TestUtils.h revision 98c78dad1969e2321cfee2085faa55d95bba7e29
1/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include <DeviceInfo.h>
20#include <DisplayList.h>
21#include <Matrix.h>
22#include <Properties.h>
23#include <Rect.h>
24#include <RenderNode.h>
25#include <hwui/Bitmap.h>
26#include <pipeline/skia/SkiaRecordingCanvas.h>
27#include <renderstate/RenderState.h>
28#include <renderthread/RenderThread.h>
29#include <Snapshot.h>
30
31#include <RecordedOp.h>
32#include <RecordingCanvas.h>
33
34#include <memory>
35
36namespace android {
37namespace uirenderer {
38
39#define EXPECT_MATRIX_APPROX_EQ(a, b) \
40    EXPECT_TRUE(TestUtils::matricesAreApproxEqual(a, b))
41
42#define EXPECT_RECT_APPROX_EQ(a, b) \
43    EXPECT_TRUE(MathUtils::areEqual((a).left, (b).left) \
44            && MathUtils::areEqual((a).top, (b).top) \
45            && MathUtils::areEqual((a).right, (b).right) \
46            && MathUtils::areEqual((a).bottom, (b).bottom));
47
48#define EXPECT_CLIP_RECT(expRect, clipStatePtr) \
49        EXPECT_NE(nullptr, (clipStatePtr)) << "Op is unclipped"; \
50        if ((clipStatePtr)->mode == ClipMode::Rectangle) { \
51            EXPECT_EQ((expRect), reinterpret_cast<const ClipRect*>(clipStatePtr)->rect); \
52        } else { \
53            ADD_FAILURE() << "ClipState not a rect"; \
54        }
55
56#define INNER_PIPELINE_TEST(test_case_name, test_name, pipeline, functionCall) \
57    TEST(test_case_name, test_name##_##pipeline) { \
58        RenderPipelineType oldType = Properties::getRenderPipelineType(); \
59        Properties::overrideRenderPipelineType(RenderPipelineType::pipeline); \
60        functionCall; \
61        Properties::overrideRenderPipelineType(oldType); \
62    };
63
64/**
65 * Like gtests' TEST, but only runs with the OpenGL RenderPipelineType
66 */
67#define OPENGL_PIPELINE_TEST(test_case_name, test_name) \
68    class test_case_name##_##test_name##_HwuiTest { \
69    public: \
70        static void doTheThing(); \
71    }; \
72    INNER_PIPELINE_TEST(test_case_name, test_name, OpenGL, \
73            test_case_name##_##test_name##_HwuiTest::doTheThing()) \
74    void test_case_name##_##test_name##_HwuiTest::doTheThing()
75
76#define INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, pipeline) \
77    INNER_PIPELINE_TEST(test_case_name, test_name, pipeline, \
78            TestUtils::runOnRenderThread(test_case_name##_##test_name##_RenderThreadTest::doTheThing))
79
80/**
81 * Like gtest's TEST, but runs on the RenderThread, and 'renderThread' is passed, in top level scope
82 * (for e.g. accessing its RenderState)
83 */
84#define RENDERTHREAD_TEST(test_case_name, test_name) \
85    class test_case_name##_##test_name##_RenderThreadTest { \
86    public: \
87        static void doTheThing(renderthread::RenderThread& renderThread); \
88    }; \
89    INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, OpenGL); \
90    INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, SkiaGL); \
91    INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, SkiaVulkan); \
92    void test_case_name##_##test_name##_RenderThreadTest::doTheThing(renderthread::RenderThread& renderThread)
93
94/**
95 * Like RENDERTHREAD_TEST, but only runs with the OpenGL RenderPipelineType
96 */
97#define RENDERTHREAD_OPENGL_PIPELINE_TEST(test_case_name, test_name) \
98    class test_case_name##_##test_name##_RenderThreadTest { \
99    public: \
100        static void doTheThing(renderthread::RenderThread& renderThread); \
101    }; \
102    INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, OpenGL); \
103    void test_case_name##_##test_name##_RenderThreadTest::doTheThing(renderthread::RenderThread& renderThread)
104
105/**
106 * Like RENDERTHREAD_TEST, but only runs with the Skia RenderPipelineTypes
107 */
108#define RENDERTHREAD_SKIA_PIPELINE_TEST(test_case_name, test_name) \
109    class test_case_name##_##test_name##_RenderThreadTest { \
110    public: \
111        static void doTheThing(renderthread::RenderThread& renderThread); \
112    }; \
113    INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, SkiaGL); \
114    INNER_PIPELINE_RENDERTHREAD_TEST(test_case_name, test_name, SkiaVulkan); \
115    void test_case_name##_##test_name##_RenderThreadTest::doTheThing(renderthread::RenderThread& renderThread)
116
117/**
118 * Sets a property value temporarily, generally for the duration of a test, restoring the previous
119 * value when going out of scope.
