BakedOpDispatcherTests.cpp revision 37413289478a965336239c731ebfea37ac4dde28
1/* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <gtest/gtest.h> 18 19#include <BakedOpDispatcher.h> 20#include <BakedOpRenderer.h> 21#include <FrameBuilder.h> 22#include <LayerUpdateQueue.h> 23#include <hwui/Paint.h> 24#include <RecordedOp.h> 25#include <tests/common/TestUtils.h> 26#include <utils/Color.h> 27 28#include <SkBlurDrawLooper.h> 29#include <SkDashPathEffect.h> 30 31using namespace android::uirenderer; 32 33static BakedOpRenderer::LightInfo sLightInfo; 34const FrameBuilder::LightGeometry sLightGeometry = { {100, 100, 100}, 50}; 35 36class ValidatingBakedOpRenderer : public BakedOpRenderer { 37public: 38 ValidatingBakedOpRenderer(RenderState& renderState, std::function<void(const Glop& glop)> validator) 39 : BakedOpRenderer(Caches::getInstance(), renderState, true, sLightInfo) 40 , mValidator(validator) { 41 mGlopReceiver = ValidatingGlopReceiver; 42 } 43private: 44 static void ValidatingGlopReceiver(BakedOpRenderer& renderer, const Rect* dirtyBounds, 45 const ClipBase* clip, const Glop& glop) { 46 47 auto vbor = reinterpret_cast<ValidatingBakedOpRenderer*>(&renderer); 48 vbor->mValidator(glop); 49 } 50 std::function<void(const Glop& glop)> mValidator; 51}; 52 53typedef void (*TestBakedOpReceiver)(BakedOpRenderer&, const BakedOpState&); 54 55static void testUnmergedGlopDispatch(renderthread::RenderThread& renderThread, RecordedOp* op, 56 std::function<void(const Glop& glop)> glopVerifier) { 57 // Create op, and wrap with basic state. 58 LinearAllocator allocator; 59 auto snapshot = TestUtils::makeSnapshot(Matrix4::identity(), Rect(100, 100)); 60 auto state = BakedOpState::tryConstruct(allocator, *snapshot, *op); 61 ASSERT_NE(nullptr, state); 62 63 int glopCount = 0; 64 auto glopReceiver = [&glopVerifier, &glopCount] (const Glop& glop) { 65 ASSERT_EQ(glopCount++, 0) << "Only one Glop expected"; 66 glopVerifier(glop); 67 }; 68 ValidatingBakedOpRenderer renderer(renderThread.renderState(), glopReceiver); 69 70 // Dispatch based on op type created, similar to Frame/LayerBuilder dispatch behavior 71#define X(Type) \ 72 [](BakedOpRenderer& renderer, const BakedOpState& state) { \ 73 BakedOpDispatcher::on##Type(renderer, static_cast<const Type&>(*(state.op)), state); \ 74 }, 75 static TestBakedOpReceiver unmergedReceivers[] = BUILD_RENDERABLE_OP_LUT(X); 76#undef X 77 unmergedReceivers[op->opId](renderer, *state); 78 ASSERT_EQ(1, glopCount) << "Exactly one Glop expected"; 79} 80 81RENDERTHREAD_TEST(BakedOpDispatcher, pathTexture_positionOvalArc) { 82 SkPaint strokePaint; 83 strokePaint.setStyle(SkPaint::kStroke_Style); 84 strokePaint.setStrokeWidth(4); 85 86 float intervals[] = {1.0f, 1.0f}; 87 auto dashEffect = SkDashPathEffect::Create(intervals, 2, 0); 88 strokePaint.setPathEffect(dashEffect); 89 dashEffect->unref(); 90 91 auto textureGlopVerifier = [] (const Glop& glop) { 92 // validate glop produced by renderPathTexture (so texture, unit quad) 93 auto texture = glop.fill.texture.texture; 94 ASSERT_NE(nullptr, texture); 95 float expectedOffset = floor(4 * 1.5f + 0.5f); 96 EXPECT_EQ(expectedOffset, reinterpret_cast<PathTexture*>(texture)->offset) 97 << "Should see conservative offset from PathCache::computeBounds"; 98 Rect expectedBounds(10, 15, 20, 25); 99 expectedBounds.outset(expectedOffset); 100 101 Matrix4 expectedModelView; 102 expectedModelView.loadTranslate(10 - expectedOffset, 15 - expectedOffset, 0); 103 expectedModelView.scale(10 + 2 * expectedOffset, 10 + 2 * expectedOffset, 1); 104 EXPECT_EQ(expectedModelView, glop.transform.modelView) 105 << "X and Y offsets, and scale both applied to model view"; 106 }; 107 108 // Arc and Oval will