TestUtils.cpp revision 2a0732996dec1d03c575b98ea9abff75534f51d5
1/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "TestUtils.h"
18
19#include "DeferredLayerUpdater.h"
20#include "LayerRenderer.h"
21
22#include <utils/Unicode.h>
23
24namespace android {
25namespace uirenderer {
26
27SkColor TestUtils::interpolateColor(float fraction, SkColor start, SkColor end) {
28    int startA = (start >> 24) & 0xff;
29    int startR = (start >> 16) & 0xff;
30    int startG = (start >> 8) & 0xff;
31    int startB = start & 0xff;
32
33    int endA = (end >> 24) & 0xff;
34    int endR = (end >> 16) & 0xff;
35    int endG = (end >> 8) & 0xff;
36    int endB = end & 0xff;
37
38    return (int)((startA + (int)(fraction * (endA - startA))) << 24)
39            | (int)((startR + (int)(fraction * (endR - startR))) << 16)
40            | (int)((startG + (int)(fraction * (endG - startG))) << 8)
41            | (int)((startB + (int)(fraction * (endB - startB))));
42}
43
44sp<DeferredLayerUpdater> TestUtils::createTextureLayerUpdater(
45        renderthread::RenderThread& renderThread, uint32_t width, uint32_t height,
46        std::function<void(Matrix4*)> transformSetupCallback) {
47    bool isOpaque = true;
48    bool forceFilter = true;
49    GLenum renderTarget = GL_TEXTURE_EXTERNAL_OES;
50
51    Layer* layer = LayerRenderer::createTextureLayer(renderThread.renderState());
52    LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, forceFilter,
53            renderTarget, Matrix4::identity().data);
54    transformSetupCallback(&(layer->getTransform()));
55
56    sp<DeferredLayerUpdater> layerUpdater = new DeferredLayerUpdater(layer);
57    return layerUpdater;
58}
59
60void TestUtils::layoutTextUnscaled(const SkPaint& paint, const char* text,
61        std::vector<glyph_t>* outGlyphs, std::vector<float>* outPositions,
62        float* outTotalAdvance, Rect* outBounds) {
63    Rect bounds;
64    float totalAdvance = 0;
65    SkSurfaceProps surfaceProps(0, kUnknown_SkPixelGeometry);
66    SkAutoGlyphCacheNoGamma autoCache(paint, &surfaceProps, &SkMatrix::I());
67    while (*text != '\0') {
68        size_t nextIndex = 0;
69        int32_t unichar = utf32_from_utf8_at(text, 4, 0, &nextIndex);
70        text += nextIndex;
71
72        glyph_t glyph = autoCache.getCache()->unicharToGlyph(unichar);
73        autoCache.getCache()->unicharToGlyph(unichar);
74
75        // push glyph and its relative position
76        outGlyphs->push_back(glyph);
77        outPositions->push_back(totalAdvance);
78        outPositions->push_back(0);
79
80        // compute bounds
81        SkGlyph skGlyph = autoCache.getCache()->getUnicharMetrics(unichar);
82        Rect glyphBounds(skGlyph.fWidth, skGlyph.fHeight);
83        glyphBounds.translate(totalAdvance + skGlyph.fLeft, skGlyph.fTop);
84        bounds.unionWith(glyphBounds);
85
86        // advance next character
87        SkScalar skWidth;
88        paint.getTextWidths(&glyph, sizeof(glyph), &skWidth, NULL);
89        totalAdvance += skWidth;
90    }
91    *outBounds = bounds;
92    *outTotalAdvance = totalAdvance;
93}
94
95void TestUtils::drawUtf8ToCanvas(TestCanvas* canvas, const char* text,
96        const SkPaint& paint, float x, float y) {
97    // drawing text requires GlyphID TextEncoding (which JNI layer would have done)
98    LOG_ALWAYS_FATAL_IF(paint.getTextEncoding() != SkPaint::kGlyphID_TextEncoding,
99            "must use glyph encoding");
100    SkSurfaceProps surfaceProps(0, kUnknown_SkPixelGeometry);
101    SkAutoGlyphCacheNoGamma autoCache(paint, &surfaceProps, &SkMatrix::I());
102
103    std::vector<glyph_t> glyphs;
104    std::vector<float> positions;
105    float totalAdvance;
106    Rect bounds;
107    layoutTextUnscaled(paint, text, &glyphs, &positions, &totalAdvance, &bounds);
108
109    // apply alignment via x parameter (which JNI layer would have done)
110    if (paint.getTextAlign() == SkPaint::kCenter_Align) {
111        x -= totalAdvance / 2;
112    } else if (paint.getTextAlign() == SkPaint::kRight_Align) {
113        x -= totalAdvance;
114    }
115
116    bounds.translate(x, y);
117
118    // Force left alignment, since alignment offset is already baked in
119    SkPaint alignPaintCopy(paint);
120    alignPaintCopy.setTextAlign(SkPaint::kLeft_Align);
121    canvas->drawGlyphs(glyphs.data(), positions.data(), glyphs.size(), alignPaintCopy, x, y,
122                bounds.left, bounds.top, bounds.right, bounds.bottom, totalAdvance);
123}
124
125void TestUtils::drawUtf8ToCanvas(TestCanvas* canvas, const char* text,
126        const SkPaint& paint, const SkPath& path) {
127    // drawing text requires GlyphID TextEncoding (which JNI layer would have done)
128    LOG_ALWAYS_FATAL_IF(paint.getTextEncoding() != SkPaint::kGlyphID_TextEncoding,
129            "must use glyph encoding");
130    SkSurfaceProps surfaceProps(0, kUnknown_SkPixelGeometry);
131    SkAutoGlyphCacheNoGamma autoCache(paint, &surfaceProps, &SkMatrix::I());
132
133    std::vector<glyph_t> glyphs;
134    while (*text != '\0') {
135        size_t nextIndex = 0;
136        int32_t unichar = utf32_from_utf8_at(text, 4, 0, &nextIndex);
137        text += nextIndex;
138
139        glyphs.push_back(autoCache.getCache()->unicharToGlyph(unichar));
140    }
141    canvas->drawGlyphsOnPath(glyphs.data(), glyphs.size(), path, 0, 0, paint);
142}
143
144void TestUtils::TestTask::run() {
145    // RenderState only valid once RenderThread is running, so queried here
146    RenderState& renderState = renderthread::RenderThread::getInstance().renderState();
147
148    renderState.onGLContextCreated();
149    rtCallback(renderthread::RenderThread::getInstance());
150    renderState.flush(Caches::FlushMode::Full);
151    renderState.onGLContextDestroyed();
152}
153
154std::unique_ptr<uint16_t[]> TestUtils::utf8ToUtf16(const char* str) {
155    const size_t strLen = strlen(str);
156    const ssize_t utf16Len = utf8_to_utf16_length((uint8_t*) str, strLen);
157    std::unique_ptr<uint16_t[]> dst(new uint16_t[utf16Len + 1]);
158    utf8_to_utf16((uint8_t*) str, strLen, (char16_t*) dst.get());
159    return dst;
160}
161
162} /* namespace uirenderer */
163} /* namespace android */
164