1/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "Frame.h"
18#include <SkRect.h>
19
20namespace android {
21namespace uirenderer {
22namespace renderthread {
23
24void Frame::map(const SkRect& in, int32_t* out) const {
25    /* The rectangles are specified relative to the bottom-left of the surface
26     * and the x and y components of each rectangle specify the bottom-left
27     * position of that rectangle.
28     *
29     * HWUI does everything with 0,0 being top-left, so need to map
30     * the rect
31     */
32    SkIRect idirty;
33    in.roundOut(&idirty);
34    int32_t y = mHeight - (idirty.y() + idirty.height());
35    // layout: {x, y, width, height}
36    out[0] = idirty.x();
37    out[1] = y;
38    out[2] = idirty.width();
39    out[3] = idirty.height();
40}
41
42} /* namespace renderthread */
43} /* namespace uirenderer */
44} /* namespace android */
45