CanvasContext.cpp revision d7db4d767246b41d44995acb93d03d220b53c748
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "CanvasContext.h"
18
19#include "AnimationContext.h"
20#include "Caches.h"
21#include "DeferredLayerUpdater.h"
22#include "EglManager.h"
23#include "LayerRenderer.h"
24#include "OpenGLRenderer.h"
25#include "Properties.h"
26#include "RenderThread.h"
27#include "renderstate/RenderState.h"
28#include "renderstate/Stencil.h"
29
30#include <algorithm>
31#include <strings.h>
32#include <cutils/properties.h>
33#include <private/hwui/DrawGlInfo.h>
34
35#define TRIM_MEMORY_COMPLETE 80
36#define TRIM_MEMORY_UI_HIDDEN 20
37
38namespace android {
39namespace uirenderer {
40namespace renderthread {
41
42CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
43        RenderNode* rootRenderNode, IContextFactory* contextFactory)
44        : mRenderThread(thread)
45        , mEglManager(thread.eglManager())
46        , mOpaque(!translucent)
47        , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
48        , mRootRenderNode(rootRenderNode)
49        , mJankTracker(thread.timeLord().frameIntervalNanos())
50        , mProfiler(mFrames) {
51    mRenderThread.renderState().registerCanvasContext(this);
52    mProfiler.setDensity(mRenderThread.mainDisplayInfo().density);
53}
54
55CanvasContext::~CanvasContext() {
56    destroy();
57    mRenderThread.renderState().unregisterCanvasContext(this);
58}
59
60void CanvasContext::destroy() {
61    stopDrawing();
62    setSurface(nullptr);
63    freePrefetechedLayers();
64    destroyHardwareResources();
65    mAnimationContext->destroy();
66    if (mCanvas) {
67        delete mCanvas;
68        mCanvas = nullptr;
69    }
70}
71
72void CanvasContext::setSurface(ANativeWindow* window) {
73    ATRACE_CALL();
74
75    mNativeWindow = window;
76
77    if (mEglSurface != EGL_NO_SURFACE) {
78        mEglManager.destroySurface(mEglSurface);
79        mEglSurface = EGL_NO_SURFACE;
80    }
81
82    if (window) {
83        mEglSurface = mEglManager.createSurface(window);
84    }
85
86    if (mEglSurface != EGL_NO_SURFACE) {
87        const bool preserveBuffer = (mSwapBehavior != kSwap_discardBuffer);
88        mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
89        mHaveNewSurface = true;
90        makeCurrent();
91    } else {
92        mRenderThread.removeFrameCallback(this);
93    }
94}
95
96void CanvasContext::swapBuffers(const SkRect& dirty, EGLint width, EGLint height) {
97    if (CC_UNLIKELY(!mEglManager.swapBuffers(mEglSurface, dirty, width, height))) {
98        setSurface(nullptr);
99    }
100    mHaveNewSurface = false;
101}
102
103void CanvasContext::requireSurface() {
104    LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
105            "requireSurface() called but no surface set!");
106    makeCurrent();
107}
108
109void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) {
110    mSwapBehavior = swapBehavior;
111}
112
113bool CanvasContext::initialize(ANativeWindow* window) {
114    setSurface(window);
115    if (mCanvas) return false;
116    mCanvas = new OpenGLRenderer(mRenderThread.renderState());
117    mCanvas->initProperties();
118    return true;
119}
120
121void CanvasContext::updateSurface(ANativeWindow* window) {
122    setSurface(window);
123}
124
125bool CanvasContext::pauseSurface(ANativeWindow* window) {
126    return mRenderThread.removeFrameCallback(this);
127}
128
129// TODO: don't pass viewport size, it's automatic via EGL
130void CanvasContext::setup(int width, int height, float lightRadius,
131        uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
132    if (!mCanvas) return;
133    mCanvas->initLight(lightRadius, ambientShadowAlpha, spotShadowAlpha);
134}
135
136void CanvasContext::setLightCenter(const Vector3& lightCenter) {
137    if (!mCanvas) return;
138    mCanvas->setLightCenter(lightCenter);
139}
140
141void CanvasContext::setOpaque(bool opaque) {
142    mOpaque = opaque;
143}
144
145void CanvasContext::makeCurrent() {
146    // TODO: Figure out why this workaround is needed, see b/13913604
147    // In the meantime this matches the behavior of GLRenderer, so it is not a regression
148    mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface);
149}
150
151void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater) {
152    bool success = layerUpdater->apply();
153    LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!");
154    if (layerUpdater->backingLayer()->deferredUpdateScheduled) {
155        mCanvas->pushLayerUpdate(layerUpdater->backingLayer());
156    }
157}
158
159void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo) {
160    mRenderThread.removeFrameCallback(this);
161
162    mCurrentFrameInfo = &mFrames.next();
163    mCurrentFrameInfo->importUiThreadInfo(uiFrameInfo);
164    mCurrentFrameInfo->markSyncStart();
165
166    info.damageAccumulator = &mDamageAccumulator;
167    info.renderer = mCanvas;
168    if (mPrefetechedLayers.size() && info.mode == TreeInfo::MODE_FULL) {
169        info.canvasContext = this;
170    }
171    mAnimationContext->startFrame(info.mode);
172    mRootRenderNode->prepareTree(info);
173    mAnimationContext->runRemainingAnimations(info);
174
175    if (info.canvasContext) {
176        freePrefetechedLayers();
177    }
178
179    if (CC_UNLIKELY(!mNativeWindow.get())) {
180        mCurrentFrameInfo->addFlag(FrameInfoFlags::kSkippedFrame);
181        info.out.canDrawThisFrame = false;
182        return;
183    }
184
185    int runningBehind = 0;
186    // TODO: This query is moderately expensive, investigate adding some sort
187    // of fast-path based off when we last called eglSwapBuffers() as well as
188    // last vsync time. Or something.
