RenderProxy.cpp revision 2ab8298dc37851aab4623ba3f98d71055d653a73
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "RenderProxy.h"
18
19#include "CanvasContext.h"
20#include "RenderTask.h"
21#include "RenderThread.h"
22
23#include "../DeferredLayerUpdater.h"
24#include "../DisplayList.h"
25#include "../LayerRenderer.h"
26#include "../Rect.h"
27
28namespace android {
29namespace uirenderer {
30namespace renderthread {
31
32#define ARGS(method) method ## Args
33
34#define CREATE_BRIDGE0(name) CREATE_BRIDGE(name,,,,,,,,)
35#define CREATE_BRIDGE1(name, a1) CREATE_BRIDGE(name, a1,,,,,,,)
36#define CREATE_BRIDGE2(name, a1, a2) CREATE_BRIDGE(name, a1,a2,,,,,,)
37#define CREATE_BRIDGE3(name, a1, a2, a3) CREATE_BRIDGE(name, a1,a2,a3,,,,,)
38#define CREATE_BRIDGE4(name, a1, a2, a3, a4) CREATE_BRIDGE(name, a1,a2,a3,a4,,,,)
39#define CREATE_BRIDGE5(name, a1, a2, a3, a4, a5) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,,,)
40#define CREATE_BRIDGE6(name, a1, a2, a3, a4, a5, a6) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,,)
41#define CREATE_BRIDGE7(name, a1, a2, a3, a4, a5, a6, a7) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,a7,)
42#define CREATE_BRIDGE(name, a1, a2, a3, a4, a5, a6, a7, a8) \
43    typedef struct { \
44        a1; a2; a3; a4; a5; a6; a7; a8; \
45    } ARGS(name); \
46    static void* Bridge_ ## name(ARGS(name)* args)
47
48#define SETUP_TASK(method) \
49    LOG_ALWAYS_FATAL_IF( METHOD_INVOKE_PAYLOAD_SIZE < sizeof(ARGS(method)), \
50        "METHOD_INVOKE_PAYLOAD_SIZE %zu is smaller than sizeof(" #method "Args) %zu", \
51                METHOD_INVOKE_PAYLOAD_SIZE, sizeof(ARGS(method))); \
52    MethodInvokeRenderTask* task = new MethodInvokeRenderTask((RunnableMethod) Bridge_ ## method); \
53    ARGS(method) *args = (ARGS(method) *) task->payload()
54
55CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent,
56        RenderNode* rootRenderNode, IContextFactory* contextFactory) {
57    return new CanvasContext(*args->thread, args->translucent,
58            args->rootRenderNode, args->contextFactory);
59}
60
61RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFactory)
62        : mRenderThread(RenderThread::getInstance())
63        , mContext(0) {
64    SETUP_TASK(createContext);
65    args->translucent = translucent;
66    args->rootRenderNode = rootRenderNode;
67    args->thread = &mRenderThread;
68    args->contextFactory = contextFactory;
69    mContext = (CanvasContext*) postAndWait(task);
70    mDrawFrameTask.setContext(&mRenderThread, mContext);
71}
72
73RenderProxy::~RenderProxy() {
74    destroyContext();
75}
76
77CREATE_BRIDGE1(destroyContext, CanvasContext* context) {
78    delete args->context;
79    return NULL;
80}
81
82void RenderProxy::destroyContext() {
83    if (mContext) {
84        SETUP_TASK(destroyContext);
85        args->context = mContext;
86        mContext = 0;
87        mDrawFrameTask.setContext(NULL, NULL);
88        // This is also a fence as we need to be certain that there are no
89        // outstanding mDrawFrame tasks posted before it is destroyed
90        postAndWait(task);
91    }
92}
93
94CREATE_BRIDGE2(setFrameInterval, RenderThread* thread, nsecs_t frameIntervalNanos) {
95    args->thread->timeLord().setFrameInterval(args->frameIntervalNanos);
96    return NULL;
97}
98
99void RenderProxy::setFrameInterval(nsecs_t frameIntervalNanos) {
100    SETUP_TASK(setFrameInterval);
101    args->thread = &mRenderThread;
102    args->frameIntervalNanos = frameIntervalNanos;
103    post(task);
104}
105
106CREATE_BRIDGE2(setSwapBehavior, CanvasContext* context, SwapBehavior swapBehavior) {
107    args->context->setSwapBehavior(args->swapBehavior);
