RenderProxy.cpp revision 1e19674107e1aa2224c2b8c7d12bfa057efe80ea
1/* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "RenderProxy.h" 18 19#include "CanvasContext.h" 20#include "RenderTask.h" 21#include "RenderThread.h" 22 23#include "../DeferredLayerUpdater.h" 24#include "../DisplayList.h" 25#include "../LayerRenderer.h" 26#include "../Rect.h" 27 28namespace android { 29namespace uirenderer { 30namespace renderthread { 31 32#define ARGS(method) method ## Args 33 34#define CREATE_BRIDGE0(name) CREATE_BRIDGE(name,,,,,,,,) 35#define CREATE_BRIDGE1(name, a1) CREATE_BRIDGE(name, a1,,,,,,,) 36#define CREATE_BRIDGE2(name, a1, a2) CREATE_BRIDGE(name, a1,a2,,,,,,) 37#define CREATE_BRIDGE3(name, a1, a2, a3) CREATE_BRIDGE(name, a1,a2,a3,,,,,) 38#define CREATE_BRIDGE4(name, a1, a2, a3, a4) CREATE_BRIDGE(name, a1,a2,a3,a4,,,,) 39#define CREATE_BRIDGE5(name, a1, a2, a3, a4, a5) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,,,) 40#define CREATE_BRIDGE6(name, a1, a2, a3, a4, a5, a6) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,,) 41#define CREATE_BRIDGE7(name, a1, a2, a3, a4, a5, a6, a7) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,a7,) 42#define CREATE_BRIDGE(name, a1, a2, a3, a4, a5, a6, a7, a8) \ 43 typedef struct { \ 44 a1; a2; a3; a4; a5; a6; a7; a8; \ 45 } ARGS(name); \ 46 static void* Bridge_ ## name(ARGS(name)* args) 47 48#define SETUP_TASK(method) \ 49 LOG_ALWAYS_FATAL_IF( METHOD_INVOKE_PAYLOAD_SIZE < sizeof(ARGS(method)), \ 50 "METHOD_INVOKE_PAYLOAD_SIZE %zu is smaller than sizeof(" #method "Args) %zu", \ 51 METHOD_INVOKE_PAYLOAD_SIZE, sizeof(ARGS(method))); \ 52 MethodInvokeRenderTask* task = new MethodInvokeRenderTask((RunnableMethod) Bridge_ ## method); \ 53 ARGS(method) *args = (ARGS(method) *) task->payload() 54 55CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent, 56 RenderNode* rootRenderNode, IContextFactory* contextFactory) { 57 return new CanvasContext(*args->thread, args->translucent, 58 args->rootRenderNode, args->contextFactory); 59} 60 61RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFactory) 62 : mRenderThread(RenderThread::getInstance()) 63 , mContext(0) { 64 SETUP_TASK(createContext); 65 args->translucent = translucent; 66 args->rootRenderNode = rootRenderNode; 67 args->thread = &mRenderThread; 68 args->contextFactory = contextFactory; 69 mContext = (CanvasContext*) postAndWait(task); 70 mDrawFrameTask.setContext(&mRenderThread, mContext); 71} 72 73RenderProxy::~RenderProxy() { 74 destroyContext(); 75} 76 77CREATE_BRIDGE1(destroyContext, CanvasContext* context) { 78 delete args->context; 79 return NULL; 80} 81 82void RenderProxy::destroyContext() { 83 if (mContext) { 84 SETUP_TASK(destroyContext); 85 args->context = mContext; 86 mContext = 0; 87 mDrawFrameTask.setContext(NULL, NULL); 88 // This is also a fence as we need to be certain that there are no 89 // outstanding mDrawFrame tasks posted before it is destroyed 90 postAndWait(task); 91 } 92} 93 94CREATE_BRIDGE2(setFrameInterval, RenderThread* thread, nsecs_t frameIntervalNanos) { 95 args->thread->timeLord().setFrameInterval(args->frameIntervalNanos); 96 return NULL; 97} 98 99void RenderProxy::setFrameInterval(nsecs_t frameIntervalNanos) { 100 SETUP_TASK(setFrameInterval); 101 args->thread = &mRenderThread; 102 args->frameIntervalNanos = frameIntervalNanos; 103 post(task); 104} 105 106CREATE_BRIDGE1(loadSystemProperties, CanvasContext* context) { 107 bool needsRedraw = false; 108 if (Caches::hasInstance()) { 109 needsRedraw = Caches::getInstance().initProperties(); 110 } 111 if (args->context->profiler().loadSystemProperties()) { 112 needsRedraw = true; 113 } 114 return (void*) needsRedraw; 115} 116 117bool RenderProxy::loadSystemProperties() { 118 SETUP_TASK(loadSystemProperties); 119 args->context = mContext; 120 return (bool) postAndWait(task); 121} 122 123CREATE_BRIDGE2(initialize, CanvasContext* context, ANativeWindow* window) { 124 return (void*) args->context->initialize(args->window); 125} 126 127bool RenderProxy::initialize(const sp<ANativeWindow>& window) { 128 SETUP_TASK(initialize); 129 args->context = mContext; 130 args->window = window.get(); 131 return (bool) postAndWait(task); 132} 133 134CREATE_BRIDGE2(updateSurface, CanvasContext* context, ANativeWindow* window) { 