RenderThread.h revision 98f75d53dbe243b1661c616643698e025d4978f6
1/* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef RENDERTHREAD_H_ 18#define RENDERTHREAD_H_ 19 20#include "RenderTask.h" 21 22#include "../JankTracker.h" 23#include "TimeLord.h" 24 25#include <GrContext.h> 26#include <cutils/compiler.h> 27#include <ui/DisplayInfo.h> 28#include <utils/Looper.h> 29#include <utils/Thread.h> 30 31#include <memory> 32#include <set> 33 34namespace android { 35 36class DisplayEventReceiver; 37 38namespace uirenderer { 39 40class RenderState; 41class TestUtils; 42 43namespace renderthread { 44 45class CanvasContext; 46class DispatchFrameCallbacks; 47class EglManager; 48class RenderProxy; 49 50class TaskQueue { 51public: 52 TaskQueue(); 53 54 RenderTask* next(); 55 void queue(RenderTask* task); 56 void queueAtFront(RenderTask* task); 57 RenderTask* peek(); 58 void remove(RenderTask* task); 59 60private: 61 RenderTask* mHead; 62 RenderTask* mTail; 63}; 64 65// Mimics android.view.Choreographer.FrameCallback 66class IFrameCallback { 67public: 68 virtual void doFrame() = 0; 69 70protected: 71 ~IFrameCallback() {} 72}; 73 74class ANDROID_API RenderThread : public Thread { 75public: 76 // RenderThread takes complete ownership of tasks that are queued 77 // and will delete them after they are run 78 ANDROID_API void queue(RenderTask* task); 79 ANDROID_API void queueAndWait(RenderTask* task); 80 ANDROID_API void queueAtFront(RenderTask* task); 81 void queueAt(RenderTask* task, nsecs_t runAtNs); 82 void remove(RenderTask* task); 83 84 // Mimics android.view.Choreographer 85 void postFrameCallback(IFrameCallback* callback); 86 bool removeFrameCallback(IFrameCallback* callback); 87 // If the callback is currently registered, it will be pushed back until 88 // the next vsync. If it is not currently registered this does nothing. 89 void pushBackFrameCallback(IFrameCallback* callback); 90 91 TimeLord& timeLord() { return mTimeLord; } 92 RenderState& renderState() { return *mRenderState; } 93 EglManager& eglManager() { return *mEglManager; } 94 JankTracker& jankTracker() { return *mJankTracker; } 95 96 const DisplayInfo& mainDisplayInfo() { return mDisplayInfo; } 97 98 GrContext* getGrContext() const { return mGrContext.get(); } 99 void setGrContext(GrContext* cxt) { mGrContext.reset(cxt); } 100 101protected: 102 virtual bool threadLoop() override; 103 104private: 105 friend class DispatchFrameCallbacks; 106 friend class RenderProxy; 107 friend class android::uirenderer::TestUtils; 108 109 RenderThread(); 110 virtual ~RenderThread(); 111 112 static bool hasInstance(); 113 static RenderThread& getInstance(); 114 115 void initThreadLocals(); 116 void initializeDisplayEventReceiver(); 117 static int displayEventReceiverCallback(int fd, int events, void* data); 118 void drainDisplayEventQueue(); 119 void dispatchFrameCallbacks(); 120 void requestVsync(); 121 122 // Returns the next task to be run. If this returns NULL nextWakeup is set 123 // to the time to requery for the nextTask to run. mNextWakeup is also 124 // set to this time 125 RenderTask* nextTask(nsecs_t* nextWakeup); 126 127 sp<Looper> mLooper; 128 Mutex mLock; 129 130 nsecs_t mNextWakeup; 131 TaskQueue mQueue; 132 133 DisplayInfo mDisplayInfo; 134 135 DisplayEventReceiver* mDisplayEventReceiver; 136 bool mVsyncRequested; 137 std::set<IFrameCallback*> mFrameCallbacks; 138 // We defer the actual registration of these callbacks until 139 // both mQueue *and* mDisplayEventReceiver have been drained off all 140 // immediate events. This makes sure that we catch the next vsync, not 141 // the previous one 142 std::set<IFrameCallback*> mPendingRegistrationFrameCallbacks; 143 bool mFrameCallbackTaskPending; 144 DispatchFrameCallbacks* mFrameCallbackTask; 145 146 TimeLord mTimeLord; 147 RenderState* mRenderState; 148 EglManager* mEglManager; 149 150 JankTracker* mJankTracker = nullptr; 151 152 sk_sp<GrContext> mGrContext; 153}; 154 155} /* namespace renderthread */ 156} /* namespace uirenderer */ 157} /* namespace android */ 158#endif /* RENDERTHREAD_H_ */ 159