35#define TRIM_MEMORY_COMPLETE 80
36#define TRIM_MEMORY_UI_HIDDEN 20
37
38namespace android {
39namespace uirenderer {
40namespace renderthread {
41
42CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
43        RenderNode* rootRenderNode, IContextFactory* contextFactory)
44        : mRenderThread(thread)
45        , mEglManager(thread.eglManager())
46        , mOpaque(!translucent)
47        , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
48        , mRootRenderNode(rootRenderNode)
49        , mJankTracker(thread.timeLord().frameIntervalNanos())
50        , mProfiler(mFrames) {
51    mRenderThread.renderState().registerCanvasContext(this);
52    mProfiler.setDensity(mRenderThread.mainDisplayInfo().density);
53}
54
55CanvasContext::~CanvasContext() {
56    destroy();
57    mRenderThread.renderState().unregisterCanvasContext(this);
58}
59
60void CanvasContext::destroy() {
61    stopDrawing();
62    setSurface(nullptr);
63    freePrefetechedLayers();
64    destroyHardwareResources();
65    mAnimationContext->destroy();
66    if (mCanvas) {
67        delete mCanvas;
68        mCanvas = nullptr;
69    }
70}
71
72void CanvasContext::setSurface(ANativeWindow* window) {
73    ATRACE_CALL();
74
75    mNativeWindow = window;
76
77    if (mEglSurface != EGL_NO_SURFACE) {
78        mEglManager.destroySurface(mEglSurface);
79        mEglSurface = EGL_NO_SURFACE;
80    }
81
82    if (window) {
83        mEglSurface = mEglManager.createSurface(window);
84    }
85
86    if (mEglSurface != EGL_NO_SURFACE) {
87        const bool preserveBuffer = (mSwapBehavior != kSwap_discardBuffer);
88        mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
89        mHaveNewSurface = true;
90        makeCurrent();
91    } else {
92        mRenderThread.removeFrameCallback(this);
93    }
94}
95
96void CanvasContext::swapBuffers(const SkRect& dirty, EGLint width, EGLint height) {
97    if (CC_UNLIKELY(!mEglManager.swapBuffers(mEglSurface, dirty, width, height))) {
98        setSurface(nullptr);
99    }
100    mHaveNewSurface = false;
101}
102
103void CanvasContext::requireSurface() {
104    LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
105            "requireSurface() called but no surface set!");
106    makeCurrent();
107}
108
109void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) {
110    mSwapBehavior = swapBehavior;
111}
112
113bool CanvasContext::initialize(ANativeWindow* window) {
114    setSurface(window);
115    if (mCanvas) return false;
116    mCanvas = new OpenGLRenderer(mRenderThread.renderState());
117    mCanvas->initProperties();
118    return true;
119}
120
121void CanvasContext::updateSurface(ANativeWindow* window) {
122    setSurface(window);
123}
124
125bool CanvasContext::pauseSurface(ANativeWindow* window) {
126    return mRenderThread.removeFrameCallback(this);
127}
128
129// TODO: don't pass viewport size, it's automatic via EGL
130void CanvasContext::setup(int width, int height, float lightRadius,
131        uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
132    if (!mCanvas) return;
133    mCanvas->initLight(lightRadius, ambientShadowAlpha, spotShadowAlpha);
134}
135
136void CanvasContext::setLightCenter(const Vector3& lightCenter) {
137    if (!mCanvas) return;
138    mCanvas->setLightCenter(lightCenter);
139}
140
141void CanvasContext::setOpaque(bool opaque) {
142    mOpaque = opaque;
143}
144
145void CanvasContext::makeCurrent() {
146    // TODO: Figure out why this workaround is needed, see b/13913604
147    // In the meantime this matches the behavior of GLRenderer, so it is not a regression
148    mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface);
149}
150
151void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater) {
152    bool success = layerUpdater->apply();
153    LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!");
154    if (layerUpdater->backingLayer()->deferredUpdateScheduled) {
155        mCanvas->pushLayerUpdate(layerUpdater->backingLayer());
156    }
157}
158
159static bool wasSkipped(FrameInfo* info) {
160    return info && ((*info)[FrameInfoIndex::Flags] & FrameInfoFlags::SkippedFrame);
161}
162
163void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t syncQueued) {
164    mRenderThread.removeFrameCallback(this);
165
166    // If the previous frame was dropped we don't need to hold onto it, so
167    // just keep using the previous frame's structure instead
168    if (!wasSkipped(mCurrentFrameInfo)) {
169        mCurrentFrameInfo = &mFrames.next();
170    }
171    mCurrentFrameInfo->importUiThreadInfo(uiFrameInfo);
172    mCurrentFrameInfo->set(FrameInfoIndex::SyncQueued) = syncQueued;
173    mCurrentFrameInfo->markSyncStart();
174
175    info.damageAccumulator = &mDamageAccumulator;
176    info.renderer = mCanvas;
177    if (mPrefetechedLayers.size() && info.mode == TreeInfo::MODE_FULL) {
178        info.canvasContext = this;
179    }
180    mAnimationContext->startFrame(info.mode);
181    mRootRenderNode->prepareTree(info);
182    mAnimationContext->runRemainingAnimations(info);
183
184    if (info.canvasContext) {
185        freePrefetechedLayers();
186    }
187
188    if (CC_UNLIKELY(!mNativeWindow.get())) {
189        mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
190        info.out.canDrawThisFrame = false;
191        return;
192    }
193
194    int runningBehind = 0;
195    // TODO: This query is moderately expensive, investigate adding some sort
196    // of fast-path based off when we last called eglSwapBuffers() as well as
197    // last vsync time. Or something.
