RenderProxy.h revision 576b6a8a7994f649c0dbacfc34611d1580e16bd6
1/* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef RENDERPROXY_H_ 18#define RENDERPROXY_H_ 19 20#include "RenderTask.h" 21 22#include <cutils/compiler.h> 23#include <EGL/egl.h> 24#include <SkBitmap.h> 25#include <utils/Condition.h> 26#include <utils/Functor.h> 27#include <utils/Mutex.h> 28#include <utils/Timers.h> 29#include <utils/StrongPointer.h> 30 31#include "../Caches.h" 32#include "../FrameMetricsObserver.h" 33#include "../IContextFactory.h" 34#include "CanvasContext.h" 35#include "DrawFrameTask.h" 36 37namespace android { 38class GraphicBuffer; 39 40namespace uirenderer { 41 42class DeferredLayerUpdater; 43class RenderNode; 44class DisplayList; 45class Layer; 46class Rect; 47 48namespace renderthread { 49 50class ErrorChannel; 51class RenderThread; 52class RenderProxyBridge; 53 54namespace DumpFlags { 55 enum { 56 FrameStats = 1 << 0, 57 Reset = 1 << 1, 58 JankStats = 1 << 2, 59 }; 60}; 61 62/* 63 * RenderProxy is strictly single threaded. All methods must be invoked on the owning 64 * thread. It is important to note that RenderProxy may be deleted while it has 65 * tasks post()'d as a result. Therefore any RenderTask that is post()'d must not 66 * reference RenderProxy or any of its fields. The exception here is that postAndWait() 67 * references RenderProxy fields. This is safe as RenderProxy cannot 68 * be deleted if it is blocked inside a call. 69 */ 70class ANDROID_API RenderProxy { 71public: 72 ANDROID_API RenderProxy(bool translucent, RenderNode* rootNode, IContextFactory* contextFactory); 73 ANDROID_API virtual ~RenderProxy(); 74 75 // Won't take effect until next EGLSurface creation 76 ANDROID_API void setSwapBehavior(SwapBehavior swapBehavior); 77 ANDROID_API bool loadSystemProperties(); 78 ANDROID_API void setName(const char* name); 79 80 ANDROID_API void initialize(const sp<Surface>& surface); 81 ANDROID_API void updateSurface(const sp<Surface>& surface); 82 ANDROID_API bool pauseSurface(const sp<Surface>& surface); 83 ANDROID_API void setStopped(bool stopped); 84 ANDROID_API void setup(float lightRadius, 85 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); 86 ANDROID_API void setLightCenter(const Vector3& lightCenter); 87 ANDROID_API void setOpaque(bool opaque); 88 ANDROID_API int64_t* frameInfo(); 89 ANDROID_API int syncAndDrawFrame(); 90 ANDROID_API void destroy(); 91 92 ANDROID_API static void invokeFunctor(Functor* functor, bool waitForCompletion); 93 94 ANDROID_API DeferredLayerUpdater* createTextureLayer(); 95 ANDROID_API void buildLayer(RenderNode* node); 96 ANDROID_API bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap); 97 ANDROID_API void pushLayerUpdate(DeferredLayerUpdater* layer); 98 ANDROID_API void cancelLayerUpdate(DeferredLayerUpdater* layer); 99 ANDROID_API void detachSurfaceTexture(DeferredLayerUpdater* layer); 100 101 ANDROID_API void destroyHardwareResources(); 102 ANDROID_API static void trimMemory(int level); 103 ANDROID_API static void overrideProperty(const char* name, const char* value); 104 105 ANDROID_API void fence(); 106 ANDROID_API static void staticFence(); 107 ANDROID_API void stopDrawing(); 108 ANDROID_API void notifyFramePending(); 109 110 ANDROID_API void dumpProfileInfo(int fd, int dumpFlags); 111 // Not exported, only used for testing 112 void resetProfileInfo(); 113 uint32_t frameTimePercentile(int p); 114 ANDROID_API static void dumpGraphicsMemory(int fd); 115 116 ANDROID_API static void rotateProcessStatsBuffer(); 117 ANDROID_API static void setProcessStatsBuffer(int fd); 118 ANDROID_API int getRenderThreadTid(); 119 120 ANDROID_API void serializeDisplayListTree(); 121 122 ANDROID_API void addRenderNode(RenderNode* node, bool placeFront); 123 ANDROID_API void removeRenderNode(RenderNode* node); 124 ANDROID_API void drawRenderNode(RenderNode* node); 125 ANDROID_API void setContentDrawBounds(int left, int top, int right, int bottom); 126 127 ANDROID_API void addFrameMetricsObserver(FrameMetricsObserver* observer); 128 ANDROID_API void removeFrameMetricsObserver(FrameMetricsObserver* observer); 129 ANDROID_API long getDroppedFrameReportCount(); 130 131 ANDROID_API static int copySurfaceInto(sp<Surface>& surface, 132 int left, int top, int right, int bottom, SkBitmap* bitmap); 133 ANDROID_API static void prepareToDraw(Bitmap& bitmap); 134 135 static sk_sp<Bitmap> allocateHardwareBitmap(SkBitmap& bitmap); 136 137 static int copyGraphicBufferInto(GraphicBuffer* buffer, SkBitmap* bitmap); 138private: 139 RenderThread& mRenderThread; 140 CanvasContext* mContext; 141 142 DrawFrameTask mDrawFrameTask; 143 144 Mutex mSyncMutex; 145 Condition mSyncCondition; 146 147 void destroyContext(); 148 149 void post(RenderTask* task); 150 void* postAndWait(MethodInvokeRenderTask* task); 151 152 static void* staticPostAndWait(MethodInvokeRenderTask* task); 153 154 // Friend class to help with bridging 155 friend class RenderProxyBridge; 156}; 157 158} /* namespace renderthread */ 159} /* namespace uirenderer */ 160} /* namespace android */ 161#endif /* RENDERPROXY_H_ */ 162