108    return NULL;
109}
110
111void RenderProxy::setSwapBehavior(SwapBehavior swapBehavior) {
112    SETUP_TASK(setSwapBehavior);
113    args->context = mContext;
114    args->swapBehavior = swapBehavior;
115    post(task);
116}
117
118CREATE_BRIDGE1(loadSystemProperties, CanvasContext* context) {
119    bool needsRedraw = false;
120    if (Caches::hasInstance()) {
121        needsRedraw = Caches::getInstance().initProperties();
122    }
123    if (args->context->profiler().loadSystemProperties()) {
124        needsRedraw = true;
125    }
126    return (void*) needsRedraw;
127}
128
129bool RenderProxy::loadSystemProperties() {
130    SETUP_TASK(loadSystemProperties);
131    args->context = mContext;
132    return (bool) postAndWait(task);
133}
134
135CREATE_BRIDGE2(initialize, CanvasContext* context, ANativeWindow* window) {
136    return (void*) args->context->initialize(args->window);
137}
138
139bool RenderProxy::initialize(const sp<ANativeWindow>& window) {
140    SETUP_TASK(initialize);
141    args->context = mContext;
142    args->window = window.get();
143    return (bool) postAndWait(task);
144}
145
146CREATE_BRIDGE2(updateSurface, CanvasContext* context, ANativeWindow* window) {
147    args->context->updateSurface(args->window);
148    return NULL;
149}
150
151void RenderProxy::updateSurface(const sp<ANativeWindow>& window) {
152    SETUP_TASK(updateSurface);
153    args->context = mContext;
154    args->window = window.get();
155    postAndWait(task);
156}
157
158CREATE_BRIDGE2(pauseSurface, CanvasContext* context, ANativeWindow* window) {
159    args->context->pauseSurface(args->window);
160    return NULL;
161}
162
163void RenderProxy::pauseSurface(const sp<ANativeWindow>& window) {
164    SETUP_TASK(pauseSurface);
165    args->context = mContext;
166    args->window = window.get();
167    postAndWait(task);
168}
169
170CREATE_BRIDGE7(setup, CanvasContext* context, int width, int height,
171        Vector3 lightCenter, float lightRadius,
172        uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
173    args->context->setup(args->width, args->height, args->lightCenter, args->lightRadius,
174            args->ambientShadowAlpha, args->spotShadowAlpha);
175    return NULL;
176}
177
178void RenderProxy::setup(int width, int height, const Vector3& lightCenter, float lightRadius,
179        uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
180    SETUP_TASK(setup);
181    args->context = mContext;
182    args->width = width;
183    args->height = height;
184    args->lightCenter = lightCenter;
185    args->lightRadius = lightRadius;
186    args->ambientShadowAlpha = ambientShadowAlpha;
187    args->spotShadowAlpha = spotShadowAlpha;
188    post(task);
189}
190
191CREATE_BRIDGE2(setOpaque, CanvasContext* context, bool opaque) {
192    args->context->setOpaque(args->opaque);
193    return NULL;
194}
195
196void RenderProxy::setOpaque(bool opaque) {
197    SETUP_TASK(setOpaque);
198    args->context = mContext;
199    args->opaque = opaque;
200    post(task);
201}
202
203int RenderProxy::syncAndDrawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos,
204        float density) {
205    mDrawFrameTask.setDensity(density);
206    return mDrawFrameTask.drawFrame(frameTimeNanos, recordDurationNanos);
207}
208
209CREATE_BRIDGE1(destroy, CanvasContext* context) {
210    args->context->destroy();
211    return NULL;
212}
213
214void RenderProxy::destroy() {
215    SETUP_TASK(destroy);
216    args->context = mContext;
217    // destroyCanvasAndSurface() needs a fence as when it returns the
218    // underlying BufferQueue is going to be released from under
219    // the render thread.
