1f6a409067c5df1593c8c6b94304c70220d37901cChris Craik/*
2f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * Copyright (C) 2017 The Android Open Source Project
3f6a409067c5df1593c8c6b94304c70220d37901cChris Craik *
4f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * Licensed under the Apache License, Version 2.0 (the "License");
5f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * you may not use this file except in compliance with the License.
6f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * You may obtain a copy of the License at
7f6a409067c5df1593c8c6b94304c70220d37901cChris Craik *
8f6a409067c5df1593c8c6b94304c70220d37901cChris Craik *      http://www.apache.org/licenses/LICENSE-2.0
9f6a409067c5df1593c8c6b94304c70220d37901cChris Craik *
10f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * Unless required by applicable law or agreed to in writing, software
11f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * distributed under the License is distributed on an "AS IS" BASIS,
12f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * See the License for the specific language governing permissions and
14f6a409067c5df1593c8c6b94304c70220d37901cChris Craik * limitations under the License.
15f6a409067c5df1593c8c6b94304c70220d37901cChris Craik */
16f6a409067c5df1593c8c6b94304c70220d37901cChris Craik
17f6a409067c5df1593c8c6b94304c70220d37901cChris Craik
18f6a409067c5df1593c8c6b94304c70220d37901cChris Craik#include "TestSceneBase.h"
19f6a409067c5df1593c8c6b94304c70220d37901cChris Craik
20f6a409067c5df1593c8c6b94304c70220d37901cChris Craik#include <SkGradientShader.h>
21f6a409067c5df1593c8c6b94304c70220d37901cChris Craik
22f6a409067c5df1593c8c6b94304c70220d37901cChris Craikclass SimpleGradientAnimation;
23f6a409067c5df1593c8c6b94304c70220d37901cChris Craik
24f6a409067c5df1593c8c6b94304c70220d37901cChris Craikstatic TestScene::Registrar _SimpleGradient(TestScene::Info{
25f6a409067c5df1593c8c6b94304c70220d37901cChris Craik    "simpleGradient",
26f6a409067c5df1593c8c6b94304c70220d37901cChris Craik    "A benchmark of shader performance of linear, 2 color gradients with black in them.",
27f6a409067c5df1593c8c6b94304c70220d37901cChris Craik    TestScene::simpleCreateScene<SimpleGradientAnimation>
28f6a409067c5df1593c8c6b94304c70220d37901cChris Craik});
29f6a409067c5df1593c8c6b94304c70220d37901cChris Craik
30f6a409067c5df1593c8c6b94304c70220d37901cChris Craikclass SimpleGradientAnimation : public TestScene {
31f6a409067c5df1593c8c6b94304c70220d37901cChris Craikpublic:
32f6a409067c5df1593c8c6b94304c70220d37901cChris Craik    std::vector< sp<RenderNode> > cards;
33f6a409067c5df1593c8c6b94304c70220d37901cChris Craik    void createContent(int width, int height, Canvas& canvas) override {
34f6a409067c5df1593c8c6b94304c70220d37901cChris Craik        canvas.drawColor(Color::White, SkBlendMode::kSrcOver);
35f6a409067c5df1593c8c6b94304c70220d37901cChris Craik
36f6a409067c5df1593c8c6b94304c70220d37901cChris Craik        sp<RenderNode> card = createCard(0, 0, width, height);
37f6a409067c5df1593c8c6b94304c70220d37901cChris Craik        canvas.drawRenderNode(card.get());
38f6a409067c5df1593c8c6b94304c70220d37901cChris Craik        cards.push_back(card);
39f6a409067c5df1593c8c6b94304c70220d37901cChris Craik    }
40f6a409067c5df1593c8c6b94304c70220d37901cChris Craik    void doFrame(int frameNr) override {
41f6a409067c5df1593c8c6b94304c70220d37901cChris Craik        int curFrame = frameNr % 20;
42f6a409067c5df1593c8c6b94304c70220d37901cChris Craik        for (size_t ci = 0; ci < cards.size(); ci++) {
43f6a409067c5df1593c8c6b94304c70220d37901cChris Craik            cards[ci]->mutateStagingProperties().setTranslationX(curFrame);
44f6a409067c5df1593c8c6b94304c70220d37901cChris Craik            cards[ci]->mutateStagingProperties().setTranslationY(curFrame);
45f6a409067c5df1593c8c6b94304c70220d37901cChris Craik            cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
46f6a409067c5df1593c8c6b94304c70220d37901cChris Craik        }
47f6a409067c5df1593c8c6b94304c70220d37901cChris Craik    }
48f6a409067c5df1593c8c6b94304c70220d37901cChris Craikprivate:
49f6a409067c5df1593c8c6b94304c70220d37901cChris Craik    sp<RenderNode> createCard(int x, int y, int width, int height) {
50f6a409067c5df1593c8c6b94304c70220d37901cChris Craik        return TestUtils::createNode(x, y, x + width, y + height,
51f6a409067c5df1593c8c6b94304c70220d37901cChris Craik                [width, height](RenderProperties& props, Canvas& canvas) {
52f6a409067c5df1593c8c6b94304c70220d37901cChris Craik            float pos[] = { 0, 1 };
53f6a409067c5df1593c8c6b94304c70220d37901cChris Craik            SkPoint pts[] = { SkPoint::Make(0, 0), SkPoint::Make(width, height) };
54f6a409067c5df1593c8c6b94304c70220d37901cChris Craik            SkPaint paint;
55f6a409067c5df1593c8c6b94304c70220d37901cChris Craik            // overdraw several times to emphasize shader cost
56f6a409067c5df1593c8c6b94304c70220d37901cChris Craik            for (int i = 0; i < 10; i++) {
57f6a409067c5df1593c8c6b94304c70220d37901cChris Craik                // use i%2 start position to pick 2 color combo with black in it
58f6a409067c5df1593c8c6b94304c70220d37901cChris Craik                SkColor colors[3] = { Color::Transparent, Color::Black, Color::Cyan_500 };
59f6a409067c5df1593c8c6b94304c70220d37901cChris Craik                paint.setShader(SkGradientShader::MakeLinear(pts, colors + (i % 2), pos, 2,
60f6a409067c5df1593c8c6b94304c70220d37901cChris Craik                    SkShader::kClamp_TileMode));
61f6a409067c5df1593c8c6b94304c70220d37901cChris Craik                canvas.drawRect(i, i, width, height, paint);
62f6a409067c5df1593c8c6b94304c70220d37901cChris Craik            }
63f6a409067c5df1593c8c6b94304c70220d37901cChris Craik        });
64f6a409067c5df1593c8c6b94304c70220d37901cChris Craik    }
65f6a409067c5df1593c8c6b94304c70220d37901cChris Craik};
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