CanvasContext.h revision 8a33e4019991c58b06adf2e3a9ac1eeeccd8fa94
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include "BakedOpDispatcher.h"
20#include "BakedOpRenderer.h"
21#include "DamageAccumulator.h"
22#include "FrameBuilder.h"
23#include "FrameInfo.h"
24#include "FrameInfoVisualizer.h"
25#include "FrameMetricsReporter.h"
26#include "IContextFactory.h"
27#include "LayerUpdateQueue.h"
28#include "RenderNode.h"
29#include "thread/Task.h"
30#include "thread/TaskProcessor.h"
31#include "utils/RingBuffer.h"
32#include "renderthread/RenderTask.h"
33#include "renderthread/RenderThread.h"
34
35#include <cutils/compiler.h>
36#include <EGL/egl.h>
37#include <SkBitmap.h>
38#include <SkRect.h>
39#include <utils/Functor.h>
40#include <gui/Surface.h>
41
42#include <functional>
43#include <set>
44#include <string>
45#include <vector>
46
47namespace android {
48namespace uirenderer {
49
50class AnimationContext;
51class DeferredLayerUpdater;
52class Layer;
53class Rect;
54class RenderState;
55
56namespace renderthread {
57
58class EglManager;
59
60enum SwapBehavior {
61    kSwap_default,
62    kSwap_discardBuffer,
63};
64
65// This per-renderer class manages the bridge between the global EGL context
66// and the render surface.
67// TODO: Rename to Renderer or some other per-window, top-level manager
68class CanvasContext : public IFrameCallback {
69public:
70    static CanvasContext* create(RenderThread& thread, bool translucent,
71            RenderNode* rootRenderNode, IContextFactory* contextFactory);
72    virtual ~CanvasContext();
73
74    // Won't take effect until next EGLSurface creation
75    void setSwapBehavior(SwapBehavior swapBehavior);
76
77    void initialize(Surface* surface);
78    void updateSurface(Surface* surface);
79    bool pauseSurface(Surface* surface);
80    void setStopped(bool stopped);
81    bool hasSurface() { return mNativeSurface.get(); }
82
83    void setup(float lightRadius,
84            uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
85    void setLightCenter(const Vector3& lightCenter);
86    void setOpaque(bool opaque);
87    bool makeCurrent();
88    void prepareTree(TreeInfo& info, int64_t* uiFrameInfo,
89            int64_t syncQueued, RenderNode* target);
90    void draw();
91    void destroy(TreeObserver* observer);
92
93    // IFrameCallback, Choreographer-driven frame callback entry point
94    virtual void doFrame() override;
95    void prepareAndDraw(RenderNode* node);
96
97    void buildLayer(RenderNode* node, TreeObserver* observer);
98    bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
99    void markLayerInUse(RenderNode* node);
100
101    void destroyHardwareResources(TreeObserver* observer);
102    static void trimMemory(RenderThread& thread, int level);
103
104    static void invokeFunctor(RenderThread& thread, Functor* functor);
105
106    Layer* createTextureLayer();
107
108    ANDROID_API static void setTextureAtlas(RenderThread& thread,
109            const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize);
110
111    void stopDrawing();
112    void notifyFramePending();
113
114    FrameInfoVisualizer& profiler() { return mProfiler; }
115
116    void dumpFrames(int fd);
117    void resetFrameStats();
118
119    void setName(const std::string&& name) { mName = name; }
120    const std::string& name() { return mName; }
121
122    void serializeDisplayListTree();
123
124    void addRenderNode(RenderNode* node, bool placeFront) {
125        int pos = placeFront ? 0 : static_cast<int>(mRenderNodes.size());
126        mRenderNodes.emplace(mRenderNodes.begin() + pos, node);
127    }
128
129    void removeRenderNode(RenderNode* node) {
130        mRenderNodes.erase(std::remove(mRenderNodes.begin(), mRenderNodes.end(), node),
131                mRenderNodes.end());
132    }
133