220    postAndWait(task);
221}
222
223CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) {
224    CanvasContext::invokeFunctor(*args->thread, args->functor);
225    return NULL;
226}
227
228void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) {
229    ATRACE_CALL();
230    RenderThread& thread = RenderThread::getInstance();
231    SETUP_TASK(invokeFunctor);
232    args->thread = &thread;
233    args->functor = functor;
234    if (waitForCompletion) {
235        // waitForCompletion = true is expected to be fairly rare and only
236        // happen in destruction. Thus it should be fine to temporarily
237        // create a Mutex
238        staticPostAndWait(task);
239    } else {
240        thread.queue(task);
241    }
242}
243
244CREATE_BRIDGE2(runWithGlContext, CanvasContext* context, RenderTask* task) {
245    args->context->runWithGlContext(args->task);
246    return NULL;
247}
248
249void RenderProxy::runWithGlContext(RenderTask* gltask) {
250    SETUP_TASK(runWithGlContext);
251    args->context = mContext;
252    args->task = gltask;
253    postAndWait(task);
254}
255
256CREATE_BRIDGE2(createTextureLayer, RenderThread* thread, CanvasContext* context) {
257    Layer* layer = args->context->createTextureLayer();
258    if (!layer) return 0;
259    return new DeferredLayerUpdater(*args->thread, layer);
260}
261
262DeferredLayerUpdater* RenderProxy::createTextureLayer() {
263    SETUP_TASK(createTextureLayer);
264    args->context = mContext;
265    args->thread = &mRenderThread;
266    void* retval = postAndWait(task);
267    DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(retval);
268    return layer;
269}
270
271CREATE_BRIDGE2(buildLayer, CanvasContext* context, RenderNode* node) {
272    args->context->buildLayer(args->node);
273    return NULL;
274}
275
276void RenderProxy::buildLayer(RenderNode* node) {
277    SETUP_TASK(buildLayer);
278    args->context = mContext;
279    args->node = node;
280    postAndWait(task);
281}
282
283CREATE_BRIDGE3(copyLayerInto, CanvasContext* context, DeferredLayerUpdater* layer,
284        SkBitmap* bitmap) {
285    bool success = args->context->copyLayerInto(args->layer, args->bitmap);
286    return (void*) success;
287}
288
289bool RenderProxy::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
290    SETUP_TASK(copyLayerInto);
291    args->context = mContext;
292    args->layer = layer;
293    args->bitmap = bitmap;
294    return (bool) postAndWait(task);
295}
296
297void RenderProxy::pushLayerUpdate(DeferredLayerUpdater* layer) {
298    mDrawFrameTask.pushLayerUpdate(layer);
299}
300
301void RenderProxy::cancelLayerUpdate(DeferredLayerUpdater* layer) {
302    mDrawFrameTask.removeLayerUpdate(layer);
303}
304
305CREATE_BRIDGE1(detachSurfaceTexture, DeferredLayerUpdater* layer) {
306    args->layer->detachSurfaceTexture();
307    return NULL;
308}
309
310void RenderProxy::detachSurfaceTexture(DeferredLayerUpdater* layer) {
311    SETUP_TASK(detachSurfaceTexture);
312    args->layer = layer;
313    postAndWait(task);
314}
315
316CREATE_BRIDGE1(destroyHardwareResources, CanvasContext* context) {
317    args->context->destroyHardwareResources();
318    return NULL;
319}
320
321void RenderProxy::destroyHardwareResources() {
322    SETUP_TASK(destroyHardwareResources);
323    args->context = mContext;
324    post(task);
325}
326
327CREATE_BRIDGE2(timMemory, RenderThread* thread, int level) {
328    CanvasContext::trimMemory(*args->thread, args->level);
329    return NULL;
330}
331
332void RenderProxy::trimMemory(int level) {
333    // Avoid creating a RenderThread to do a trimMemory.