120 *
121 * Can be used e.g. to test behavior only active while Properties::debugOverdraw is enabled.
122 */
123template <typename T>
124class ScopedProperty {
125public:
126    ScopedProperty(T& property, T newValue)
127        : mPropertyPtr(&property)
128        , mOldValue(property) {
129        property = newValue;
130    }
131    ~ScopedProperty() {
132        *mPropertyPtr = mOldValue;
133    }
134private:
135    T* mPropertyPtr;
136    T mOldValue;
137};
138
139class TestUtils {
140public:
141    class SignalingDtor {
142    public:
143        SignalingDtor()
144                : mSignal(nullptr) {}
145        explicit SignalingDtor(int* signal)
146                : mSignal(signal) {}
147        void setSignal(int* signal) {
148            mSignal = signal;
149        }
150        ~SignalingDtor() {
151            if (mSignal) {
152                (*mSignal)++;
153            }
154        }
155    private:
156        int* mSignal;
157    };
158
159    static bool matricesAreApproxEqual(const Matrix4& a, const Matrix4& b) {
160        for (int i = 0; i < 16; i++) {
161            if (!MathUtils::areEqual(a[i], b[i])) {
162                return false;
163            }
164        }
165        return true;
166    }
167
168    static std::unique_ptr<Snapshot> makeSnapshot(const Matrix4& transform, const Rect& clip) {
169        std::unique_ptr<Snapshot> snapshot(new Snapshot());
170        // store clip first, so it isn't transformed
171        snapshot->setClip(clip.left, clip.top, clip.right, clip.bottom);
172        *(snapshot->transform) = transform;
173        return snapshot;
174    }
175
176    static sk_sp<Bitmap> createBitmap(int width, int height,
177            SkColorType colorType = kN32_SkColorType) {
178        SkImageInfo info = SkImageInfo::Make(width, height, colorType, kPremul_SkAlphaType);
179        return Bitmap::allocateHeapBitmap(info);
180    }
181
182    static sk_sp<Bitmap> createBitmap(int width, int height, SkBitmap* outBitmap) {
183        SkImageInfo info = SkImageInfo::Make(width, height, kN32_SkColorType, kPremul_SkAlphaType);
184        outBitmap->setInfo(info);
185        return Bitmap::allocateHeapBitmap(outBitmap, nullptr);
186    }
187
188    static sp<DeferredLayerUpdater> createTextureLayerUpdater(
189            renderthread::RenderThread& renderThread);
190
191    static sp<DeferredLayerUpdater> createTextureLayerUpdater(
192            renderthread::RenderThread& renderThread, uint32_t width, uint32_t height,
193            const SkMatrix& transform);
194
195    template<class CanvasType>
196    static std::unique_ptr<DisplayList> createDisplayList(int width, int height,
197            std::function<void(CanvasType& canvas)> canvasCallback) {
198        CanvasType canvas(width, height);
199        canvasCallback(canvas);
200        return std::unique_ptr<DisplayList>(canvas.finishRecording());
201    }
202
203    static sp<RenderNode> createNode(int left, int top, int right, int bottom,
204            std::function<void(RenderProperties& props, Canvas& canvas)> setup) {
205#if HWUI_NULL_GPU
206        // if RenderNodes are being sync'd/used, device info will be needed, since
207        // DeviceInfo::maxTextureSize() affects layer property
208        DeviceInfo::initialize();
209#endif
210
211        sp<RenderNode> node = new RenderNode();
212        RenderProperties& props = node->mutateStagingProperties();
213        props.setLeftTopRightBottom(left, top, right, bottom);
214        if (setup) {
215            std::unique_ptr<Canvas> canvas(Canvas::create_recording_canvas(props.getWidth(),
216                    props.getHeight()));
217            setup(props, *canvas.get());
218            node->setStagingDisplayList(canvas->finishRecording(), nullptr);
219        }
220        node->setPropertyFieldsDirty(0xFFFFFFFF);
221        return node;
222    }
223
224    template<class RecordingCanvasType>
225    static sp<RenderNode> createNode(int left, int top, int right, int bottom,
226            std::function<void(RenderProperties& props, RecordingCanvasType& canvas)> setup) {
227#if HWUI_NULL_GPU
228        // if RenderNodes are being sync'd/used, device info will be needed, since
229        // DeviceInfo::maxTextureSize() affects layer property
230        DeviceInfo::initialize();
231#endif
232
233        sp<RenderNode> node = new RenderNode();
234        RenderProperties& props = node->mutateStagingProperties();
235        props.setLeftTopRightBottom(left, top, right, bottom);
236        if (setup) {
237            RecordingCanvasType canvas(props.getWidth(), props.getHeight());
238            setup(props, canvas);
239            node->setStagingDisplayList(canvas.finishRecording(), nullptr);
240        }
241        node->setPropertyFieldsDirty(0xFFFFFFFF);
242        return node;
243    }
244
245    static void recordNode(RenderNode& node,
246            std::function<void(Canvas&)> contentCallback) {
