RenderProxy.h revision 1125d1fa92ab9f3b8315bbfb72e038b62dfd454b
1/* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef RENDERPROXY_H_ 18#define RENDERPROXY_H_ 19 20#include "RenderTask.h" 21 22#include <cutils/compiler.h> 23#include <EGL/egl.h> 24#include <SkBitmap.h> 25#include <utils/Condition.h> 26#include <utils/Functor.h> 27#include <utils/Mutex.h> 28#include <utils/Timers.h> 29#include <utils/StrongPointer.h> 30#include <utils/Vector.h> 31 32#include "../Caches.h" 33#include "../IContextFactory.h" 34#include "CanvasContext.h" 35#include "DrawFrameTask.h" 36 37namespace android { 38namespace uirenderer { 39 40class DeferredLayerUpdater; 41class RenderNode; 42class DisplayListData; 43class Layer; 44class Rect; 45 46namespace renderthread { 47 48class ErrorChannel; 49class RenderThread; 50class RenderProxyBridge; 51 52/* 53 * RenderProxy is strictly single threaded. All methods must be invoked on the owning 54 * thread. It is important to note that RenderProxy may be deleted while it has 55 * tasks post()'d as a result. Therefore any RenderTask that is post()'d must not 56 * reference RenderProxy or any of its fields. The exception here is that postAndWait() 57 * references RenderProxy fields. This is safe as RenderProxy cannot 58 * be deleted if it is blocked inside a call. 59 */ 60class ANDROID_API RenderProxy { 61public: 62 ANDROID_API RenderProxy(bool translucent, RenderNode* rootNode, IContextFactory* contextFactory); 63 ANDROID_API virtual ~RenderProxy(); 64 65 ANDROID_API void setFrameInterval(nsecs_t frameIntervalNanos); 66 // Won't take effect until next EGLSurface creation 67 ANDROID_API void setSwapBehavior(SwapBehavior swapBehavior); 68 ANDROID_API bool loadSystemProperties(); 69 70 ANDROID_API bool initialize(const sp<ANativeWindow>& window); 71 ANDROID_API void updateSurface(const sp<ANativeWindow>& window); 72 ANDROID_API void pauseSurface(const sp<ANativeWindow>& window); 73 ANDROID_API void setup(int width, int height, const Vector3& lightCenter, float lightRadius, 74 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); 75 ANDROID_API void setOpaque(bool opaque); 76 ANDROID_API int syncAndDrawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos, 77 float density); 78 ANDROID_API void destroy(); 79 80 ANDROID_API static void invokeFunctor(Functor* functor, bool waitForCompletion); 81 82 ANDROID_API void runWithGlContext(RenderTask* task); 83 84 static void enqueueDestroyLayer(Layer* layer); 85 ANDROID_API DeferredLayerUpdater* createTextureLayer(); 86 ANDROID_API void buildLayer(RenderNode* node); 87 ANDROID_API bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap); 88 ANDROID_API void pushLayerUpdate(DeferredLayerUpdater* layer); 89 ANDROID_API void cancelLayerUpdate(DeferredLayerUpdater* layer); 90 ANDROID_API void detachSurfaceTexture(DeferredLayerUpdater* layer); 91 92 ANDROID_API void destroyHardwareResources(); 93 ANDROID_API static void trimMemory(int level); 94 95 ANDROID_API void fence(); 96 ANDROID_API void stopDrawing(); 97 ANDROID_API void notifyFramePending(); 98 99 ANDROID_API void dumpProfileInfo(int fd); 100 101 ANDROID_API void setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t size); 102 103private: 104 RenderThread& mRenderThread; 105 CanvasContext* mContext; 106 107 DrawFrameTask mDrawFrameTask; 108 109 Mutex mSyncMutex; 110 Condition mSyncCondition; 111 112 void destroyContext(); 113 114 void post(RenderTask* task); 115 void* postAndWait(MethodInvokeRenderTask* task); 116 117 // Friend class to help with bridging 118 friend class RenderProxyBridge; 119}; 120 121} /* namespace renderthread */ 122} /* namespace uirenderer */ 123} /* namespace android */ 124#endif /* RENDERPROXY_H_ */ 125