render functionally the same glop, differing only in texture content 109 ArcOp arcOp(Rect(10, 15, 20, 25), Matrix4::identity(), nullptr, &strokePaint, 0, 270, true); 110 testUnmergedGlopDispatch(renderThread, &arcOp, textureGlopVerifier); 111 112 OvalOp ovalOp(Rect(10, 15, 20, 25), Matrix4::identity(), nullptr, &strokePaint); 113 testUnmergedGlopDispatch(renderThread, &ovalOp, textureGlopVerifier); 114} 115 116RENDERTHREAD_TEST(BakedOpDispatcher, onLayerOp_bufferless) { 117 SkPaint layerPaint; 118 layerPaint.setAlpha(128); 119 OffscreenBuffer* buffer = nullptr; // no providing a buffer, should hit rect fallback case 120 LayerOp op(Rect(10, 10), Matrix4::identity(), nullptr, &layerPaint, &buffer); 121 testUnmergedGlopDispatch(renderThread, &op, [&renderThread] (const Glop& glop) { 122 // rect glop is dispatched with paint props applied 123 EXPECT_EQ(renderThread.renderState().meshState().getUnitQuadVBO(), 124 glop.mesh.vertices.bufferObject) << "Unit quad should be drawn"; 125 EXPECT_EQ(nullptr, glop.fill.texture.texture) << "Should be no texture when layer is null"; 126 EXPECT_FLOAT_EQ(128 / 255.0f, glop.fill.color.a) << "Rect quad should use op alpha"; 127 }); 128} 129 130static int getGlopTransformFlags(renderthread::RenderThread& renderThread, RecordedOp* op) { 131 int result = 0; 132 testUnmergedGlopDispatch(renderThread, op, [&result] (const Glop& glop) { 133 result = glop.transform.transformFlags; 134 }); 135 return result; 136} 137 138RENDERTHREAD_TEST(BakedOpDispatcher, offsetFlags) { 139 Rect bounds(10, 15, 20, 25); 140 SkPaint paint; 141 SkPaint aaPaint; 142 aaPaint.setAntiAlias(true); 143 144 RoundRectOp roundRectOp(bounds, Matrix4::identity(), nullptr, &paint, 0, 270); 145 EXPECT_EQ(TransformFlags::None, getGlopTransformFlags(renderThread, &roundRectOp)) 146 << "Expect no offset for round rect op."; 147 148 const float points[4] = {0.5, 0.5, 1.0, 1.0}; 149 PointsOp antiAliasedPointsOp(bounds, Matrix4::identity(), nullptr, &aaPaint, points, 4); 150 EXPECT_EQ(TransformFlags::None, getGlopTransformFlags(renderThread, &antiAliasedPointsOp)) 151 << "Expect no offset for AA points."; 152 PointsOp pointsOp(bounds, Matrix4::identity(), nullptr, &paint, points, 4); 153 EXPECT_EQ(TransformFlags::OffsetByFudgeFactor, getGlopTransformFlags(renderThread, &pointsOp)) 154 << "Expect an offset for non-AA points."; 155 156 LinesOp antiAliasedLinesOp(bounds, Matrix4::identity(), nullptr, &aaPaint, points, 4); 157 EXPECT_EQ(TransformFlags::None, getGlopTransformFlags(renderThread, &antiAliasedLinesOp)) 158 << "Expect no offset for AA lines."; 159 LinesOp linesOp(bounds, Matrix4::identity(), nullptr, &paint, points, 4); 160 EXPECT_EQ(TransformFlags::OffsetByFudgeFactor, getGlopTransformFlags(renderThread, &linesOp)) 161 << "Expect an offset for non-AA lines."; 162} 163 164RENDERTHREAD_TEST(BakedOpDispatcher, renderTextWithShadow) { 165 auto node = TestUtils::createNode(0, 0, 100, 100, 166 [](RenderProperties& props, TestCanvas& canvas) { 167 168 android::Paint shadowPaint; 169 shadowPaint.setColor(SK_ColorRED); 170 171 SkScalar sigma = Blur::convertRadiusToSigma(5); 172 shadowPaint.setLooper(SkBlurDrawLooper::Create(SK_ColorWHITE, sigma, 3, 3))->unref(); 173 174 TestUtils::drawUtf8ToCanvas(&canvas, "A", shadowPaint, 25, 25); 175 TestUtils::drawUtf8ToCanvas(&canvas, "B", shadowPaint, 50, 50); 176 }); 177 178 int glopCount = 0; 179 auto glopReceiver = [&glopCount] (const Glop& glop) { 180 if (glopCount < 2) { 181 // two white shadows 182 EXPECT_EQ(FloatColor({1, 1, 1, 1}), glop.fill.color); 183 } else { 184 // two text draws merged into one, drawn after both shadows 185 EXPECT_EQ(FloatColor({1, 0, 0, 1}), glop.fill.color); 186 } 187 glopCount++; 