247       std::unique_ptr<Canvas> canvas(Canvas::create_recording_canvas(
248            node.stagingProperties().getWidth(), node.stagingProperties().getHeight()));
249       contentCallback(*canvas.get());
250       node.setStagingDisplayList(canvas->finishRecording(), nullptr);
251    }
252
253    static sp<RenderNode> createSkiaNode(int left, int top, int right, int bottom,
254            std::function<void(RenderProperties& props, skiapipeline::SkiaRecordingCanvas& canvas)> setup,
255            const char* name = nullptr, skiapipeline::SkiaDisplayList* displayList = nullptr) {
256    #if HWUI_NULL_GPU
257        // if RenderNodes are being sync'd/used, device info will be needed, since
258        // DeviceInfo::maxTextureSize() affects layer property
259        DeviceInfo::initialize();
260    #endif
261        sp<RenderNode> node = new RenderNode();
262        if (name) {
263            node->setName(name);
264        }
265        RenderProperties& props = node->mutateStagingProperties();
266        props.setLeftTopRightBottom(left, top, right, bottom);
267        if (displayList) {
268            node->setStagingDisplayList(displayList, nullptr);
269        }
270        if (setup) {
271            std::unique_ptr<skiapipeline::SkiaRecordingCanvas> canvas(
272                new skiapipeline::SkiaRecordingCanvas(nullptr,
273                props.getWidth(), props.getHeight()));
274            setup(props, *canvas.get());
275            node->setStagingDisplayList(canvas->finishRecording(), nullptr);
276        }
277        node->setPropertyFieldsDirty(0xFFFFFFFF);
278        TestUtils::syncHierarchyPropertiesAndDisplayList(node);
279        return node;
280    }
281
282    /**
283     * Forces a sync of a tree of RenderNode, such that every descendant will have its staging
284     * properties and DisplayList moved to the render copies.
285     *
286     * Note: does not check dirtiness bits, so any non-staging DisplayLists will be discarded.
287     * For this reason, this should generally only be called once on a tree.
288     */
289    static void syncHierarchyPropertiesAndDisplayList(sp<RenderNode>& node) {
290        syncHierarchyPropertiesAndDisplayListImpl(node.get());
291    }
292
293    static sp<RenderNode>& getSyncedNode(sp<RenderNode>& node) {
294        syncHierarchyPropertiesAndDisplayList(node);
295        return node;
296    }
297
298    typedef std::function<void(renderthread::RenderThread& thread)> RtCallback;
299
300    class TestTask : public renderthread::RenderTask {
301    public:
302        explicit TestTask(RtCallback rtCallback)
303                : rtCallback(rtCallback) {}
304        virtual ~TestTask() {}
305        virtual void run() override;
306        RtCallback rtCallback;
307    };
308
309    /**
310     * NOTE: requires surfaceflinger to run, otherwise this method will wait indefinitely.
311     */
312    static void runOnRenderThread(RtCallback rtCallback) {
313        TestTask task(rtCallback);
314        renderthread::RenderThread::getInstance().queueAndWait(&task);
315    }
316
317    static bool isRenderThreadRunning() {
318        return renderthread::RenderThread::hasInstance();
319    }
320
321    static SkColor interpolateColor(float fraction, SkColor start, SkColor end);
322
323    static void layoutTextUnscaled(const SkPaint& paint, const char* text,
324            std::vector<glyph_t>* outGlyphs, std::vector<float>* outPositions,
325            float* outTotalAdvance, Rect* outBounds);
326
327    static void drawUtf8ToCanvas(Canvas* canvas, const char* text,
328            const SkPaint& paint, float x, float y);
329
330    static void drawUtf8ToCanvas(Canvas* canvas, const char* text,
331            const SkPaint& paint, const SkPath& path);
332
333    static std::unique_ptr<uint16_t[]> asciiToUtf16(const char* str);
334
335    class MockFunctor : public Functor {
336     public:
337         virtual status_t operator ()(int what, void* data) {
338             mLastMode = what;
339             return DrawGlInfo::kStatusDone;
340         }
341         int getLastMode() const { return mLastMode; }
342     private:
343         int mLastMode = -1;
344     };
345
346    static SkColor getColor(const sk_sp<SkSurface>& surface, int x, int y);
347
348    static SkRect getClipBounds(const SkCanvas* canvas);
349    static SkRect getLocalClipBounds(const SkCanvas* canvas);
350
351private:
352    static void syncHierarchyPropertiesAndDisplayListImpl(RenderNode* node) {
353        node->syncProperties();
354        node->syncDisplayList(nullptr);
355        auto displayList = node->getDisplayList();
356        if (displayList) {
357            for (auto&& childOp : displayList->getChildren()) {
358                syncHierarchyPropertiesAndDisplayListImpl(childOp->renderNode);
359            }
360        }
361    }
362
363}; // class TestUtils
364
365} /* namespace uirenderer */
366} /* namespace android */
367