EglManager.cpp revision f2dcc2aecb94e726096256c47b913ed0a57ae7e2
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "EglManager.h"
18
19#include "Caches.h"
20#include "Properties.h"
21#include "RenderThread.h"
22#include "renderstate/RenderState.h"
23
24#include <cutils/log.h>
25#include <cutils/properties.h>
26#include <EGL/eglext.h>
27
28#define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions"
29#define GLES_VERSION 2
30
31#define WAIT_FOR_GPU_COMPLETION 0
32
33// Android-specific addition that is used to show when frames began in systrace
34EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
35
36namespace android {
37namespace uirenderer {
38namespace renderthread {
39
40#define ERROR_CASE(x) case x: return #x;
41static const char* egl_error_str(EGLint error) {
42    switch (error) {
43        ERROR_CASE(EGL_SUCCESS)
44        ERROR_CASE(EGL_NOT_INITIALIZED)
45        ERROR_CASE(EGL_BAD_ACCESS)
46        ERROR_CASE(EGL_BAD_ALLOC)
47        ERROR_CASE(EGL_BAD_ATTRIBUTE)
48        ERROR_CASE(EGL_BAD_CONFIG)
49        ERROR_CASE(EGL_BAD_CONTEXT)
50        ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
51        ERROR_CASE(EGL_BAD_DISPLAY)
52        ERROR_CASE(EGL_BAD_MATCH)
53        ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
54        ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
55        ERROR_CASE(EGL_BAD_PARAMETER)
56        ERROR_CASE(EGL_BAD_SURFACE)
57        ERROR_CASE(EGL_CONTEXT_LOST)
58    default:
59        return "Unknown error";
60    }
61}
62static const char* egl_error_str() {
63    return egl_error_str(eglGetError());
64}
65
66static bool load_dirty_regions_property() {
67    char buf[PROPERTY_VALUE_MAX];
68    int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true");
69    return !strncasecmp("true", buf, len);
70}
71
72EglManager::EglManager(RenderThread& thread)
73        : mRenderThread(thread)
74        , mEglDisplay(EGL_NO_DISPLAY)
75        , mEglConfig(nullptr)
76        , mEglContext(EGL_NO_CONTEXT)
77        , mPBufferSurface(EGL_NO_SURFACE)
78        , mAllowPreserveBuffer(load_dirty_regions_property())
79        , mCurrentSurface(EGL_NO_SURFACE)
80        , mAtlasMap(nullptr)
81        , mAtlasMapSize(0) {
82    mCanSetPreserveBuffer = mAllowPreserveBuffer;
83    ALOGD("Use EGL_SWAP_BEHAVIOR_PRESERVED: %s", mAllowPreserveBuffer ? "true" : "false");
84}
85
86void EglManager::initialize() {
87    if (hasEglContext()) return;
88
89    ATRACE_NAME("Creating EGLContext");
90
91    mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
92    LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
93            "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str());
94
95    EGLint major, minor;
96    LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
97            "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str());
98
99    ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor);
100
101    loadConfig();
102    createContext();
103    createPBufferSurface();
104    makeCurrent(mPBufferSurface);
105    mRenderThread.renderState().onGLContextCreated();
106    initAtlas();
107}
108
109bool EglManager::hasEglContext() {
110    return mEglDisplay != EGL_NO_DISPLAY;
111}
112
113void EglManager::loadConfig() {
114    EGLint swapBehavior = mCanSetPreserveBuffer ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
115    EGLint attribs[] = {
116            EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
117            EGL_RED_SIZE, 8,
118            EGL_GREEN_SIZE, 8,
119            EGL_BLUE_SIZE, 8,
120            EGL_ALPHA_SIZE, 8,
121            EGL_DEPTH_SIZE, 0,
122            EGL_CONFIG_CAVEAT, EGL_NONE,
123            EGL_STENCIL_SIZE, Stencil::getStencilSize(),
124            EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior,
125            EGL_NONE
126    };
127
128    EGLint num_configs = 1;
129    if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs)
130            || num_configs != 1) {
131        // Failed to get a valid config
132        if (mCanSetPreserveBuffer) {
133            ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
134            // Try again without dirty regions enabled
135            mCanSetPreserveBuffer = false;
136            loadConfig();
137        } else {
138            LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str());
139        }
140    }
141}
142
143void EglManager::createContext() {
144    EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE };
145    mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs);
146    LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT,
147        "Failed to create context, error = %s", egl_error_str());
148}
149
150void EglManager::setTextureAtlas(const sp<GraphicBuffer>& buffer,
151        int64_t* map, size_t mapSize) {
152
153    // Already initialized
154    if (mAtlasBuffer.get()) {
155        ALOGW("Multiple calls to setTextureAtlas!");
156        delete map;
157        return;
158    }
159
160    mAtlasBuffer = buffer;
161    mAtlasMap = map;
162    mAtlasMapSize = mapSize;
163
164    if (hasEglContext()) {
165        initAtlas();
166    }
167}
168
169void EglManager::initAtlas() {
170    if (mAtlasBuffer.get()) {
171        mRenderThread.renderState().assetAtlas().init(mAtlasBuffer,
172                mAtlasMap, mAtlasMapSize);
173    }
174}
175
176void EglManager::createPBufferSurface() {
177    LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
178            "usePBufferSurface() called on uninitialized GlobalContext!");
179
180    if (mPBufferSurface == EGL_NO_SURFACE) {
181        EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
182        mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
183    }
184}
185
186EGLSurface EglManager::createSurface(EGLNativeWindowType window) {
