EglManager.cpp revision 65fe5eeb19e2e15c8b1ee91e8a2dcf0c25e48ca6
1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "EglManager.h" 18 19#include "../Caches.h" 20#include "../renderstate/RenderState.h" 21#include "RenderThread.h" 22 23#include <cutils/log.h> 24#include <cutils/properties.h> 25 26#define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions" 27#define GLES_VERSION 2 28 29// Android-specific addition that is used to show when frames began in systrace 30EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface); 31 32namespace android { 33namespace uirenderer { 34namespace renderthread { 35 36#define ERROR_CASE(x) case x: return #x; 37static const char* egl_error_str(EGLint error) { 38 switch (error) { 39 ERROR_CASE(EGL_SUCCESS) 40 ERROR_CASE(EGL_NOT_INITIALIZED) 41 ERROR_CASE(EGL_BAD_ACCESS) 42 ERROR_CASE(EGL_BAD_ALLOC) 43 ERROR_CASE(EGL_BAD_ATTRIBUTE) 44 ERROR_CASE(EGL_BAD_CONFIG) 45 ERROR_CASE(EGL_BAD_CONTEXT) 46 ERROR_CASE(EGL_BAD_CURRENT_SURFACE) 47 ERROR_CASE(EGL_BAD_DISPLAY) 48 ERROR_CASE(EGL_BAD_MATCH) 49 ERROR_CASE(EGL_BAD_NATIVE_PIXMAP) 50 ERROR_CASE(EGL_BAD_NATIVE_WINDOW) 51 ERROR_CASE(EGL_BAD_PARAMETER) 52 ERROR_CASE(EGL_BAD_SURFACE) 53 ERROR_CASE(EGL_CONTEXT_LOST) 54 default: 55 return "Unknown error"; 56 } 57} 58static const char* egl_error_str() { 59 return egl_error_str(eglGetError()); 60} 61 62static bool load_dirty_regions_property() { 63 char buf[PROPERTY_VALUE_MAX]; 64 int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true"); 65 return !strncasecmp("true", buf, len); 66} 67 68EglManager::EglManager(RenderThread& thread) 69 : mRenderThread(thread) 70 , mEglDisplay(EGL_NO_DISPLAY) 71 , mEglConfig(nullptr) 72 , mEglContext(EGL_NO_CONTEXT) 73 , mPBufferSurface(EGL_NO_SURFACE) 74 , mAllowPreserveBuffer(load_dirty_regions_property()) 75 , mCurrentSurface(EGL_NO_SURFACE) 76 , mAtlasMap(nullptr) 77 , mAtlasMapSize(0) 78 , mInFrame(false) { 79 mCanSetPreserveBuffer = mAllowPreserveBuffer; 80 ALOGD("Use EGL_SWAP_BEHAVIOR_PRESERVED: %s", mAllowPreserveBuffer ? "true" : "false"); 81} 82 83void EglManager::initialize() { 84 if (hasEglContext()) return; 85 86 ATRACE_NAME("Creating EGLContext"); 87 88 mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 89 LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, 90 "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str()); 91 92 EGLint major, minor; 93 LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE, 94 "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str()); 95 96 ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor); 97 98 loadConfig(); 99 createContext(); 100 usePBufferSurface(); 101 mRenderThread.renderState().onGLContextCreated(); 102 initAtlas(); 103} 104 105bool EglManager::hasEglContext() { 106 return mEglDisplay != EGL_NO_DISPLAY; 107} 108 109void EglManager::requireGlContext() { 110 LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "No EGL context"); 111 112 if (!mInFrame) { 113 // We can't be certain about the state of the current surface (whether 114 // or not it is destroyed, for example), so err on the side of using 115 // the pbuffer surface which we fully control 116 usePBufferSurface(); 117 } 118} 119 120void EglManager::loadConfig() { 121 EGLint swapBehavior = mCanSetPreserveBuffer ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0; 122 EGLint attribs[] = { 123 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, 124 EGL_RED_SIZE, 8, 125 EGL_GREEN_SIZE, 8, 126 EGL_BLUE_SIZE, 8, 127 EGL_ALPHA_SIZE, 8, 128 EGL_DEPTH_SIZE, 0, 129 EGL_CONFIG_CAVEAT, EGL_NONE, 130 EGL_STENCIL_SIZE, Stencil::getStencilSize(), 131 EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior, 132 EGL_NONE 133 }; 134 135 EGLint num_configs = 1; 136 if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs) 137 || num_configs != 1) { 138 // Failed to get a valid config 139 if (mCanSetPreserveBuffer) { 140 ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without..."); 141 // Try again without dirty regions enabled 142 mCanSetPreserveBuffer = false; 143 loadConfig(); 144 } else { 145 LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str()); 146 } 147 } 148} 149 150void EglManager::createContext() { 151 EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE }; 152 mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs); 153 LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, 154 "Failed to create context, error = %s", egl_error_str()); 155} 156 157void EglManager::setTextureAtlas(const sp<GraphicBuffer>& buffer, 158 int64_t* map, size_t mapSize) { 159 160 // Already initialized 161 if (mAtlasBuffer.get()) { 162 ALOGW("Multiple calls to setTextureAtlas!"); 163 delete map; 164 return; 165 } 166 167 mAtlasBuffer = buffer; 168 mAtlasMap = map; 169 mAtlasMapSize = mapSize; 