RenderThread.h revision b36016c65f1d1b5846dba0349aab491dbd3a746a
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef RENDERTHREAD_H_
18#define RENDERTHREAD_H_
19
20#include "RenderTask.h"
21
22#include "../JankTracker.h"
23#include "TimeLord.h"
24
25#include <cutils/compiler.h>
26#include <ui/DisplayInfo.h>
27#include <utils/Looper.h>
28#include <utils/Mutex.h>
29#include <utils/Singleton.h>
30#include <utils/Thread.h>
31
32#include <memory>
33#include <set>
34
35namespace android {
36
37class DisplayEventReceiver;
38
39namespace uirenderer {
40
41class RenderState;
42
43namespace renderthread {
44
45class CanvasContext;
46class DispatchFrameCallbacks;
47class EglManager;
48class RenderProxy;
49
50class TaskQueue {
51public:
52    TaskQueue();
53
54    RenderTask* next();
55    void queue(RenderTask* task);
56    void queueAtFront(RenderTask* task);
57    RenderTask* peek();
58    void remove(RenderTask* task);
59
60private:
61    RenderTask* mHead;
62    RenderTask* mTail;
63};
64
65// Mimics android.view.Choreographer.FrameCallback
66class IFrameCallback {
67public:
68    virtual void doFrame() = 0;
69
70protected:
71    ~IFrameCallback() {}
72};
73
74class ANDROID_API RenderThread : public Thread, protected Singleton<RenderThread> {
75public:
76    // RenderThread takes complete ownership of tasks that are queued
77    // and will delete them after they are run
78    ANDROID_API void queue(RenderTask* task);
79    ANDROID_API void queueAtFront(RenderTask* task);
80    void queueAt(RenderTask* task, nsecs_t runAtNs);
81    void remove(RenderTask* task);
82
83    // Mimics android.view.Choreographer
84    void postFrameCallback(IFrameCallback* callback);
85    bool removeFrameCallback(IFrameCallback* callback);
86    // If the callback is currently registered, it will be pushed back until
87    // the next vsync. If it is not currently registered this does nothing.
88    void pushBackFrameCallback(IFrameCallback* callback);
89
90    TimeLord& timeLord() { return mTimeLord; }
91    RenderState& renderState() { return *mRenderState; }
92    EglManager& eglManager() { return *mEglManager; }
93    JankTracker& jankTracker() { return *mJankTracker; }
94
95    const DisplayInfo& mainDisplayInfo() { return mDisplayInfo; }
96
97protected:
98    virtual bool threadLoop() override;
99
100private:
101    friend class Singleton<RenderThread>;
102    friend class DispatchFrameCallbacks;
103    friend class RenderProxy;
104
105    RenderThread();
106    virtual ~RenderThread();
107
108    void initThreadLocals();
109    void initializeDisplayEventReceiver();
110    static int displayEventReceiverCallback(int fd, int events, void* data);
111    void drainDisplayEventQueue();
112    void dispatchFrameCallbacks();
113    void requestVsync();
114
115    // Returns the next task to be run. If this returns NULL nextWakeup is set
116    // to the time to requery for the nextTask to run. mNextWakeup is also
117    // set to this time
118    RenderTask* nextTask(nsecs_t* nextWakeup);
119
120    sp<Looper> mLooper;
121    Mutex mLock;
122
123    nsecs_t mNextWakeup;
124    TaskQueue mQueue;
125
126    DisplayInfo mDisplayInfo;
127
128    DisplayEventReceiver* mDisplayEventReceiver;
129    bool mVsyncRequested;
130    std::set<IFrameCallback*> mFrameCallbacks;
131    // We defer the actual registration of these callbacks until
132    // both mQueue *and* mDisplayEventReceiver have been drained off all
133    // immediate events. This makes sure that we catch the next vsync, not
134    // the previous one
135    std::set<IFrameCallback*> mPendingRegistrationFrameCallbacks;
136    bool mFrameCallbackTaskPending;
137    DispatchFrameCallbacks* mFrameCallbackTask;
138
139    TimeLord mTimeLord;
140    RenderState* mRenderState;
141    EglManager* mEglManager;
142
143    JankTracker* mJankTracker = nullptr;
144};
145
146} /* namespace renderthread */
147} /* namespace uirenderer */
148} /* namespace android */
149#endif /* RENDERTHREAD_H_ */
150