10091181f32f023282205f74806dfa5146bb7c75eChris Craik/*
20091181f32f023282205f74806dfa5146bb7c75eChris Craik * Copyright (C) 2017 The Android Open Source Project
30091181f32f023282205f74806dfa5146bb7c75eChris Craik *
40091181f32f023282205f74806dfa5146bb7c75eChris Craik * Licensed under the Apache License, Version 2.0 (the "License");
50091181f32f023282205f74806dfa5146bb7c75eChris Craik * you may not use this file except in compliance with the License.
60091181f32f023282205f74806dfa5146bb7c75eChris Craik * You may obtain a copy of the License at
70091181f32f023282205f74806dfa5146bb7c75eChris Craik *
80091181f32f023282205f74806dfa5146bb7c75eChris Craik *      http://www.apache.org/licenses/LICENSE-2.0
90091181f32f023282205f74806dfa5146bb7c75eChris Craik *
100091181f32f023282205f74806dfa5146bb7c75eChris Craik * Unless required by applicable law or agreed to in writing, software
110091181f32f023282205f74806dfa5146bb7c75eChris Craik * distributed under the License is distributed on an "AS IS" BASIS,
120091181f32f023282205f74806dfa5146bb7c75eChris Craik * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
130091181f32f023282205f74806dfa5146bb7c75eChris Craik * See the License for the specific language governing permissions and
140091181f32f023282205f74806dfa5146bb7c75eChris Craik * limitations under the License.
150091181f32f023282205f74806dfa5146bb7c75eChris Craik */
160091181f32f023282205f74806dfa5146bb7c75eChris Craik
170091181f32f023282205f74806dfa5146bb7c75eChris Craik#include "TestSceneBase.h"
180091181f32f023282205f74806dfa5146bb7c75eChris Craik
190091181f32f023282205f74806dfa5146bb7c75eChris Craikclass ShadowShaderAnimation;
200091181f32f023282205f74806dfa5146bb7c75eChris Craik
210091181f32f023282205f74806dfa5146bb7c75eChris Craikstatic TestScene::Registrar _ShadowShader(TestScene::Info{
220091181f32f023282205f74806dfa5146bb7c75eChris Craik    "shadowshader",
230091181f32f023282205f74806dfa5146bb7c75eChris Craik    "A set of overlapping shadowed areas with simple tessellation useful for"
240091181f32f023282205f74806dfa5146bb7c75eChris Craik    " benchmarking shadow shader performance.",
250091181f32f023282205f74806dfa5146bb7c75eChris Craik    TestScene::simpleCreateScene<ShadowShaderAnimation>
260091181f32f023282205f74806dfa5146bb7c75eChris Craik});
270091181f32f023282205f74806dfa5146bb7c75eChris Craik
280091181f32f023282205f74806dfa5146bb7c75eChris Craikclass ShadowShaderAnimation : public TestScene {
290091181f32f023282205f74806dfa5146bb7c75eChris Craikpublic:
300091181f32f023282205f74806dfa5146bb7c75eChris Craik    std::vector< sp<RenderNode> > cards;
310091181f32f023282205f74806dfa5146bb7c75eChris Craik    void createContent(int width, int height, Canvas& canvas) override {
320091181f32f023282205f74806dfa5146bb7c75eChris Craik        canvas.drawColor(0xFFFFFFFF, SkBlendMode::kSrcOver);
330091181f32f023282205f74806dfa5146bb7c75eChris Craik        canvas.insertReorderBarrier(true);
340091181f32f023282205f74806dfa5146bb7c75eChris Craik
350091181f32f023282205f74806dfa5146bb7c75eChris Craik        int outset = 50;
360091181f32f023282205f74806dfa5146bb7c75eChris Craik        for (int i = 0; i < 10; i++) {
370091181f32f023282205f74806dfa5146bb7c75eChris Craik            sp<RenderNode> card = createCard(outset, outset,
380091181f32f023282205f74806dfa5146bb7c75eChris Craik                    width - (outset * 2), height - (outset * 2));
390091181f32f023282205f74806dfa5146bb7c75eChris Craik            canvas.drawRenderNode(card.get());
400091181f32f023282205f74806dfa5146bb7c75eChris Craik            cards.push_back(card);
410091181f32f023282205f74806dfa5146bb7c75eChris Craik        }
420091181f32f023282205f74806dfa5146bb7c75eChris Craik
430091181f32f023282205f74806dfa5146bb7c75eChris Craik        canvas.insertReorderBarrier(false);
440091181f32f023282205f74806dfa5146bb7c75eChris Craik    }
450091181f32f023282205f74806dfa5146bb7c75eChris Craik    void doFrame(int frameNr) override {
460091181f32f023282205f74806dfa5146bb7c75eChris Craik        int curFrame = frameNr % 10;
470091181f32f023282205f74806dfa5146bb7c75eChris Craik        for (size_t ci = 0; ci < cards.size(); ci++) {
480091181f32f023282205f74806dfa5146bb7c75eChris Craik            cards[ci]->mutateStagingProperties().setTranslationX(curFrame);
490091181f32f023282205f74806dfa5146bb7c75eChris Craik            cards[ci]->mutateStagingProperties().setTranslationY(curFrame);
500091181f32f023282205f74806dfa5146bb7c75eChris Craik            cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
510091181f32f023282205f74806dfa5146bb7c75eChris Craik        }
520091181f32f023282205f74806dfa5146bb7c75eChris Craik    }
530091181f32f023282205f74806dfa5146bb7c75eChris Craikprivate:
540091181f32f023282205f74806dfa5146bb7c75eChris Craik    sp<RenderNode> createCard(int x, int y, int width, int height) {
550091181f32f023282205f74806dfa5146bb7c75eChris Craik        return TestUtils::createNode(x, y, x + width, y + height,
560091181f32f023282205f74806dfa5146bb7c75eChris Craik                [width, height](RenderProperties& props, Canvas& canvas) {
570091181f32f023282205f74806dfa5146bb7c75eChris Craik            props.setElevation(1000);
580091181f32f023282205f74806dfa5146bb7c75eChris Craik
590091181f32f023282205f74806dfa5146bb7c75eChris Craik            // Set 0 radius, no clipping, so shadow is easy to compute. Slightly transparent outline
600091181f32f023282205f74806dfa5146bb7c75eChris Craik            // to signal contents aren't opaque (not necessary though, as elevation is so high, no
610091181f32f023282205f74806dfa5146bb7c75eChris Craik            // inner content to cut out)
620091181f32f023282205f74806dfa5146bb7c75eChris Craik            props.mutableOutline().setRoundRect(0, 0, width, height, 0, 0.99f);
630091181f32f023282205f74806dfa5146bb7c75eChris Craik            props.mutableOutline().setShouldClip(false);
640091181f32f023282205f74806dfa5146bb7c75eChris Craik
650091181f32f023282205f74806dfa5146bb7c75eChris Craik            // don't draw anything to card's canvas - we just want the shadow
660091181f32f023282205f74806dfa5146bb7c75eChris Craik        });
670091181f32f023282205f74806dfa5146bb7c75eChris Craik    }
680091181f32f023282205f74806dfa5146bb7c75eChris Craik};
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