BakedOpDispatcherTests.cpp revision 98c78dad1969e2321cfee2085faa55d95bba7e29
1/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <gtest/gtest.h>
18
19#include <BakedOpDispatcher.h>
20#include <BakedOpRenderer.h>
21#include <FrameBuilder.h>
22#include <LayerUpdateQueue.h>
23#include <hwui/Paint.h>
24#include <RecordedOp.h>
25#include <tests/common/TestUtils.h>
26#include <utils/Color.h>
27
28#include <SkBlurDrawLooper.h>
29#include <SkDashPathEffect.h>
30#include <SkPath.h>
31
32using namespace android::uirenderer;
33
34static BakedOpRenderer::LightInfo sLightInfo;
35const FrameBuilder::LightGeometry sLightGeometry = { {100, 100, 100}, 50};
36
37class ValidatingBakedOpRenderer : public BakedOpRenderer {
38public:
39    ValidatingBakedOpRenderer(RenderState& renderState, std::function<void(const Glop& glop)> validator)
40            : BakedOpRenderer(Caches::getInstance(), renderState, true, sLightInfo)
41            , mValidator(validator) {
42        mGlopReceiver = ValidatingGlopReceiver;
43    }
44private:
45    static void ValidatingGlopReceiver(BakedOpRenderer& renderer, const Rect* dirtyBounds,
46            const ClipBase* clip, const Glop& glop) {
47
48        auto vbor = reinterpret_cast<ValidatingBakedOpRenderer*>(&renderer);
49        vbor->mValidator(glop);
50    }
51    std::function<void(const Glop& glop)> mValidator;
52};
53
54typedef void (*TestBakedOpReceiver)(BakedOpRenderer&, const BakedOpState&);
55
56static void testUnmergedGlopDispatch(renderthread::RenderThread& renderThread, RecordedOp* op,
57        std::function<void(const Glop& glop)> glopVerifier, int expectedGlopCount = 1) {
58    // Create op, and wrap with basic state.
59    LinearAllocator allocator;
60    auto snapshot = TestUtils::makeSnapshot(Matrix4::identity(), Rect(100, 100));
61    auto state = BakedOpState::tryConstruct(allocator, *snapshot, *op);
62    ASSERT_NE(nullptr, state);
63
64    int glopCount = 0;
65    auto glopReceiver = [&glopVerifier, &glopCount, &expectedGlopCount] (const Glop& glop) {
66        ASSERT_LE(glopCount++, expectedGlopCount) << expectedGlopCount << "glop(s) expected";
67        glopVerifier(glop);
68    };
69    ValidatingBakedOpRenderer renderer(renderThread.renderState(), glopReceiver);
70
71    // Dispatch based on op type created, similar to Frame/LayerBuilder dispatch behavior
72#define X(Type) \
73        [](BakedOpRenderer& renderer, const BakedOpState& state) { \
74            BakedOpDispatcher::on##Type(renderer, static_cast<const Type&>(*(state.op)), state); \
75        },
76    static TestBakedOpReceiver unmergedReceivers[] = BUILD_RENDERABLE_OP_LUT(X);
77#undef X
78    unmergedReceivers[op->opId](renderer, *state);
79    ASSERT_EQ(expectedGlopCount, glopCount) << "Exactly " << expectedGlopCount
80            << "Glop(s) expected";
81}
82
83RENDERTHREAD_OPENGL_PIPELINE_TEST(BakedOpDispatcher, pathTexture_positionOvalArc) {
84    SkPaint strokePaint;
85    strokePaint.setStyle(SkPaint::kStroke_Style);
86    strokePaint.setStrokeWidth(4);
87
88    float intervals[] = {1.0f, 1.0f};
89    strokePaint.setPathEffect(SkDashPathEffect::Make(intervals, 2, 0));
90
91    auto textureGlopVerifier = [] (const Glop& glop) {
92        // validate glop produced by renderPathTexture (so texture, unit quad)
93        auto texture = glop.fill.texture.texture;
94        ASSERT_NE(nullptr, texture);
95        float expectedOffset = floor(4 * 1.5f + 0.5f);
96        EXPECT_EQ(expectedOffset, reinterpret_cast<PathTexture*>(texture)->offset)
97                << "Should see conservative offset from PathCache::computeBounds";
98        Rect expectedBounds(10, 15, 20, 25);
99        expectedBounds.outset(expectedOffset);
100
101        Matrix4 expectedModelView;
102        expectedModelView.loadTranslate(10 - expectedOffset, 15 - expectedOffset, 0);
103        expectedModelView.scale(10 + 2 * expectedOffset, 10 + 2 * expectedOffset, 1);
104        EXPECT_EQ(expectedModelView, glop.transform.modelView)
105                << "X and Y offsets, and scale both applied to model view";
106    };
107
108    // Arc and Oval will render functionally the same glop, differing only in texture content
109    ArcOp arcOp(Rect(10, 15, 20, 25), Matrix4::identity(), nullptr, &strokePaint, 0, 270, true);