189    mNativeWindow->query(mNativeWindow.get(),
190            NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind);
191    info.out.canDrawThisFrame = !runningBehind;
192
193    if (!info.out.canDrawThisFrame) {
194        mCurrentFrameInfo->addFlag(FrameInfoFlags::kSkippedFrame);
195    }
196
197    if (info.out.hasAnimations || !info.out.canDrawThisFrame) {
198        if (!info.out.requiresUiRedraw) {
199            // If animationsNeedsRedraw is set don't bother posting for an RT anim
200            // as we will just end up fighting the UI thread.
201            mRenderThread.postFrameCallback(this);
202        }
203    }
204}
205
206void CanvasContext::stopDrawing() {
207    mRenderThread.removeFrameCallback(this);
208}
209
210void CanvasContext::notifyFramePending() {
211    ATRACE_CALL();
212    mRenderThread.pushBackFrameCallback(this);
213}
214
215void CanvasContext::draw() {
216    LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
217            "drawRenderNode called on a context with no canvas or surface!");
218
219    SkRect dirty;
220    mDamageAccumulator.finish(&dirty);
221
222    if (dirty.isEmpty() && Properties::skipEmptyFrames) {
223        mCurrentFrameInfo->addFlag(FrameInfoFlags::kSkippedFrame);
224        return;
225    }
226
227    mCurrentFrameInfo->markIssueDrawCommandsStart();
228
229    EGLint width, height;
230    mEglManager.beginFrame(mEglSurface, &width, &height);
231    if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
232        mCanvas->setViewport(width, height);
233        dirty.setEmpty();
234    } else if (!mBufferPreserved || mHaveNewSurface) {
235        dirty.setEmpty();
236    } else {
237        if (!dirty.isEmpty() && !dirty.intersect(0, 0, width, height)) {
238            ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?",
239                    SK_RECT_ARGS(dirty), width, height);
240            dirty.setEmpty();
241        }
242        profiler().unionDirty(&dirty);
243    }
244
245    if (!dirty.isEmpty()) {
246        mCanvas->prepareDirty(dirty.fLeft, dirty.fTop,
247                dirty.fRight, dirty.fBottom, mOpaque);
248    } else {
249        mCanvas->prepare(mOpaque);
250    }
251
252    Rect outBounds;
253    mCanvas->drawRenderNode(mRootRenderNode.get(), outBounds);
254
255    profiler().draw(mCanvas);
256
257    bool drew = mCanvas->finish();
258
259    // Even if we decided to cancel the frame, from the perspective of jank
260    // metrics the frame was swapped at this point
261    mCurrentFrameInfo->markSwapBuffers();
262
263    if (drew) {
264        swapBuffers(dirty, width, height);
265    }
266
267    // TODO: Use a fence for real completion?
