HwBitmapInCompositeShader.cpp revision 9c97e48fbe389180b4b64845f093c53c92c374f3
1/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "TestSceneBase.h"
18#include "utils/Color.h"
19
20#include <gui/IGraphicBufferAlloc.h>
21#include <gui/ISurfaceComposer.h>
22#include <private/gui/ComposerService.h>
23#include <binder/IServiceManager.h>
24#include <ui/PixelFormat.h>
25#include <SkGradientShader.h>
26#include <SkImagePriv.h>
27
28class HwBitmapInCompositeShader;
29
30static TestScene::Registrar _HwBitmapInCompositeShader(TestScene::Info{
31    "hwbitmapcompositeshader",
32    "Draws composite shader with hardware bitmap",
33    TestScene::simpleCreateScene<HwBitmapInCompositeShader>
34});
35
36class HwBitmapInCompositeShader : public TestScene {
37public:
38    sp<RenderNode> card;
39    void createContent(int width, int height, Canvas& canvas) override {
40        canvas.drawColor(Color::Red_500, SkBlendMode::kSrcOver);
41
42        status_t error;
43        sp<ISurfaceComposer> composer(ComposerService::getComposerService());
44        sp<IGraphicBufferAlloc> alloc(composer->createGraphicBufferAlloc());
45        uint32_t usage = GraphicBuffer::USAGE_HW_TEXTURE
46                | GraphicBuffer::USAGE_SW_READ_NEVER
47                | GRALLOC_USAGE_SW_WRITE_RARELY;
48        sp<GraphicBuffer> buffer = alloc->createGraphicBuffer(400, 200, PIXEL_FORMAT_RGBA_8888, 1,
49                usage, &error);
50
51        unsigned char* pixels = nullptr;
52        buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, ((void**)&pixels));
53        size_t size = bytesPerPixel(buffer->getPixelFormat()) * buffer->getStride()
54                * buffer->getHeight();
55        memset(pixels, 0, size);
56        for (int i = 0; i < 6000; i++) {
57            pixels[4000 + 4 * i + 0] = 255;
58            pixels[4000 + 4 * i + 1] = 255;
59            pixels[4000 + 4 * i + 2] = 0;
60            pixels[4000 + 4 * i + 3] = 255;
61        }
62        buffer->unlock();
63        sk_sp<Bitmap> hardwareBitmap(Bitmap::createFrom(buffer));
64        sk_sp<SkShader> hardwareShader(createBitmapShader(*hardwareBitmap));
65
66        SkPoint center;
67        center.set(50, 50);
68        SkColor colors[2];
69        colors[0] = Color::Black;
70        colors[1] = Color::White;
71        sk_sp<SkShader> gradientShader = SkGradientShader::MakeRadial(center, 50, colors, nullptr,
72                2, SkShader::TileMode::kRepeat_TileMode);
73
74        sk_sp<SkShader> compositeShader(
75                SkShader::MakeComposeShader(hardwareShader, gradientShader, SkBlendMode::kDstATop));
76
77        SkPaint paint;
78        paint.setShader(std::move(compositeShader));
79        canvas.drawRoundRect(0, 0, 400, 200, 10.0f, 10.0f, paint);
80    }
81
82    void doFrame(int frameNr) override { }
83
84    sk_sp<SkShader> createBitmapShader(Bitmap& bitmap) {
85        SkBitmap skBitmap;
86        bitmap.getSkBitmapForShaders(&skBitmap);
87        sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(skBitmap, kNever_SkCopyPixelsMode);
88        return image->makeShader(SkShader::TileMode::kClamp_TileMode,
89                SkShader::TileMode::kClamp_TileMode);
90    }
91};