334    if (RenderThread::hasInstance()) {
335        RenderThread& thread = RenderThread::getInstance();
336        SETUP_TASK(timMemory);
337        args->thread = &thread;
338        args->level = level;
339        thread.queue(task);
340    }
341}
342
343template <typename T>
344void UNUSED(T) {}
345
346
347CREATE_BRIDGE0(fence) {
348    // Intentionally empty
349    UNUSED(args);
350    return NULL;
351}
352
353void RenderProxy::fence() {
354    SETUP_TASK(fence);
355    UNUSED(args);
356    postAndWait(task);
357}
358
359CREATE_BRIDGE1(stopDrawing, CanvasContext* context) {
360    args->context->stopDrawing();
361    return NULL;
362}
363
364void RenderProxy::stopDrawing() {
365    SETUP_TASK(stopDrawing);
366    args->context = mContext;
367    postAndWait(task);
368}
369
370CREATE_BRIDGE1(notifyFramePending, CanvasContext* context) {
371    args->context->notifyFramePending();
372    return NULL;
373}
374
375void RenderProxy::notifyFramePending() {
376    SETUP_TASK(notifyFramePending);
377    args->context = mContext;
378    mRenderThread.queueAtFront(task);
379}
380
381CREATE_BRIDGE2(dumpProfileInfo, CanvasContext* context, int fd) {
382    args->context->profiler().dumpData(args->fd);
383    return NULL;
384}
385
386void RenderProxy::dumpProfileInfo(int fd) {
387    SETUP_TASK(dumpProfileInfo);
388    args->context = mContext;
389    args->fd = fd;
390    postAndWait(task);
391}
392
393CREATE_BRIDGE1(outputLogBuffer, int fd) {
394    RenderNode::outputLogBuffer(args->fd);
395    return NULL;
396}
397
398void RenderProxy::outputLogBuffer(int fd) {
399    SETUP_TASK(outputLogBuffer);
400    args->fd = fd;
401    staticPostAndWait(task);
402}
403
404CREATE_BRIDGE4(setTextureAtlas, RenderThread* thread, GraphicBuffer* buffer, int64_t* map, size_t size) {
405    CanvasContext::setTextureAtlas(*args->thread, args->buffer, args->map, args->size);
406    args->buffer->decStrong(0);
407    return NULL;
408}
409
410void RenderProxy::setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t size) {
411    SETUP_TASK(setTextureAtlas);
412    args->thread = &mRenderThread;
413    args->buffer = buffer.get();
414    args->buffer->incStrong(0);
415    args->map = map;
416    args->size = size;
417    post(task);
418}
419
420void RenderProxy::post(RenderTask* task) {
421    mRenderThread.queue(task);
422}
423
424void* RenderProxy::postAndWait(MethodInvokeRenderTask* task) {
425    void* retval;
426    task->setReturnPtr(&retval);
427    SignalingRenderTask syncTask(task, &mSyncMutex, &mSyncCondition);
428    AutoMutex _lock(mSyncMutex);
429    mRenderThread.queue(&syncTask);
430    mSyncCondition.wait(mSyncMutex);
431    return retval;
432}
433
434void* RenderProxy::staticPostAndWait(MethodInvokeRenderTask* task) {
435    RenderThread& thread = RenderThread::getInstance();
436    void* retval;
437    task->setReturnPtr(&retval);
438    Mutex mutex;
439    Condition condition;
440    SignalingRenderTask syncTask(task, &mutex, &condition);
441    AutoMutex _lock(mutex);
442    thread.queue(&syncTask);
443    condition.wait(mutex);
444    return retval;
445}
446
447} /* namespace renderthread */
448} /* namespace uirenderer */
449} /* namespace android */
450