CanvasContext.h revision 1125d1fa92ab9f3b8315bbfb72e038b62dfd454b
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef CANVASCONTEXT_H_ 18#define CANVASCONTEXT_H_ 19 20#include <set> 21 22#include <cutils/compiler.h> 23#include <EGL/egl.h> 24#include <SkBitmap.h> 25#include <utils/Functor.h> 26#include <utils/Vector.h> 27 28#include "../DamageAccumulator.h" 29#include "../DrawProfiler.h" 30#include "../IContextFactory.h" 31#include "../RenderNode.h" 32#include "RenderTask.h" 33#include "RenderThread.h" 34 35#define FUNCTOR_PROCESS_DELAY 4 36 37namespace android { 38namespace uirenderer { 39 40class AnimationContext; 41class DeferredLayerUpdater; 42class OpenGLRenderer; 43class Rect; 44class Layer; 45class RenderState; 46 47namespace renderthread { 48 49class EglManager; 50 51enum SwapBehavior { 52 kSwap_default, 53 kSwap_discardBuffer, 54}; 55 56// This per-renderer class manages the bridge between the global EGL context 57// and the render surface. 58// TODO: Rename to Renderer or some other per-window, top-level manager 59class CanvasContext : public IFrameCallback { 60public: 61 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, 62 IContextFactory* contextFactory); 63 virtual ~CanvasContext(); 64 65 // Won't take effect until next EGLSurface creation 66 void setSwapBehavior(SwapBehavior swapBehavior); 67 68 bool initialize(ANativeWindow* window); 69 void updateSurface(ANativeWindow* window); 70 void pauseSurface(ANativeWindow* window); 71 void setup(int width, int height, const Vector3& lightCenter, float lightRadius, 72 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); 73 void setOpaque(bool opaque); 74 void makeCurrent(); 75 void processLayerUpdate(DeferredLayerUpdater* layerUpdater); 76 void prepareTree(TreeInfo& info); 77 void draw(); 78 void destroy(); 79 80 // IFrameCallback, Chroreographer-driven frame callback entry point 81 virtual void doFrame(); 82 83 void buildLayer(RenderNode* node); 84 bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); 85 void markLayerInUse(RenderNode* node); 86 87 void destroyHardwareResources(); 88 static void trimMemory(RenderThread& thread, int level); 89 90 static void invokeFunctor(RenderThread& thread, Functor* functor); 91 92 void runWithGlContext(RenderTask* task); 93 94 Layer* createTextureLayer(); 95 96 ANDROID_API static void setTextureAtlas(RenderThread& thread, 97 const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize); 98 99 void stopDrawing(); 100 void notifyFramePending(); 101 102 DrawProfiler& profiler() { return mProfiler; } 103 104private: 105 friend class RegisterFrameCallbackTask; 106 // TODO: Replace with something better for layer & other GL object 107 // lifecycle tracking 108 friend class android::uirenderer::RenderState; 109 110 void setSurface(ANativeWindow* window); 111 void swapBuffers(); 112 void requireSurface(); 113 114 void requireGlContext(); 115 116 void freePrefetechedLayers(); 117 118 RenderThread& mRenderThread; 119 EglManager& mEglManager; 120 sp<ANativeWindow> mNativeWindow; 121 EGLSurface mEglSurface; 122 bool mBufferPreserved; 123 SwapBehavior mSwapBehavior; 124 125 bool mOpaque; 126 OpenGLRenderer* mCanvas; 127 bool mHaveNewSurface; 128 DamageAccumulator mDamageAccumulator; 129 AnimationContext* mAnimationContext; 130 131 const sp<RenderNode> mRootRenderNode; 132 133 DrawProfiler mProfiler; 134 135 std::set<RenderNode*> mPrefetechedLayers; 136}; 137 138} /* namespace renderthread */ 139} /* namespace uirenderer */ 140} /* namespace android */ 141#endif /* CANVASCONTEXT_H_ */ 142