134    void setContentDrawBounds(int left, int top, int right, int bottom) {
135        mContentDrawBounds.set(left, top, right, bottom);
136    }
137
138    RenderState& getRenderState() {
139        return mRenderThread.renderState();
140    }
141
142    void addFrameMetricsObserver(FrameMetricsObserver* observer) {
143        if (mFrameMetricsReporter.get() == nullptr) {
144            mFrameMetricsReporter.reset(new FrameMetricsReporter());
145        }
146
147        mFrameMetricsReporter->addObserver(observer);
148    }
149
150    void removeFrameMetricsObserver(FrameMetricsObserver* observer) {
151        if (mFrameMetricsReporter.get() != nullptr) {
152            mFrameMetricsReporter->removeObserver(observer);
153            if (!mFrameMetricsReporter->hasObservers()) {
154                mFrameMetricsReporter.reset(nullptr);
155            }
156        }
157    }
158
159    // Used to queue up work that needs to be completed before this frame completes
160    ANDROID_API void enqueueFrameWork(std::function<void()>&& func);
161
162    ANDROID_API int64_t getFrameNumber();
163
164private:
165    CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
166            IContextFactory* contextFactory);
167
168    friend class RegisterFrameCallbackTask;
169    // TODO: Replace with something better for layer & other GL object
170    // lifecycle tracking
171    friend class android::uirenderer::RenderState;
172
173    void setSurface(Surface* window);
174
175    void freePrefetchedLayers(TreeObserver* observer);
176
177    void waitOnFences();
178
179    bool isSwapChainStuffed();
180
181    EGLint mLastFrameWidth = 0;
182    EGLint mLastFrameHeight = 0;
183
184    RenderThread& mRenderThread;
185    EglManager& mEglManager;
186    sp<Surface> mNativeSurface;
187    EGLSurface mEglSurface = EGL_NO_SURFACE;
188    // stopped indicates the CanvasContext will reject actual redraw operations,
189    // and defer repaint until it is un-stopped
190    bool mStopped = false;
191    // CanvasContext is dirty if it has received an update that it has not
192    // painted onto its surface.
193    bool mIsDirty = false;
194    bool mBufferPreserved = false;
195    SwapBehavior mSwapBehavior = kSwap_default;
196    struct SwapHistory {
197        SkRect damage;
198        nsecs_t vsyncTime;
199        nsecs_t swapCompletedTime;
200        nsecs_t dequeueDuration;
201        nsecs_t queueDuration;
202    };
203
204    RingBuffer<SwapHistory, 3> mSwapHistory;
205    int64_t mFrameNumber = -1;
206
207    bool mOpaque;
208    BakedOpRenderer::LightInfo mLightInfo;
209    FrameBuilder::LightGeometry mLightGeometry = { {0, 0, 0}, 0 };
210
211    bool mHaveNewSurface = false;
212    DamageAccumulator mDamageAccumulator;
213    LayerUpdateQueue mLayerUpdateQueue;
214    std::unique_ptr<AnimationContext> mAnimationContext;
215
216    std::vector< sp<RenderNode> > mRenderNodes;
217
218    FrameInfo* mCurrentFrameInfo = nullptr;
219    // Ring buffer large enough for 2 seconds worth of frames
220    RingBuffer<FrameInfo, 120> mFrames;
221    std::string mName;
222    JankTracker mJankTracker;
223    FrameInfoVisualizer mProfiler;
224    std::unique_ptr<FrameMetricsReporter> mFrameMetricsReporter;
225
226    std::set<RenderNode*> mPrefetchedLayers;
227
228    // Stores the bounds of the main content.
229    Rect mContentDrawBounds;
230
231    // TODO: This is really a Task<void> but that doesn't really work
232    // when Future<> expects to be able to get/set a value
233    struct FuncTask : public Task<bool> {
234        std::function<void()> func;
235    };
236    class FuncTaskProcessor;
237
238    std::vector< sp<FuncTask> > mFrameFences;
239    sp<TaskProcessor<bool> > mFrameWorkProcessor;
240};
241
242} /* namespace renderthread */
243} /* namespace uirenderer */
244} /* namespace android */
245