110    testUnmergedGlopDispatch(renderThread, &arcOp, textureGlopVerifier);
111
112    OvalOp ovalOp(Rect(10, 15, 20, 25), Matrix4::identity(), nullptr, &strokePaint);
113    testUnmergedGlopDispatch(renderThread, &ovalOp, textureGlopVerifier);
114}
115
116RENDERTHREAD_OPENGL_PIPELINE_TEST(BakedOpDispatcher, onLayerOp_bufferless) {
117    SkPaint layerPaint;
118    layerPaint.setAlpha(128);
119    OffscreenBuffer* buffer = nullptr; // no providing a buffer, should hit rect fallback case
120    LayerOp op(Rect(10, 10), Matrix4::identity(), nullptr, &layerPaint, &buffer);
121    testUnmergedGlopDispatch(renderThread, &op, [&renderThread] (const Glop& glop) {
122        ADD_FAILURE() << "Nothing should happen";
123    }, 0);
124}
125
126static int getGlopTransformFlags(renderthread::RenderThread& renderThread, RecordedOp* op) {
127    int result = 0;
128    testUnmergedGlopDispatch(renderThread, op, [&result] (const Glop& glop) {
129        result = glop.transform.transformFlags;
130    });
131    return result;
132}
133
134RENDERTHREAD_OPENGL_PIPELINE_TEST(BakedOpDispatcher, offsetFlags) {
135    Rect bounds(10, 15, 20, 25);
136    SkPaint paint;
137    SkPaint aaPaint;
138    aaPaint.setAntiAlias(true);
139
140    RoundRectOp roundRectOp(bounds, Matrix4::identity(), nullptr, &paint, 0, 270);
141    EXPECT_EQ(TransformFlags::None, getGlopTransformFlags(renderThread, &roundRectOp))
142            << "Expect no offset for round rect op.";
143
144    const float points[4] = {0.5, 0.5, 1.0, 1.0};
145    PointsOp antiAliasedPointsOp(bounds, Matrix4::identity(), nullptr, &aaPaint, points, 4);
146    EXPECT_EQ(TransformFlags::None, getGlopTransformFlags(renderThread, &antiAliasedPointsOp))
147                << "Expect no offset for AA points.";
148    PointsOp pointsOp(bounds, Matrix4::identity(), nullptr, &paint, points, 4);
149    EXPECT_EQ(TransformFlags::OffsetByFudgeFactor, getGlopTransformFlags(renderThread, &pointsOp))
150            << "Expect an offset for non-AA points.";
151
152    LinesOp antiAliasedLinesOp(bounds, Matrix4::identity(), nullptr, &aaPaint, points, 4);
153    EXPECT_EQ(TransformFlags::None, getGlopTransformFlags(renderThread, &antiAliasedLinesOp))
154            << "Expect no offset for AA lines.";
155    LinesOp linesOp(bounds, Matrix4::identity(), nullptr, &paint, points, 4);
156    EXPECT_EQ(TransformFlags::OffsetByFudgeFactor, getGlopTransformFlags(renderThread, &linesOp))
157            << "Expect an offset for non-AA lines.";
158}
159
160RENDERTHREAD_OPENGL_PIPELINE_TEST(BakedOpDispatcher, renderTextWithShadow) {
161    auto node = TestUtils::createNode<RecordingCanvas>(0, 0, 100, 100,
162            [](RenderProperties& props, RecordingCanvas& canvas) {
163
164        android::Paint shadowPaint;
165        shadowPaint.setColor(SK_ColorRED);
166
167        SkScalar sigma = Blur::convertRadiusToSigma(5);
168        shadowPaint.setLooper(SkBlurDrawLooper::Make(SK_ColorWHITE, sigma, 3, 3));
169
170        TestUtils::drawUtf8ToCanvas(&canvas, "A", shadowPaint, 25, 25);
171        TestUtils::drawUtf8ToCanvas(&canvas, "B", shadowPaint, 50, 50);
172    });
173
174    int  glopCount = 0;
175    auto glopReceiver = [&glopCount] (const Glop& glop) {
176        if (glopCount < 2) {
177            // two white shadows
178            EXPECT_EQ(FloatColor({1, 1, 1, 1}), glop.fill.color);
179        } else {
180            // two text draws merged into one, drawn after both shadows
181            EXPECT_EQ(FloatColor({1, 0, 0, 1}), glop.fill.color);
182        }
183        glopCount++;
184    };
185
186    ValidatingBakedOpRenderer renderer(renderThread.renderState(), glopReceiver);
187
188    FrameBuilder frameBuilder(SkRect::MakeWH(100, 100), 100, 100,
189            sLightGeometry, Caches::getInstance());
190    frameBuilder.deferRenderNode(*TestUtils::getSyncedNode(node));
191
192    frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
193    ASSERT_EQ(3, glopCount) << "Exactly three glops expected";
194}
195
196static void validateLayerDraw(renderthread::RenderThread& renderThread,
197        std::function<void(const Glop& glop)> validator) {
198    auto node = TestUtils::createNode<RecordingCanvas>(0, 0, 100, 100,
199            [](RenderProperties& props, RecordingCanvas& canvas) {
200        props.mutateLayerProperties().setType(LayerType::RenderLayer);