198    mNativeWindow->query(mNativeWindow.get(),
199            NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind);
200    info.out.canDrawThisFrame = !runningBehind;
201
202    if (!info.out.canDrawThisFrame) {
203        mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
204    }
205
206    if (info.out.hasAnimations || !info.out.canDrawThisFrame) {
207        if (!info.out.requiresUiRedraw) {
208            // If animationsNeedsRedraw is set don't bother posting for an RT anim
209            // as we will just end up fighting the UI thread.
210            mRenderThread.postFrameCallback(this);
211        }
212    }
213}
214
215void CanvasContext::stopDrawing() {
216    mRenderThread.removeFrameCallback(this);
217}
218
219void CanvasContext::notifyFramePending() {
220    ATRACE_CALL();
221    mRenderThread.pushBackFrameCallback(this);
222}
223
224void CanvasContext::draw() {
225    LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
226            "drawRenderNode called on a context with no canvas or surface!");
227
228    SkRect dirty;
229    mDamageAccumulator.finish(&dirty);
230
231    if (dirty.isEmpty() && Properties::skipEmptyFrames) {
232        mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
233        return;
234    }
235
236    mCurrentFrameInfo->markIssueDrawCommandsStart();
237
238    EGLint width, height;
239    mEglManager.beginFrame(mEglSurface, &width, &height);
240    if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
241        mCanvas->setViewport(width, height);
242        dirty.setEmpty();
243    } else if (!mBufferPreserved || mHaveNewSurface) {
244        dirty.setEmpty();
245    } else {
246        if (!dirty.isEmpty() && !dirty.intersect(0, 0, width, height)) {
247            ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?",
248                    SK_RECT_ARGS(dirty), width, height);
249            dirty.setEmpty();
250        }
251        profiler().unionDirty(&dirty);
252    }
253
254    if (!dirty.isEmpty()) {
255        mCanvas->prepareDirty(dirty.fLeft, dirty.fTop,
256                dirty.fRight, dirty.fBottom, mOpaque);
257    } else {
258        mCanvas->prepare(mOpaque);
259    }
260
261    Rect outBounds;
262    mCanvas->drawRenderNode(mRootRenderNode.get(), outBounds);
263
264    profiler().draw(mCanvas);
265
266    bool drew = mCanvas->finish();
267
268    // Even if we decided to cancel the frame, from the perspective of jank
269    // metrics the frame was swapped at this point
270    mCurrentFrameInfo->markSwapBuffers();
271
272    if (drew) {
273        swapBuffers(dirty, width, height);
274    }
275
276    // TODO: Use a fence for real completion?
