TestUtils.cpp revision f4cf5d3b019fa60e96219578a4c6ad1a90c7b665
1/* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "TestUtils.h" 18 19#include "DeferredLayerUpdater.h" 20#include "LayerRenderer.h" 21 22#include <utils/Unicode.h> 23 24#include <unistd.h> 25#include <signal.h> 26 27namespace android { 28namespace uirenderer { 29 30SkColor TestUtils::interpolateColor(float fraction, SkColor start, SkColor end) { 31 int startA = (start >> 24) & 0xff; 32 int startR = (start >> 16) & 0xff; 33 int startG = (start >> 8) & 0xff; 34 int startB = start & 0xff; 35 36 int endA = (end >> 24) & 0xff; 37 int endR = (end >> 16) & 0xff; 38 int endG = (end >> 8) & 0xff; 39 int endB = end & 0xff; 40 41 return (int)((startA + (int)(fraction * (endA - startA))) << 24) 42 | (int)((startR + (int)(fraction * (endR - startR))) << 16) 43 | (int)((startG + (int)(fraction * (endG - startG))) << 8) 44 | (int)((startB + (int)(fraction * (endB - startB)))); 45} 46 47sp<DeferredLayerUpdater> TestUtils::createTextureLayerUpdater( 48 renderthread::RenderThread& renderThread, uint32_t width, uint32_t height, 49 std::function<void(Matrix4*)> transformSetupCallback) { 50 bool isOpaque = true; 51 bool forceFilter = true; 52 GLenum renderTarget = GL_TEXTURE_EXTERNAL_OES; 53 54 Layer* layer = LayerRenderer::createTextureLayer(renderThread.renderState()); 55 LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, forceFilter, 56 renderTarget, Matrix4::identity().data); 57 transformSetupCallback(&(layer->getTransform())); 58 59 sp<DeferredLayerUpdater> layerUpdater = new DeferredLayerUpdater(layer); 60 return layerUpdater; 61} 62 63void TestUtils::layoutTextUnscaled(const SkPaint& paint, const char* text, 64 std::vector<glyph_t>* outGlyphs, std::vector<float>* outPositions, 65 float* outTotalAdvance, Rect* outBounds) { 66 Rect bounds; 67 float totalAdvance = 0; 68 SkSurfaceProps surfaceProps(0, kUnknown_SkPixelGeometry); 69 SkAutoGlyphCacheNoGamma autoCache(paint, &surfaceProps, &SkMatrix::I()); 70 while (*text != '\0') { 71 size_t nextIndex = 0; 72 int32_t unichar = utf32_from_utf8_at(text, 4, 0, &nextIndex); 73 text += nextIndex; 74 75 glyph_t glyph = autoCache.getCache()->unicharToGlyph(unichar); 76 autoCache.getCache()->unicharToGlyph(unichar); 77 78 // push glyph and its relative position 79 outGlyphs->push_back(glyph); 80 outPositions->push_back(totalAdvance); 81 outPositions->push_back(0); 82 83 // compute bounds 84 SkGlyph skGlyph = autoCache.getCache()->getUnicharMetrics(unichar); 85 Rect glyphBounds(skGlyph.fWidth, skGlyph.fHeight); 86 glyphBounds.translate(totalAdvance + skGlyph.fLeft, skGlyph.fTop); 87 bounds.unionWith(glyphBounds); 88 89 // advance next character 90 SkScalar skWidth; 91 paint.getTextWidths(&glyph, sizeof(glyph), &skWidth, NULL); 92 totalAdvance += skWidth; 93 } 94 *outBounds = bounds; 95 *outTotalAdvance = totalAdvance; 96} 97 98void TestUtils::drawTextToCanvas(TestCanvas* canvas, const char* text, 99 const SkPaint& paint, float x, float y) { 100 // drawing text requires GlyphID TextEncoding (which JNI layer would have done) 101 LOG_ALWAYS_FATAL_IF(paint.getTextEncoding() != SkPaint::kGlyphID_TextEncoding, 102 "must use glyph encoding"); 103 SkSurfaceProps surfaceProps(0, kUnknown_SkPixelGeometry); 104 SkAutoGlyphCacheNoGamma autoCache(paint, &surfaceProps, &SkMatrix::I()); 105 106 std::vector<glyph_t> glyphs; 107 std::vector<float> positions; 108 float totalAdvance; 109 Rect bounds; 110 layoutTextUnscaled(paint, text, &glyphs, &positions, &totalAdvance, &bounds); 111 112 // apply alignment via x parameter (which JNI layer would have done) 113 if (paint.getTextAlign() == SkPaint::kCenter_Align) { 114 x -= totalAdvance / 2; 115 } else if (paint.getTextAlign() == SkPaint::kRight_Align) { 116 x -= totalAdvance; 117 } 118 119 bounds.translate(x, y); 120 121 // Force left alignment, since alignment offset is already baked in 122 SkPaint alignPaintCopy(paint); 123 alignPaintCopy.setTextAlign(SkPaint::kLeft_Align); 124 canvas->drawText(glyphs.data(), positions.data(), glyphs.size(), alignPaintCopy, x, y, 125 bounds.left, bounds.top, bounds.right, bounds.bottom, totalAdvance); 126} 127 128void TestUtils::drawTextToCanvas(TestCanvas* canvas, const char* text, 129 const SkPaint& paint, const SkPath& path) { 130 // drawing text requires GlyphID TextEncoding (which JNI layer would have done) 131 LOG_ALWAYS_FATAL_IF(paint.getTextEncoding() != SkPaint::kGlyphID_TextEncoding, 132 "must use glyph encoding"); 133 SkSurfaceProps surfaceProps(0, kUnknown_SkPixelGeometry); 134 SkAutoGlyphCacheNoGamma autoCache(paint, &surfaceProps, &SkMatrix::I()); 135 136 std::vector<glyph_t> glyphs; 137 while (*text != '\0') { 138 size_t nextIndex = 0; 139 int32_t unichar = utf32_from_utf8_at(text, 4, 0, &nextIndex); 140 text += nextIndex; 141 142 glyphs.push_back(autoCache.getCache()->unicharToGlyph(unichar)); 143 } 144 canvas->drawTextOnPath(glyphs.data(), glyphs.size(), path, 0, 0, paint); 145} 146 147static void defaultCrashHandler() { 148 fprintf(stderr, "RenderThread crashed!"); 149} 150 151static std::function<void()> gCrashHandler = defaultCrashHandler; 152static sighandler_t gPreviousSignalHandler; 153 154static void signalHandler(int sig) { 155 gCrashHandler(); 156 if (gPreviousSignalHandler) { 157 gPreviousSignalHandler(sig); 158 } 159} 160 161void TestUtils::setRenderThreadCrashHandler(std::function<void()> crashHandler) { 162 gCrashHandler = crashHandler; 163} 164 165void TestUtils::TestTask::run() { 166 gPreviousSignalHandler = signal(SIGABRT, signalHandler); 167 168 // RenderState only valid once RenderThread is running, so queried here 169 RenderState& renderState = renderthread::RenderThread::getInstance().renderState(); 170 171 renderState.onGLContextCreated(); 172 rtCallback(renderthread::RenderThread::getInstance()); 173 renderState.flush(Caches::FlushMode::Full); 174 renderState.onGLContextDestroyed(); 175 176 // Restore the previous signal handler 177 signal(SIGABRT, gPreviousSignalHandler); 178} 179 180} /* namespace uirenderer */ 181} /* namespace android */ 182