268    mCurrentFrameInfo->markFrameCompleted();
269    mJankTracker.addFrame(*mCurrentFrameInfo);
270    mRenderThread.jankTracker().addFrame(*mCurrentFrameInfo);
271}
272
273// Called by choreographer to do an RT-driven animation
274void CanvasContext::doFrame() {
275    if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) {
276        return;
277    }
278
279    ATRACE_CALL();
280
281    int64_t frameInfo[UI_THREAD_FRAME_INFO_SIZE];
282    UiFrameInfoBuilder(frameInfo)
283        .addFlag(FrameInfoFlags::kRTAnimation)
284        .setVsync(mRenderThread.timeLord().computeFrameTimeNanos(),
285                mRenderThread.timeLord().latestVsync());
286
287    TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState());
288    prepareTree(info, frameInfo);
289    if (info.out.canDrawThisFrame) {
290        draw();
291    }
292}
293
294void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
295    ATRACE_CALL();
296    DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
297    if (thread.eglManager().hasEglContext()) {
298        mode = DrawGlInfo::kModeProcess;
299    }
300
301    thread.renderState().invokeFunctor(functor, mode, nullptr);
302}
303
304void CanvasContext::markLayerInUse(RenderNode* node) {
305    if (mPrefetechedLayers.erase(node)) {
306        node->decStrong(nullptr);
307    }
308}
309
310static void destroyPrefetechedNode(RenderNode* node) {
311    ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...", node->getName());
312    node->destroyHardwareResources();
313    node->decStrong(nullptr);
314}
315
316void CanvasContext::freePrefetechedLayers() {
317    if (mPrefetechedLayers.size()) {
318        std::for_each(mPrefetechedLayers.begin(), mPrefetechedLayers.end(), destroyPrefetechedNode);
319        mPrefetechedLayers.clear();
320    }
321}
322
323void CanvasContext::buildLayer(RenderNode* node) {
324    ATRACE_CALL();
325    if (!mEglManager.hasEglContext() || !mCanvas) {
326        return;
327    }
328    // buildLayer() will leave the tree in an unknown state, so we must stop drawing
329    stopDrawing();
330
331    TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState());
332    info.damageAccumulator = &mDamageAccumulator;
333    info.renderer = mCanvas;
334    info.runAnimations = false;
335    node->prepareTree(info);
336    SkRect ignore;
337    mDamageAccumulator.finish(&ignore);
338    // Tickle the GENERIC property on node to mark it as dirty for damaging
339    // purposes when the frame is actually drawn
340    node->setPropertyFieldsDirty(RenderNode::GENERIC);
341
342    mCanvas->markLayersAsBuildLayers();
343    mCanvas->flushLayerUpdates();
344
345    node->incStrong(nullptr);
346    mPrefetechedLayers.insert(node);
347}
348
349bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
350    layer->apply();
351    return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
352}
353
354void CanvasContext::destroyHardwareResources() {
355    stopDrawing();
356    if (mEglManager.hasEglContext()) {
357        freePrefetechedLayers();
358        mRootRenderNode->destroyHardwareResources();
359        Caches::getInstance().flush(Caches::kFlushMode_Layers);
360    }
361}
362
363void CanvasContext::trimMemory(RenderThread& thread, int level) {
364    // No context means nothing to free
365    if (!thread.eglManager().hasEglContext()) return;
366
367    ATRACE_CALL();
368    if (level >= TRIM_MEMORY_COMPLETE) {
369        Caches::getInstance().flush(Caches::kFlushMode_Full);
370        thread.eglManager().destroy();
371    } else if (level >= TRIM_MEMORY_UI_HIDDEN) {
372        Caches::getInstance().flush(Caches::kFlushMode_Moderate);
373    }
374}
375
376void CanvasContext::runWithGlContext(RenderTask* task) {
377    LOG_ALWAYS_FATAL_IF(!mEglManager.hasEglContext(),
378            "GL context not initialized!");
379    task->run();
380}
381
382Layer* CanvasContext::createTextureLayer() {
383    requireSurface();
384    return LayerRenderer::createTextureLayer(mRenderThread.renderState());
385}
386
387void CanvasContext::setTextureAtlas(RenderThread& thread,
388        const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) {
389    thread.eglManager().setTextureAtlas(buffer, map, mapSize);
390}
391
392void CanvasContext::dumpFrames(int fd) {
393    FILE* file = fdopen(fd, "a");
394    fprintf(file, "\n\n---PROFILEDATA---");
395    for (size_t i = 0; i < mFrames.size(); i++) {
396        FrameInfo& frame = mFrames[i];
397        if (frame[FrameInfoIndex::kSyncStart] == 0) {
398            continue;
399        }
400        fprintf(file, "\n");
401        for (int i = 0; i < static_cast<int>(FrameInfoIndex::kNumIndexes); i++) {
402            fprintf(file, "%" PRId64 ",", frame[i]);
403        }
404    }
405    fprintf(file, "\n---PROFILEDATA---\n\n");
406    fflush(file);
407}
408
409void CanvasContext::resetFrameStats() {
410    mFrames.clear();
411    mRenderThread.jankTracker().reset();
412}
413
414} /* namespace renderthread */
415} /* namespace uirenderer */
416} /* namespace android */
417