187    initialize();
188    EGLSurface surface = eglCreateWindowSurface(mEglDisplay, mEglConfig, window, nullptr);
189    LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
190            "Failed to create EGLSurface for window %p, eglErr = %s",
191            (void*) window, egl_error_str());
192    return surface;
193}
194
195void EglManager::destroySurface(EGLSurface surface) {
196    if (isCurrent(surface)) {
197        makeCurrent(EGL_NO_SURFACE);
198    }
199    if (!eglDestroySurface(mEglDisplay, surface)) {
200        ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str());
201    }
202}
203
204void EglManager::destroy() {
205    if (mEglDisplay == EGL_NO_DISPLAY) return;
206
207    mRenderThread.renderState().onGLContextDestroyed();
208    eglDestroyContext(mEglDisplay, mEglContext);
209    eglDestroySurface(mEglDisplay, mPBufferSurface);
210    eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
211    eglTerminate(mEglDisplay);
212    eglReleaseThread();
213
214    mEglDisplay = EGL_NO_DISPLAY;
215    mEglContext = EGL_NO_CONTEXT;
216    mPBufferSurface = EGL_NO_SURFACE;
217    mCurrentSurface = EGL_NO_SURFACE;
218}
219
220bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut) {
221    if (isCurrent(surface)) return false;
222
223    if (surface == EGL_NO_SURFACE) {
224        // Ensure we always have a valid surface & context
225        surface = mPBufferSurface;
226    }
227    if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
228        if (errOut) {
229            *errOut = eglGetError();
230            ALOGW("Failed to make current on surface %p, error=%s",
231                    (void*)surface, egl_error_str(*errOut));
232        } else {
233            LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s",
234                    (void*)surface, egl_error_str());
235        }
236    }
237    mCurrentSurface = surface;
238    return true;
239}
240
241void EglManager::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) {
242    LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
243            "Tried to beginFrame on EGL_NO_SURFACE!");
244    makeCurrent(surface);
245    if (width) {
246        eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width);
247    }
248    if (height) {
249        eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height);
250    }
251    eglBeginFrame(mEglDisplay, surface);
252}
253
254bool EglManager::swapBuffers(EGLSurface surface, const SkRect& dirty,
255        EGLint width, EGLint height) {
256
257#if WAIT_FOR_GPU_COMPLETION
258    {
259        ATRACE_NAME("Finishing GPU work");
260        fence();
261    }
262#endif
263
264#ifdef EGL_KHR_swap_buffers_with_damage
265    if (CC_LIKELY(Properties::swapBuffersWithDamage)) {
266        SkIRect idirty;
267        dirty.roundOut(&idirty);
268        /*
269         * EGL_KHR_swap_buffers_with_damage spec states:
270         *
271         * The rectangles are specified relative to the bottom-left of the surface
272         * and the x and y components of each rectangle specify the bottom-left
273         * position of that rectangle.
274         *
275         * HWUI does everything with 0,0 being top-left, so need to map
276         * the rect
277         */
278        EGLint y = height - (idirty.y() + idirty.height());
279        // layout: {x, y, width, height}
280        EGLint rects[4] = { idirty.x(), y, idirty.width(), idirty.height() };
281        EGLint numrects = dirty.isEmpty() ? 0 : 1;
282        eglSwapBuffersWithDamageKHR(mEglDisplay, surface, rects, numrects);
283    } else {
284        eglSwapBuffers(mEglDisplay, surface);
285    }
286#else
287    eglSwapBuffers(mEglDisplay, surface);
288#endif
289
290    EGLint err = eglGetError();
291    if (CC_LIKELY(err == EGL_SUCCESS)) {
292        return true;
293    }
294    if (err == EGL_BAD_SURFACE) {
295        // For some reason our surface was destroyed out from under us
296        // This really shouldn't happen, but if it does we can recover easily
297        // by just not trying to use the surface anymore
298        ALOGW("swapBuffers encountered EGL_BAD_SURFACE on %p, halting rendering...", surface);
299        return false;
300    }
301    LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering",
302            err, egl_error_str(err));
303    // Impossible to hit this, but the compiler doesn't know that
304    return false;
305}
306
307void EglManager::fence() {
308    EGLSyncKHR fence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, NULL);
309    eglClientWaitSyncKHR(mEglDisplay, fence,
310            EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, EGL_FOREVER_KHR);
311    eglDestroySyncKHR(mEglDisplay, fence);
312}
313
314bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) {
315    if (CC_UNLIKELY(!mAllowPreserveBuffer)) return false;
316
317    bool preserved = false;
318    if (mCanSetPreserveBuffer) {
319        preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
320                preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED);
321        if (CC_UNLIKELY(!preserved)) {
322            ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s",
323                    (void*) surface, egl_error_str());
324        }
325    }
326    if (CC_UNLIKELY(!preserved)) {
327        // Maybe it's already set?
328        EGLint swapBehavior;
329        if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) {
330            preserved = (swapBehavior == EGL_BUFFER_PRESERVED);
331        } else {
332            ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p",
333                                (void*) surface, egl_error_str());
334        }
335    }
336
337    return preserved;
338}
339
340} /* namespace renderthread */
341} /* namespace uirenderer */
342} /* namespace android */
343