277    mCurrentFrameInfo->markFrameCompleted();
278    mJankTracker.addFrame(*mCurrentFrameInfo);
279    mRenderThread.jankTracker().addFrame(*mCurrentFrameInfo);
280}
281
282// Called by choreographer to do an RT-driven animation
283void CanvasContext::doFrame() {
284    if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) {
285        return;
286    }
287
288    ATRACE_CALL();
289
290    int64_t frameInfo[UI_THREAD_FRAME_INFO_SIZE];
291    UiFrameInfoBuilder(frameInfo)
292        .addFlag(FrameInfoFlags::RTAnimation)
293        .setVsync(mRenderThread.timeLord().computeFrameTimeNanos(),
294                mRenderThread.timeLord().latestVsync());
295
296    TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState());
297    prepareTree(info, frameInfo, systemTime(CLOCK_MONOTONIC));
298    if (info.out.canDrawThisFrame) {
299        draw();
300    }
301}
302
303void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
304    ATRACE_CALL();
305    DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
306    if (thread.eglManager().hasEglContext()) {
307        mode = DrawGlInfo::kModeProcess;
308    }
309
310    thread.renderState().invokeFunctor(functor, mode, nullptr);
311}
312
313void CanvasContext::markLayerInUse(RenderNode* node) {
314    if (mPrefetechedLayers.erase(node)) {
315        node->decStrong(nullptr);
316    }
317}
318
319static void destroyPrefetechedNode(RenderNode* node) {
320    ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...", node->getName());
321    node->destroyHardwareResources();
322    node->decStrong(nullptr);
323}
324
325void CanvasContext::freePrefetechedLayers() {
326    if (mPrefetechedLayers.size()) {
327        std::for_each(mPrefetechedLayers.begin(), mPrefetechedLayers.end(), destroyPrefetechedNode);
328        mPrefetechedLayers.clear();
329    }
330}
331
332void CanvasContext::buildLayer(RenderNode* node) {
333    ATRACE_CALL();
334    if (!mEglManager.hasEglContext() || !mCanvas) {
335        return;
336    }
337    // buildLayer() will leave the tree in an unknown state, so we must stop drawing
338    stopDrawing();
339
340    TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState());
341    info.damageAccumulator = &mDamageAccumulator;
342    info.renderer = mCanvas;
343    info.runAnimations = false;
344    node->prepareTree(info);
345    SkRect ignore;
346    mDamageAccumulator.finish(&ignore);
347    // Tickle the GENERIC property on node to mark it as dirty for damaging
348    // purposes when the frame is actually drawn
349    node->setPropertyFieldsDirty(RenderNode::GENERIC);
350
351    mCanvas->markLayersAsBuildLayers();
352    mCanvas->flushLayerUpdates();
353
354    node->incStrong(nullptr);
355    mPrefetechedLayers.insert(node);
356}
357
358bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
359    layer->apply();
360    return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
361}
362
363void CanvasContext::destroyHardwareResources() {
364    stopDrawing();
365    if (mEglManager.hasEglContext()) {
366        freePrefetechedLayers();
367        mRootRenderNode->destroyHardwareResources();
368        Caches::getInstance().flush(Caches::kFlushMode_Layers);
369    }
370}
371
372void CanvasContext::trimMemory(RenderThread& thread, int level) {
373    // No context means nothing to free
374    if (!thread.eglManager().hasEglContext()) return;
375
376    ATRACE_CALL();
377    if (level >= TRIM_MEMORY_COMPLETE) {
378        Caches::getInstance().flush(Caches::kFlushMode_Full);
379        thread.eglManager().destroy();
380    } else if (level >= TRIM_MEMORY_UI_HIDDEN) {
381        Caches::getInstance().flush(Caches::kFlushMode_Moderate);
382    }
383}
384
385void CanvasContext::runWithGlContext(RenderTask* task) {
386    LOG_ALWAYS_FATAL_IF(!mEglManager.hasEglContext(),
387            "GL context not initialized!");
388    task->run();
389}
390
391Layer* CanvasContext::createTextureLayer() {
392    requireSurface();
393    return LayerRenderer::createTextureLayer(mRenderThread.renderState());
394}
395
396void CanvasContext::setTextureAtlas(RenderThread& thread,
397        const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) {
398    thread.eglManager().setTextureAtlas(buffer, map, mapSize);
399}
400
401void CanvasContext::dumpFrames(int fd) {
402    FILE* file = fdopen(fd, "a");
403    fprintf(file, "\n\n---PROFILEDATA---\n");
404    for (size_t i = 0; i < static_cast<size_t>(FrameInfoIndex::NumIndexes); i++) {
405        fprintf(file, "%s", FrameInfoNames[i].c_str());
406        fprintf(file, ",");
407    }
408    for (size_t i = 0; i < mFrames.size(); i++) {
409        FrameInfo& frame = mFrames[i];
410        if (frame[FrameInfoIndex::SyncStart] == 0) {
411            continue;
412        }
413        fprintf(file, "\n");
414        for (int i = 0; i < static_cast<int>(FrameInfoIndex::NumIndexes); i++) {
415            fprintf(file, "%" PRId64 ",", frame[i]);
416        }
417    }
418    fprintf(file, "\n---PROFILEDATA---\n\n");
419    fflush(file);
420}
421
422void CanvasContext::resetFrameStats() {
423    mFrames.clear();
424    mRenderThread.jankTracker().reset();
425}
426
427} /* namespace renderthread */
428} /* namespace uirenderer */
429} /* namespace android */
430