201
202        // provide different blend mode, so decoration draws contrast
203        props.mutateLayerProperties().setXferMode(SkBlendMode::kSrc);
204        canvas.drawColor(Color::Black, SkBlendMode::kSrcOver);
205    });
206    OffscreenBuffer** layerHandle = node->getLayerHandle();
207
208    auto syncedNode = TestUtils::getSyncedNode(node);
209
210    // create RenderNode's layer here in same way prepareTree would
211    OffscreenBuffer layer(renderThread.renderState(), Caches::getInstance(), 100, 100);
212    *layerHandle = &layer;
213    {
214        LayerUpdateQueue layerUpdateQueue; // Note: enqueue damage post-sync, so bounds are valid
215        layerUpdateQueue.enqueueLayerWithDamage(node.get(), Rect(0, 0, 100, 100));
216
217        ValidatingBakedOpRenderer renderer(renderThread.renderState(), validator);
218        FrameBuilder frameBuilder(SkRect::MakeWH(100, 100), 100, 100,
219                sLightGeometry, Caches::getInstance());
220        frameBuilder.deferLayers(layerUpdateQueue);
221        frameBuilder.deferRenderNode(*syncedNode);
222        frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
223    }
224
225    // clean up layer pointer, so we can safely destruct RenderNode
226    *layerHandle = nullptr;
227}
228
229static FloatColor makeFloatColor(uint32_t color) {
230    FloatColor c;
231    c.set(color);
232    return c;
233}
234
235RENDERTHREAD_OPENGL_PIPELINE_TEST(BakedOpDispatcher, layerUpdateProperties) {
236    for (bool debugOverdraw : { false, true }) {
237        for (bool debugLayersUpdates : { false, true }) {
238            ScopedProperty<bool> ovdProp(Properties::debugOverdraw, debugOverdraw);
239            ScopedProperty<bool> lupProp(Properties::debugLayersUpdates, debugLayersUpdates);
240
241            int glopCount = 0;
242            validateLayerDraw(renderThread, [&glopCount, &debugLayersUpdates](const Glop& glop) {
243                if (glopCount == 0) {
244                    // 0 - Black layer fill
245                    EXPECT_TRUE(glop.fill.colorEnabled);
246                    EXPECT_EQ(makeFloatColor(Color::Black), glop.fill.color);
247                } else if (glopCount == 1) {
248                    // 1 - Uncolored (textured) layer draw
249                    EXPECT_FALSE(glop.fill.colorEnabled);
250                } else if (glopCount == 2) {
251                    // 2 - layer overlay, if present
252                    EXPECT_TRUE(glop.fill.colorEnabled);
253                    // blend srcover, different from that of layer
254                    EXPECT_EQ(GLenum(GL_ONE), glop.blend.src);
255                    EXPECT_EQ(GLenum(GL_ONE_MINUS_SRC_ALPHA), glop.blend.dst);
256                    EXPECT_EQ(makeFloatColor(debugLayersUpdates ? 0x7f00ff00 : 0),
257                            glop.fill.color) << "Should be transparent green if debugLayersUpdates";
258                } else if (glopCount < 7) {
259                    // 3 - 6 - overdraw indicator overlays, if present
260                    EXPECT_TRUE(glop.fill.colorEnabled);
261                    uint32_t expectedColor = Caches::getInstance().getOverdrawColor(glopCount - 2);
262                    ASSERT_EQ(makeFloatColor(expectedColor), glop.fill.color);
263                } else {
264                    ADD_FAILURE() << "Too many glops observed";
265                }
266                glopCount++;
267            });
268            int expectedCount = 2;
269            if (debugLayersUpdates || debugOverdraw) expectedCount++;
270            if (debugOverdraw) expectedCount += 4;
271            EXPECT_EQ(expectedCount, glopCount);
272        }
273    }
274}
275
276RENDERTHREAD_OPENGL_PIPELINE_TEST(BakedOpDispatcher, pathTextureSnapping) {
277    Rect bounds(10, 15, 20, 25);
278    SkPaint paint;
279    SkPath path;
280    path.addRect(SkRect::MakeXYWH(1.5, 3.8, 100, 90));
281    PathOp op(bounds, Matrix4::identity(), nullptr, &paint, &path);
282    testUnmergedGlopDispatch(renderThread, &op, [] (const Glop& glop) {
283        auto texture = glop.fill.texture.texture;
284        ASSERT_NE(nullptr, texture);
285        EXPECT_EQ(1, reinterpret_cast<PathTexture*>(texture)->left);
286        EXPECT_EQ(3, reinterpret_cast<PathTexture*>(texture)->top);
287    });
288}
289