CanvasContextTests.cpp revision 5ef78a895b8a168b2f4dfb28bfdde984f8cc3684
1/* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include <gtest/gtest.h> 18 19#include "AnimationContext.h" 20#include "IContextFactory.h" 21#include "renderthread/CanvasContext.h" 22#include "tests/common/TestUtils.h" 23 24using namespace android; 25using namespace android::uirenderer; 26using namespace android::uirenderer::renderthread; 27 28class ContextFactory : public IContextFactory { 29public: 30 virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override { 31 return new AnimationContext(clock); 32 } 33}; 34 35RENDERTHREAD_TEST(CanvasContext, create) { 36 auto rootNode = TestUtils::createNode(0, 0, 200, 400, nullptr); 37 ContextFactory contextFactory; 38 std::unique_ptr<CanvasContext> canvasContext(CanvasContext::create( 39 renderThread, false, rootNode.get(), &contextFactory)); 40 41 ASSERT_FALSE(canvasContext->hasSurface()); 42 43 canvasContext->destroy(nullptr); 44} 45 46// This must be in an anonymous namespace as this class name is used in multiple 47// cpp files for different purposes and without the namespace the linker can 48// arbitrarily choose which class to link against. 49namespace { 50class TestFunctor : public Functor { 51public: 52 bool didProcess = false; 53 54 virtual status_t operator ()(int what, void* data) { 55 if (what == DrawGlInfo::kModeProcess) { didProcess = true; } 56 return DrawGlInfo::kStatusDone; 57 } 58}; 59}; // end anonymous namespace 60 61RENDERTHREAD_TEST(CanvasContext, invokeFunctor) { 62 TestFunctor functor; 63 ASSERT_FALSE(functor.didProcess); 64 CanvasContext::invokeFunctor(renderThread, &functor); 65 ASSERT_TRUE(functor.didProcess); 66} 67