170 171 if (hasEglContext()) { 172 usePBufferSurface(); 173 initAtlas(); 174 } 175} 176 177void EglManager::initAtlas() { 178 if (mAtlasBuffer.get()) { 179 mRenderThread.renderState().assetAtlas().init(mAtlasBuffer, 180 mAtlasMap, mAtlasMapSize); 181 } 182} 183 184void EglManager::usePBufferSurface() { 185 LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, 186 "usePBufferSurface() called on uninitialized GlobalContext!"); 187 188 if (mPBufferSurface == EGL_NO_SURFACE) { 189 EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE }; 190 mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs); 191 } 192 makeCurrent(mPBufferSurface); 193} 194 195EGLSurface EglManager::createSurface(EGLNativeWindowType window) { 196 initialize(); 197 EGLSurface surface = eglCreateWindowSurface(mEglDisplay, mEglConfig, window, nullptr); 198 LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, 199 "Failed to create EGLSurface for window %p, eglErr = %s", 200 (void*) window, egl_error_str()); 201 return surface; 202} 203 204void EglManager::destroySurface(EGLSurface surface) { 205 if (isCurrent(surface)) { 206 makeCurrent(EGL_NO_SURFACE); 207 } 208 if (!eglDestroySurface(mEglDisplay, surface)) { 209 ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str()); 210 } 211} 212 213void EglManager::destroy() { 214 if (mEglDisplay == EGL_NO_DISPLAY) return; 215 216 usePBufferSurface(); 217 if (Caches::hasInstance()) { 218 Caches::getInstance().terminate(); 219 } 220 221 mRenderThread.renderState().onGLContextDestroyed(); 222 eglDestroyContext(mEglDisplay, mEglContext); 223 eglDestroySurface(mEglDisplay, mPBufferSurface); 224 eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 225 eglTerminate(mEglDisplay); 226 eglReleaseThread(); 227 228 mEglDisplay = EGL_NO_DISPLAY; 229 mEglContext = EGL_NO_CONTEXT; 230 mPBufferSurface = EGL_NO_SURFACE; 231 mCurrentSurface = EGL_NO_SURFACE; 232} 233 234bool EglManager::makeCurrent(EGLSurface surface) { 235 if (isCurrent(surface)) return false; 236 237 if (surface == EGL_NO_SURFACE) { 238 // If we are setting EGL_NO_SURFACE we don't care about any of the potential 239 // return errors, which would only happen if mEglDisplay had already been 240 // destroyed in which case the current context is already NO_CONTEXT 241 eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); 242 } else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) { 243 LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", 244 (void*)surface, egl_error_str()); 245 } 246 mCurrentSurface = surface; 247 return true; 248} 249 250void EglManager::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) { 251 LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, 252 "Tried to beginFrame on EGL_NO_SURFACE!"); 253 makeCurrent(surface); 254 if (width) { 255 eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width); 256 } 257 if (height) { 258 eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height); 259 } 260 eglBeginFrame(mEglDisplay, surface); 261 mInFrame = true; 262} 263 264bool EglManager::swapBuffers(EGLSurface surface) { 265 mInFrame = false; 266 eglSwapBuffers(mEglDisplay, surface); 267 EGLint err = eglGetError(); 268 if (CC_LIKELY(err == EGL_SUCCESS)) { 269 return true; 270 } 271 if (err == EGL_BAD_SURFACE) { 272 // For some reason our surface was destroyed out from under us 273 // This really shouldn't happen, but if it does we can recover easily 274 // by just not trying to use the surface anymore 275 ALOGW("swapBuffers encountered EGL_BAD_SURFACE on %p, halting rendering...", surface); 276 return false; 277 } 278 LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering", 279 err, egl_error_str(err)); 280 // Impossible to hit this, but the compiler doesn't know that 281 return false; 282} 283 284void EglManager::cancelFrame() { 285 mInFrame = false; 286} 287 288bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) { 289 if (CC_UNLIKELY(!mAllowPreserveBuffer)) return false; 290 291 bool preserved = false; 292 if (mCanSetPreserveBuffer) { 293 preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, 294 preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED); 295 if (CC_UNLIKELY(!preserved)) { 296 ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", 297 (void*) surface, egl_error_str()); 298 } 299 } 300 if (CC_UNLIKELY(!preserved)) { 301 // Maybe it's already set? 302 EGLint swapBehavior; 303 if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) { 304 preserved = (swapBehavior == EGL_BUFFER_PRESERVED); 305 } else { 306 ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", 307 (void*) surface, egl_error_str()); 308 } 309 } 310 311 return preserved; 312} 313 314} /* namespace renderthread */ 315} /* namespace uirenderer */ 316} /* namespace android */ 317