135 args->context->updateSurface(args->window); 136 return NULL; 137} 138 139void RenderProxy::updateSurface(const sp<ANativeWindow>& window) { 140 SETUP_TASK(updateSurface); 141 args->context = mContext; 142 args->window = window.get(); 143 postAndWait(task); 144} 145 146CREATE_BRIDGE2(pauseSurface, CanvasContext* context, ANativeWindow* window) { 147 args->context->pauseSurface(args->window); 148 return NULL; 149} 150 151void RenderProxy::pauseSurface(const sp<ANativeWindow>& window) { 152 SETUP_TASK(pauseSurface); 153 args->context = mContext; 154 args->window = window.get(); 155 postAndWait(task); 156} 157 158CREATE_BRIDGE7(setup, CanvasContext* context, int width, int height, 159 Vector3 lightCenter, float lightRadius, 160 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { 161 args->context->setup(args->width, args->height, args->lightCenter, args->lightRadius, 162 args->ambientShadowAlpha, args->spotShadowAlpha); 163 return NULL; 164} 165 166void RenderProxy::setup(int width, int height, const Vector3& lightCenter, float lightRadius, 167 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { 168 SETUP_TASK(setup); 169 args->context = mContext; 170 args->width = width; 171 args->height = height; 172 args->lightCenter = lightCenter; 173 args->lightRadius = lightRadius; 174 args->ambientShadowAlpha = ambientShadowAlpha; 175 args->spotShadowAlpha = spotShadowAlpha; 176 post(task); 177} 178 179CREATE_BRIDGE2(setOpaque, CanvasContext* context, bool opaque) { 180 args->context->setOpaque(args->opaque); 181 return NULL; 182} 183 184void RenderProxy::setOpaque(bool opaque) { 185 SETUP_TASK(setOpaque); 186 args->context = mContext; 187 args->opaque = opaque; 188 post(task); 189} 190 191int RenderProxy::syncAndDrawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos, 192 float density) { 193 mDrawFrameTask.setDensity(density); 194 return mDrawFrameTask.drawFrame(frameTimeNanos, recordDurationNanos); 195} 196 197CREATE_BRIDGE1(destroy, CanvasContext* context) { 198 args->context->destroy(); 199 return NULL; 200} 201 202void RenderProxy::destroy() { 203 SETUP_TASK(destroy); 204 args->context = mContext; 205 // destroyCanvasAndSurface() needs a fence as when it returns the 206 // underlying BufferQueue is going to be released from under 207 // the render thread. 208 postAndWait(task); 209} 210 211CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) { 212 CanvasContext::invokeFunctor(*args->thread, args->functor); 213 return NULL; 214} 215 216void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) { 217 ATRACE_CALL(); 218 RenderThread& thread = RenderThread::getInstance(); 219 SETUP_TASK(invokeFunctor); 220 args->thread = &thread; 221 args->functor = functor; 222 if (waitForCompletion) { 223 // waitForCompletion = true is expected to be fairly rare and only 224 // happen in destruction. Thus it should be fine to temporarily 225 // create a Mutex 226 Mutex mutex; 227 Condition condition; 228 SignalingRenderTask syncTask(task, &mutex, &condition); 229 AutoMutex _lock(mutex); 230 thread.queue(&syncTask); 231 condition.wait(mutex); 232 } else { 233 thread.queue(task); 234 } 235} 236 237CREATE_BRIDGE2(runWithGlContext, CanvasContext* context, RenderTask* task) { 238 args->context->runWithGlContext(args->task); 239 return NULL; 240} 241 242void RenderProxy::runWithGlContext(RenderTask* gltask) { 243 SETUP_TASK(runWithGlContext); 244 args->context = mContext; 245 args->task = gltask; 246 postAndWait(task); 247} 248 249CREATE_BRIDGE1(destroyLayer, Layer* layer) { 250 LayerRenderer::destroyLayer(args->layer); 251 return NULL; 252} 253 254void RenderProxy::enqueueDestroyLayer(Layer* layer) { 255 SETUP_TASK(destroyLayer); 256 args->layer = layer; 257 RenderThread::getInstance().queue(task); 258} 259 260CREATE_BRIDGE2(createTextureLayer, RenderThread* thread, CanvasContext* context) { 261 Layer* layer = args->context->createTextureLayer(); 262 if (!layer) return 0; 263 return new DeferredLayerUpdater(*args->thread, layer); 264} 265 266DeferredLayerUpdater* RenderProxy::createTextureLayer() { 267 SETUP_TASK(createTextureLayer); 268 args->context = mContext; 269 args->thread = &mRenderThread; 270 void* retval = postAndWait(task); 271 DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(retval); 272 return layer; 273} 274 275CREATE_BRIDGE2(buildLayer, CanvasContext* context, RenderNode* node) { 276 args->context->buildLayer(args->node); 277 return NULL; 278} 279 280void RenderProxy::buildLayer(RenderNode* node) { 281 SETUP_TASK(buildLayer); 282 args->context = mContext; 283 args->node = node; 284 postAndWait(task); 285} 286 287CREATE_BRIDGE3(copyLayerInto, CanvasContext* context, DeferredLayerUpdater* layer, 288 SkBitmap* bitmap) { 289 bool success = args->context->copyLayerInto(args->layer, args->bitmap); 290 return (void*) success; 291} 292 293bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) { 294 SETUP_TASK(copyLayerInto); 295 args->context = mContext; 296 args->layer = layer; 297 args->bitmap = bitmap; 298 return (bool) postAndWait(task); 299} 300 301void RenderProxy::pushLayerUpdate(DeferredLayerUpdater* layer) { 302 mDrawFrameTask.pushLayerUpdate(layer); 303} 304 305void RenderProxy::cancelLayerUpdate(DeferredLayerUpdater* layer) { 306 mDrawFrameTask.removeLayerUpdate(layer); 307} 308 309CREATE_BRIDGE1(detachSurfaceTexture, DeferredLayerUpdater* layer) { 310 args->layer->detachSurfaceTexture(); 311 return NULL; 312} 313 314void RenderProxy::detachSurfaceTexture(DeferredLayerUpdater* layer) { 315 SETUP_TASK(detachSurfaceTexture); 316 args->layer = layer; 317 postAndWait(task); 318} 319 320CREATE_BRIDGE1(destroyHardwareResources, CanvasContext* context) { 321 args->context->destroyHardwareResources(); 322 return NULL; 323} 324 325void RenderProxy::destroyHardwareResources() { 326 SETUP_TASK(destroyHardwareResources); 327 args->context = mContext; 328 post(task); 329} 330 331CREATE_BRIDGE2(timMemory, RenderThread* thread, int level) { 332 CanvasContext::trimMemory(*args->thread, args->level); 333 return NULL; 334} 335 336void RenderProxy::trimMemory(int level) { 337 // Avoid creating a RenderThread to do a trimMemory. 338 if (RenderThread::hasInstance()) { 339 RenderThread& thread = RenderThread::getInstance(); 340 SETUP_TASK(timMemory); 341 args->thread = &thread; 342 args->level = level; 343 thread.queue(task); 344 } 345} 346 347CREATE_BRIDGE0(fence) { 348 // Intentionally empty 349 return NULL; 350} 351 352template <typename T> 353void UNUSED(T t) {} 354 355void RenderProxy::fence() { 356 SETUP_TASK(fence); 357 UNUSED(args); 358 postAndWait(task); 359} 360 361CREATE_BRIDGE1(stopDrawing, CanvasContext* context) { 362 args->context->stopDrawing(); 363 return NULL; 364} 365 366void RenderProxy::stopDrawing() { 367 SETUP_TASK(stopDrawing); 368 args->context = mContext; 369 postAndWait(task); 370} 371 372CREATE_BRIDGE1(notifyFramePending, CanvasContext* context) { 373 args->context->notifyFramePending(); 374 return NULL; 375} 376 377void RenderProxy::notifyFramePending() { 378 SETUP_TASK(notifyFramePending); 379 args->context = mContext; 380 mRenderThread.queueAtFront(task); 381} 382 383CREATE_BRIDGE2(dumpProfileInfo, CanvasContext* context, int fd) { 384 args->context->profiler().dumpData(args->fd); 385 return NULL; 386} 387 388void RenderProxy::dumpProfileInfo(int fd) { 389 SETUP_TASK(dumpProfileInfo); 390 args->context = mContext; 391 args->fd = fd; 392 postAndWait(task); 393} 394 395CREATE_BRIDGE4(setTextureAtlas, RenderThread* thread, GraphicBuffer* buffer, int64_t* map, size_t size) { 396 CanvasContext::setTextureAtlas(*args->thread, args->buffer, args->map, args->size); 397 args->buffer->decStrong(0); 398 return NULL; 399} 400 401void RenderProxy::setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t size) { 402 SETUP_TASK(setTextureAtlas); 403 args->thread = &mRenderThread; 404 args->buffer = buffer.get(); 405 args->buffer->incStrong(0); 406 args->map = map; 407 args->size = size; 408 post(task); 409} 410 411void RenderProxy::post(RenderTask* task) { 412 mRenderThread.queue(task); 413} 414 415void* RenderProxy::postAndWait(MethodInvokeRenderTask* task) { 416 void* retval; 417 task->setReturnPtr(&retval); 418 SignalingRenderTask syncTask(task, &mSyncMutex, &mSyncCondition); 419 AutoMutex _lock(mSyncMutex); 420 mRenderThread.queue(&syncTask); 421 mSyncCondition.wait(mSyncMutex); 422 return retval; 423} 424 425} /* namespace renderthread */ 426} /* namespace uirenderer */ 427} /* namespace android */ 428