DrawFrameTask.cpp revision 2de950d5a8b47c7b4648ada1b1260ce4b7342798
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "DrawFrameTask.h" 18 19#include <utils/Log.h> 20#include <utils/Trace.h> 21 22#include "../DeferredLayerUpdater.h" 23#include "../DisplayList.h" 24#include "../RenderNode.h" 25#include "CanvasContext.h" 26#include "RenderThread.h" 27 28namespace android { 29namespace uirenderer { 30namespace renderthread { 31 32DrawFrameTask::DrawFrameTask() 33 : mRenderThread(nullptr) 34 , mContext(nullptr) 35 , mSyncResult(SyncResult::OK) { 36} 37 38DrawFrameTask::~DrawFrameTask() { 39} 40 41void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context, 42 RenderNode* targetNode) { 43 mRenderThread = thread; 44 mContext = context; 45 mTargetNode = targetNode; 46} 47 48void DrawFrameTask::pushLayerUpdate(DeferredLayerUpdater* layer) { 49 LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to pushLayerUpdate with!"); 50 51 for (size_t i = 0; i < mLayers.size(); i++) { 52 if (mLayers[i].get() == layer) { 53 return; 54 } 55 } 56 mLayers.push_back(layer); 57} 58 59void DrawFrameTask::removeLayerUpdate(DeferredLayerUpdater* layer) { 60 for (size_t i = 0; i < mLayers.size(); i++) { 61 if (mLayers[i].get() == layer) { 62 mLayers.erase(mLayers.begin() + i); 63 return; 64 } 65 } 66} 67 68int DrawFrameTask::drawFrame() { 69 LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!"); 70 71 mSyncResult = SyncResult::OK; 72 mSyncQueued = systemTime(CLOCK_MONOTONIC); 73 postAndWait(); 74 75 return mSyncResult; 76} 77 78void DrawFrameTask::postAndWait() { 79 AutoMutex _lock(mLock); 80 mRenderThread->queue(this); 81 mSignal.wait(mLock); 82} 83 84void DrawFrameTask::run() { 85 ATRACE_NAME("DrawFrame"); 86 87 bool canUnblockUiThread; 88 bool canDrawThisFrame; 89 { 90 TreeInfo info(TreeInfo::MODE_FULL, *mContext); 91 canUnblockUiThread = syncFrameState(info); 92 canDrawThisFrame = info.out.canDrawThisFrame; 93 } 94 95 // Grab a copy of everything we need 96 CanvasContext* context = mContext; 97 98 // From this point on anything in "this" is *UNSAFE TO ACCESS* 99 if (canUnblockUiThread) { 100 unblockUiThread(); 101 } 102 103 if (CC_LIKELY(canDrawThisFrame)) { 104 context->draw(); 105 } else { 106 // wait on fences so tasks don't overlap next frame 107 context->waitOnFences(); 108 } 109 110 if (!canUnblockUiThread) { 111 unblockUiThread(); 112 } 113} 114 115bool DrawFrameTask::syncFrameState(TreeInfo& info) { 116 ATRACE_CALL(); 117 int64_t vsync = mFrameInfo[static_cast<int>(FrameInfoIndex::Vsync)]; 118 mRenderThread->timeLord().vsyncReceived(vsync); 119 bool canDraw = mContext->makeCurrent(); 120 mContext->unpinImages(); 121 122 for (size_t i = 0; i < mLayers.size(); i++) { 123 mLayers[i]->apply(); 124 } 125 mLayers.clear(); 126 mContext->prepareTree(info, mFrameInfo, mSyncQueued, mTargetNode); 127 128 // This is after the prepareTree so that any pending operations 129 // (RenderNode tree state, prefetched layers, etc...) will be flushed. 130 if (CC_UNLIKELY(!mContext->hasSurface() || !canDraw)) { 131 if (!mContext->hasSurface()) { 132 mSyncResult |= SyncResult::LostSurfaceRewardIfFound; 133 } else { 134 // If we have a surface but can't draw we must be stopped 135 mSyncResult |= SyncResult::ContextIsStopped; 136 } 137 info.out.canDrawThisFrame = false; 138 } 139 140 if (info.out.hasAnimations) { 141 if (info.out.requiresUiRedraw) { 142 mSyncResult |= SyncResult::UIRedrawRequired; 143 } 144 } 145 // If prepareTextures is false, we ran out of texture cache space 146 return info.prepareTextures; 147} 148 149void DrawFrameTask::unblockUiThread() { 150 AutoMutex _lock(mLock); 151 mSignal.signal(); 152} 153 154} /* namespace renderthread */ 155} /* namespace uirenderer */ 156} /* namespace android */ 157