188 }; 189 190 ValidatingBakedOpRenderer renderer(renderThread.renderState(), glopReceiver); 191 192 FrameBuilder frameBuilder(SkRect::MakeWH(100, 100), 100, 100, 193 sLightGeometry, Caches::getInstance()); 194 frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node)); 195 196 frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer); 197 ASSERT_EQ(3, glopCount) << "Exactly three glops expected"; 198} 199 200static void validateLayerDraw(renderthread::RenderThread& renderThread, 201 std::function<void(const Glop& glop)> validator) { 202 auto node = TestUtils::createNode(0, 0, 100, 100, 203 [](RenderProperties& props, TestCanvas& canvas) { 204 props.mutateLayerProperties().setType(LayerType::RenderLayer); 205 206 // provide different blend mode, so decoration draws contrast 207 props.mutateLayerProperties().setXferMode(SkXfermode::Mode::kSrc_Mode); 208 canvas.drawColor(Color::Black, SkXfermode::Mode::kSrcOver_Mode); 209 }); 210 OffscreenBuffer** layerHandle = node->getLayerHandle(); 211 212 auto syncedNode = TestUtils::getSyncedNode(node); 213 214 // create RenderNode's layer here in same way prepareTree would 215 OffscreenBuffer layer(renderThread.renderState(), Caches::getInstance(), 100, 100); 216 *layerHandle = &layer; 217 { 218 LayerUpdateQueue layerUpdateQueue; // Note: enqueue damage post-sync, so bounds are valid 219 layerUpdateQueue.enqueueLayerWithDamage(node.get(), Rect(0, 0, 100, 100)); 220 221 ValidatingBakedOpRenderer renderer(renderThread.renderState(), validator); 222 FrameBuilder frameBuilder(SkRect::MakeWH(100, 100), 100, 100, 223 sLightGeometry, Caches::getInstance()); 224 frameBuilder.deferLayers(layerUpdateQueue); 225 frameBuilder.deferRenderNode(*syncedNode); 226 frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer); 227 } 228 229 // clean up layer pointer, so we can safely destruct RenderNode 230 *layerHandle = nullptr; 231} 232 233static FloatColor makeFloatColor(uint32_t color) { 234 FloatColor c; 235 c.set(color); 236 return c; 237} 238 239RENDERTHREAD_TEST(BakedOpDispatcher, layerUpdateProperties) { 240 for (bool debugOverdraw : { false, true }) { 241 for (bool debugLayersUpdates : { false, true }) { 242 ScopedProperty<bool> ovdProp(Properties::debugOverdraw, debugOverdraw); 243 ScopedProperty<bool> lupProp(Properties::debugLayersUpdates, debugLayersUpdates); 244 245 int glopCount = 0; 246 validateLayerDraw(renderThread, [&glopCount, &debugLayersUpdates](const Glop& glop) { 247 if (glopCount == 0) { 248 // 0 - Black layer fill 249 EXPECT_TRUE(glop.fill.colorEnabled); 250 EXPECT_EQ(makeFloatColor(Color::Black), glop.fill.color); 251 } else if (glopCount == 1) { 252 // 1 - Uncolored (textured) layer draw 253 EXPECT_FALSE(glop.fill.colorEnabled); 254 } else if (glopCount == 2) { 255 // 2 - layer overlay, if present 256 EXPECT_TRUE(glop.fill.colorEnabled); 257 // blend srcover, different from that of layer 258 EXPECT_EQ(GLenum(GL_ONE), glop.blend.src); 259 EXPECT_EQ(GLenum(GL_ONE_MINUS_SRC_ALPHA), glop.blend.dst); 260 EXPECT_EQ(makeFloatColor(debugLayersUpdates ? 0x7f00ff00 : 0), 261 glop.fill.color) << "Should be transparent green if debugLayersUpdates"; 262 } else if (glopCount < 7) { 263 // 3 - 6 - overdraw indicator overlays, if present 264 EXPECT_TRUE(glop.fill.colorEnabled); 265 uint32_t expectedColor = Caches::getInstance().getOverdrawColor(glopCount - 2); 266 ASSERT_EQ(makeFloatColor(expectedColor), glop.fill.color); 267 } else { 268 ADD_FAILURE() << "Too many glops observed"; 269 } 270 glopCount++; 271 }); 272 int expectedCount = 2; 273 if (debugLayersUpdates || debugOverdraw) expectedCount++; 274 if (debugOverdraw) expectedCount += 4; 275 EXPECT_EQ(expectedCount, glopCount); 276 } 277 } 278} 279